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  1. Default Re: A Theory to the New EXP Changes


    Oh. Well that's awesome for whatever server you are in. But for YMCK like every SH and HoH was being soloed on top of everything else. :/

  2. Default Re: A Theory to the New EXP Changes


    they fixed the EXP in KMS.
    before, it was like this:
    1x
    • your kill: 700
    1x with HS:
    • your kill: 700
    • holy symbol: 350
    2x
    • your kill: 700
    • bonus experience: 700
    2x with HS
    • your kill: 700
    • bonus experience: 700
    • holy symbol: 350

    now, it is like this:
    1x and 1x with HS are obviously the same.

    2x
    • your kill: 700
    • bonus experience: 700
    2x with HS
    • your kill: 700
    • bonus experience + hs: 1400
    2x and HS is essentially 3x again.

  3. Neon Atom Gay Male
    IGN: Sylvananna
    Server: El Nido
    Level: 210
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Muse
    Farm: Farm
    canada

    Default Re: A Theory to the New EXP Changes


    Thank you. Hopefully this makes partying beneficial again in party play areas. What update this happen in? Red?

  4. Default Re: A Theory to the New EXP Changes


    This is already what it's like for us.

  5. Default Re: A Theory to the New EXP Changes


    This is indeed what GMS has already. We have already laid out in detail how it affects parties. (HINT: It still sucks big fat hairy balls.)

  6. Neon Atom Gay Male
    IGN: Sylvananna
    Server: El Nido
    Level: 210
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Muse
    Farm: Farm
    canada

    Default Re: A Theory to the New EXP Changes


    Oh I guess I misunderstood. I thought in unleashed we got the first listed there (2x with hs for 1750) and KMS buffed this slightly (albeit not to the original) to 2x with hs for 2100.

  7. Default Re: A Theory to the New EXP Changes


    So I noticed something when training in Evo world. The mobs were giving me 7k exp per kill, and 63k bonus exp, for a total of 70k (10x). This was during a 2x event while I was using a 2x card, a 1.5 buff, and HS. If I did my math correctly, that should be 9x...

  8. Default Re: A Theory to the New EXP Changes


    So to clarify for me:

    2x card + 2x exp coupon + 30% exp pendant + level 2 Mercedes link + exp acquisition potion(two if on an alchemist) come out to 6.2x with one potion and 6.6x with two?
    I'm searching around for threads on evo system do we have the exact multipliers for the hp boost cores anywhere?

    Edit: found it 20x is essentially 5x exp

  9. Default Re: A Theory to the New EXP Changes


    That's pretty much it. Anything beyond the BONUS Exp line is calculated only on the base (The first line).

  10. Default Re: A Theory to the New EXP Changes


    The first two get you to 4x, then the rest of them are additive, so 4.3, then 4.45, then 4.55.

    It'd end up looking like this:
    100% EXP Base Line
    300% EXP Bonus Line
    30% Item Bonus EXP
    15% Elven Blessing Bonus EXP
    10% Bonus EXP from the Potion

    One or more of the last three lines might appear together on one line, additively.

    455%, or 4.55x.

    Party Play, the Guild Skill, Mercedes Link, equip bonuses, potions, and possibly Lucky Dice have their own line, so they do not multiply with the bonus EXP. HS, 1.5x/2x use buffs, family, events and the like are already multiplicative with each other rather than being on separate lines, which is what the change was in kMS.

    Also, note, you cannot use two of the same potion, even if you were an alchemist. Being an alchemist only lets you use more than one of the alchemist potions in general, for example, 10% EXP and 10% Drop, or +7000 MaxHP and +10% Crit Rate, +30% Status Resistance and +24 ATT, but not 10% EXP and 10% EXP, or +7000 MaxHP and +7000 MaxHP, or +24 ATT and +24 ATT. This also extends to less effective potions of the same type. You can't use more than one HP boosting potion, so you can't do +7000 MaxHP and +5000 MaxHP, or more than one Hero potion, so you can't do +24 ATT and +18 ATT, etc.

  11. Default Re: A Theory to the New EXP Changes


    Idk wth I was typing, I mean't the MPE gold potion. I probably wrote that since i tend to use the drop and exp at the same time.

  12. Default Re: A Theory to the New EXP Changes


    Is there any chance of Nexon making a change to the party play system again? Or are we going to have to man up and live with what we have?

  13. Neon Atom Male
    IGN: EliulShad
    Server: Reboot
    Level: 21X
    Job: Shadower
    Guild: Epic
    Farm: StayTru
    usa

    Default Re: A Theory to the New EXP Changes


    So has anyone tried retrieving a x2 card on a level 200+ stored from another char with shared cs less than level 200?

  14. Default Re: A Theory to the New EXP Changes


    It doesn't work.

    Source: Another post in another thread, it might be the Announcement or one of the others. The poster also mentioned Marvel 2X doesn't work either.

  15. Default Re: A Theory to the New EXP Changes


    To add on, gifted cards can't be gifted to 200+s

  16. Neon Atom Male
    IGN: EliulShad
    Server: Reboot
    Level: 21X
    Job: Shadower
    Guild: Epic
    Farm: StayTru
    usa

    Default Re: A Theory to the New EXP Changes


    Thanks for the info guys. Guess they really are cracking down hard on 200+.

    They could have atleast made AG 50% party bonus. It's dull enough grinding enough alone.

  17. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: A Theory to the New EXP Changes


    Not sure if this'll help anyone, but here's a reference. All of these are during a 2X event, the last line is mercedes link. No zero card for extra exp. Screenshots taken today in kMS. http://imgur.com/a/jrpd2

    Official knight E, exp 102757. Party bonus is 20%/member

    1. HS, solo

    2. HS, party of 190 and 205

    3. (faint) No HS, same party, leeching the exp

    4. No HS, 191 and 205, leeching the exp

    5. HS, 191 and 205, leeching the exp


    Additional info : I have the +20% exp hyper for HS, however that doesn't seem to show at all in the first screenshot, and I can't tell if it's showing in the 2nd one...more info coming after 2x ends, since I want to know if the +20% exp hyper simply doesn't work during 2x.

    K, 2x ended.
    party 1x, hs, 191/205

    solo 1x, hs

    party 1x, hs, +20% from another cleric in party, level 191 and 200

    primary kill 2x xp, hs, 205/191, last line is zero A card (6%) + merc link 10%

    Conclusion: It seems like the +20% exp from HS doesn't work during 2x, or it doesn't work solo and 2x. I can't really make much sense of the party ones.
    Last edited by Arrg; 2013-07-28 at 06:03 PM.

  18. Default Re: A Theory to the New EXP Changes


    27755 is 70% of the base in screenshot 1. 20% is showing just fine there.
    71k is 70% of 102k in the second shot. 20% is showing just fine there, too.
    28275 is 70% of the base line in the 3rd shot. Still seems to be just fine.
    Only the 4th shot is questionable. It 'looks' like the 20% hyper doesn't work on 2x event bonus.

  19. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: A Theory to the New EXP Changes


    Well there's 9 screenshots, but I posted a link to the album for the first 5. I guess I'll just embed them instead. And the 4th screenshot is a xenon, not me, the hs hyper only works for the bishop.

  20. Proton Straight Male

    IGN: i123theDemon
    Server: Scania
    Level: 21x
    Job: Demon Slayer
    Guild: DarkLily
    Alliance: Liliace
    Farm: Bugs
    indonesia

    Default Re: A Theory to the New EXP Changes


    The worst part of playing with party is:

    Exp with party on 1x coupons
    50k white exp
    90k bonus for party

    Exp with party on 2x coupon:
    50k white exp
    50k bonus exp
    90k bonus for party <--- wth?? screw partying!

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