i really don't understand how anybody ever would think this ui would be a good idea
i really don't understand how anybody ever would think this ui would be a good idea
Spoiler
Edit: Nevermind this looks almost exactly like Razmos' first mockup. I think I was going to cut it down to 6 items per row but got distracted. Although 6 might be scaling it back too far, idk.
Yes, people still play on old hardware.
Also, my screen is 1366x768 pixels but I prefer to keep Maple in Windowed mode so I can do other things while still keeping an eye on it, and vice versa. The larger window size is very inconvenient, and I would hate to be forced into an even wider one.
Just stating the obvious: I am not happy with the HP/MP bar.
Also, given where the EXP bar is, I cannot play in window-ed mode if I want to see that bar (or I can simply open my stat UI tbh).
One thing though: when the HP/MP bar keeps flashing, you'd be hard-pressed to see just how much it went down to, because white against white is very obvious.
Hadriel
"what does AB look like?"
(haven't seen it posted before)
Seems Waltzing had a go at redesigning the UI. From Nexon official forums:
From what I can see so far, it's sort of amusing to have something new, but at the same time I had zero problems with the old menu bar. Now it looks like Mabinogi, and one of the main reasons I don't play Mabi anymore is because I hate the UI. There better be an option to choose. And to restate what's already been said, the HP/MP bars are way too short.
Ahh, I like his a bit more than the actual one! I read on the forum after his post that someone wanted the 1 ~ 0 keys at the bottom to the quick slots instead but I think it's perfect the way he has it now. Maybe that's because half my skills don't fit on just the quick slots, so I have to use 1 ~ 0 and would very much like to be able to see them instead of opening the Keyset UI but that's just me.
I understand that some people prefer to play in windowed mode for various reasons. I do it too sometimes.
But I can't help but think that designing a game with the idea that the players are going to afk is not the best decision. Considering other MMOs don't do it (that, or they have scaleable UIs--something that Maple does not), incurring development costs so that your players have an easier time not playing the game seems almost silly. I'd rather that they focus on the experience in-game, rather than the experience of afking.
As for the actual hardware issue, I think we're well beyond the era of 800*600. Realistically, anyone who plays Maple in the first place would be fairly updated with technology. It's highly implausible that anyone would be running Maple on hardware that cannot play Maple in HD. With how complex software has become nowadays, you wouldn't be having much of an enjoyable experience on the internet at all in the first place if your computer cannot run something as basic as Maple.
My $450 laptop was purchased taking advantage of the transition from Windows 7 to Windows 8. This is Australia, and it's not usual for our tech to come with up to a 50% premium depending on company/product.
With Intel Haswell rolling out over the next few months, I wouldn't be surprised if some of last year's tech is available for firesale prices. Assuming that you don't want anything too fancy, you can definitely get something decent in the 300-400 ballpark.
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