Actually I'm starting to like these changes. If you spam Taunt, for example, you do less damage... But if that wouldn't kill the monsters, stars will start coming out of them every two hits. I like the direction of controlable passives. Even older skills can become significant, if you need to make monsters survive one hit. If platforms are too far from each other you'd wreck the further monsters with it, because apparently they do trigger poison. The only thing missing now, in my opinion, is movement.
I would kill for a grappling hook like the one the Nova classes got.
That Frailty Curse and the new Taunt work on bosses looks perfect, now they just need to make Shadow Web do something on those too and I will be happy. They should also scrap the ultimate since Death Star does a better job and looks a ton better.
Actually, the ultimate now hits 3 times, so it's starting to catch up, but yeah, right now they need to tweak dark flare and shadow web.
And with that said, let me have a look at the latest KMST patch, and see if they heard my plea.
EDIT: SO, apparently, they half heard me! Apparently, Dark Flare now gives damage constantly, too! They turned its use into a perk, and gave it a nice effect. I like that... I'm not sure what they are doing with the delays on quad throw though. Or the nerf of shade split.
NOW TURN SHADOW WEB INTO A TRAMPOLINE.
Thanks for posting these. I don't play anymore, but the videos are interesting to watch.
Hey no problem! Glad you like them!
On a different note, the Corsair video is uploaded.
http://www.southperry.net/showthread...=1#post1154286
Zero videos will be posted here!
Zero Character Creation + Chapter 1
(Finally) The Bucc video has been uploaded.
http://www.southperry.net/showthread...=1#post1154286
Zero Skills (Which everyone on SP knows about!)
Video wasn't really clear on how Arrow Illusion "sucks in" monsters, it damaged them sure but I wouldn't call it being sucked it.
Also Jen confused Avoid with def, top lel
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