Rogue
Dark Sight
Description: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.
Info: type = 14
Delays: darksight - 100 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 23, Duration: 20 sec, Movement Speed: -17 2 MP Cost: 21, Duration: 40 sec, Movement Speed: -14 3 MP Cost: 19, Duration: 60 sec, Movement Speed: -11 4 MP Cost: 17, Duration: 80 sec, Movement Speed: -8 5 MP Cost: 15, Duration: 100 sec, Movement Speed: -5 6 MP Cost: 13, Duration: 120 sec, Movement Speed: -2 7 MP Cost: 11, Duration: 140 sec, Movement Speed: 1 8 MP Cost: 9, Duration: 160 sec, Movement Speed: 4 9 MP Cost: 7, Duration: 180 sec, Movement Speed: 7 10 MP Cost: 5, Duration: 200 sec, Movement Speed: 10
Bandit Slash
Description: Lashes out at a group of enemies with your off-hand weapon.
Info: type = 1, areaAttack = 1
Delays: SharpSlash - 630 ms
Range: 210%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 10, Damage: 186%, Max Enemies Hit: 3 2 MP Cost: 10, Damage: 202%, Max Enemies Hit: 3 3 MP Cost: 11, Damage: 218%, Max Enemies Hit: 3 4 MP Cost: 11, Damage: 234%, Max Enemies Hit: 3 5 MP Cost: 11, Damage: 250%, Max Enemies Hit: 3 6 MP Cost: 12, Damage: 266%, Max Enemies Hit: 3 7 MP Cost: 12, Damage: 282%, Max Enemies Hit: 3 8 MP Cost: 12, Damage: 298%, Max Enemies Hit: 3 9 MP Cost: 13, Damage: 314%, Max Enemies Hit: 3 10 MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Flash Jump
Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 5
1 MP Cost: 38, jumps further 2 MP Cost: 34, jumps further 3 MP Cost: 30, jumps further 4 MP Cost: 26, jumps further 5 MP Cost: 22, jumps further
Lucky Seven
Description: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.
Info: type = 2
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 114% 2 MP Cost: 8, Damage: 118% 3 MP Cost: 8, Damage: 122% 4 MP Cost: 8, Damage: 126% 5 MP Cost: 8, Damage: 130% 6 MP Cost: 10, Damage: 134% 7 MP Cost: 10, Damage: 138% 8 MP Cost: 10, Damage: 142% 9 MP Cost: 10, Damage: 146% 10 MP Cost: 10, Damage: 150% 11 MP Cost: 10, Damage: 154% 12 MP Cost: 12, Damage: 158% 13 MP Cost: 12, Damage: 162% 14 MP Cost: 12, Damage: 166% 15 MP Cost: 12, Damage: 170% 16 MP Cost: 12, Damage: 174% 17 MP Cost: 12, Damage: 178% 18 MP Cost: 14, Damage: 182% 19 MP Cost: 14, Damage: 186% 20 MP Cost: 14, Damage: 190%
Haste
Description: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1\nPassive Effects - Max Movement Speed: +1 2 MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2\nPassive Effects - Max Movement Speed: +2 3 MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3\nPassive Effects - Max Movement Speed: +3 4 MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4\nPassive Effects - Max Movement Speed: +4 5 MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5\nPassive Effects - Max Movement Speed: +5 6 MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6\nPassive Effects - Max Movement Speed: +6 7 MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7\nPassive Effects - Max Movement Speed: +7 8 MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8\nPassive Effects - Max Movement Speed: +8 9 MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9\nPassive Effects - Max Movement Speed: +9 10 MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10\nPassive Effects - Max Movement Speed: +10 11 MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11\nPassive Effects - Max Movement Speed: +11 12 MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12\nPassive Effects - Max Movement Speed: +12 13 MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13\nPassive Effects - Max Movement Speed: +13 14 MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14\nPassive Effects - Max Movement Speed: +14 15 MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15\nPassive Effects - Max Movement Speed: +15 16 MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16\nPassive Effects - Max Movement Speed: +16 17 MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17\nPassive Effects - Max Movement Speed: +17 18 MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18\nPassive Effects - Max Movement Speed: +18 19 MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19\nPassive Effects - Max Movement Speed: +19 20 MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20\nPassive Effects - Max Movement Speed: +20
Magic Theft
Description: Chance to steal a target's buff for yourself.
Info: type = 51, condition = attack
Animations: special
Maximum Level: 1
Proc Chance: 15%, Buff Duration: 20
Side Step
Description: Permanently increases Dodge Chance.
Info: type = 50
Maximum Level: 10
1 Dodge Chance +6% 2 Dodge Chance +7% 3 Dodge Chance +8% 4 Dodge Chance +9% 5 Dodge Chance +10% 6 Dodge Chance +11% 7 Dodge Chance +12% 8 Dodge Chance +13% 9 Dodge Chance +14% 10 Dodge Chance +15%
Nimble Body
Description: Permanently increases Accuracy and Avoidability.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Avoidability: +22. 2 Accuracy: +44, Avoidability: +44. 3 Accuracy: +66, Avoidability: +66. 4 Accuracy: +88, Avoidability: +88. 5 Accuracy: +110, Avoidability: +110. 6 Accuracy: +132, Avoidability: +132. 7 Accuracy: +154, Avoidability: +154. 8 Accuracy: +176, Avoidability: +176. 9 Accuracy: +198, Avoidability: +198. 10 Accuracy: +220, Avoidability: +220.
Double Stab
Description: Quickly stabs an enemy twice.
Info: type = 1
Animations: hit.0, CharLevel.10.hit.0, CharLevel.15.hit.0, CharLevel.20.hit.0, CharLevel.25.hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 89% 2 MP Cost: 8, Damage: 93% 3 MP Cost: 8, Damage: 97% 4 MP Cost: 8, Damage: 101% 5 MP Cost: 8, Damage: 105% 6 MP Cost: 10, Damage: 109% 7 MP Cost: 10, Damage: 113% 8 MP Cost: 10, Damage: 117% 9 MP Cost: 10, Damage: 121% 10 MP Cost: 10, Damage: 125% 11 MP Cost: 10, Damage: 129% 12 MP Cost: 12, Damage: 133% 13 MP Cost: 12, Damage: 137% 14 MP Cost: 12, Damage: 141% 15 MP Cost: 12, Damage: 145% 16 MP Cost: 12, Damage: 149% 17 MP Cost: 12, Damage: 153% 18 MP Cost: 14, Damage: 157% 19 MP Cost: 14, Damage: 161% 20 MP Cost: 14, Damage: 165% Assassin
Claw Mastery
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.
Info: type = 50
Maximum Level: 10
1 Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 2 Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 3 Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 4 Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 5 Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 6 Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 7 Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 8 Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 9 Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 10 Claw Master: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw
Description: Increases your Critical Rate and the minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 3 Claw Mastery
Animations: damage
Maximum Level: 30
1 Critical Rate: +5%, Minimum Critical Damage: + 1% 2 Critical Rate: +8%, Minimum Critical Damage: + 1% 3 Critical Rate: +8%, Minimum Critical Damage: + 2% 4 Critical Rate: +11%, Minimum Critical Damage: + 2% 5 Critical Rate: +11%, Minimum Critical Damage: + 3% 6 Critical Rate: +14%, Minimum Critical Damage: + 3% 7 Critical Rate: +14%, Minimum Critical Damage: + 4% 8 Critical Rate: +17%, Minimum Critical Damage: + 4% 9 Critical Rate: +17%, Minimum Critical Damage: + 5% 10 Critical Rate: +20%, Minimum Critical Damage: + 5% 11 Critical Rate: +20%, Minimum Critical Damage: + 6% 12 Critical Rate: +23%, Minimum Critical Damage: + 6% 13 Critical Rate: +23%, Minimum Critical Damage: + 7% 14 Critical Rate: +26%, Minimum Critical Damage: + 7% 15 Critical Rate: +26%, Minimum Critical Damage: + 8% 16 Critical Rate: +29%, Minimum Critical Damage: + 8% 17 Critical Rate: +29%, Minimum Critical Damage: + 9% 18 Critical Rate: +32%, Minimum Critical Damage: + 9% 19 Critical Rate: +32%, Minimum Critical Damage: + 10% 20 Critical Rate: +35%, Minimum Critical Damage: + 10% 21 Critical Rate: +35%, Minimum Critical Damage: + 11% 22 Critical Rate: +38%, Minimum Critical Damage: + 11% 23 Critical Rate: +38%, Minimum Critical Damage: + 12% 24 Critical Rate: +41%, Minimum Critical Damage: + 12% 25 Critical Rate: +41%, Minimum Critical Damage: + 13% 26 Critical Rate: +44%, Minimum Critical Damage: + 13% 27 Critical Rate: +44%, Minimum Critical Damage: + 14% 28 Critical Rate: +47%, Minimum Critical Damage: + 14% 29 Critical Rate: +47%, Minimum Critical Damage: + 15% 30 Critical Rate: +50%, Minimum Critical Damage: + 15%
Flash Jump
Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 5
1 MP Cost: 38, jumps a certain distance 2 MP Cost: 34, jumps a certain distance 3 MP Cost: 30, jumps a certain distance 4 MP Cost: 26, jumps a certain distance 5 MP Cost: 22, jumps a certain distance
Shuriken Burst
Description: Throws an exploding shuriken to damage the target and nearby enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: shurikenBurst - 720 ms
Range: 170%
Animations: hit.0, hit.1, ball, effect, effectR
Maximum Level: 20
1 MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 2 MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 3 MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4 4 MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4 5 MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4 6 MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4 7 MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4 8 MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4 9 MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4 10 MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4 11 MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4 12 MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4 13 MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4 14 MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4 15 MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4 16 MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4 17 MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4 18 MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4 19 MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4 20 MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
Physical Training
Description: Permanently improves LUK and DEX through sheer physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increases LUK by 6 and DEX by 6 2 Permanently increases LUK by 12 and DEX by 12 3 Permanently increases LUK by 18 and DEX by 18 4 Permanently increases LUK by 24 and DEX by 24 5 Permanently increases LUK by 30 and DEX by 30
Claw Booster
Description: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.\nRequired Skill: #cClaw Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Claw Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec
Gust Charm
Description: Solidifies the wind to damage and knock back enemies.
Info: type = 2, piercing = 1, pushTarget = 1
Delays: windTalisman - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 2 MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 3 MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350 4 MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350 5 MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350 6 MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350 7 MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350 8 MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350 9 MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350 10 MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350 11 MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350 12 MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350 13 MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350 14 MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350 15 MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350 16 MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350 17 MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350 18 MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350 19 MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350 20 MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350 Hermit
Triple Throw
Description: Throw 3 throwing stars simultaneously.
Info: type = 2
Delays: tripleThrow - 850 ms
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 166%, Number of Attacks: 3 2 MP Cost: 8, Damage: 169%, Number of Attacks: 3 3 MP Cost: 10, Damage: 172%, Number of Attacks: 3 4 MP Cost: 10, Damage: 175%, Number of Attacks: 3 5 MP Cost: 10, Damage: 178%, Number of Attacks: 3 6 MP Cost: 12, Damage: 181%, Number of Attacks: 3 7 MP Cost: 12, Damage: 184%, Number of Attacks: 3 8 MP Cost: 12, Damage: 187%, Number of Attacks: 3 9 MP Cost: 14, Damage: 190%, Number of Attacks: 3 10 MP Cost: 14, Damage: 193%, Number of Attacks: 3 11 MP Cost: 14, Damage: 196%, Number of Attacks: 3 12 MP Cost: 16, Damage: 199%, Number of Attacks: 3 13 MP Cost: 16, Damage: 202%, Number of Attacks: 3 14 MP Cost: 16, Damage: 205%, Number of Attacks: 3 15 MP Cost: 18, Damage: 208%, Number of Attacks: 3 16 MP Cost: 18, Damage: 211%, Number of Attacks: 3 17 MP Cost: 18, Damage: 214%, Number of Attacks: 3 18 MP Cost: 20, Damage: 217%, Number of Attacks: 3 19 MP Cost: 20, Damage: 220%, Number of Attacks: 3 20 MP Cost: 20, Damage: 223%, Number of Attacks: 3
Shade Splitter
Description: Double-strikes nearby enemies with a shadow clone technique.
Info: type = 1, areaAttack = 1
Delays: shadeSplit - 900 ms
Range: 220%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6 2 MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6 3 MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6 4 MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6 5 MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6 6 MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6 7 MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6 8 MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6 9 MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6 10 MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6 11 MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6 12 MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6 13 MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6 14 MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6 15 MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6 16 MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6 17 MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6 18 MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6 19 MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6 20 MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6
Dark Flare
Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 10
1 MP Cost: 64, Duration: 24 sec, reflects 400% damage, Cooldown: 240 sec 2 MP Cost: 68, Duration: 28 sec, reflects 500% damage, Cooldown: 220 sec 3 MP Cost: 72, Duration: 32 sec, reflects 600% damage, Cooldown: 200 sec 4 MP Cost: 76, Duration: 36 sec, reflects 700% damage, Cooldown: 180 sec 5 MP Cost: 80, Duration: 40 sec, reflects 800% damage, Cooldown: 160 sec 6 MP Cost: 84, Duration: 44 sec, reflects 900% damage, Cooldown: 140 sec 7 MP Cost: 88, Duration: 48 sec, reflects 1000% damage, Cooldown: 120 sec 8 MP Cost: 92, Duration: 52 sec, reflects 1100% damage, Cooldown: 100 sec 9 MP Cost: 96, Duration: 56 sec, reflects 1200% damage, Cooldown: 80 sec 10 MP Cost: 100, Duration: 60 sec, reflects 1300% damage, Cooldown: 60 sec
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead, special.create2, special.create2_s, special.create2_f, special.create3, special.create3_s, special.create3_f, special.create4, special.create4_s, special.create4_f
Maximum Level: 20
1 MP Cost: 40, Damage: 13%, Duration: 60 sec 2 MP Cost: 40, Damage: 16%, Duration: 60 sec 3 MP Cost: 44, Damage: 19%, Duration: 60 sec 4 MP Cost: 44, Damage: 22%, Duration: 60 sec 5 MP Cost: 44, Damage: 25%, Duration: 60 sec 6 MP Cost: 48, Damage: 28%, Duration: 100 sec 7 MP Cost: 48, Damage: 31%, Duration: 100 sec 8 MP Cost: 48, Damage: 34%, Duration: 100 sec 9 MP Cost: 52, Damage: 37%, Duration: 100 sec 10 MP Cost: 52, Damage: 40%, Duration: 100 sec 11 MP Cost: 52, Damage: 43%, Duration: 100 sec 12 MP Cost: 56, Damage: 46%, Duration: 140 sec 13 MP Cost: 56, Damage: 49%, Duration: 140 sec 14 MP Cost: 56, Damage: 52%, Duration: 140 sec 15 MP Cost: 60, Damage: 55%, Duration: 140 sec 16 MP Cost: 60, Damage: 58%, Duration: 140 sec 17 MP Cost: 60, Damage: 61%, Duration: 140 sec 18 MP Cost: 64, Damage: 64%, Duration: 180 sec 19 MP Cost: 64, Damage: 67%, Duration: 180 sec 20 MP Cost: 64, Damage: 70%, Duration: 180 sec
Shadow Web
Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.
Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze
Delays: swingO1 - 800 ms
Range: 250%
Animations: effect, mob, mob0
Maximum Level: 10
1 MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second 2 MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second 3 MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second 4 MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second 5 MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second 6 MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second 7 MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second 8 MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second 9 MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second 10 MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
Enveloping Darkness
Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
Info: type = 10
Maximum Level: 10
1 MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 2 MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% 3 MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 4 MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 5 MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% 6 MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 7 MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22% 8 MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24% 9 MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26% 10 MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Alchemic Adrenaline
Description: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.
Info: type = 50, pvp = 0
Maximum Level: 10
1 Recovery Amount: +116% 2 Recovery Amount: +122% 3 Recovery Amount: +128% 4 Recovery Amount: +134% 5 Recovery Amount: +140% 6 Recovery Amount: +146% 7 Recovery Amount: +152% 8 Recovery Amount: +158% 9 Recovery Amount: +164% 10 Recovery Amount: +170%
Venom
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 10
1 Poison Chance: 12%, 54% damage every 1 sec for 3 sec 2 Poison Chance: 14%, 58% damage every 1 sec for 3 sec 3 Poison Chance: 16%, 62% damage every 1 sec for 4 sec 4 Poison Chance: 18%, 66% damage every 1 sec for 4 sec 5 Poison Chance: 20%, 70% damage every 1 sec for 4 sec 6 Poison Chance: 22%, 74% damage every 1 sec for 5 sec 7 Poison Chance: 24%, 78% damage every 1 sec for 5 sec 8 Poison Chance: 26%, 82% damage every 1 sec for 5 sec 9 Poison Chance: 28%, 86% damage every 1 sec for 6 sec 10 Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Expert Throwing Star Handling
Description: #cIncreases the total damage# of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw.\nGrants additional chance to cast without consuming throwing stars or MP, and a chance to #crecharge 1 throwing star#.\n(Will not generate more than the maximum throwing star limit.)\nWhen Expert Throwing Star Handling is activated, the #cnext attack will always be a Critical Attack#. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)
Info: type = 51, nextAttackisCritical = 1, condition = javelinChargeActivate
Animations: affected
Maximum Level: 10
1 Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2% 2 Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4% 3 Damage Bonus: 6% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 6% 4 Damage Bonus: 8% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 8% 5 Damage Bonus: 10% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 10% 6 Damage Bonus: 12% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 12% 7 Damage Bonus: 14% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 14% 8 Damage Bonus: 16% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 16% 9 Damage Bonus: 18% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 18% 10 Damage Bonus: 20% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 20%
Shadow Stars
Description: Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 6 and 190 throwing stars, Duration: 108 sec 2 MP Cost: 8 and 180 throwing stars, Duration: 116 sec 3 MP Cost: 8 and 170 throwing stars, Duration: 124 sec 4 MP Cost: 10 and 160 throwing stars, Duration: 132 sec 5 MP Cost: 10 and 150 throwing stars, Duration: 140 sec 6 MP Cost: 12 and 140 throwing stars, Duration: 148 sec 7 MP Cost: 12 and 130 throwing stars, Duration: 156 sec 8 MP Cost: 14 and 120 throwing stars, Duration: 164 sec 9 MP Cost: 14 and 110 throwing stars, Duration: 172 sec 10 MP Cost: 16 and 100 throwing stars, Duration: 180 sec Night Lord
Toxic Venom
Description: Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 10 Venom
Animations: mob
Maximum Level: 10
1 Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times 2 Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times 3 Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times 4 Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times 5 Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times 6 Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times 7 Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times 8 Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times 9 Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times 10 Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times 11 Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times 12 Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times 13 Poison Chance: 56%, 175% damage every 1 sec for 8 sec, Can be stacked 4 times
Claw Expert
Description: Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cClaw Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Claw Mastery
Maximum Level: 30
1 Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% 33 Claw Mastery: +72%, Weapon ATT: +33, Accuracy: +17%, Avoidability: +17%
Quad Star
Description: Masterfully unleash four throwing stars.
Info: type = 2
Delays: quadrupleThrow - 780 ms
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 11, Damage: 177%, Number of Attacks: 4 2 MP Cost: 12, Damage: 181%, Number of Attacks: 4 3 MP Cost: 12, Damage: 185%, Number of Attacks: 4 4 MP Cost: 13, Damage: 189%, Number of Attacks: 4 5 MP Cost: 13, Damage: 193%, Number of Attacks: 4 6 MP Cost: 14, Damage: 197%, Number of Attacks: 4 7 MP Cost: 14, Damage: 201%, Number of Attacks: 4 8 MP Cost: 15, Damage: 205%, Number of Attacks: 4 9 MP Cost: 15, Damage: 209%, Number of Attacks: 4 10 MP Cost: 16, Damage: 213%, Number of Attacks: 4 11 MP Cost: 16, Damage: 217%, Number of Attacks: 4 12 MP Cost: 17, Damage: 221%, Number of Attacks: 4 13 MP Cost: 17, Damage: 225%, Number of Attacks: 4 14 MP Cost: 18, Damage: 229%, Number of Attacks: 4 15 MP Cost: 18, Damage: 233%, Number of Attacks: 4 16 MP Cost: 19, Damage: 237%, Number of Attacks: 4 17 MP Cost: 19, Damage: 241%, Number of Attacks: 4 18 MP Cost: 20, Damage: 245%, Number of Attacks: 4 19 MP Cost: 20, Damage: 249%, Number of Attacks: 4 20 MP Cost: 21, Damage: 253%, Number of Attacks: 4 21 MP Cost: 21, Damage: 257%, Number of Attacks: 4 22 MP Cost: 22, Damage: 261%, Number of Attacks: 4 23 MP Cost: 22, Damage: 265%, Number of Attacks: 4 24 MP Cost: 23, Damage: 269%, Number of Attacks: 4 25 MP Cost: 23, Damage: 273%, Number of Attacks: 4 26 MP Cost: 24, Damage: 277%, Number of Attacks: 4 27 MP Cost: 24, Damage: 281%, Number of Attacks: 4 28 MP Cost: 25, Damage: 285%, Number of Attacks: 4 29 MP Cost: 25, Damage: 289%, Number of Attacks: 4 30 MP Cost: 26, Damage: 293%, Number of Attacks: 4 31 MP Cost: 26, Damage: 297%, Number of Attacks: 4 32 MP Cost: 27, Damage: 301%, Number of Attacks: 4 33 MP Cost: 27, Damage: 305%, Number of Attacks: 4
Sudden Raid
Description: Calls in a horde of friends to set the stage on fire.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec 2 MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec 3 MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec 4 MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec 5 MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec 6 MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec 7 MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec 8 MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec 9 MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec 10 MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec 11 MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec 12 MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec 13 MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec 14 MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec 15 MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec 16 MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec 17 MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec 18 MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec 19 MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec 20 MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec 21 MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec 22 MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec 23 MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec 24 MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec 25 MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec 26 MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec 27 MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec 28 MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec 29 MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec 30 MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec 31 MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec 32 MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec 33 MP Cost: 290, Damage: 1195% to up 15 enemies, Damage Over Time: 222% damage every 1 sec for 10 sec, Cooldown: 28 sec
Dark Harmony
Description: Become one with the darkenss to deal more damage.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 15, Weapon ATT: +11, Duration: 93 sec\nPassive Effects - Enemy DEF Ignored: 1% 2 MP Cost: 15, Weapon ATT: +12, Duration: 96 sec\nPassive Effects - Enemy DEF Ignored: 2% 3 MP Cost: 16, Weapon ATT: +13, Duration: 99 sec\nPassive Effects - Enemy DEF Ignored: 3% 4 MP Cost: 16, Weapon ATT: +14, Duration: 102 sec\nPassive Effects - Enemy DEF Ignored: 4% 5 MP Cost: 16, Weapon ATT: +15, Duration: 105 sec\nPassive Effects - Enemy DEF Ignored: 5% 6 MP Cost: 17, Weapon ATT: +16, Duration: 108 sec\nPassive Effects - Enemy DEF Ignored: 6% 7 MP Cost: 17, Weapon ATT: +17, Duration: 111 sec\nPassive Effects - Enemy DEF Ignored: 7% 8 MP Cost: 17, Weapon ATT: +18, Duration: 114 sec\nPassive Effects - Enemy DEF Ignored: 8% 9 MP Cost: 18, Weapon ATT: +19, Duration: 117 sec\nPassive Effects - Enemy DEF Ignored: 9% 10 MP Cost: 18, Weapon ATT: +20, Duration: 120 sec\nPassive Effects - Enemy DEF Ignored: 10% 11 MP Cost: 18, Weapon ATT: +21, Duration: 123 sec\nPassive Effects - Enemy DEF Ignored: 11% 12 MP Cost: 19, Weapon ATT: +22, Duration: 126 sec\nPassive Effects - Enemy DEF Ignored: 12% 13 MP Cost: 19, Weapon ATT: +23, Duration: 129 sec\nPassive Effects - Enemy DEF Ignored: 13% 14 MP Cost: 19, Weapon ATT: +24, Duration: 132 sec\nPassive Effects - Enemy DEF Ignored: 14% 15 MP Cost: 20, Weapon ATT: +25, Duration: 135 sec\nPassive Effects - Enemy DEF Ignored: 15% 16 MP Cost: 20, Weapon ATT: +26, Duration: 138 sec\nPassive Effects - Enemy DEF Ignored: 16% 17 MP Cost: 20, Weapon ATT: +27, Duration: 141 sec\nPassive Effects - Enemy DEF Ignored: 17% 18 MP Cost: 21, Weapon ATT: +28, Duration: 144 sec\nPassive Effects - Enemy DEF Ignored: 18% 19 MP Cost: 21, Weapon ATT: +29, Duration: 147 sec\nPassive Effects - Enemy DEF Ignored: 19% 20 MP Cost: 21, Weapon ATT: +30, Duration: 150 sec\nPassive Effects - Enemy DEF Ignored: 20% 21 MP Cost: 22, Weapon ATT: +31, Duration: 153 sec\nPassive Effects - Enemy DEF Ignored: 21% 22 MP Cost: 22, Weapon ATT: +32, Duration: 156 sec\nPassive Effects - Enemy DEF Ignored: 22% 23 MP Cost: 22, Weapon ATT: +33, Duration: 159 sec\nPassive Effects - Enemy DEF Ignored: 23% 24 MP Cost: 23, Weapon ATT: +34, Duration: 162 sec\nPassive Effects - Enemy DEF Ignored: 24% 25 MP Cost: 23, Weapon ATT: +35, Duration: 165 sec\nPassive Effects - Enemy DEF Ignored: 25% 26 MP Cost: 23, Weapon ATT: +36, Duration: 168 sec\nPassive Effects - Enemy DEF Ignored: 26% 27 MP Cost: 24, Weapon ATT: +37, Duration: 171 sec\nPassive Effects - Enemy DEF Ignored: 27% 28 MP Cost: 24, Weapon ATT: +38, Duration: 174 sec\nPassive Effects - Enemy DEF Ignored: 28% 29 MP Cost: 24, Weapon ATT: +39, Duration: 177 sec\nPassive Effects - Enemy DEF Ignored: 29% 30 MP Cost: 25, Weapon ATT: +40, Duration: 180 sec\nPassive Effects - Enemy DEF Ignored: 30% 31 MP Cost: 25, Weapon ATT: +41, Duration: 183 sec\nPassive Effects - Enemy DEF Ignored: 31% 32 MP Cost: 25, Weapon ATT: +42, Duration: 186 sec\nPassive Effects - Enemy DEF Ignored: 32% 33 MP Cost: 26, Weapon ATT: +43, Duration: 189 sec\nPassive Effects - Enemy DEF Ignored: 33%
Frailty Curse
Description: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.
Info: type = 4, areaAttack = 1
Delays: flamegear - 1440 ms
Range: 250%
Element: Fire
Animations: effect, tile.0, mob, hit.0
Maximum Level: 30
1 MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31\nCooldown: 69 sec 2 MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32\nCooldown: 68 sec 3 MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33\nCooldown: 67 sec 4 MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34\nCooldown: 66 sec 5 MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35\nCooldown: 65 sec 6 MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36\nCooldown: 64 sec 7 MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37\nCooldown: 63 sec 8 MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38\nCooldown: 62 sec 9 MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39\nCooldown: 61 sec 10 MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40\nCooldown: 60 sec 11 MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41\nCooldown: 59 sec 12 MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42\nCooldown: 58 sec 13 MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43\nCooldown: 57 sec 14 MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44\nCooldown: 56 sec 15 MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45\nCooldown: 55 sec 16 MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46\nCooldown: 54 sec 17 MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47\nCooldown: 53 sec 18 MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48\nCooldown: 52 sec 19 MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49\nCooldown: 51 sec 20 MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50\nCooldown: 50 sec 21 MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51\nCooldown: 49 sec 22 MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52\nCooldown: 48 sec 23 MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53\nCooldown: 47 sec 24 MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54\nCooldown: 46 sec 25 MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55\nCooldown: 45 sec 26 MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56\nCooldown: 44 sec 27 MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57\nCooldown: 43 sec 28 MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58\nCooldown: 42 sec 29 MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59\nCooldown: 41 sec 30 MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60\nCooldown: 40 sec 31 MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61\nCooldown: 39 sec 32 MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62\nCooldown: 38 sec 33 MP Cost: 43, Duration: 43 sec, Enemy Attack/DEF (when in range): -33%, Enemy Movement Speed (when in range): --63\nCooldown: 37 sec
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Additional Avoidability Chance: 16% 2 Additional Avoidability Chance: 17% 3 Additional Avoidability Chance: 18% 4 Additional Avoidability Chance: 19% 5 Additional Avoidability Chance: 20% 6 Additional Avoidability Chance: 21% 7 Additional Avoidability Chance: 22% 8 Additional Avoidability Chance: 23% 9 Additional Avoidability Chance: 24% 10 Additional Avoidability Chance: 25% 11 Additional Avoidability Chance: 26% 12 Additional Avoidability Chance: 27% 13 Additional Avoidability Chance: 28% 14 Additional Avoidability Chance: 29% 15 Additional Avoidability Chance: 30% 16 Additional Avoidability Chance: 31% 17 Additional Avoidability Chance: 32% 18 Additional Avoidability Chance: 33% 19 Additional Avoidability Chance: 34% 20 Additional Avoidability Chance: 35% 21 Additional Avoidability Chance: 36% 22 Additional Avoidability Chance: 37% 23 Additional Avoidability Chance: 38% 24 Additional Avoidability Chance: 39% 25 Additional Avoidability Chance: 40% 26 Additional Avoidability Chance: 41% 27 Additional Avoidability Chance: 42% 28 Additional Avoidability Chance: 43% 29 Additional Avoidability Chance: 44% 30 Additional Avoidability Chance: 45% 31 Additional Avoidability Chance: 46% 32 Additional Avoidability Chance: 47% 33 Additional Avoidability Chance: 48%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Taunt
Description: Provokes up to 6 enemies, increasing EXP and item drops.\nRequired Skill: #cShadow Shifter Lv. 10#
Info: type = 32, mes = incTargetPDP&&incTargetMDP&&incTargetEXP&&incTarge tReward, pvp = 0
Delays: showdown - 1350 ms
Pre-requisite: Level 10 Shadow Shifter
Animations: effect, hit.0, ball, mob
Maximum Level: 20
1 MP Cost: 20, EXP Earned/Item Drop Rate: +11% 2 MP Cost: 21, EXP Earned/Item Drop Rate: +12% 3 MP Cost: 21, EXP Earned/Item Drop Rate: +13% 4 MP Cost: 22, EXP Earned/Item Drop Rate: +14% 5 MP Cost: 22, EXP Earned/Item Drop Rate: +15% 6 MP Cost: 23, EXP Earned/Item Drop Rate: +16% 7 MP Cost: 23, EXP Earned/Item Drop Rate: +17% 8 MP Cost: 24, EXP Earned/Item Drop Rate: +18% 9 MP Cost: 24, EXP Earned/Item Drop Rate: +19% 10 MP Cost: 25, EXP Earned/Item Drop Rate: +20% 11 MP Cost: 25, EXP Earned/Item Drop Rate: +21% 12 MP Cost: 26, EXP Earned/Item Drop Rate: +22% 13 MP Cost: 26, EXP Earned/Item Drop Rate: +23% 14 MP Cost: 27, EXP Earned/Item Drop Rate: +24% 15 MP Cost: 27, EXP Earned/Item Drop Rate: +25% 16 MP Cost: 28, EXP Earned/Item Drop Rate: +26% 17 MP Cost: 28, EXP Earned/Item Drop Rate: +27% 18 MP Cost: 29, EXP Earned/Item Drop Rate: +28% 19 MP Cost: 29, EXP Earned/Item Drop Rate: +29% 20 MP Cost: 30, EXP Earned/Item Drop Rate: +30% 21 MP Cost: 30, EXP Earned/Item Drop Rate: +31% 22 MP Cost: 31, EXP Earned/Item Drop Rate: +32% 23 MP Cost: 31, EXP Earned/Item Drop Rate: +33%
Hyper
Bleed Dart
Description: Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight.
Info: type = 50
Delays: HY412bleedingToxin - 780 ms
Animations: effect, repeat, mob
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 30 sec, Chance: 100%, Damage over Time Interval: 190% sec, Damage over Time Duration: 8 sec.\nCooldown: 90 sec
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Quad Star - Extra Strike
Description: Increases Number of Attacks for Quad Star.
Info: type = 50
Maximum Level: 1
Required Level: 155
1 additional attacks
Quad Star - Boss Rush
Description: Increases damage dealt to bosses with Quad Star
Info: type = 50
Maximum Level: 1
Required Level: 177
20% additional damage against bosses
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Death Star
Description: Summons 4 shurikens that combine into one giant shuriken.
Info: type = 1, areaAttack = 1
Delays: HY412fourSeasons - 1020 ms
Range: 300%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Damage: 250%, Number of Attacks: 10, Max Enemies Hit: 8 \nCooldown: 8 sec
Frailty Curse - Cooldown Cutter
Description: Reduces Frailty Curse cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 149
Cooldown -50%
Quad Star - Reinforce
Description: Increases Quad Star damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Frailty Curse - Enhance
Description: Increases the ATT & DEF penalty from Frailty Curse.
Info: type = 50
Maximum Level: 1
Required Level: 168
Additional 10% ATT and DEF reduction
Frailty Curse - Slow
Description: Increases the Speed penalty from Frailty Curse.
Info: type = 50
Maximum Level: 1
Required Level: 189
Additional 10 Speed reduced
Shade Splitter - Extra Target
Description: Increases the number of monsters hit by Shade Splitter.
Info: type = 50
Maximum Level: 1
Required Level: 162
Monsters Hit: +2
Shade Splitter - Bonus Attack
Description: Increases Number of Attacks for Shade Splitter.
Info: type = 50
Maximum Level: 1
Required Level: 143
Number of Attacks: +1
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Shade Splitter - Reinforce
Description: Increases Shade Splitter damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10Bandit
Shield Mastery
Description: Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped.
Info: type = 10, magicSteal = 1
Maximum Level: 10
1 Weapon/Magic DEF: +11%, Avoidability: +2%, Weapon ATT: + 2 2 Weapon/Magic DEF: +22%, Avoidability: +4%, Weapon ATT: + 3 3 Weapon/Magic DEF: +33%, Avoidability: +6%, Weapon ATT: + 3 4 Weapon/Magic DEF: +44%, Avoidability: +8%, Weapon ATT: + 4 5 Weapon/Magic DEF: +55%, Avoidability: +10%, Weapon ATT: + 4 6 Weapon/Magic DEF: +66%, Avoidability: +12%, Weapon ATT: + 5 7 Weapon/Magic DEF: +77%, Avoidability: +14%, Weapon ATT: + 5 8 Weapon/Magic DEF: +88%, Avoidability: +16%, Weapon ATT: + 6 9 Weapon/Magic DEF: +99%, Avoidability: +18%, Weapon ATT: + 6 10 Weapon/Magic DEF: +110%, Avoidability: +20%, Weapon ATT: + 7
Dagger Mastery
Description: Increases the weapon mastery and accuracy of daggers.
Info: type = 50
Maximum Level: 10
1 Dagger Mastery: + 14%, Accuracy: +12 2 Dagger Mastery: + 18%, Accuracy: +24 3 Dagger Mastery: + 22%, Accuracy: +36 4 Dagger Mastery: + 26%, Accuracy: +48 5 Dagger Mastery: + 30%, Accuracy: +60 6 Dagger Mastery: + 34%, Accuracy: +72 7 Dagger Mastery: + 38%, Accuracy: +84 8 Dagger Mastery: + 42%, Accuracy: +96 9 Dagger Mastery: + 46%, Accuracy: +108 10 Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster
Description: Doubles the attack speed of your weapon. Must have a dagger equipped.\nRequired Skill: #cDagger Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dagger Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 28, Duration: 20 sec 2 MP Cost: 26, Duration: 40 sec 3 MP Cost: 24, Duration: 60 sec 4 MP Cost: 22, Duration: 80 sec 5 MP Cost: 20, Duration: 100 sec 6 MP Cost: 18, Duration: 120 sec 7 MP Cost: 16, Duration: 140 sec 8 MP Cost: 14, Duration: 160 sec 9 MP Cost: 12, Duration: 180 sec 10 MP Cost: 10, Duration: 200 sec
Meso Guard
Description: Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.
Info: type = 11, switchDamtoMeso = 1, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 10
1 MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec 2 MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec 3 MP Cost: 15, Damage Blocked: 71%, Duration: 141 sec 4 MP Cost: 18, Damage Blocked: 68%, Duration: 148 sec 5 MP Cost: 18, Damage Blocked: 65%, Duration: 155 sec 6 MP Cost: 21, Damage Blocked: 62%, Duration: 162 sec 7 MP Cost: 21, Damage Blocked: 59%, Duration: 169 sec 8 MP Cost: 24, Damage Blocked: 56%, Duration: 176 sec 9 MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec 10 MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec
Steal
Description: Quickly attacks multiple enemies, with a chance to steal enemy items. You can keep trying until you successfully steal something, but each monster only has one item.
Info: type = 1, areaAttack = 1, itemSteal = 1, mes = stun, pvp = 0
Range: 250%
Animations: effect, effect0, hit.0, mob, affected
Maximum Level: 10
1 MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec 2 MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec 3 MP Cost: 12, Steal Chance: 35%, Damage: 302%, Max Monsters Hit: 4, Stun Duration: 3 sec 4 MP Cost: 12, Steal Chance: 37%, Damage: 306%, Max Monsters Hit: 4, Stun Duration: 3 sec 5 MP Cost: 12, Steal Chance: 39%, Damage: 310%, Max Monsters Hit: 4, Stun Duration: 3 sec 6 MP Cost: 24, Steal Chance: 41%, Damage: 314%, Max Monsters Hit: 4, Stun Duration: 4 sec 7 MP Cost: 24, Steal Chance: 43%, Damage: 318%, Max Monsters Hit: 4, Stun Duration: 4 sec 8 MP Cost: 24, Steal Chance: 45%, Damage: 322%, Max Monsters Hit: 4, Stun Duration: 4 sec 9 MP Cost: 24, Steal Chance: 47%, Damage: 326%, Max Monsters Hit: 4, Stun Duration: 5 sec 10 MP Cost: 24, Steal Chance: 49%, Damage: 330%, Max Monsters Hit: 4, Stun Duration: 5 sec
Savage Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1
Delays: savage - 960 ms
Animations: effect, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 11, Number of Attacks: 6, Damage: 75% 2 MP Cost: 11, Number of Attacks: 6, Damage: 76% 3 MP Cost: 11, Number of Attacks: 6, Damage: 77% 4 MP Cost: 13, Number of Attacks: 6, Damage: 78% 5 MP Cost: 13, Number of Attacks: 6, Damage: 79% 6 MP Cost: 13, Number of Attacks: 6, Damage: 80% 7 MP Cost: 13, Number of Attacks: 6, Damage: 81% 8 MP Cost: 15, Number of Attacks: 6, Damage: 82% 9 MP Cost: 15, Number of Attacks: 6, Damage: 83% 10 MP Cost: 15, Number of Attacks: 6, Damage: 84% 11 MP Cost: 15, Number of Attacks: 6, Damage: 85% 12 MP Cost: 17, Number of Attacks: 6, Damage: 86% 13 MP Cost: 17, Number of Attacks: 6, Damage: 87% 14 MP Cost: 17, Number of Attacks: 6, Damage: 88% 15 MP Cost: 17, Number of Attacks: 6, Damage: 89% 16 MP Cost: 19, Number of Attacks: 6, Damage: 90% 17 MP Cost: 19, Number of Attacks: 6, Damage: 91% 18 MP Cost: 19, Number of Attacks: 6, Damage: 92% 19 MP Cost: 19, Number of Attacks: 6, Damage: 93% 20 MP Cost: 21, Number of Attacks: 6, Damage: 94%
Physical Training
Description: Permanently improves LUK and DEX through sheer physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increases LUK by 6 and DEX by 6 2 Permanently increases LUK by 12 and DEX by 12 3 Permanently increases LUK by 18 and DEX by 18 4 Permanently increases LUK by 24 and DEX by 24 5 Permanently increases LUK by 30 and DEX by 30
Channel Karma
Description: Maximizes Weapon Attack power.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Duration: 66 sec 2 MP Cost: 15, Weapon ATT: +3, Duration: 72 sec 3 MP Cost: 15, Weapon ATT: +4, Duration: 78 sec 4 MP Cost: 15, Weapon ATT: +6, Duration: 84 sec 5 MP Cost: 15, Weapon ATT: +7, Duration: 90 sec 6 MP Cost: 15, Weapon ATT: +9, Duration: 96 sec 7 MP Cost: 15, Weapon ATT: +10, Duration: 102 sec 8 MP Cost: 15, Weapon ATT: +12, Duration: 108 sec 9 MP Cost: 15, Weapon ATT: +13, Duration: 114 sec 10 MP Cost: 15, Weapon ATT: +15, Duration: 120 sec 11 MP Cost: 22, Weapon ATT: +16, Duration: 126 sec 12 MP Cost: 22, Weapon ATT: +18, Duration: 132 sec 13 MP Cost: 22, Weapon ATT: +19, Duration: 138 sec 14 MP Cost: 22, Weapon ATT: +21, Duration: 144 sec 15 MP Cost: 22, Weapon ATT: +22, Duration: 150 sec 16 MP Cost: 22, Weapon ATT: +24, Duration: 156 sec 17 MP Cost: 22, Weapon ATT: +25, Duration: 162 sec 18 MP Cost: 22, Weapon ATT: +27, Duration: 168 sec 19 MP Cost: 22, Weapon ATT: +28, Duration: 174 sec 20 MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Flash Jump
Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Maximum Level: 5
1 MP Cost: 38, jumps a certain distance 2 MP Cost: 34, jumps a certain distance 3 MP Cost: 30, jumps a certain distance 4 MP Cost: 26, jumps a certain distance 5 MP Cost: 22, jumps a certain distance Chief Bandit
Enveloping Darkness
Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
Info: type = 10
Maximum Level: 10
1 MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 2 MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% 3 MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 4 MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 5 MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% 6 MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 7 MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22% 8 MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24% 9 MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26% 10 MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Meso Mastery
Description: Increase the amount of mesos that drop. Skills that use mesos become more efficient.
Info: type = 51, mes = incTargetMeso, condition = attack
Maximum Level: 5
1 Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12% 2 Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24% 3 Mesos Dropped (by monsters): 12%, PickPocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36% 4 Mesos Dropped (by monsters): 16%, PickPocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48% 5 Mesos Dropped (by monsters): 20%, PickPocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%
Venom
Description: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 10
1 Poison Chance: 12%, 54% damage every 1 sec for 3 sec 2 Poison Chance: 14%, 58% damage every 1 sec for 3 sec 3 Poison Chance: 16%, 62% damage every 1 sec for 4 sec 4 Poison Chance: 18%, 66% damage every 1 sec for 4 sec 5 Poison Chance: 20%, 70% damage every 1 sec for 4 sec 6 Poison Chance: 22%, 74% damage every 1 sec for 5 sec 7 Poison Chance: 24%, 78% damage every 1 sec for 5 sec 8 Poison Chance: 26%, 82% damage every 1 sec for 5 sec 9 Poison Chance: 28%, 86% damage every 1 sec for 6 sec 10 Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Dark Flare
Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4
Maximum Level: 20
1 MP Cost: 60, Duration: 22 sec, reflects 350% damage, Cooldown: 260 sec 2 MP Cost: 60, Duration: 24 sec, reflects 400% damage, Cooldown: 260 sec 3 MP Cost: 60, Duration: 26 sec, reflects 450% damage, Cooldown: 260 sec 4 MP Cost: 68, Duration: 28 sec, reflects 500% damage, Cooldown: 220 sec 5 MP Cost: 68, Duration: 30 sec, reflects 550% damage, Cooldown: 220 sec 6 MP Cost: 68, Duration: 32 sec, reflects 600% damage, Cooldown: 220 sec 7 MP Cost: 68, Duration: 34 sec, reflects 650% damage, Cooldown: 220 sec 8 MP Cost: 76, Duration: 36 sec, reflects 700% damage, Cooldown: 180 sec 9 MP Cost: 76, Duration: 38 sec, reflects 750% damage, Cooldown: 180 sec 10 MP Cost: 76, Duration: 40 sec, reflects 800% damage, Cooldown: 180 sec 11 MP Cost: 76, Duration: 42 sec, reflects 850% damage, Cooldown: 180 sec 12 MP Cost: 84, Duration: 44 sec, reflects 900% damage, Cooldown: 140 sec 13 MP Cost: 84, Duration: 46 sec, reflects 950% damage, Cooldown: 140 sec 14 MP Cost: 84, Duration: 48 sec, reflects 1000% damage, Cooldown: 140 sec 15 MP Cost: 84, Duration: 50 sec, reflects 1050% damage, Cooldown: 140 sec 16 MP Cost: 92, Duration: 52 sec, reflects 1100% damage, Cooldown: 100 sec 17 MP Cost: 92, Duration: 54 sec, reflects 1150% damage, Cooldown: 100 sec 18 MP Cost: 92, Duration: 56 sec, reflects 1200% damage, Cooldown: 100 sec 19 MP Cost: 92, Duration: 58 sec, reflects 1250% damage, Cooldown: 100 sec 20 MP Cost: 100, Duration: 60 sec, reflects 1300% damage, Cooldown: 60 sec
Meso Explosion
Description: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.
Info: type = 1, mesoExplosion = 1, splash = 1, pvp = 0
Delays: prone2 - 1000 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8
Maximum Level: 20
1 MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5 2 MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6 3 MP Cost: 21, Damage: 118% per Meso, Max Enemies Hit: 6, Number of Attacks: 6 4 MP Cost: 22, Damage: 122% per Meso, Max Enemies Hit: 6, Number of Attacks: 7 5 MP Cost: 22, Damage: 126% per Meso, Max Enemies Hit: 7, Number of Attacks: 7 6 MP Cost: 23, Damage: 130% per Meso, Max Enemies Hit: 7, Number of Attacks: 8 7 MP Cost: 23, Damage: 134% per Meso, Max Enemies Hit: 7, Number of Attacks: 8 8 MP Cost: 24, Damage: 138% per Meso, Max Enemies Hit: 7, Number of Attacks: 9 9 MP Cost: 24, Damage: 142% per Meso, Max Enemies Hit: 8, Number of Attacks: 9 10 MP Cost: 25, Damage: 146% per Meso, Max Enemies Hit: 8, Number of Attacks: 10 11 MP Cost: 25, Damage: 150% per Meso, Max Enemies Hit: 8, Number of Attacks: 10 12 MP Cost: 26, Damage: 154% per Meso, Max Enemies Hit: 8, Number of Attacks: 11 13 MP Cost: 26, Damage: 158% per Meso, Max Enemies Hit: 9, Number of Attacks: 11 14 MP Cost: 27, Damage: 162% per Meso, Max Enemies Hit: 9, Number of Attacks: 12 15 MP Cost: 27, Damage: 166% per Meso, Max Enemies Hit: 9, Number of Attacks: 12 16 MP Cost: 28, Damage: 170% per Meso, Max Enemies Hit: 9, Number of Attacks: 13 17 MP Cost: 28, Damage: 174% per Meso, Max Enemies Hit: 10, Number of Attacks: 13 18 MP Cost: 29, Damage: 178% per Meso, Max Enemies Hit: 10, Number of Attacks: 14 19 MP Cost: 29, Damage: 182% per Meso, Max Enemies Hit: 10, Number of Attacks: 14 20 MP Cost: 30, Damage: 186% per Meso, Max Enemies Hit: 10, Number of Attacks: 15
PickPocket
Description: Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level.\nThis skill can be toggled on and off with the skill key.\nRequired Skill: #cMeso Explosion Lv. 3#
Info: type = 16, mesoDrop = 1, condition = attack, pvp = 0
Pre-requisite: Level 3 Meso Explosion
Maximum Level: 5
1 Meso Drop Chance: 20% 2 Meso Drop Chance: 30% 3 Meso Drop Chance: 40% 4 Meso Drop Chance: 50% 5 Meso Drop Chance: 60%
Phase Dash
Description: Dashes in at blinding speeds, damaging and knocking back enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, invincible = 1, delay = 1980
Delays: assaulter - 1200 ms
Range: 250%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 282%, Max Enemies Hit: 8, Number of Attacks: 2 2 MP Cost: 18, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 2 3 MP Cost: 21, Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 2 4 MP Cost: 21, Damage: 294%, Max Enemies Hit: 8, Number of Attacks: 2 5 MP Cost: 24, Damage: 298%, Max Enemies Hit: 8, Number of Attacks: 2 6 MP Cost: 24, Damage: 302%, Max Enemies Hit: 8, Number of Attacks: 2 7 MP Cost: 27, Damage: 306%, Max Enemies Hit: 8, Number of Attacks: 2 8 MP Cost: 27, Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 2 9 MP Cost: 30, Damage: 314%, Max Enemies Hit: 8, Number of Attacks: 2 10 MP Cost: 30, Damage: 318%, Max Enemies Hit: 8, Number of Attacks: 2 11 MP Cost: 33, Damage: 322%, Max Enemies Hit: 8, Number of Attacks: 2 12 MP Cost: 33, Damage: 326%, Max Enemies Hit: 8, Number of Attacks: 2 13 MP Cost: 36, Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 2 14 MP Cost: 36, Damage: 334%, Max Enemies Hit: 8, Number of Attacks: 2 15 MP Cost: 39, Damage: 338%, Max Enemies Hit: 8, Number of Attacks: 2 16 MP Cost: 39, Damage: 342%, Max Enemies Hit: 8, Number of Attacks: 2 17 MP Cost: 42, Damage: 346%, Max Enemies Hit: 8, Number of Attacks: 2 18 MP Cost: 42, Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 2 19 MP Cost: 45, Damage: 354%, Max Enemies Hit: 8, Number of Attacks: 2 20 MP Cost: 45, Damage: 358%, Max Enemies Hit: 8, Number of Attacks: 2
Midnight Carnival
Description: Overwhelms enemies with supersonic slashes.
Info: type = 1
Delays: edgeCarnival - 1020 ms
Range: 180%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 16, Number of Attacks: 8, Damage: 65% 2 MP Cost: 16, Number of Attacks: 8, Damage: 68% 3 MP Cost: 16, Number of Attacks: 8, Damage: 71% 4 MP Cost: 18, Number of Attacks: 8, Damage: 74% 5 MP Cost: 18, Number of Attacks: 8, Damage: 77% 6 MP Cost: 18, Number of Attacks: 8, Damage: 80% 7 MP Cost: 18, Number of Attacks: 8, Damage: 83% 8 MP Cost: 20, Number of Attacks: 8, Damage: 86% 9 MP Cost: 20, Number of Attacks: 8, Damage: 89% 10 MP Cost: 20, Number of Attacks: 8, Damage: 92% 11 MP Cost: 20, Number of Attacks: 8, Damage: 95% 12 MP Cost: 22, Number of Attacks: 8, Damage: 98% 13 MP Cost: 22, Number of Attacks: 8, Damage: 101% 14 MP Cost: 22, Number of Attacks: 8, Damage: 104% 15 MP Cost: 22, Number of Attacks: 8, Damage: 107% 16 MP Cost: 24, Number of Attacks: 8, Damage: 110% 17 MP Cost: 24, Number of Attacks: 8, Damage: 113% 18 MP Cost: 24, Number of Attacks: 8, Damage: 116% 19 MP Cost: 24, Number of Attacks: 8, Damage: 119% 20 MP Cost: 26, Number of Attacks: 8, Damage: 122%
Shadow Partner
Description: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect, effect0, special.walk1, special.walk2, special.stand1, special.stand2, special.alert, special.swingO1, special.swingO2, special.swingO3, special.swingOF, special.swingT1, special.swingT2, special.swingT3, special.swingTF, special.swingP1, special.swingP2, special.swingPF, special.stabO1, special.stabO2, special.stabOF, special.stabT1, special.stabT2, special.stabTF, special.shoot1, special.shoot2, special.shootF, special.proneStab, special.heal, special.fly, special.jump, special.sit, special.ladder, special.rope, special.dead
Maximum Level: 20
1 MP Cost: 40, Damage: 13%, Duration: 60 sec 2 MP Cost: 40, Damage: 16%, Duration: 60 sec 3 MP Cost: 44, Damage: 19%, Duration: 60 sec 4 MP Cost: 44, Damage: 22%, Duration: 60 sec 5 MP Cost: 44, Damage: 25%, Duration: 60 sec 6 MP Cost: 48, Damage: 28%, Duration: 100 sec 7 MP Cost: 48, Damage: 31%, Duration: 100 sec 8 MP Cost: 48, Damage: 34%, Duration: 100 sec 9 MP Cost: 52, Damage: 37%, Duration: 100 sec 10 MP Cost: 52, Damage: 40%, Duration: 100 sec 11 MP Cost: 52, Damage: 43%, Duration: 100 sec 12 MP Cost: 56, Damage: 46%, Duration: 140 sec 13 MP Cost: 56, Damage: 49%, Duration: 140 sec 14 MP Cost: 56, Damage: 52%, Duration: 140 sec 15 MP Cost: 60, Damage: 55%, Duration: 140 sec 16 MP Cost: 60, Damage: 58%, Duration: 140 sec 17 MP Cost: 60, Damage: 61%, Duration: 140 sec 18 MP Cost: 64, Damage: 64%, Duration: 180 sec 19 MP Cost: 64, Damage: 67%, Duration: 180 sec 20 MP Cost: 64, Damage: 70%, Duration: 180 sec Shadower
Smokescreen
Description: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.
Info: type = 36, zoneType = invincible, massSpell = 1
Delays: smokeshell - 1440 ms
Range: 250%
Animations: effect, tile.0
Maximum Level: 30
1 MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec 2 MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec 3 MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec 4 MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec 5 MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec 6 MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec 7 MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec 8 MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec 9 MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec 10 MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec 11 MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec 12 MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec 13 MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec 14 MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec 15 MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec 16 MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec 17 MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec 18 MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec 19 MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec 20 MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec 21 MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec 22 MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec 23 MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec 24 MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec 25 MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec 26 MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec 27 MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec 28 MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec 29 MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec 30 MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec 31 MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec 32 MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec 33 MP Cost: 48, Critical Damage: +22%, Duration: 63 sec, Cooldown: 294 sec
Boomerang Stab
Description: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.
Info: type = 1, areaAttack = 1, invincible = 1, mes = stun, delay = 1500
Delays: alert5 - 900 ms
Range: 300%
Animations: effect, mob, hit.0
Maximum Level: 30
1 Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 2 Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec\n Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 3 Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 4 Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 5 Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec\n Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 6 Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 7 Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 8 Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec\n Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 9 Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 10 Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 11 Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec\n Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 12 Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 13 Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 14 Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec\n Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 15 Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 16 Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 17 Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec\n Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 18 Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 19 Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 20 Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec\n Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 21 Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 22 Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 23 Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec\n Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 24 Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 25 Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 26 Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec\n Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 27 Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 28 Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 29 Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec\n Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 30 Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 31 Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 32 Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec\n Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival 33 Active Effects - MP Cost: 42, Damage: 722%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 96%, Stun Duration: 4 sec\n Passive Effects - Damage: +27% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Assassinate
Description: Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.
Info: type = 1, specialAttackFinish = 1, finalHitisCritical = 1, amplifyDamage = 1, areaAttack = 1
Delays: assassination - 1560 ms
Range: 150%
Animations: effect, special, state.0.appear, state.0.loop, state.1.appear, state.1.loop, state.2.appear, state.2.loop, state.3.appear, state.3.loop, state.4.appear, state.4.loop
Maximum Level: 30
1 MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5 2 MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5 3 MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5 4 MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5 5 MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5 6 MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5 7 MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5 8 MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5 9 MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5 10 MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5 11 MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5 12 MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5 13 MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5 14 MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5 15 MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5 16 MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5 17 MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5 18 MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5 19 MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5 20 MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5 21 MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5 22 MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5 23 MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5 24 MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5 25 MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5 26 MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5 27 MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5 28 MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5 29 MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5 30 MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5 31 MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5 32 MP Cost: 46, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5 33 MP Cost: 46, Damage: 764%, Number of Attacks: 4, Additional damage while using Dark Sight: 162%, x2.5 damage when you have a Body Count of 5
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Shadow Shifter
Description: Grants a chance to summon a wooden doll to take damage in your place.
Info: type = 50
Animations: special
Maximum Level: 30
1 Additional Avoidability Chance: 16% 2 Additional Avoidability Chance: 17% 3 Additional Avoidability Chance: 18% 4 Additional Avoidability Chance: 19% 5 Additional Avoidability Chance: 20% 6 Additional Avoidability Chance: 21% 7 Additional Avoidability Chance: 22% 8 Additional Avoidability Chance: 23% 9 Additional Avoidability Chance: 24% 10 Additional Avoidability Chance: 25% 11 Additional Avoidability Chance: 26% 12 Additional Avoidability Chance: 27% 13 Additional Avoidability Chance: 28% 14 Additional Avoidability Chance: 29% 15 Additional Avoidability Chance: 30% 16 Additional Avoidability Chance: 31% 17 Additional Avoidability Chance: 32% 18 Additional Avoidability Chance: 33% 19 Additional Avoidability Chance: 34% 20 Additional Avoidability Chance: 35% 21 Additional Avoidability Chance: 36% 22 Additional Avoidability Chance: 37% 23 Additional Avoidability Chance: 38% 24 Additional Avoidability Chance: 39% 25 Additional Avoidability Chance: 40% 26 Additional Avoidability Chance: 41% 27 Additional Avoidability Chance: 42% 28 Additional Avoidability Chance: 43% 29 Additional Avoidability Chance: 44% 30 Additional Avoidability Chance: 45% 31 Additional Avoidability Chance: 46% 32 Additional Avoidability Chance: 47% 33 Additional Avoidability Chance: 48%
Shadower Instinct
Description: Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 10, Duration: 63 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack 2 MP Cost: 10, Duration: 66 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack 3 MP Cost: 12, Duration: 69 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack 4 MP Cost: 12, Duration: 72 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack 5 MP Cost: 12, Duration: 75 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack 6 MP Cost: 14, Duration: 78 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack 7 MP Cost: 14, Duration: 81 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack 8 MP Cost: 14, Duration: 84 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack 9 MP Cost: 16, Duration: 87 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack 10 MP Cost: 16, Duration: 90 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack 11 MP Cost: 16, Duration: 93 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack 12 MP Cost: 18, Duration: 96 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack 13 MP Cost: 18, Duration: 99 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack 14 MP Cost: 18, Duration: 102 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack 15 MP Cost: 20, Duration: 105 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack 16 MP Cost: 20, Duration: 108 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack 17 MP Cost: 20, Duration: 111 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack 18 MP Cost: 22, Duration: 114 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack 19 MP Cost: 22, Duration: 117 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack 20 MP Cost: 22, Duration: 120 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack 21 MP Cost: 24, Duration: 123 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack 22 MP Cost: 24, Duration: 126 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack 23 MP Cost: 24, Duration: 129 sec, Weapon ATT: +23, additional 6 each point of Body Count (uses entire Body Count)\nPassive Effects - Enemy DEF Ignored: 23%, Accumulate Kill Point upon atack
Sudden Raid
Description: Calls in a horde of friends to set the stage on fire.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec 2 MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec 3 MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec 4 MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec 5 MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec 6 MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec 7 MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec 8 MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec 9 MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec 10 MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec 11 MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec 12 MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec 13 MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec 14 MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec 15 MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec 16 MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec 17 MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec 18 MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec 19 MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec 20 MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec 21 MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec 22 MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec 23 MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec 24 MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec 25 MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec 26 MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec 27 MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec 28 MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec 29 MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec 30 MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec 31 MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec 32 MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec 33 MP Cost: 290, Damage: 1195% to up 15 enemies, Damage Over Time: 222% damage every 1 sec for 10 sec, Cooldown: 28 sec
Toxic Venom
Description: Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 10 Venom
Animations: mob
Maximum Level: 10
1 Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times 2 Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times 3 Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times 4 Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times 5 Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times 6 Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times 7 Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times 8 Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times 9 Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times 10 Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times 11 Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times 12 Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times 13 Poison Chance: 56%, 175% damage every 1 sec for 9 sec, Can be stacked 4 times
Dagger Expert
Description: Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.\nRequired Skill: #cDagger Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Dagger Mastery
Maximum Level: 30
1 Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% 33 Dagger Mastery: +72%, Weapon ATT: +33, Accuracy: +17%, Avoidability: +17%
Hyper
Meso Explosion - Reinforce
Description: Increases Meso Explosion's damage.
Info: type = 50
Maximum Level: 1
Required Level: 183
Damage: +20%
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Boomerang Stab - Spread
Description: Increases the number of monsters hit by Boomerang Stab.
Info: type = 50
Maximum Level: 1
Required Level: 189
Monsters Hit: +2
Boomerang Stab - Reinforce
Description: Increases Boomerang Stab damage.
Info: type = 50
Maximum Level: 1
Required Level: 168
Damage: +20%
Meso Explosion - Enhance
Description: Boosts # of attacks per meso and Pick Pocket meso drop rate.
Info: type = 50
Maximum Level: 1
Required Level: 143
Number of attacks: +1, Additional meso drop rate: +20%, Max number of attacks is not increased.
Meso Explosion - Spread
Description: Increases the number of monsters hit by Meso Explosion.
Info: type = 50
Maximum Level: 1
Required Level: 162
Monsters Hit: +2
Assassinate - Reinforce
Description: Increases Assassinate damage.
Info: type = 50
Maximum Level: 1
Required Level: 195
Damage: +20%
Boomerang Stab - Extra Strike
Description: Increases Number of Attacks for Boomerang Stab
Info: type = 50
Maximum Level: 1
Required Level: 149
Number of Attacks: +1
Assassinate - Extra Strike
Description: Increases the number of attacks for Assassinate.
Info: type = 50
Maximum Level: 1
Required Level: 177
Number of Attacks: +1
Assassinate - Limit Break
Description: Increases Assassinate max damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
Max damage increased to 60,000,000
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Shadow Veil
Description: Summons a shade to deal continuous damage to nearby enemies.
Info: type = 1, areaAttack = 1
Delays: HY422veilOfShadow - 1080 ms
Range: 420%
Animations: effect, effect0, tile, special, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec.\nCooldown: 90 sec
Flip of the Coin
Description: Flips a lucky coin to conjure up a blessing of awesomeness.
Info: type = 50
Animations: effect
Maximum Level: 1
Required Level: 150
Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 1,000,000, Max Stacks: 5Semi-Dualer (20-29)
Tornado Spin
Description: Dashes forward quickly to perform a powerful spin attack against multiple enemies.\nLv. 15 effects: Links to Lv. 10+ Flying Assaulter
Info: type = 1, casterMove = 1, areaAttack = 1, pushTarget = 1
Delays: tornadoRush - 960 ms
Range: 320%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 24, Damage: 310%, Max Enemies Hit: 3 2 MP Cost: 24, Damage: 315%, Max Enemies Hit: 3 3 MP Cost: 24, Damage: 320%, Max Enemies Hit: 3 4 MP Cost: 27, Damage: 325%, Max Enemies Hit: 3 5 MP Cost: 27, Damage: 330%, Max Enemies Hit: 4 6 MP Cost: 27, Damage: 335%, Max Enemies Hit: 4 7 MP Cost: 30, Damage: 340%, Max Enemies Hit: 4 8 MP Cost: 30, Damage: 345%, Max Enemies Hit: 4 9 MP Cost: 30, Damage: 350%, Max Enemies Hit: 4 10 MP Cost: 33, Damage: 355%, Max Enemies Hit: 5 11 MP Cost: 33, Damage: 360%, Max Enemies Hit: 5 12 MP Cost: 33, Damage: 365%, Max Enemies Hit: 5 13 MP Cost: 36, Damage: 370%, Max Enemies Hit: 5 14 MP Cost: 36, Damage: 375%, Max Enemies Hit: 5 15 MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery
Description: Increases the weapon mastery and accuracy of daggers and kataras.
Info: type = 50
Maximum Level: 10
1 Dagger and Katara Mastery: +14%, Accuracy: +12 2 Dagger and Katara Mastery: +18%, Accuracy: +24 3 Dagger and Katara Mastery: +22%, Accuracy: +36 4 Dagger and Katara Mastery: +26%, Accuracy: +48 5 Dagger and Katara Mastery: +30%, Accuracy: +60 6 Dagger and Katara Mastery: +34%, Accuracy: +72 7 Dagger and Katara Mastery: +38%, Accuracy: +84 8 Dagger and Katara Mastery: +42%, Accuracy: +96 9 Dagger and Katara Mastery: +46%, Accuracy: +108 10 Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste
Description: Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 8, Duration: 20 sec, Speed: +4, Jump: +5\nPassive Effects - Max Movement Speed: +2 2 MP Cost: 8, Duration: 40 sec, Speed: +8, Jump: +7\nPassive Effects - Max Movement Speed: +4 3 MP Cost: 8, Duration: 60 sec, Speed: +12, Jump: +9\nPassive Effects - Max Movement Speed: +6 4 MP Cost: 8, Duration: 80 sec, Speed: +16, Jump: +11\nPassive Effects - Max Movement Speed: +8 5 MP Cost: 8, Duration: 100 sec, Speed: +20, Jump: +13\nPassive Effects - Max Movement Speed: +10 6 MP Cost: 16, Duration: 120 sec, Speed: +24, Jump: +15\nPassive Effects - Max Movement Speed: +12 7 MP Cost: 16, Duration: 140 sec, Speed: +28, Jump: +17\nPassive Effects - Max Movement Speed: +14 8 MP Cost: 16, Duration: 160 sec, Speed: +32, Jump: +19\nPassive Effects - Max Movement Speed: +16 9 MP Cost: 16, Duration: 180 sec, Speed: +36, Jump: +21\nPassive Effects - Max Movement Speed: +18 10 MP Cost: 16, Duration: 200 sec, Speed: +40, Jump: +23\nPassive Effects - Max Movement Speed: +20 Dualer (30-44)
Katara Booster
Description: Doubles the attack speed of your weapon. Must have a Katara equipped. \nRequired Skill: #cKatara Mastery lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Katara Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 30, Duration: 20 sec 2 MP Cost: 28, Duration: 40 sec 3 MP Cost: 26, Duration: 60 sec 4 MP Cost: 24, Duration: 80 sec 5 MP Cost: 22, Duration: 100 sec 6 MP Cost: 20, Duration: 120 sec 7 MP Cost: 18, Duration: 140 sec 8 MP Cost: 16, Duration: 160 sec 9 MP Cost: 14, Duration: 180 sec 10 MP Cost: 12, Duration: 200 sec
Fatal Blow
Description: Deals very quick consecutive attacks to a monster.
Info: type = 1, areaAttack = 1
Delays: fatalBlow - 1582 ms
Range: 142%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 21, Number of Attacks: 8, Damage: 76% 2 MP Cost: 22, Number of Attacks: 8, Damage: 78% 3 MP Cost: 23, Number of Attacks: 8, Damage: 80% 4 MP Cost: 24, Number of Attacks: 8, Damage: 82% 5 MP Cost: 25, Number of Attacks: 8, Damage: 84% 6 MP Cost: 26, Number of Attacks: 8, Damage: 86% 7 MP Cost: 27, Number of Attacks: 8, Damage: 88% 8 MP Cost: 28, Number of Attacks: 8, Damage: 90% 9 MP Cost: 29, Number of Attacks: 8, Damage: 92% 10 MP Cost: 30, Number of Attacks: 8, Damage: 94%
Slash Storm
Description: Moves you forward while attacking multiple enemies. \n#cMastery Book required to unlock Lv. 6.\nUnlocks Bloody Storm for Job III at Level 20.#
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: slashStorm1 - 600 ms
Range: 205%
Final Attack: Dagger
Animations: effect, effect0, hit.0, CharLevel.11.effect
Maximum Level: 20
1 MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3 2 MP Cost: 12, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3 3 MP Cost: 14, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3 4 MP Cost: 14, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3 5 MP Cost: 14, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3 6 MP Cost: 16, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4 7 MP Cost: 16, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4 8 MP Cost: 16, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4 10 MP Cost: 18, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4 11 MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 5 13 MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 5 14 MP Cost: 20, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 5 15 MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 5 16 MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 5 17 MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 5 18 MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
Channel Karma
Description: Maximizes Weapon Attack power.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Duration: 66 sec 2 MP Cost: 15, Weapon ATT: +3, Duration: 72 sec 3 MP Cost: 15, Weapon ATT: +4, Duration: 78 sec 4 MP Cost: 15, Weapon ATT: +6, Duration: 84 sec 5 MP Cost: 15, Weapon ATT: +7, Duration: 90 sec 6 MP Cost: 15, Weapon ATT: +9, Duration: 96 sec 7 MP Cost: 15, Weapon ATT: +10, Duration: 102 sec 8 MP Cost: 15, Weapon ATT: +12, Duration: 108 sec 9 MP Cost: 15, Weapon ATT: +13, Duration: 114 sec 10 MP Cost: 15, Weapon ATT: +15, Duration: 120 sec 11 MP Cost: 22, Weapon ATT: +16, Duration: 126 sec 12 MP Cost: 22, Weapon ATT: +18, Duration: 132 sec 13 MP Cost: 22, Weapon ATT: +19, Duration: 138 sec 14 MP Cost: 22, Weapon ATT: +21, Duration: 144 sec 15 MP Cost: 22, Weapon ATT: +22, Duration: 150 sec 16 MP Cost: 22, Weapon ATT: +24, Duration: 156 sec 17 MP Cost: 22, Weapon ATT: +25, Duration: 162 sec 18 MP Cost: 22, Weapon ATT: +27, Duration: 168 sec 19 MP Cost: 22, Weapon ATT: +28, Duration: 174 sec 20 MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Physical Training
Description: Permanently improves LUK and DEX through sheer physical training.
Info: type = 50
Maximum Level: 5
1 Permanently increases LUK by 6 and DEX by 6 2 Permanently increases LUK by 12 and DEX by 12 3 Permanently increases LUK by 18 and DEX by 18 4 Permanently increases LUK by 24 and DEX by 24 5 Permanently increases LUK by 30 and DEX by 30 Dual Master (45-59)
Flying Assaulter
Description: Fly down through the sky to slash nearby enemies with a chance to stun.\nLv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm\n#cMastery Book required to unlock Lv. 6#
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1, mes = stun
Delays: flyingAssaulter - 1380 ms
Range: 320%
Final Attack: Dagger
Animations: effect, effect0, mob, special, hit.0
Maximum Level: 20
1 MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec 2 MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec 3 MP Cost: 24, Damage: 131%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec 4 MP Cost: 28, Damage: 133%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 12%, Stun Duration: 4 sec 5 MP Cost: 28, Damage: 135%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 12%, Stun Duration: 4 sec 6 MP Cost: 28, Damage: 137%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec 7 MP Cost: 28, Damage: 139%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec 8 MP Cost: 32, Damage: 141%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 14%, Stun Duration: 5 sec 9 MP Cost: 32, Damage: 143%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec 10 MP Cost: 32, Damage: 145%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec 11 MP Cost: 32, Damage: 147%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec 12 MP Cost: 36, Damage: 149%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec 13 MP Cost: 36, Damage: 151%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 16%, Stun Duration: 5 sec 14 MP Cost: 36, Damage: 153%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 5 sec 15 MP Cost: 36, Damage: 155%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 6 sec 16 MP Cost: 40, Damage: 157%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 18%, Stun Duration: 6 sec 17 MP Cost: 40, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 6 sec 18 MP Cost: 40, Damage: 161%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec 19 MP Cost: 40, Damage: 163%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec 20 MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec
Flashbang
Description: Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.
Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1
Delays: flashBang - 510 ms
Range: 220%
Animations: ball, hit, special, mob, CharLevel.11.special
Maximum Level: 5
1 MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4% for 10 sec, Cooldown: 60 sec 2 MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8% for 20 sec, Cooldown: 60 sec 3 MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12% for 30 sec, Cooldown: 60 sec 4 MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16% for 40 sec, Cooldown: 60 sec 5 MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20% for 50 sec, Cooldown: 60 sec
Venom
Description: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Animations: mob
Maximum Level: 20
1 Poison Chance: 11%, 52% damage every 1 sec for 3 sec 2 Poison Chance: 12%, 54% damage every 1 sec for 3 sec 3 Poison Chance: 13%, 56% damage every 1 sec for 3 sec 4 Poison Chance: 14%, 58% damage every 1 sec for 3 sec 5 Poison Chance: 15%, 60% damage every 1 sec for 3 sec 6 Poison Chance: 16%, 62% damage every 1 sec for 4 sec 7 Poison Chance: 17%, 64% damage every 1 sec for 4 sec 8 Poison Chance: 18%, 66% damage every 1 sec for 4 sec 9 Poison Chance: 19%, 68% damage every 1 sec for 4 sec 10 Poison Chance: 20%, 70% damage every 1 sec for 4 sec 11 Poison Chance: 21%, 72% damage every 1 sec for 4 sec 12 Poison Chance: 22%, 74% damage every 1 sec for 5 sec 13 Poison Chance: 23%, 76% damage every 1 sec for 5 sec 14 Poison Chance: 24%, 78% damage every 1 sec for 5 sec 15 Poison Chance: 25%, 80% damage every 1 sec for 5 sec 16 Poison Chance: 26%, 82% damage every 1 sec for 5 sec 17 Poison Chance: 27%, 84% damage every 1 sec for 5 sec 18 Poison Chance: 28%, 86% damage every 1 sec for 6 sec 19 Poison Chance: 29%, 88% damage every 1 sec for 6 sec 20 Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Upper Stab
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Info: type = 1, areaAttack = 1, upperAttack = 1
Delays: upperStab - 480 ms
Range: 181%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 10
1 MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44% 2 MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48% 3 MP Cost: 35, Damage: 230%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 52% 4 MP Cost: 35, Damage: 240%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 56% 5 MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 60% 6 MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 64% 7 MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 68% 8 MP Cost: 40, Damage: 280%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 72% 9 MP Cost: 45, Damage: 290%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 76% 10 MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 80% Slasher (60-100)
Enveloping Darkness
Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
Info: type = 10
Maximum Level: 10
1 MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% 2 MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% 3 MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% 4 MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% 5 MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% 6 MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% 7 MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22% 8 MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24% 9 MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26% 10 MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Shadow Meld
Description: Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy, where your attack power increases and every hit becomes a Critical.\n#cMastery Book required to unlock Lv. 11#
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 20
1 Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 2 Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 3 Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 4 Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 5 Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 6 Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 7 Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 8 Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 9 Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 10 Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 11 Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 12 Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 13 Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 14 Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 15 Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 16 Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 17 Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 18 Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 19 Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. 20 Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
Chains of Hell
Description: Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.
Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1
Delays: chainAttack - 1740 ms
Range: 140%
Final Attack: Dagger
Animations: effect, hit.0, ball.0, ball.1, ball.2, mob
Maximum Level: 20
1 MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100% 2 MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100% 3 MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100% 4 MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100% 5 MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100% 6 MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100% 7 MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100% 8 MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100% 9 MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100% 10 MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100% 11 MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100% 12 MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100% 13 MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100% 14 MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100% 15 MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100% 16 MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100% 17 MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100% 18 MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100% 19 MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100% 20 MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Bloody Storm
Description: A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter
Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000
Delays: bloodyStorm - 870 ms
Range: 300%
Pre-requisite: Level 20 Slash Storm
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +11% 2 MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +11% 3 MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +12% 4 MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +12% 5 MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +13% 6 MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +13% 7 MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +14% 8 MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +14% 9 MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +15% 10 MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +15% 11 MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +16% 12 MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +16% 13 MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +17% 14 MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +17% 15 MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +18% 16 MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +18% 17 MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +19% 18 MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +19% 19 MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +20% 20 MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3\nPassive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Advanced Dark Sight
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.\nRequired Skill: #cDark Sight Lv. 10#
Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003
Pre-requisite: Level 10 Dark Sight
Maximum Level: 5
1 Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4% 2 Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8% 3 Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12% 4 Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16% 5 Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%
Mirror Image
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.\n#cLv.11 or above: Master Book required##
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 40, Doppleganger ATT: 13%, Duration: 80 sec 2 MP Cost: 40, Doppleganger ATT: 16%, Duration: 80 sec 3 MP Cost: 43, Doppleganger ATT: 19%, Duration: 80 sec 4 MP Cost: 43, Doppleganger ATT: 22%, Duration: 80 sec 5 MP Cost: 46, Doppleganger ATT: 25%, Duration: 110 sec 6 MP Cost: 46, Doppleganger ATT: 28%, Duration: 110 sec 7 MP Cost: 49, Doppleganger ATT: 31%, Duration: 110 sec 8 MP Cost: 49, Doppleganger ATT: 34%, Duration: 110 sec 9 MP Cost: 52, Doppleganger ATT: 37%, Duration: 110 sec 10 MP Cost: 52, Doppleganger ATT: 40%, Duration: 140 sec 11 MP Cost: 55, Doppleganger ATT: 43%, Duration: 140 sec 12 MP Cost: 55, Doppleganger ATT: 46%, Duration: 140 sec 13 MP Cost: 58, Doppleganger ATT: 49%, Duration: 140 sec 14 MP Cost: 58, Doppleganger ATT: 52%, Duration: 140 sec 15 MP Cost: 61, Doppleganger ATT: 55%, Duration: 170 sec 16 MP Cost: 61, Doppleganger ATT: 58%, Duration: 170 sec 17 MP Cost: 64, Doppleganger ATT: 61%, Duration: 170 sec 18 MP Cost: 64, Doppleganger ATT: 64%, Duration: 170 sec 19 MP Cost: 67, Doppleganger ATT: 67%, Duration: 170 sec 20 MP Cost: 67, Doppleganger ATT: 70%, Duration: 200 sec
Life Drain
Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 5
1 Proc Chance: 2%, Restores 2% of the damage as HP 2 Proc Chance: 4%, Restores 4% of the damage as HP 3 Proc Chance: 6%, Restores 6% of the damage as HP 4 Proc Chance: 8%, Restores 8% of the damage as HP 5 Proc Chance: 10%, Restores 10% of the damage as HP Dual Blader (100+)
Sharpness
Description: Increases your Critical Hit Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Crit Rate: +7%, Minimum Crit Damage: +7% 2 Crit Rate: +9%, Minimum Crit Damage: +9% 3 Crit Rate: +11%, Minimum Crit Damage: +11% 4 Crit Rate: +13%, Minimum Crit Damage: +13% 5 Crit Rate: +15%, Minimum Crit Damage: +15% 6 Crit Rate: +17%, Minimum Crit Damage: +17% 7 Crit Rate: +19%, Minimum Crit Damage: +19% 8 Crit Rate: +21%, Minimum Crit Damage: +21% 9 Crit Rate: +23%, Minimum Crit Damage: +23% 10 Crit Rate: +25%, Minimum Crit Damage: +25% 11 Crit Rate: +27%, Minimum Crit Damage: +27% 12 Crit Rate: +29%, Minimum Crit Damage: +29% 13 Crit Rate: +31%, Minimum Crit Damage: +31%
Dual Wield Expert
Description: Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.\nRequired skill: #cKatara Mastery Lv. 10#\n#cMastery Book required to unlock Lv. 11#
Info: type = 50
Pre-requisite: Level 10 Katara Mastery
Maximum Level: 30
1 Dagger and Katara Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% 2 Dagger and Katara Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% 3 Dagger and Katara Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% 4 Dagger and Katara Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% 5 Dagger and Katara Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% 6 Dagger and Katara Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% 7 Dagger and Katara Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% 8 Dagger and Katara Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% 9 Dagger and Katara Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% 10 Dagger and Katara Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% 11 Dagger and Katara Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% 12 Dagger and Katara Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% 13 Dagger and Katara Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% 14 Dagger and Katara Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% 15 Dagger and Katara Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% 16 Dagger and Katara Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% 17 Dagger and Katara Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% 18 Dagger and Katara Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% 19 Dagger and Katara Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% 20 Dagger and Katara Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% 21 Dagger and Katara Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% 22 Dagger and Katara Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% 23 Dagger and Katara Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% 24 Dagger and Katara Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% 25 Dagger and Katara Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% 26 Dagger and Katara Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% 27 Dagger and Katara Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% 28 Dagger and Katara Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% 29 Dagger and Katara Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% 30 Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% 31 Dagger and Katara Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% 32 Dagger and Katara Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% 33 Dagger and Katara Mastery: +72%, Weapon ATT: +33, Accuracy: +17%, Avoidability: +17%
Toxic Venom
Description: Increases Venom's poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#
Info: type = 51, dot = 1, condition = attack, dotType = invenom
Pre-requisite: Level 20 Venom
Animations: mob
Maximum Level: 10
1 Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times 2 Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times 3 Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times 4 Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times 5 Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times 6 Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times 7 Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times 8 Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times 9 Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times 10 Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times 11 Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times 12 Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times 13 Poison Chance: 56%, 175% damage every 1 sec for 9 sec, Can be stacked 4 times
Sudden Raid
Description: Calls in a horde of friends to set the stage on fire.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: suddenRaid - 3150 ms
Range: 400%
Final Attack: Dagger
Animations: effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9
Maximum Level: 30
1 MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec 2 MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec 3 MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec 4 MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec 5 MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec 6 MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec 7 MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec 8 MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec 9 MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec 10 MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec 11 MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec 12 MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec 13 MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec 14 MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec 15 MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec 16 MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec 17 MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec 18 MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec 19 MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec 20 MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec 21 MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec 22 MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec 23 MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec 24 MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec 25 MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec 26 MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec 27 MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec 28 MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec 29 MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec 30 MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec 31 MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec 32 MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec 33 MP Cost: 290, Damage: 1195% to up 15 enemies, Damage Over Time: 222% damage every 1 sec for 10 sec, Cooldown: 28 sec
Phantom Blow
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: phantomBlow - 810 ms
Range: 195%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1% 2 MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2% 3 MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3% 4 MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4% 5 MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5% 6 MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6% 7 MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7% 8 MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8% 9 MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9% 10 MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10% 11 MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11% 12 MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12% 13 MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13% 14 MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14% 15 MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15% 16 MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16% 17 MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17% 18 MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18% 19 MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19% 20 MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20% 21 MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21% 22 MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22% 23 MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23% 24 MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24% 25 MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25% 26 MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26% 27 MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27% 28 MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28% 29 MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29% 30 MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30% 31 MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31% 32 MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32% 33 MP Cost: 42, Number of Attacks: 6, Damage: 206%, Enemy DEF Ignored: 33%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Maple Warrior
Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Final Cut
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.
Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1
Delays: finalCut - 960 ms
Range: 450%
Final Attack: Dagger
Animations: keydown, hit.0, effect, repeat
Maximum Level: 30
1 MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec 2 MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec 3 MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec 4 MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec 5 MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec 6 MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec 7 MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec 8 MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec 9 MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec 10 MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec 11 MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec 12 MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec 13 MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec 14 MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec 15 MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec 16 MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec 17 MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec 18 MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec 19 MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec 20 MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec 21 MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec 22 MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec 23 MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec 24 MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec 25 MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec 26 MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec 27 MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec 28 MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec 29 MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec 30 MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec 31 MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec 32 MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec 33 MP Cost: 400, HP Cost, 10%, Damage: 2060%, Max Enemies Hit: 8, Instant Death Chance: 17%, Damage: +64%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 84 sec
Blade Fury
Description: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11#
Info: type = 1, areaAttack = 1
Delays: bladeFury - 810 ms
Range: 150%
Final Attack: Dagger
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6% 2 MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6% 3 MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7% 4 MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7% 5 MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8% 6 MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8% 7 MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9% 8 MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9% 9 MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10% 10 MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10% 11 MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11% 12 MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11% 13 MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12% 14 MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12% 15 MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13% 16 MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13% 17 MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14% 18 MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14% 19 MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15% 20 MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15% 21 MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16% 22 MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16% 23 MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17% 24 MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17% 25 MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18% 26 MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18% 27 MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19% 28 MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19% 29 MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20% 30 MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20% 31 MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21% 32 MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21% 33 MP Cost: 65, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 22%
Thorns
Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11 or above: Mastery Book required#
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32% 2 MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34% 3 MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36% 4 MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38% 5 MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40% 6 MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42% 7 MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44% 8 MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46% 9 MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48% 10 MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50% 11 MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52% 12 MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54% 13 MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56% 14 MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58% 15 MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60% 16 MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62% 17 MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64% 18 MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66% 19 MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68% 20 MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70% 21 MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72% 22 MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74% 23 MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76% 24 MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78% 25 MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80% 26 MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82% 27 MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84% 28 MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86% 29 MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88% 30 MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90% 31 MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92% 32 MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94% 33 MP Cost: 100, ATT: +33 for 210 sec, Knock-back Resistance Rate: 96%
Mirrored Target
Description: Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11#
Info: type = 33, minionAbility = taunt
Delays: alert2 - 600 ms
Pre-requisite: Level 20 Mirror Image
Animations: summon.effect0, summon.effect, summon.repeat, summon.repeat0
Maximum Level: 30
1 Active Effects - MP Cost: 60, Dummy HP: 2600, Dummy Duration: 15 seconds, Damage Absorbed: 5%\nPassive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2% 2 Active Effects - MP Cost: 65, Dummy HP: 3200, Dummy Duration: 20 seconds, Damage Absorbed: 6%\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4% 3 Active Effects - MP Cost: 65, Dummy HP: 3800, Dummy Duration: 20 seconds, Damage Absorbed: 6%\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6% 4 Active Effects - MP Cost: 70, Dummy HP: 4400, Dummy Duration: 25 seconds, Damage Absorbed: 7%\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8% 5 Active Effects - MP Cost: 70, Dummy HP: 5000, Dummy Duration: 25 seconds, Damage Absorbed: 7%\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10% 6 Active Effects - MP Cost: 75, Dummy HP: 5600, Dummy Duration: 30 seconds, Damage Absorbed: 8%\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12% 7 Active Effects - MP Cost: 75, Dummy HP: 6200, Dummy Duration: 30 seconds, Damage Absorbed: 8%\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14% 8 Active Effects - MP Cost: 80, Dummy HP: 6800, Dummy Duration: 35 seconds, Damage Absorbed: 9%\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16% 9 Active Effects - MP Cost: 80, Dummy HP: 7400, Dummy Duration: 35 seconds, Damage Absorbed: 9%\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18% 10 Active Effects - MP Cost: 85, Dummy HP: 8000, Dummy Duration: 40 seconds, Damage Absorbed: 10%\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20% 11 Active Effects - MP Cost: 85, Dummy HP: 8600, Dummy Duration: 40 seconds, Damage Absorbed: 10%\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22% 12 Active Effects - MP Cost: 90, Dummy HP: 9200, Dummy Duration: 45 seconds, Damage Absorbed: 11%\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24% 13 Active Effects - MP Cost: 90, Dummy HP: 9800, Dummy Duration: 45 seconds, Damage Absorbed: 11%\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26% 14 Active Effects - MP Cost: 95, Dummy HP: 10,400, Dummy Duration: 50 seconds, Damage Absorbed: 12%\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28% 15 Active Effects - MP Cost: 95, Dummy HP: 11,000, Dummy Duration: 50 seconds, Damage Absorbed: 12%\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30% 16 Active Effects - MP Cost: 100, Dummy HP: 11,600, Dummy Duration: 55 seconds, Damage Absorbed: 13%\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32% 17 Active Effects - MP Cost: 100, Dummy HP: 12,200, Dummy Duration: 55 seconds, Damage Absorbed: 13%\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34% 18 Active Effects - MP Cost: 105, Dummy HP: 12,800, Dummy Duration: 60 seconds, Damage Absorbed: 14%\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36% 19 Active Effects - MP Cost: 105, Dummy HP: 13,400, Dummy Duration: 60 seconds, Damage Absorbed: 14%\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38% 20 Active Effects - MP Cost: 110, Dummy HP: 14,000, Dummy Duration: 65 seconds, Damage Absorbed: 15%\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40% 21 Active Effects - MP Cost: 110, Dummy HP: 14,600, Dummy Duration: 65 seconds, Damage Absorbed: 15%\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42% 22 Active Effects - MP Cost: 115, Dummy HP: 15,200, Dummy Duration: 70 seconds, Damage Absorbed: 16%\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44% 23 Active Effects - MP Cost: 115, Dummy HP: 15,800, Dummy Duration: 70 seconds, Damage Absorbed: 16%\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46% 24 Active Effects - MP Cost: 120, Dummy HP: 16,400, Dummy Duration: 75 seconds, Damage Absorbed: 17%\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48% 25 Active Effects - MP Cost: 120, Dummy HP: 17,000, Dummy Duration: 75 seconds, Damage Absorbed: 17%\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50% 26 Active Effects - MP Cost: 125, Dummy HP: 17,600, Dummy Duration: 80 seconds, Damage Absorbed: 18%\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52% 27 Active Effects - MP Cost: 125, Dummy HP: 18,200, Dummy Duration: 80 seconds, Damage Absorbed: 18%\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54% 28 Active Effects - MP Cost: 130, Dummy HP: 18,800, Dummy Duration: 85 seconds, Damage Absorbed: 19%\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56% 29 Active Effects - MP Cost: 130, Dummy HP: 19,400, Dummy Duration: 85 seconds, Damage Absorbed: 19%\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58% 30 Active Effects - MP Cost: 135, Dummy HP: 20,000, Dummy Duration: 90 seconds, Damage Absorbed: 20%\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60% 31 Active Effects - MP Cost: 135, Dummy HP: 20,600, Dummy Duration: 90 seconds, Damage Absorbed: 20%\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62% 32 Active Effects - MP Cost: 140, Dummy HP: 21,200, Dummy Duration: 95 seconds, Damage Absorbed: 21%\nPassive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64% 33 Active Effects - MP Cost: 140, Dummy HP: 21,800, Dummy Duration: 95 seconds, Damage Absorbed: 21%\nPassive Effects - Dodge Chance: 26%, Weapon DEF: +66%, Magic DEF: +66%
Hyper
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
Asura's Anger
Description: Create a vortex of wind blades, damaging nearby enemies.
Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1
Delays: HY434asura_pre - 0 ms
Range: 160%
Final Attack: Dagger
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, Can move while using the skill.\nCooldown: 90 sec
Epic Adventure
Description: Call upon the bravery deep within to increase damage output and max damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Blade Clone
Description: Summon hidden sword to make ever attack deal additional damage.
Info: type = 11, finalAttack = 1, condition = attack
Delays: HY434hiddenBlade - 840 ms
Animations: effect, repeat, hit.0
Maximum Level: 1
Required Level: 150
MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%.\nCooldown: 90 sec
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Bloody Storm - Reinforce
Description: Increases Bloody Storm damage.
Info: type = 50
Maximum Level: 1
Required Level: 143
Damage: +20%
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Phantom Blow - Reinforce
Description: Increases Phantom Blow damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
Damage: +20%
Phantom Blow - Guardbreak
Description: Increases Phantom Blow's Monster DEF debuff.
Info: type = 50
Maximum Level: 1
Required Level: 168
20% additional DEF ignored
Bloody Storm - Spread
Description: Increases the number of monsters hit by Bloody Storm.
Info: type = 50
Maximum Level: 1
Required Level: 162
Monsters Hit: +2
Bloody Storm - Extra Strike
Description: Increases Bloody Storm's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 183
Number of Attacks: +1
Phantom Blow - Extra Strike
Description: Increases Phantom Blow's attack count.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of Attacks: +1
Sudden Raid - Reinforce
Description: Increases damage of Sudden Raid.
Info: type = 50
Maximum Level: 1
Required Level: 155
Damage: +20%
Sudden Raid - Cooldown Cutter
Description: Reduces Sudden Raid Cooldown.
Info: type = 50
Maximum Level: 1
Required Level: 195
Cooldown -20%
Sudden Raid - Cripple
Description: Buffs damage over time of Sudden Raid.
Info: type = 50
Maximum Level: 1
Required Level: 177
Additional 20% damage over time
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