Ok, so there has been a lot of questioning about how this works. The skill says:
"The Demons strengthen the dark energy on the map and decreases monster respawn time".
The standard spawn tick for most maps is 10 seconds. The description would lead you to believe that the skill would alter the spawn tick, but it doesn't.
The way maps are programmed in maple is that the map is defined with two important things. 1) There are a number of predefined spawn points and 2) there is a mob limit on the map. Here is an example:
http://www.southperry.net/spdb.php?d...vnum=610040100
This is the map info for Aliens map #2. As you can see, it is defined with 18 spawn points for Cogs and 13 spawn points for Miners. The map data doesn;t show the actual number of span points, but it is reasonable to believe that the number is a t least 18 to accommodate the number of Cogs. Miners and Cogs likely share spawn points.) The mob limit on this map is 11. This means that even though there are 18 spawn locations, they will cease spawning when there are 11 mobs on the map.
This is where Kanna's skill comes in. While active, Kishin Shoukan alters the mob limit number. In this case, the mob limit is increased from 11 to 18. (This data was collected personally.) This indicates to me that Kanna's skill essentially increases the mob limit to equal the number of spawn points on the map.
Some folks (including myself) have reported that it doesn't function on some maps. Well, here's why. Here is a map that I reported doesn;t work -
http://www.southperry.net/spdb.php?d...vnum=682000405
This is the popular Toy Room in the Haunted House which normally spawns 4 Twisted Jesters. If you look at the map info, you can see that this map likely has ONLY 4 spawn points. We already know from experience that the mob limit on this map is 4 since there are always 4 jesters. Since the mob limit is already equal to the number of spawn points, Kanna's skill will have no effect.
The other possibility is simply that the mob limit is increased by about 50-65% (and not the max). I need to find map data that has spawn point information. In a map with mixed mob spawn, some spawn points may be shared while others are not. Take a room like this one -
http://www.southperry.net/spdb.php?d...vnum=682000502
When Kishin is used here, I generally get 6 mobs. If there are 8 spawn points on this map, then Kanna bakes a 50% mob limit increase. If there are 6 spawn points (two of them shared by jesters and hoodoos) then Kanna increases it to max. I intend to do more testing to be sure. There used to be a place that had extracted map data that showed were all the spawn points on the map were, but I don't recall where.
- Lion King Castle -
Ok, so with all this info, what's the deal with LHC? How is this similar/different to a glitched map? Well, We know that the mob limit of the map is altered by the number of people on the map. As the map population increases, so does the mob limit. Spawn points are defined on the map but they are not filled by the base number of monsters listed like so -
http://www.southperry.net/spdb.php?d...vnum=211060830
I have had various reports on how Kishin acts in LHC and thus I cannot speak for it yet. I am still testing it.
Glitched maps have two things that can happen. 1) the glitch increases the mob limit as if the map was full and thus increases the number of mobs on the map. 2) The glitch can multiply the mob limit to go beyond the number of spawn points. These ones are the so-called "super glitched" maps. they keep spawning mobs from all spawn points until there are WAY too many mobs on the map. These are the ones that crash most systems when they get out of control.
In either case, it's a glitch and the results will be unpredictable. Kanna's skill should be fully predictable. I am working to get my kanna to a castle golem map which is small and controllable for further testing. I'd be happy to see other contributors, too. Off to do more testing...
TL;DR - Kanna's skill increases the number of mobs on the map in most cases. It does not reduce the actual spawn tick time.
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