But the Battleship was awkwardly executed, at least in my opinion. It dropped you down to default speed and couldn't climb ropes. This meant in any map with vertical climbs or multiple platforms you would have to get in the ship, get out of it, climb up, get back in the ship and then you could finally attack. Unless you were going to attack with just Icespitter and Flamethrower.
It doesn't help that the effects of a level 10 battleship, which was a 4th job skill, were only marginally better than a mechanic's
1st job passive in everything other than magic defense.
Mech: Prototype
Battleship
It's not that I don't like the idea of getting into something and using it to become more powerful, but Mechanic did it much better than Battleship ever did. It just felt weird going from the agility you had in 3rd job with icespitter to stop enemies from reaching you, wings to glide from rope to rope while dropping a grenade on enemies below for some useful burn damage, and chaining rush with wings to move faster on flat surfaces to...a really slow moving ship that couldn't even go up a rope without you getting in and out of it. If I had wanted to sacrifice my mobility and unique skills for strength I'd have made something else.
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