Im not talking about changes like upping your damage to absurdity, or giving every class max speed/jump and a flash jump. Im talking about tweaks or changes that enhance and spice up a classes playstyle and flavor. Alot of classes have a boring time bossing, and I think alot of them could use something new and sexy to make it fun to boss.
So I thought, why not propose a fun exercise to the users of Southperry? Let's make our own patch notes for an imaginary patch that would improve the way some of our favorite classes played. My experience is mostly warriors, so my own patch notes will focus on them! The numbers Iam using for my patch notes will be based on the newest ones in KMS, so the justice update.
3rd job advancement skills
Sacrifice - In addition to it's normal effects, using Sacrifice also grants a 10% incoming damage reduction buff to all party and expedition members near the Dark Knight for 8 seconds.
Dragon Roar - Damage has been increased from 640% to 700%.
Dragon Wisdom - In addition to it's current effects, Dragon Wisdom has received a new passive effect. *New* When all hits of your Dragon Crusher, Sacrifice, or Dark Impale abilities crit on an enemy, the cooldown of your Dragon Roar is reset, and the next Dragon Roar you use will deal quadruple damage to Bosses.
My reasoning for these changes were to make the Dark Knight damage rotation at Bosses more exciting and fun. Spamming Dark Impale 24/7 is boring as pineapple, but does fine damage for what how many monsters it hits. I wanted to add a little bit of RNG to the DrK bossing experience to give a "oh, pineapple ya, time for something big!" feel. Dragon Roar is nearly useless, so I thought I'd make Dragon Roar a bit like Combo Tempest in regards to bosses. With these changes, you get a bit more overall damage because of higher crit chance, and you get some fun procs as well.
DrK's have good utility for a group through Hyper Body and Iron Will, so I wanted to emphasize the group utility aspect of DrK's a little more. I didnt want them to have another fire and forget buff that you just forget about until its time to activate it again. So I thought adding a brief group buff on an under-used ability for bosses would do the trick.
3rd job advancement skills
Combo Attack - Combo Attack's current active buff has been made passive, and Combo Attack now has a new Active effect. *New* For the next 3 seconds Panic and Coma cost no orbs and trigger no cooldown when used. Once the buff has faded, all damage dealt with Panic and Coma during the buff duration will be added between your next 4 Brandishes or Intrepid Slashes. 25 second cool down.
Shout has been removed.
*NEW* Reckless Fury - (Max Level: 20, Requires Lvl 20 Rage) Your rage involves into fury, ignoring your own well-being to kill your enemies easier. Decreases your Weapon Def by 1/4th to increase your Weapon Att. by 40(stacks with similar effects), and all of your damaging abilities used on an enemy makes him bleed for 10% of the damage done over 3 seconds. Enemies can bleed to death.
4th job advancement skills
Advanced Combo Attack - Advanced Combo Attack's current active buff has been made passive, and Advanced Combo Attack now has a new Active effect. *New* For the next 6 seconds Panic and Coma cost no orbs, trigger no cooldown when used, and deal 10% more damage to bosses. Once the buff has faded, all damage dealt with Panic and Coma during the buff duration will be added between your next 4 Intrepid Slashes. 25 second cool down.
Currently, the boss rotation for Heroes seems stale. My goals with these changes were to make the Combo Orb system more interactive, cool, and fun to use and spice up the damage rotation. The numbers might turn out to be way too much for them, but that could be adjusted easily. Shout is useless as pineapple, so I removed it to help Heroes out with training and bossing via more damage.
I also really want to remove Monster Magnet for all warriors because its dumb and useless. Rush is also the most boring skill ever, I would like to spice it up somehow and give it a face lift as well as put it into 2nd job.