Credit to JoeTang for these translations.
Bowman
Critical Shot
Description: Increases Critical Hit Rate.
Info: type = 50
Animations: damage
Maximum Level: 20
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30% 16 Critical Hit Rate: +32% 17 Critical Hit Rate: +34% 18 Critical Hit Rate: +36% 19 Critical Hit Rate: +38% 20 Critical Hit Rate: +40%
Archer Mastery
Description: Learn the basic skills of the bow. Increases accuracy, avoid, range, speed, and maximum speed.
Info: type = 50
Maximum Level: 15
1 Accuracy: +15, Avoidability: +15, Range: +8, Speed: +2%, Maximum Speed: +146% 2 Accuracy: +30, Avoidability: +30, Range: +16, Speed: +4%, Maximum Speed: +147% 3 Accuracy: +45, Avoidability: +45, Range: +24, Speed: +6%, Maximum Speed: +148% 4 Accuracy: +60, Avoidability: +60, Range: +32, Speed: +8%, Maximum Speed: +149% 5 Accuracy: +75, Avoidability: +75, Range: +40, Speed: +10%, Maximum Speed: +150% 6 Accuracy: +90, Avoidability: +90, Range: +48, Speed: +12%, Maximum Speed: +151% 7 Accuracy: +105, Avoidability: +105, Range: +56, Speed: +14%, Maximum Speed: +152% 8 Accuracy: +120, Avoidability: +120, Range: +64, Speed: +16%, Maximum Speed: +153% 9 Accuracy: +135, Avoidability: +135, Range: +72, Speed: +18%, Maximum Speed: +154% 10 Accuracy: +150, Avoidability: +150, Range: +80, Speed: +20%, Maximum Speed: +155% 11 Accuracy: +165, Avoidability: +165, Range: +88, Speed: +22%, Maximum Speed: +156% 12 Accuracy: +180, Avoidability: +180, Range: +96, Speed: +24%, Maximum Speed: +157% 13 Accuracy: +195, Avoidability: +195, Range: +104, Speed: +26%, Maximum Speed: +158% 14 Accuracy: +210, Avoidability: +210, Range: +112, Speed: +28%, Maximum Speed: +159% 15 Accuracy: +225, Avoidability: +225, Range: +120, Speed: +30%, Maximum Speed: +160%
Arrow Blow
Description: Fires arrows at up to 3 enemies. Only costs 1 arrow.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Range: 120%
Final Attack: Bow, Crossbow
Animations: hit.0, ball, CharLevel.10.hit.0, CharLevel.15.hit.0, CharLevel.20.hit.0, CharLevel.25.hit.0
Maximum Level: 15
1 MP Cost: 10, Damage: 164%, Max Enemies Hit: 3 2 MP Cost: 10, Damage: 168%, Max Enemies Hit: 3 3 MP Cost: 11, Damage: 172%, Max Enemies Hit: 3 4 MP Cost: 11, Damage: 176%, Max Enemies Hit: 3 5 MP Cost: 11, Damage: 180%, Max Enemies Hit: 3 6 MP Cost: 12, Damage: 184%, Max Enemies Hit: 3 7 MP Cost: 12, Damage: 188%, Max Enemies Hit: 3 8 MP Cost: 12, Damage: 192%, Max Enemies Hit: 3 9 MP Cost: 13, Damage: 196%, Max Enemies Hit: 3 10 MP Cost: 13, Damage: 200%, Max Enemies Hit: 3 11 MP Cost: 13, Damage: 204%, Max Enemies Hit: 3 12 MP Cost: 14, Damage: 208%, Max Enemies Hit: 3 13 MP Cost: 14, Damage: 212%, Max Enemies Hit: 3 14 MP Cost: 14, Damage: 216%, Max Enemies Hit: 3 15 MP Cost: 15, Damage: 220%, Max Enemies Hit: 3
Double Shot
Description: Fires two arrows at an enemy.
Info: type = 2
Final Attack: Bow, Crossbow
Animations: hit.0, hit.1, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.25.hit.0, CharLevel.25.hit.1
Maximum Level: 15
1 MP Cost: 8, Damage: 113%, Number of Hits: 2 2 MP Cost: 8, Damage: 116%, Number of Hits: 2 3 MP Cost: 8, Damage: 119%, Number of Hits: 2 4 MP Cost: 8, Damage: 122%, Number of Hits: 2 5 MP Cost: 10, Damage: 125%, Number of Hits: 2 6 MP Cost: 10, Damage: 128%, Number of Hits: 2 7 MP Cost: 10, Damage: 131%, Number of Hits: 2 8 MP Cost: 10, Damage: 134%, Number of Hits: 2 9 MP Cost: 10, Damage: 137%, Number of Hits: 2 10 MP Cost: 12, Damage: 140%, Number of Hits: 2 11 MP Cost: 12, Damage: 143%, Number of Hits: 2 12 MP Cost: 12, Damage: 146%, Number of Hits: 2 13 MP Cost: 12, Damage: 149%, Number of Hits: 2 14 MP Cost: 12, Damage: 152%, Number of Hits: 2 15 MP Cost: 14, Damage: 155%, Number of Hits: 2 Hunter
Bow Mastery
Description: Increases the weapon mastery and accuracy of bows.
Info: type = 50
Maximum Level: 20
1 Bow Mastery: +12%, Accuracy: +6 2 Bow Mastery: +14%, Accuracy: +12 3 Bow Mastery: +16%, Accuracy: +18 4 Bow Mastery: +18%, Accuracy: +24 5 Bow Mastery: +20%, Accuracy: +30 6 Bow Mastery: +22%, Accuracy: +36 7 Bow Mastery: +24%, Accuracy: +42 8 Bow Mastery: +26%, Accuracy: +48 9 Bow Mastery: +28%, Accuracy: +54 10 Bow Mastery: +30%, Accuracy: +60 11 Bow Mastery: +32%, Accuracy: +66 12 Bow Mastery: +34%, Accuracy: +72 13 Bow Mastery: +36%, Accuracy: +78 14 Bow Mastery: +38%, Accuracy: +84 15 Bow Mastery: +40%, Accuracy: +90 16 Bow Mastery: +42%, Accuracy: +96 17 Bow Mastery: +44%, Accuracy: +102 18 Bow Mastery: +46%, Accuracy: +108 19 Bow Mastery: +48%, Accuracy: +114 20 Bow Mastery: +50%, Accuracy: +120
Final Attack: Bow
Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Bow Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150%
Bow Booster
Description: Increases the attack speed of your weapon. Must have a bow equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Bow Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Double Jump
Description: While in the middle of a jump, jump once more to move forward.
Note: Cannot be used when falling.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: archerDoubleJump - 720 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, Jump a fixed distance 2 MP Cost: 26, Jump a fixed distance 3 MP Cost: 24, Jump a fixed distance 4 MP Cost: 22, Jump a fixed distance 5 MP Cost: 20, Jump a fixed distance 6 MP Cost: 18, Jump a fixed distance 7 MP Cost: 16, Jump a fixed distance 8 MP Cost: 14, Jump a fixed distance 9 MP Cost: 12, Jump a fixed distance 10 MP Cost: 10, Jump a fixed distance
Soul Arrow: Bow
Description: Enables you to use your bow without consuming arrows for a fixed period of time.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Bow Booster
Animations: effect, ball
Maximum Level: 10
1 MP Cost: 15, Duration: 30 sec 2 MP Cost: 15, Duration: 60 sec 3 MP Cost: 15, Duration: 90 sec 4 MP Cost: 15, Duration: 120 sec 5 MP Cost: 15, Duration: 150 sec 6 MP Cost: 20, Duration: 180 sec 7 MP Cost: 20, Duration: 210 sec 8 MP Cost: 20, Duration: 240 sec 9 MP Cost: 20, Duration: 270 sec 10 MP Cost: 20, Duration: 300 sec
Arrow Bomb: Bow
Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1
Range: 150%
Final Attack: Bow
Animations: hit.0, hit.1, ball, mob
Maximum Level: 20
1 MP Cost: 14, Damage: 265%, Max Enemies Hit: 6, Stun Rate: 22%, Stun Duration: 2 sec 2 MP Cost: 15, Damage: 270%, Max Enemies Hit: 6, Stun Rate: 24%, Stun Duration: 2 sec 3 MP Cost: 15, Damage: 275%, Max Enemies Hit: 6, Stun Rate: 26%, Stun Duration: 2 sec 4 MP Cost: 16, Damage: 280%, Max Enemies Hit: 6, Stun Rate: 28%, Stun Duration: 2 sec 5 MP Cost: 16, Damage: 285%, Max Enemies Hit: 6, Stun Rate: 30%, Stun Duration: 3 sec 6 MP Cost: 17, Damage: 290%, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 3 sec 7 MP Cost: 17, Damage: 295%, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 3 sec 8 MP Cost: 18, Damage: 300%, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 3 sec 9 MP Cost: 18, Damage: 305%, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 3 sec 10 MP Cost: 19, Damage: 310%, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 4 sec 11 MP Cost: 19, Damage: 315%, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 4 sec 12 MP Cost: 20, Damage: 320%, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 4 sec 13 MP Cost: 20, Damage: 325%, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 4 sec 14 MP Cost: 21, Damage: 330%, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 4 sec 15 MP Cost: 21, Damage: 335%, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 5 sec 16 MP Cost: 22, Damage: 340%, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 5 sec 17 MP Cost: 22, Damage: 345%, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 5 sec 18 MP Cost: 23, Damage: 350%, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 5 sec 19 MP Cost: 23, Damage: 355%, Max Enemies Hit: 6, Stun Rate: 58%, Stun Duration: 5 sec 20 MP Cost: 24, Damage: 360%, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 6 sec
Physical Training
Description: Permanently increases your Strength and Dexterity.
Info: type = 50
Maximum Level: 10
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30
Silver Hawk
Description: Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1.info.hit, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, mob
Maximum Level: 15
1 MP Cost: 20, Duration: 96 sec, Hawk Damage: 158%, Stun Rate: 34% 2 MP Cost: 20, Duration: 102 sec, Hawk Damage: 166%, Stun Rate: 38% 3 MP Cost: 20, Duration: 108 sec, Hawk Damage: 174%, Stun Rate: 42% 4 MP Cost: 26, Duration: 114 sec, Hawk Damage: 182%, Stun Rate: 46% 5 MP Cost: 26, Duration: 120 sec, Hawk Damage: 190%, Stun Rate: 50% 6 MP Cost: 26, Duration: 126 sec, Hawk Damage: 198%, Stun Rate: 54% 7 MP Cost: 26, Duration: 132 sec, Hawk Damage: 206%, Stun Rate: 58% 8 MP Cost: 32, Duration: 138 sec, Hawk Damage: 214%, Stun Rate: 62% 9 MP Cost: 32, Duration: 144 sec, Hawk Damage: 222%, Stun Rate: 66% 10 MP Cost: 32, Duration: 150 sec, Hawk Damage: 230%, Stun Rate: 70% 11 MP Cost: 32, Duration: 156 sec, Hawk Damage: 238%, Stun Rate: 74% 12 MP Cost: 38, Duration: 162 sec, Hawk Damage: 246%, Stun Rate: 78% 13 MP Cost: 38, Duration: 168 sec, Hawk Damage: 254%, Stun Rate: 82% 14 MP Cost: 38, Duration: 174 sec, Hawk Damage: 262%, Stun Rate: 86% 15 MP Cost: 38, Duration: 180 sec, Hawk Damage: 270%, Stun Rate: 90% Ranger
Concentration
Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Duration: 66 sec, Weapon ATT: +1, MP Cost Reduction: -6% 2 MP Cost: 14, Duration: 72 sec, Weapon ATT: +2, MP Cost Reduction: -7% 3 MP Cost: 16, Duration: 78 sec, Weapon ATT: +3, MP Cost Reduction: -8% 4 MP Cost: 18, Duration: 84 sec, Weapon ATT: +4, MP Cost Reduction: -9% 5 MP Cost: 20, Duration: 90 sec, Weapon ATT: +5, MP Cost Reduction: -10% 6 MP Cost: 22, Duration: 96 sec, Weapon ATT: +6, MP Cost Reduction: -11% 7 MP Cost: 24, Duration: 102 sec, Weapon ATT: +7, MP Cost Reduction: -12% 8 MP Cost: 26, Duration: 108 sec, Weapon ATT: +8, MP Cost Reduction: -13% 9 MP Cost: 28, Duration: 114 sec, Weapon ATT: +9, MP Cost Reduction: -14% 10 MP Cost: 30, Duration: 120 sec, Weapon ATT: +10, MP Cost Reduction: -15% 11 MP Cost: 32, Duration: 126 sec, Weapon ATT: +11, MP Cost Reduction: -16% 12 MP Cost: 34, Duration: 132 sec, Weapon ATT: +12, MP Cost Reduction: -17% 13 MP Cost: 36, Duration: 138 sec, Weapon ATT: +13, MP Cost Reduction: -18% 14 MP Cost: 38, Duration: 144 sec, Weapon ATT: +14, MP Cost Reduction: -19% 15 MP Cost: 40, Duration: 150 sec, Weapon ATT: +15, MP Cost Reduction: -20% 16 MP Cost: 42, Duration: 156 sec, Weapon ATT: +16, MP Cost Reduction: -21% 17 MP Cost: 44, Duration: 162 sec, Weapon ATT: +17, MP Cost Reduction: -22% 18 MP Cost: 46, Duration: 168 sec, Weapon ATT: +18, MP Cost Reduction: -23% 19 MP Cost: 48, Duration: 174 sec, Weapon ATT: +19, MP Cost Reduction: -24% 20 MP Cost: 50, Duration: 180 sec, Weapon ATT: +20, MP Cost Reduction: -25%
Mortal Blow
Description: Has a chance to instantly kill an enemy, recovering HP and MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 15
1 Activation Rate: 1% when HP is below 2%, Recovers 1% HP and MP 2 Activation Rate: 2% when HP is below 4%, Recovers 1% HP and MP 3 Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP 4 Activation Rate: 4% when HP is below 8%, Recovers 2% HP and MP 5 Activation Rate: 5% when HP is below 10%, Recovers 2% HP and MP 6 Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP 7 Activation Rate: 7% when HP is below 14%, Recovers 3% HP and MP 8 Activation Rate: 8% when HP is below 16%, Recovers 3% HP and MP 9 Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP 10 Activation Rate: 10% when HP is below 20%, Recovers 4% HP and MP 11 Activation Rate: 11% when HP is below 22%, Recovers 4% HP and MP 12 Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP 13 Activation Rate: 13% when HP is below 26%, Recovers 5% HP and MP 14 Activation Rate: 14% when HP is below 28%, Recovers 5% HP and MP 15 Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Puppet
Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Info: type = 33, minionAbility = taunt
Delays: alert2 - 600 ms
Animations: summon.summoned, summon.stand, summon.hit, summon.die
Maximum Level: 15
1 MP Cost: 30, Duration: 18 sec, Puppet HP: 1600 2 MP Cost: 30, Duration: 21 sec, Puppet HP: 2200 3 MP Cost: 34, Duration: 24 sec, Puppet HP: 2800 4 MP Cost: 34, Duration: 27 sec, Puppet HP: 3400 5 MP Cost: 34, Duration: 30 sec, Puppet HP: 4000 6 MP Cost: 38, Duration: 33 sec, Puppet HP: 4600 7 MP Cost: 38, Duration: 36 sec, Puppet HP: 5200 8 MP Cost: 38, Duration: 39 sec, Puppet HP: 5800 9 MP Cost: 42, Duration: 42 sec, Puppet HP: 6400 10 MP Cost: 42, Duration: 45 sec, Puppet HP: 7000 11 MP Cost: 42, Duration: 48 sec, Puppet HP: 7600 12 MP Cost: 46, Duration: 51 sec, Puppet HP: 8200 13 MP Cost: 46, Duration: 54 sec, Puppet HP: 8800 14 MP Cost: 46, Duration: 57 sec, Puppet HP: 9400 15 MP Cost: 50, Duration: 60 sec, Puppet HP: 10,000
Inferno
Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
Note: Flame Shot in KMS
Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1
Range: 130%
Element: Fire
Animations: effect, special, hit.0, ball, tile.0, tile.1, tile.2
Maximum Level: 20
1 MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec 2 MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec 3 MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec 4 MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec 5 MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec 6 MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec 7 MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec 8 MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec 9 MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec 10 MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec 11 MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec 12 MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec 13 MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec 14 MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec 15 MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec 16 MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec 17 MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec 18 MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec 19 MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec 20 MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Arrow Rain
Description: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.
Info: type = 1, areaAttack = 1, mes = stun
Delays: arrowRain - 960 ms
Range: 270%
Pre-requisite: Level 5 Mortal Blow
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 24, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 5, Stun Rate: 3, Stun Duration: 1 sec 2 MP Cost: 24, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 5, Stun Rate: 6, Stun Duration: 1 sec 3 MP Cost: 24, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 5, Stun Rate: 9, Stun Duration: 1 sec 4 MP Cost: 24, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 12, Stun Duration: 1 sec 5 MP Cost: 24, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 15, Stun Duration: 1 sec 6 MP Cost: 28, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 18, Stun Duration: 2 sec 7 MP Cost: 28, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 21, Stun Duration: 2 sec 8 MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 24, Stun Duration: 2 sec 9 MP Cost: 28, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 27, Stun Duration: 2 sec 10 MP Cost: 28, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 30, Stun Duration: 2 sec 11 MP Cost: 32, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 7, Stun Rate: 33, Stun Duration: 3 sec 12 MP Cost: 32, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 36, Stun Duration: 3 sec 13 MP Cost: 32, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 39, Stun Duration: 3 sec 14 MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 42, Stun Duration: 3 sec 15 MP Cost: 32, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 8, Stun Rate: 45, Stun Duration: 3 sec 16 MP Cost: 36, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 48, Stun Duration: 4 sec 17 MP Cost: 36, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 51, Stun Duration: 4 sec 18 MP Cost: 36, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 54, Stun Duration: 4 sec 19 MP Cost: 36, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 9, Stun Rate: 57, Stun Duration: 4 sec 20 MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 60, Stun Duration: 4 sec
Phoenix
Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies.
Info: type = 33, minionAttack = stun, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Fire
Pre-requisite: Level 10 Silver Hawk
Summon Range: attack1 = 100%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, mob, hit.0, hit.1, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5
Maximum Level: 20
1 MP Cost: 40, Duration: 68 sec, Damage: 219%, Max Enemies Hit: 4, Stun Rate: 38% 2 MP Cost: 43, Duration: 76 sec, Damage: 228%, Max Enemies Hit: 4, Stun Rate: 41% 3 MP Cost: 43, Duration: 84 sec, Damage: 237%, Max Enemies Hit: 4, Stun Rate: 44% 4 MP Cost: 46, Duration: 92 sec, Damage: 246%, Max Enemies Hit: 4, Stun Rate: 47% 5 MP Cost: 46, Duration: 100 sec, Damage: 255%, Max Enemies Hit: 4, Stun Rate: 50% 6 MP Cost: 49, Duration: 108 sec, Damage: 264%, Max Enemies Hit: 4, Stun Rate: 53% 7 MP Cost: 49, Duration: 116 sec, Damage: 273%, Max Enemies Hit: 4, Stun Rate: 56% 8 MP Cost: 52, Duration: 124 sec, Damage: 282%, Max Enemies Hit: 4, Stun Rate: 59% 9 MP Cost: 52, Duration: 132 sec, Damage: 291%, Max Enemies Hit: 4, Stun Rate: 62% 10 MP Cost: 55, Duration: 140 sec, Damage: 300%, Max Enemies Hit: 4, Stun Rate: 65% 11 MP Cost: 55, Duration: 148 sec, Damage: 309%, Max Enemies Hit: 4, Stun Rate: 68% 12 MP Cost: 58, Duration: 156 sec, Damage: 318%, Max Enemies Hit: 4, Stun Rate: 71% 13 MP Cost: 58, Duration: 164 sec, Damage: 327%, Max Enemies Hit: 4, Stun Rate: 74% 14 MP Cost: 61, Duration: 172 sec, Damage: 336%, Max Enemies Hit: 4, Stun Rate: 77% 15 MP Cost: 61, Duration: 180 sec, Damage: 345%, Max Enemies Hit: 4, Stun Rate: 80% 16 MP Cost: 64, Duration: 188 sec, Damage: 354%, Max Enemies Hit: 4, Stun Rate: 83% 17 MP Cost: 64, Duration: 196 sec, Damage: 363%, Max Enemies Hit: 4, Stun Rate: 86% 18 MP Cost: 67, Duration: 204 sec, Damage: 372%, Max Enemies Hit: 4, Stun Rate: 89% 19 MP Cost: 67, Duration: 212 sec, Damage: 381%, Max Enemies Hit: 4, Stun Rate: 92% 20 MP Cost: 70, Duration: 220 sec, Damage: 390%, Max Enemies Hit: 4, Stun Rate: 95%
Strafe
Description: Fires multiple arrows at an enemy.
Info: type = 2
Final Attack: Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 23, Damage: 124%, Number of Hits: 4 2 MP Cost: 23, Damage: 128%, Number of Hits: 4 3 MP Cost: 23, Damage: 132%, Number of Hits: 4 4 MP Cost: 23, Damage: 136%, Number of Hits: 4 5 MP Cost: 23, Damage: 140%, Number of Hits: 4 6 MP Cost: 26, Damage: 144%, Number of Hits: 4 7 MP Cost: 26, Damage: 148%, Number of Hits: 4 8 MP Cost: 26, Damage: 152%, Number of Hits: 4 9 MP Cost: 26, Damage: 156%, Number of Hits: 4 10 MP Cost: 26, Damage: 160%, Number of Hits: 4 11 MP Cost: 29, Damage: 164%, Number of Hits: 4 12 MP Cost: 29, Damage: 168%, Number of Hits: 4 13 MP Cost: 29, Damage: 172%, Number of Hits: 4 14 MP Cost: 29, Damage: 176%, Number of Hits: 4 15 MP Cost: 29, Damage: 180%, Number of Hits: 4 16 MP Cost: 32, Damage: 184%, Number of Hits: 4 17 MP Cost: 32, Damage: 188%, Number of Hits: 4 18 MP Cost: 32, Damage: 192%, Number of Hits: 4 19 MP Cost: 32, Damage: 196%, Number of Hits: 4 20 MP Cost: 32, Damage: 200%, Number of Hits: 4
Evasion Boost
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be a Critical Hits.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Avoid Rate: +12%, Dodge success, all attacks for 1 sec will be Critical Hits 2 Avoid Rate: +14%, Dodge success, all attacks for 1 sec will be Critical Hits 3 Avoid Rate: +16%, Dodge success, all attacks for 1 sec will be Critical Hits 4 Avoid Rate: +18%, Dodge success, all attacks for 1 sec will be Critical Hits 5 Avoid Rate: +20%, Dodge success, all attacks for 1 sec will be Critical Hits 6 Avoid Rate: +22%, Dodge success, all attacks for 1 sec will be Critical Hits 7 Avoid Rate: +24%, Dodge success, all attacks for 1 sec will be Critical Hits 8 Avoid Rate: +26%, Dodge success, all attacks for 1 sec will be Critical Hits 9 Avoid Rate: +28%, Dodge success, all attacks for 1 sec will be Critical Hits 10 Avoid Rate: +30%, Dodge success, all attacks for 1 sec will be Critical Hits
Drain Arrow
Description: Absorb some of the damage done as HP. Cannot absorb more than half of your max HP, or more than the monster's max HP.
Info: type = 2, hpDrain = 1
Animations: effect, special, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 267%, 12% of the Damage absorbed as HP 2 MP Cost: 20, Damage: 274%, 14% of the Damage absorbed as HP 3 MP Cost: 20, Damage: 281%, 16% of the Damage absorbed as HP 4 MP Cost: 20, Damage: 288%, 18% of the Damage absorbed as HP 5 MP Cost: 20, Damage: 295%, 20% of the Damage absorbed as HP 6 MP Cost: 20, Damage: 302%, 22% of the Damage absorbed as HP 7 MP Cost: 20, Damage: 309%, 24% of the Damage absorbed as HP 8 MP Cost: 20, Damage: 316%, 26% of the Damage absorbed as HP 9 MP Cost: 20, Damage: 323%, 28% of the Damage absorbed as HP 10 MP Cost: 26, Damage: 330%, 30% of the Damage absorbed as HP 11 MP Cost: 26, Damage: 337%, 32% of the Damage absorbed as HP 12 MP Cost: 26, Damage: 344%, 34% of the Damage absorbed as HP 13 MP Cost: 26, Damage: 351%, 36% of the Damage absorbed as HP 14 MP Cost: 26, Damage: 358%, 38% of the Damage absorbed as HP 15 MP Cost: 26, Damage: 365%, 40% of the Damage absorbed as HP 16 MP Cost: 26, Damage: 372%, 42% of the Damage absorbed as HP 17 MP Cost: 26, Damage: 379%, 44% of the Damage absorbed as HP 18 MP Cost: 26, Damage: 386%, 46% of the Damage absorbed as HP 19 MP Cost: 26, Damage: 393%, 48% of the Damage absorbed as HP 20 MP Cost: 32, Damage: 400%, 50% of the Damage absorbed as HP Bowmaster
Bow Expert
Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 20 Bow Mastery
Maximum Level: 30
1 Bow Mastery: 56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Bow Mastery: 56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Bow Mastery: 57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Bow Mastery: 57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Bow Mastery: 58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Bow Mastery: 58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Bow Mastery: 59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Bow Mastery: 59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Bow Mastery: 60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Bow Mastery: 60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Bow Mastery: 61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Bow Mastery: 61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Bow Mastery: 62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Bow Mastery: 62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Bow Mastery: 63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Bow Mastery: 63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Bow Mastery: 64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Bow Mastery: 64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Bow Mastery: 65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Bow Mastery: 65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Bow Mastery: 66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Bow Mastery: 66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Bow Mastery: 67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Bow Mastery: 67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Bow Mastery: 68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Bow Mastery: 68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Bow Mastery: 69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Bow Mastery: 69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Bow Mastery: 70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Bow Mastery: 70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Bow Mastery: 71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Bow Mastery: 71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 10, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 20, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 30, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 40, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 50, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 60, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +% 2 MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +% 3 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +% 4 MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +% 5 MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +% 6 MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +% 7 MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +% 8 MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +% 9 MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +% 10 MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +% 11 MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +% 12 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +% 13 MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +% 14 MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +% 15 MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +% 16 MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +% 17 MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +% 18 MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +% 19 MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +% 20 MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +% 21 MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +% 22 MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +% 23 MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +% 24 MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +% 25 MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +% 26 MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +% 27 MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +% 28 MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +% 29 MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +% 30 MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +% 31 MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +% 32 MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +%
Hurricane
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Final Attack: Bow
Animations: prepare, keydown, ball, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 7, Damage: 163% 2 MP Cost: 7, Damage: 166% 3 MP Cost: 7, Damage: 169% 4 MP Cost: 7, Damage: 172% 5 MP Cost: 7, Damage: 175% 6 MP Cost: 7, Damage: 178% 7 MP Cost: 7, Damage: 181% 8 MP Cost: 7, Damage: 184% 9 MP Cost: 7, Damage: 187% 10 MP Cost: 7, Damage: 190% 11 MP Cost: 8, Damage: 193% 12 MP Cost: 8, Damage: 196% 13 MP Cost: 8, Damage: 199% 14 MP Cost: 8, Damage: 202% 15 MP Cost: 8, Damage: 205% 16 MP Cost: 8, Damage: 208% 17 MP Cost: 8, Damage: 211% 18 MP Cost: 8, Damage: 214% 19 MP Cost: 8, Damage: 217% 20 MP Cost: 8, Damage: 220% 21 MP Cost: 9, Damage: 223% 22 MP Cost: 9, Damage: 226% 23 MP Cost: 9, Damage: 229% 24 MP Cost: 9, Damage: 232% 25 MP Cost: 9, Damage: 235% 26 MP Cost: 9, Damage: 238% 27 MP Cost: 9, Damage: 241% 28 MP Cost: 9, Damage: 244% 29 MP Cost: 9, Damage: 247% 30 MP Cost: 9, Damage: 250% 31 MP Cost: 10, Damage: 253% 32 MP Cost: 10, Damage: 256%
Illusion Step
Description: Temporarily increases Dexteriy and avoid greatly.
Note: Dodge Rate is its own individual rate, separate from avoid.
Info: type = 10
Delays: alert4 - 900 ms
Pre-requisite: Level 5 Concentration
Animations: effect, special
Maximum Level: 30
1 MP Cost: 20, Duration: 66 sec, Dexterity: +11, Dodge Rate: +1% 2 MP Cost: 21, Duration: 72 sec, Dexterity: +12, Dodge Rate: +2% 3 MP Cost: 21, Duration: 78 sec, Dexterity: +13, Dodge Rate: +3% 4 MP Cost: 22, Duration: 84 sec, Dexterity: +14, Dodge Rate: +4% 5 MP Cost: 22, Duration: 90 sec, Dexterity: +15, Dodge Rate: +5% 6 MP Cost: 23, Duration: 96 sec, Dexterity: +16, Dodge Rate: +6% 7 MP Cost: 23, Duration: 102 sec, Dexterity: +17, Dodge Rate: +7% 8 MP Cost: 24, Duration: 108 sec, Dexterity: +18, Dodge Rate: +8% 9 MP Cost: 24, Duration: 114 sec, Dexterity: +19, Dodge Rate: +9% 10 MP Cost: 25, Duration: 120 sec, Dexterity: +20, Dodge Rate: +10% 11 MP Cost: 25, Duration: 126 sec, Dexterity: +21, Dodge Rate: +11% 12 MP Cost: 26, Duration: 132 sec, Dexterity: +22, Dodge Rate: +12% 13 MP Cost: 26, Duration: 138 sec, Dexterity: +23, Dodge Rate: +13% 14 MP Cost: 27, Duration: 144 sec, Dexterity: +24, Dodge Rate: +14% 15 MP Cost: 27, Duration: 150 sec, Dexterity: +25, Dodge Rate: +15% 16 MP Cost: 28, Duration: 156 sec, Dexterity: +26, Dodge Rate: +16% 17 MP Cost: 28, Duration: 162 sec, Dexterity: +27, Dodge Rate: +17% 18 MP Cost: 29, Duration: 168 sec, Dexterity: +28, Dodge Rate: +18% 19 MP Cost: 29, Duration: 174 sec, Dexterity: +29, Dodge Rate: +19% 20 MP Cost: 30, Duration: 180 sec, Dexterity: +30, Dodge Rate: +20% 21 MP Cost: 30, Duration: 186 sec, Dexterity: +31, Dodge Rate: +21% 22 MP Cost: 31, Duration: 192 sec, Dexterity: +32, Dodge Rate: +22% 23 MP Cost: 31, Duration: 198 sec, Dexterity: +33, Dodge Rate: +23% 24 MP Cost: 32, Duration: 204 sec, Dexterity: +34, Dodge Rate: +24% 25 MP Cost: 32, Duration: 210 sec, Dexterity: +35, Dodge Rate: +25% 26 MP Cost: 33, Duration: 216 sec, Dexterity: +36, Dodge Rate: +26% 27 MP Cost: 33, Duration: 222 sec, Dexterity: +37, Dodge Rate: +27% 28 MP Cost: 34, Duration: 228 sec, Dexterity: +38, Dodge Rate: +28% 29 MP Cost: 34, Duration: 234 sec, Dexterity: +39, Dodge Rate: +29% 30 MP Cost: 35, Duration: 240 sec, Dexterity: +40, Dodge Rate: +30% 31 MP Cost: 35, Duration: 246 sec, Dexterity: +41, Dodge Rate: +31% 32 MP Cost: 36, Duration: 252 sec, Dexterity: +42, Dodge Rate: +32%
Spirit Link: Phoenix
Description: Increase your own abilities when having the Phoenix summoned. Phoenix must be summoned for the effects to take place.
Info: type = 50
Pre-requisite: Level 20 Phoenix
Animations: repeat
Maximum Level: 30
1 While Phoenix is summoned: Total Damage: +1%, Maximum HP: +11%, Physical Defense: +1%, Magical Defense: +1%, Elemental Resistance: +1% 2 While Phoenix is summoned: Total Damage: +1%, Maximum HP: +12%, Physical Defense: +2%, Magical Defense: +2%, Elemental Resistance: +1% 3 While Phoenix is summoned: Total Damage: +2%, Maximum HP: +13%, Physical Defense: +3%, Magical Defense: +3%, Elemental Resistance: +2% 4 While Phoenix is summoned: Total Damage: +2%, Maximum HP: +14%, Physical Defense: +4%, Magical Defense: +4%, Elemental Resistance: +2% 5 While Phoenix is summoned: Total Damage: +3%, Maximum HP: +15%, Physical Defense: +5%, Magical Defense: +5%, Elemental Resistance: +3% 6 While Phoenix is summoned: Total Damage: +3%, Maximum HP: +16%, Physical Defense: +6%, Magical Defense: +6%, Elemental Resistance: +3% 7 While Phoenix is summoned: Total Damage: +4%, Maximum HP: +17%, Physical Defense: +7%, Magical Defense: +7%, Elemental Resistance: +4% 8 While Phoenix is summoned: Total Damage: +4%, Maximum HP: +18%, Physical Defense: +8%, Magical Defense: +8%, Elemental Resistance: +4% 9 While Phoenix is summoned: Total Damage: +5%, Maximum HP: +19%, Physical Defense: +9%, Magical Defense: +9%, Elemental Resistance: +5% 10 While Phoenix is summoned: Total Damage: +5%, Maximum HP: +20%, Physical Defense: +10%, Magical Defense: +10%, Elemental Resistance: +5% 11 While Phoenix is summoned: Total Damage: +6%, Maximum HP: +21%, Physical Defense: +11%, Magical Defense: +11%, Elemental Resistance: +6% 12 While Phoenix is summoned: Total Damage: +6%, Maximum HP: +22%, Physical Defense: +12%, Magical Defense: +12%, Elemental Resistance: +6% 13 While Phoenix is summoned: Total Damage: +7%, Maximum HP: +23%, Physical Defense: +13%, Magical Defense: +13%, Elemental Resistance: +7% 14 While Phoenix is summoned: Total Damage: +7%, Maximum HP: +24%, Physical Defense: +14%, Magical Defense: +14%, Elemental Resistance: +7% 15 While Phoenix is summoned: Total Damage: +8%, Maximum HP: +25%, Physical Defense: +15%, Magical Defense: +15%, Elemental Resistance: +8% 16 While Phoenix is summoned: Total Damage: +8%, Maximum HP: +26%, Physical Defense: +16%, Magical Defense: +16%, Elemental Resistance: +8% 17 While Phoenix is summoned: Total Damage: +9%, Maximum HP: +27%, Physical Defense: +17%, Magical Defense: +17%, Elemental Resistance: +9% 18 While Phoenix is summoned: Total Damage: +9%, Maximum HP: +28%, Physical Defense: +18%, Magical Defense: +18%, Elemental Resistance: +9% 19 While Phoenix is summoned: Total Damage: +10%, Maximum HP: +29%, Physical Defense: +19%, Magical Defense: +19%, Elemental Resistance: +10% 20 While Phoenix is summoned: Total Damage: +10%, Maximum HP: +30%, Physical Defense: +20%, Magical Defense: +20%, Elemental Resistance: +10% 21 While Phoenix is summoned: Total Damage: +11%, Maximum HP: +31%, Physical Defense: +21%, Magical Defense: +21%, Elemental Resistance: +11% 22 While Phoenix is summoned: Total Damage: +11%, Maximum HP: +32%, Physical Defense: +22%, Magical Defense: +22%, Elemental Resistance: +11% 23 While Phoenix is summoned: Total Damage: +12%, Maximum HP: +33%, Physical Defense: +23%, Magical Defense: +23%, Elemental Resistance: +12% 24 While Phoenix is summoned: Total Damage: +12%, Maximum HP: +34%, Physical Defense: +24%, Magical Defense: +24%, Elemental Resistance: +12% 25 While Phoenix is summoned: Total Damage: +13%, Maximum HP: +35%, Physical Defense: +25%, Magical Defense: +25%, Elemental Resistance: +13% 26 While Phoenix is summoned: Total Damage: +13%, Maximum HP: +36%, Physical Defense: +26%, Magical Defense: +26%, Elemental Resistance: +13% 27 While Phoenix is summoned: Total Damage: +14%, Maximum HP: +37%, Physical Defense: +27%, Magical Defense: +27%, Elemental Resistance: +14% 28 While Phoenix is summoned: Total Damage: +14%, Maximum HP: +38%, Physical Defense: +28%, Magical Defense: +28%, Elemental Resistance: +14% 29 While Phoenix is summoned: Total Damage: +15%, Maximum HP: +39%, Physical Defense: +29%, Magical Defense: +29%, Elemental Resistance: +15% 30 While Phoenix is summoned: Total Damage: +15%, Maximum HP: +40%, Physical Defense: +30%, Magical Defense: +30%, Elemental Resistance: +15% 31 While Phoenix is summoned: Total Damage: +16%, Maximum HP: +41%, Physical Defense: +31%, Magical Defense: +31%, Elemental Resistance: +16% 32 While Phoenix is summoned: Total Damage: +16%, Maximum HP: +42%, Physical Defense: +32%, Magical Defense: +32%, Elemental Resistance: +16%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Bow
Animations: hit.0
Maximum Level: 30
1 Activation Rate: 41%, Damage: 152%, Weapon ATT: +6, Accuracy: +1% 2 Activation Rate: 42%, Damage: 154%, Weapon ATT: +6, Accuracy: +1% 3 Activation Rate: 43%, Damage: 156%, Weapon ATT: +7, Accuracy: +1% 4 Activation Rate: 44%, Damage: 158%, Weapon ATT: +7, Accuracy: +2% 5 Activation Rate: 45%, Damage: 160%, Weapon ATT: +8, Accuracy: +2% 6 Activation Rate: 46%, Damage: 162%, Weapon ATT: +8, Accuracy: +2% 7 Activation Rate: 47%, Damage: 164%, Weapon ATT: +9, Accuracy: +3% 8 Activation Rate: 48%, Damage: 166%, Weapon ATT: +9, Accuracy: +3% 9 Activation Rate: 49%, Damage: 168%, Weapon ATT: +10, Accuracy: +3% 10 Activation Rate: 50%, Damage: 170%, Weapon ATT: +10, Accuracy: +4% 11 Activation Rate: 51%, Damage: 172%, Weapon ATT: +11, Accuracy: +4% 12 Activation Rate: 52%, Damage: 174%, Weapon ATT: +11, Accuracy: +4% 13 Activation Rate: 53%, Damage: 176%, Weapon ATT: +12, Accuracy: +5% 14 Activation Rate: 54%, Damage: 178%, Weapon ATT: +12, Accuracy: +5% 15 Activation Rate: 55%, Damage: 180%, Weapon ATT: +13, Accuracy: +5% 16 Activation Rate: 56%, Damage: 182%, Weapon ATT: +13, Accuracy: +6% 17 Activation Rate: 57%, Damage: 184%, Weapon ATT: +14, Accuracy: +6% 18 Activation Rate: 58%, Damage: 186%, Weapon ATT: +14, Accuracy: +6% 19 Activation Rate: 59%, Damage: 188%, Weapon ATT: +15, Accuracy: +7% 20 Activation Rate: 60%, Damage: 190%, Weapon ATT: +15, Accuracy: +7% 21 Activation Rate: 61%, Damage: 192%, Weapon ATT: +16, Accuracy: +7% 22 Activation Rate: 62%, Damage: 194%, Weapon ATT: +16, Accuracy: +8% 23 Activation Rate: 63%, Damage: 196%, Weapon ATT: +17, Accuracy: +8% 24 Activation Rate: 64%, Damage: 198%, Weapon ATT: +17, Accuracy: +8% 25 Activation Rate: 65%, Damage: 200%, Weapon ATT: +18, Accuracy: +9% 26 Activation Rate: 66%, Damage: 202%, Weapon ATT: +18, Accuracy: +9% 27 Activation Rate: 67%, Damage: 204%, Weapon ATT: +19, Accuracy: +9% 28 Activation Rate: 68%, Damage: 206%, Weapon ATT: +19, Accuracy: +10% 29 Activation Rate: 69%, Damage: 208%, Weapon ATT: +20, Accuracy: +10% 30 Activation Rate: 70%, Damage: 210%, Weapon ATT: +20, Accuracy: +10% 31 Activation Rate: 71%, Damage: 212%, Weapon ATT: +21, Accuracy: +11% 32 Activation Rate: 72%, Damage: 214%, Weapon ATT: +21, Accuracy: +11%
Ultimate Inferno
Description: Enhances Inferno into its ultimate state.
Info: type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003
Range: 180%
Element: Fire
Pre-requisite: Level 20 Inferno
Animations: effect, special, hit.0, ball, tile.0, tile.1, tile.2
Maximum Level: 10
1 MP Cost: 35, Damage: 523%, Damage Over Time: 104% damage every 1 sec for 7 sec 2 MP Cost: 35, Damage: 536%, Damage Over Time: 108% damage every 1 sec for 8 sec 3 MP Cost: 40, Damage: 549%, Damage Over Time: 112% damage every 1 sec for 8 sec 4 MP Cost: 40, Damage: 562%, Damage Over Time: 116% damage every 1 sec for 9 sec 5 MP Cost: 45, Damage: 575%, Damage Over Time: 120% damage every 1 sec for 9 sec 6 MP Cost: 45, Damage: 588%, Damage Over Time: 124% damage every 1 sec for 10 sec 7 MP Cost: 50, Damage: 601%, Damage Over Time: 128% damage every 1 sec for 10 sec 8 MP Cost: 50, Damage: 614%, Damage Over Time: 132% damage every 1 sec for 11 sec 9 MP Cost: 55, Damage: 627%, Damage Over Time: 136% damage every 1 sec for 11 sec 10 MP Cost: 55, Damage: 640%, Damage Over Time: 140% damage every 1 sec for 12 sec 11 MP Cost: 60, Damage: 653%, Damage Over Time: 144% damage every 1 sec for 12 sec 12 MP Cost: 60, Damage: 666%, Damage Over Time: 148% damage every 1 sec for 13 sec
Marksmanship
Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy.
Info: type = 50
Maximum Level: 10
1 Defense Ignored: 7%, Accuracy: +1% 2 Defense Ignored: 9%, Accuracy: +2% 3 Defense Ignored: 11%, Accuracy: +3% 4 Defense Ignored: 13%, Accuracy: +4% 5 Defense Ignored: 15%, Accuracy: +5% 6 Defense Ignored: 17%, Accuracy: +6% 7 Defense Ignored: 19%, Accuracy: +7% 8 Defense Ignored: 21%, Accuracy: +8% 9 Defense Ignored: 23%, Accuracy: +9% 10 Defense Ignored: 25%, Accuracy: +10% 11 Defense Ignored: 27%, Accuracy: +11% 12 Defense Ignored: 29%, Accuracy: +12%
Elite Puppet
Description: Summon a strong Elite Puppet. Elite Puppet will take a portion of the damage done to the summoner, and automatically attack enemies.
Info: type = 33, minionAbility = taunt, minionAttack = normal
Delays: alert2 - 600 ms
Pre-requisite: Level 15 Puppet
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 6
Animations: hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1
Maximum Level: 15
1 MP Cost: 50, Duration: 60 sec, Puppet HP: 11,800, Puppet Damage: 210%, Damage Absorbed: 6% 2 MP Cost: 50, Duration: 60 sec, Puppet HP: 13,100, Puppet Damage: 220%, Damage Absorbed: 7% 3 MP Cost: 54, Duration: 60 sec, Puppet HP: 14,400, Puppet Damage: 230%, Damage Absorbed: 8% 4 MP Cost: 54, Duration: 60 sec, Puppet HP: 15,700, Puppet Damage: 240%, Damage Absorbed: 9% 5 MP Cost: 54, Duration: 60 sec, Puppet HP: 17,000, Puppet Damage: 250%, Damage Absorbed: 10% 6 MP Cost: 58, Duration: 60 sec, Puppet HP: 18,300, Puppet Damage: 260%, Damage Absorbed: 11% 7 MP Cost: 58, Duration: 60 sec, Puppet HP: 19,600, Puppet Damage: 270%, Damage Absorbed: 12% 8 MP Cost: 58, Duration: 60 sec, Puppet HP: 20,900, Puppet Damage: 280%, Damage Absorbed: 13% 9 MP Cost: 62, Duration: 60 sec, Puppet HP: 22,200, Puppet Damage: 290%, Damage Absorbed: 14% 10 MP Cost: 62, Duration: 60 sec, Puppet HP: 23,500, Puppet Damage: 300%, Damage Absorbed: 15% 11 MP Cost: 62, Duration: 60 sec, Puppet HP: 24,800, Puppet Damage: 310%, Damage Absorbed: 16% 12 MP Cost: 66, Duration: 60 sec, Puppet HP: 26,100, Puppet Damage: 320%, Damage Absorbed: 17% 13 MP Cost: 66, Duration: 60 sec, Puppet HP: 27,400, Puppet Damage: 330%, Damage Absorbed: 18% 14 MP Cost: 66, Duration: 60 sec, Puppet HP: 28,700, Puppet Damage: 340%, Damage Absorbed: 19% 15 MP Cost: 70, Duration: 60 sec, Puppet HP: 30,000, Puppet Damage: 350%, Damage Absorbed: 20% 16 MP Cost: 70, Duration: 60 sec, Puppet HP: 31,300, Puppet Damage: 360%, Damage Absorbed: 21% 17 MP Cost: 70, Duration: 60 sec, Puppet HP: 32,600, Puppet Damage: 370%, Damage Absorbed: 22% Crossbowman
Crossbow Mastery
Description: Increases the weapon mastery and accuracy of crossbows.
Info: type = 50
Maximum Level: 20
1 Crossbow Mastery: +12%, Accuracy: +6 2 Crossbow Mastery: +14%, Accuracy: +12 3 Crossbow Mastery: +16%, Accuracy: +18 4 Crossbow Mastery: +18%, Accuracy: +24 5 Crossbow Mastery: +20%, Accuracy: +30 6 Crossbow Mastery: +22%, Accuracy: +36 7 Crossbow Mastery: +24%, Accuracy: +42 8 Crossbow Mastery: +26%, Accuracy: +48 9 Crossbow Mastery: +28%, Accuracy: +54 10 Crossbow Mastery: +30%, Accuracy: +60 11 Crossbow Mastery: +32%, Accuracy: +66 12 Crossbow Mastery: +34%, Accuracy: +72 13 Crossbow Mastery: +36%, Accuracy: +78 14 Crossbow Mastery: +38%, Accuracy: +84 15 Crossbow Mastery: +40%, Accuracy: +90 16 Crossbow Mastery: +42%, Accuracy: +96 17 Crossbow Mastery: +44%, Accuracy: +102 18 Crossbow Mastery: +46%, Accuracy: +108 19 Crossbow Mastery: +48%, Accuracy: +114 20 Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Crossbow
Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Crossbow Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150%
Iron Arrow: Crossbow
Description: Fires a steel arrow that can penetrate a crowd of enemies.
Info: type = 2, piercing = 1, piercingPenalty = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 265%, Max Enemies Hit: 6 2 MP Cost: 20, Damage: 270%, Max Enemies Hit: 6 3 MP Cost: 20, Damage: 275%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 280%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 285%, Max Enemies Hit: 6 6 MP Cost: 22, Damage: 290%, Max Enemies Hit: 6 7 MP Cost: 22, Damage: 295%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 300%, Max Enemies Hit: 6 9 MP Cost: 22, Damage: 305%, Max Enemies Hit: 6 10 MP Cost: 22, Damage: 310%, Max Enemies Hit: 6 11 MP Cost: 24, Damage: 315%, Max Enemies Hit: 6 12 MP Cost: 24, Damage: 320%, Max Enemies Hit: 6 13 MP Cost: 24, Damage: 325%, Max Enemies Hit: 6 14 MP Cost: 24, Damage: 330%, Max Enemies Hit: 6 15 MP Cost: 24, Damage: 335%, Max Enemies Hit: 6 16 MP Cost: 26, Damage: 340%, Max Enemies Hit: 6 17 MP Cost: 26, Damage: 345%, Max Enemies Hit: 6 18 MP Cost: 26, Damage: 350%, Max Enemies Hit: 6 19 MP Cost: 26, Damage: 355%, Max Enemies Hit: 6 20 MP Cost: 26, Damage: 360%, Max Enemies Hit: 6
Crossbow Booster
Description: Increases the attack speed of your weapon. Must have a crossbow equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Crossbow Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Double Jump
Description: While in the middle of a jump, jump once more to move forward.
Note: Cannot be used when falling.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: archerDoubleJump - 720 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, Jump a fixed distance 2 MP Cost: 26, Jump a fixed distance 3 MP Cost: 24, Jump a fixed distance 4 MP Cost: 22, Jump a fixed distance 5 MP Cost: 20, Jump a fixed distance 6 MP Cost: 18, Jump a fixed distance 7 MP Cost: 16, Jump a fixed distance 8 MP Cost: 14, Jump a fixed distance 9 MP Cost: 12, Jump a fixed distance 10 MP Cost: 10, Jump a fixed distance
Soul Arrow: Crossbow
Description: Enables you to use your crossbow without consuming arrows for a fixed period of time.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Crossbow Booster
Animations: effect, ball
Maximum Level: 10
1 MP Cost: 15, Duration: 30 sec 2 MP Cost: 15, Duration: 60 sec 3 MP Cost: 15, Duration: 90 sec 4 MP Cost: 15, Duration: 120 sec 5 MP Cost: 15, Duration: 150 sec 6 MP Cost: 20, Duration: 180 sec 7 MP Cost: 20, Duration: 210 sec 8 MP Cost: 20, Duration: 240 sec 9 MP Cost: 20, Duration: 270 sec 10 MP Cost: 20, Duration: 300 sec
Physical Training
Description: Permanently increases your Strength and Dexterity.
Info: type = 50
Maximum Level: 10
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30
Golden Eagle
Description: Summons a golden eagle. The eagle will hover near you, attacking and occasionally Stunning monsters.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1.info.hit, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, mob
Maximum Level: 15
1 MP Cost: 20, Duration: 96 sec, Hawk Damage: 158%, Stun Rate: 34% 2 MP Cost: 20, Duration: 102 sec, Hawk Damage: 166%, Stun Rate: 38% 3 MP Cost: 20, Duration: 108 sec, Hawk Damage: 174%, Stun Rate: 42% 4 MP Cost: 26, Duration: 114 sec, Hawk Damage: 182%, Stun Rate: 46% 5 MP Cost: 26, Duration: 120 sec, Hawk Damage: 190%, Stun Rate: 50% 6 MP Cost: 26, Duration: 126 sec, Hawk Damage: 198%, Stun Rate: 54% 7 MP Cost: 26, Duration: 132 sec, Hawk Damage: 206%, Stun Rate: 58% 8 MP Cost: 32, Duration: 138 sec, Hawk Damage: 214%, Stun Rate: 62% 9 MP Cost: 32, Duration: 144 sec, Hawk Damage: 222%, Stun Rate: 66% 10 MP Cost: 32, Duration: 150 sec, Hawk Damage: 230%, Stun Rate: 70% 11 MP Cost: 32, Duration: 156 sec, Hawk Damage: 238%, Stun Rate: 74% 12 MP Cost: 38, Duration: 162 sec, Hawk Damage: 246%, Stun Rate: 78% 13 MP Cost: 38, Duration: 168 sec, Hawk Damage: 254%, Stun Rate: 82% 14 MP Cost: 38, Duration: 174 sec, Hawk Damage: 262%, Stun Rate: 86% 15 MP Cost: 38, Duration: 180 sec, Hawk Damage: 270%, Stun Rate: 90% Sniper
Concentration
Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills.
Info: type = 10
Delays: alert4 - 900 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Duration: 66 sec, Weapon ATT: +1, MP Cost Reduction: 6% 2 MP Cost: 14, Duration: 72 sec, Weapon ATT: +2, MP Cost Reduction: 7% 3 MP Cost: 16, Duration: 78 sec, Weapon ATT: +3, MP Cost Reduction: 8% 4 MP Cost: 18, Duration: 84 sec, Weapon ATT: +4, MP Cost Reduction: 9% 5 MP Cost: 20, Duration: 90 sec, Weapon ATT: +5, MP Cost Reduction: 10% 6 MP Cost: 22, Duration: 96 sec, Weapon ATT: +6, MP Cost Reduction: 11% 7 MP Cost: 24, Duration: 102 sec, Weapon ATT: +7, MP Cost Reduction: 12% 8 MP Cost: 26, Duration: 108 sec, Weapon ATT: +8, MP Cost Reduction: 13% 9 MP Cost: 28, Duration: 114 sec, Weapon ATT: +9, MP Cost Reduction: 14% 10 MP Cost: 30, Duration: 120 sec, Weapon ATT: +10, MP Cost Reduction: 15% 11 MP Cost: 32, Duration: 126 sec, Weapon ATT: +11, MP Cost Reduction: 16% 12 MP Cost: 34, Duration: 132 sec, Weapon ATT: +12, MP Cost Reduction: 17% 13 MP Cost: 36, Duration: 138 sec, Weapon ATT: +13, MP Cost Reduction: 18% 14 MP Cost: 38, Duration: 144 sec, Weapon ATT: +14, MP Cost Reduction: 19% 15 MP Cost: 40, Duration: 150 sec, Weapon ATT: +15, MP Cost Reduction: 20% 16 MP Cost: 42, Duration: 156 sec, Weapon ATT: +16, MP Cost Reduction: 21% 17 MP Cost: 44, Duration: 162 sec, Weapon ATT: +17, MP Cost Reduction: 22% 18 MP Cost: 46, Duration: 168 sec, Weapon ATT: +18, MP Cost Reduction: 23% 19 MP Cost: 48, Duration: 174 sec, Weapon ATT: +19, MP Cost Reduction: 24% 20 MP Cost: 50, Duration: 180 sec, Weapon ATT: +20, MP Cost Reduction: 25%
Mortal Blow
Description: Has a chance to instantly kill an enemy, recovering HP and MP.
Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0
Animations: special.0
Maximum Level: 15
1 Activation Rate: 1% when HP is below 2%, Recovers 1% HP and MP 2 Activation Rate: 2% when HP is below 4%, Recovers 1% HP and MP 3 Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP 4 Activation Rate: 4% when HP is below 8%, Recovers 2% HP and MP 5 Activation Rate: 5% when HP is below 10%, Recovers 2% HP and MP 6 Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP 7 Activation Rate: 7% when HP is below 14%, Recovers 3% HP and MP 8 Activation Rate: 8% when HP is below 16%, Recovers 3% HP and MP 9 Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP 10 Activation Rate: 10% when HP is below 20%, Recovers 4% HP and MP 11 Activation Rate: 11% when HP is below 22%, Recovers 4% HP and MP 12 Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP 13 Activation Rate: 13% when HP is below 26%, Recovers 5% HP and MP 14 Activation Rate: 14% when HP is below 28%, Recovers 5% HP and MP 15 Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Puppet
Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Info: type = 33, minionAbility = taunt
Delays: alert2 - 600 ms
Animations: summon.summoned, summon.stand, summon.hit, summon.die
Maximum Level: 15
1 MP Cost: 30, Duration: 18 sec, Puppet HP: 1600 2 MP Cost: 30, Duration: 21 sec, Puppet HP: 2200 3 MP Cost: 34, Duration: 24 sec, Puppet HP: 2800 4 MP Cost: 34, Duration: 27 sec, Puppet HP: 3400 5 MP Cost: 34, Duration: 30 sec, Puppet HP: 4000 6 MP Cost: 38, Duration: 33 sec, Puppet HP: 4600 7 MP Cost: 38, Duration: 36 sec, Puppet HP: 5200 8 MP Cost: 38, Duration: 39 sec, Puppet HP: 5800 9 MP Cost: 42, Duration: 42 sec, Puppet HP: 6400 10 MP Cost: 42, Duration: 45 sec, Puppet HP: 7000 11 MP Cost: 42, Duration: 48 sec, Puppet HP: 7600 12 MP Cost: 46, Duration: 51 sec, Puppet HP: 8200 13 MP Cost: 46, Duration: 54 sec, Puppet HP: 8800 14 MP Cost: 46, Duration: 57 sec, Puppet HP: 9400 15 MP Cost: 50, Duration: 60 sec, Puppet HP: 10,000
Blizzard
Description: Fires an Ice arrow that damages multiple enemies. The enemy you targeted will be Frozen.
Note: Blizzard Shot in KMS
Info: type = 2, splash = 1, mes = freeze, rectBasedOnTarget = 1
Range: 180%
Element: Ice
Animations: effect, special, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 407%, Max Enemies Hit: 6, Freeze Duration: 1 sec 2 MP Cost: 20, Damage: 414%, Max Enemies Hit: 6, Freeze Duration: 1 sec 3 MP Cost: 20, Damage: 421%, Max Enemies Hit: 6, Freeze Duration: 1 sec 4 MP Cost: 22, Damage: 428%, Max Enemies Hit: 6, Freeze Duration: 1 sec 5 MP Cost: 22, Damage: 435%, Max Enemies Hit: 6, Freeze Duration: 1 sec 6 MP Cost: 22, Damage: 442%, Max Enemies Hit: 6, Freeze Duration: 1 sec 7 MP Cost: 22, Damage: 449%, Max Enemies Hit: 6, Freeze Duration: 1 sec 8 MP Cost: 24, Damage: 456%, Max Enemies Hit: 6, Freeze Duration: 2 sec 9 MP Cost: 24, Damage: 463%, Max Enemies Hit: 6, Freeze Duration: 2 sec 10 MP Cost: 24, Damage: 470%, Max Enemies Hit: 6, Freeze Duration: 2 sec 11 MP Cost: 24, Damage: 477%, Max Enemies Hit: 6, Freeze Duration: 2 sec 12 MP Cost: 26, Damage: 484%, Max Enemies Hit: 6, Freeze Duration: 2 sec 13 MP Cost: 26, Damage: 491%, Max Enemies Hit: 6, Freeze Duration: 2 sec 14 MP Cost: 26, Damage: 498%, Max Enemies Hit: 6, Freeze Duration: 2 sec 15 MP Cost: 26, Damage: 505%, Max Enemies Hit: 6, Freeze Duration: 3 sec 16 MP Cost: 28, Damage: 512%, Max Enemies Hit: 6, Freeze Duration: 3 sec 17 MP Cost: 28, Damage: 519%, Max Enemies Hit: 6, Freeze Duration: 3 sec 18 MP Cost: 28, Damage: 526%, Max Enemies Hit: 6, Freeze Duration: 3 sec 19 MP Cost: 28, Damage: 533%, Max Enemies Hit: 6, Freeze Duration: 3 sec 20 MP Cost: 30, Damage: 540%, Max Enemies Hit: 6, Freeze Duration: 3 sec
Arrow Eruption
Description: Arrows fly up from the ground, dealing damage to multiple enemies with a chance of sealing them.
Info: type = 1, areaAttack = 1, mes = seal
Delays: arrowEruption - 960 ms
Range: 270%
Pre-requisite: Level 5 Mortal Blow
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 24, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 5, 3 chance to seal for 1 seconds 2 MP Cost: 24, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 5, 6 chance to seal for 1 seconds 3 MP Cost: 24, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 5, 9 chance to seal for 1 seconds 4 MP Cost: 24, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 6, 12 chance to seal for 1 seconds 5 MP Cost: 24, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6, 15 chance to seal for 1 seconds 6 MP Cost: 28, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 6, 18 chance to seal for 2 seconds 7 MP Cost: 28, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6, 21 chance to seal for 2 seconds 8 MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 7, 24 chance to seal for 2 seconds 9 MP Cost: 28, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 7, 27 chance to seal for 2 seconds 10 MP Cost: 28, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 7, 30 chance to seal for 2 seconds 11 MP Cost: 32, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 7, 33 chance to seal for 3 seconds 12 MP Cost: 32, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 8, 36 chance to seal for 3 seconds 13 MP Cost: 32, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 8, 39 chance to seal for 3 seconds 14 MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, 42 chance to seal for 3 seconds 15 MP Cost: 32, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 8, 45 chance to seal for 3 seconds 16 MP Cost: 36, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 9, 48 chance to seal for 4 seconds 17 MP Cost: 36, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 9, 51 chance to seal for 4 seconds 18 MP Cost: 36, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 9, 54 chance to seal for 4 seconds 19 MP Cost: 36, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 9, 57 chance to seal for 4 seconds 20 MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10, 60 chance to seal for 4 seconds
Frostprey
Description: Temporarily summons Frostprey to deal Ice damage to up to 4 monsters.
Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1
Delays: alert2 - 600 ms
Element: Ice
Pre-requisite: Level 10 Golden Eagle
Summon Range: attack1 = 100%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1, tile.0, tile.1, tile.2
Maximum Level: 20
1 MP Cost: 40, Duration: 68 sec, Damage: 219%, Max Enemies Hit: 4, Freeze Duration: 1 sec 2 MP Cost: 43, Duration: 76 sec, Damage: 228%, Max Enemies Hit: 4, Freeze Duration: 1 sec 3 MP Cost: 43, Duration: 84 sec, Damage: 237%, Max Enemies Hit: 4, Freeze Duration: 1 sec 4 MP Cost: 46, Duration: 92 sec, Damage: 246%, Max Enemies Hit: 4, Freeze Duration: 1 sec 5 MP Cost: 46, Duration: 100 sec, Damage: 255%, Max Enemies Hit: 4, Freeze Duration: 1 sec 6 MP Cost: 49, Duration: 108 sec, Damage: 264%, Max Enemies Hit: 4, Freeze Duration: 1 sec 7 MP Cost: 49, Duration: 116 sec, Damage: 273%, Max Enemies Hit: 4, Freeze Duration: 1 sec 8 MP Cost: 52, Duration: 124 sec, Damage: 282%, Max Enemies Hit: 4, Freeze Duration: 1 sec 9 MP Cost: 52, Duration: 132 sec, Damage: 291%, Max Enemies Hit: 4, Freeze Duration: 1 sec 10 MP Cost: 55, Duration: 140 sec, Damage: 300%, Max Enemies Hit: 4, Freeze Duration: 2 sec 11 MP Cost: 55, Duration: 148 sec, Damage: 309%, Max Enemies Hit: 4, Freeze Duration: 2 sec 12 MP Cost: 58, Duration: 156 sec, Damage: 318%, Max Enemies Hit: 4, Freeze Duration: 2 sec 13 MP Cost: 58, Duration: 164 sec, Damage: 327%, Max Enemies Hit: 4, Freeze Duration: 2 sec 14 MP Cost: 61, Duration: 172 sec, Damage: 336%, Max Enemies Hit: 4, Freeze Duration: 2 sec 15 MP Cost: 61, Duration: 180 sec, Damage: 345%, Max Enemies Hit: 4, Freeze Duration: 2 sec 16 MP Cost: 64, Duration: 188 sec, Damage: 354%, Max Enemies Hit: 4, Freeze Duration: 2 sec 17 MP Cost: 64, Duration: 196 sec, Damage: 363%, Max Enemies Hit: 4, Freeze Duration: 2 sec 18 MP Cost: 67, Duration: 204 sec, Damage: 372%, Max Enemies Hit: 4, Freeze Duration: 2 sec 19 MP Cost: 67, Duration: 212 sec, Damage: 381%, Max Enemies Hit: 4, Freeze Duration: 2 sec 20 MP Cost: 70, Duration: 220 sec, Damage: 390%, Max Enemies Hit: 4, Freeze Duration: 3 sec
Strafe
Description: Fires multiple arrows at an enemy.
Note: Final Attack does not work for Strafe because it is linked to Final Attack: Bow, not Final Attack: Crossbow
Info: type = 2
Final Attack: Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 23, Damage: 124%, Number of Hits: 4 2 MP Cost: 23, Damage: 128%, Number of Hits: 4 3 MP Cost: 23, Damage: 132%, Number of Hits: 4 4 MP Cost: 23, Damage: 136%, Number of Hits: 4 5 MP Cost: 23, Damage: 140%, Number of Hits: 4 6 MP Cost: 26, Damage: 144%, Number of Hits: 4 7 MP Cost: 26, Damage: 148%, Number of Hits: 4 8 MP Cost: 26, Damage: 152%, Number of Hits: 4 9 MP Cost: 26, Damage: 156%, Number of Hits: 4 10 MP Cost: 26, Damage: 160%, Number of Hits: 4 11 MP Cost: 29, Damage: 164%, Number of Hits: 4 12 MP Cost: 29, Damage: 168%, Number of Hits: 4 13 MP Cost: 29, Damage: 172%, Number of Hits: 4 14 MP Cost: 29, Damage: 176%, Number of Hits: 4 15 MP Cost: 29, Damage: 180%, Number of Hits: 4 16 MP Cost: 32, Damage: 184%, Number of Hits: 4 17 MP Cost: 32, Damage: 188%, Number of Hits: 4 18 MP Cost: 32, Damage: 192%, Number of Hits: 4 19 MP Cost: 32, Damage: 196%, Number of Hits: 4 20 MP Cost: 32, Damage: 200%, Number of Hits: 4
Evasion Boost
Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be a Critical Hits.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
Info: type = 51, nextAttackisCritical = 1, condition = afterDodge
Maximum Level: 10
1 Avoid Rate: +12%, Dodge success, all attacks for 1 sec will be Critical Hits 2 Avoid Rate: +14%, Dodge success, all attacks for 1 sec will be Critical Hits 3 Avoid Rate: +16%, Dodge success, all attacks for 1 sec will be Critical Hits 4 Avoid Rate: +18%, Dodge success, all attacks for 1 sec will be Critical Hits 5 Avoid Rate: +20%, Dodge success, all attacks for 1 sec will be Critical Hits 6 Avoid Rate: +22%, Dodge success, all attacks for 1 sec will be Critical Hits 7 Avoid Rate: +24%, Dodge success, all attacks for 1 sec will be Critical Hits 8 Avoid Rate: +26%, Dodge success, all attacks for 1 sec will be Critical Hits 9 Avoid Rate: +28%, Dodge success, all attacks for 1 sec will be Critical Hits 10 Avoid Rate: +30%, Dodge success, all attacks for 1 sec will be Critical Hits
Dragon Pulse
Description: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies. The arrow becomes more powerful the more enemies it passes through.
Note: Pierce effect is 1.2x per monster, identical to Pierce.
Info: type = 2, piercing = 1, pushTarget = 1
Final Attack: Crossbow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 236%, Max Enemies Hit: 3 2 MP Cost: 20, Damage: 242%, Max Enemies Hit: 3 3 MP Cost: 20, Damage: 248%, Max Enemies Hit: 3 4 MP Cost: 20, Damage: 254%, Max Enemies Hit: 3 5 MP Cost: 22, Damage: 260%, Max Enemies Hit: 3 6 MP Cost: 22, Damage: 266%, Max Enemies Hit: 4 7 MP Cost: 22, Damage: 272%, Max Enemies Hit: 4 8 MP Cost: 22, Damage: 278%, Max Enemies Hit: 4 9 MP Cost: 22, Damage: 284%, Max Enemies Hit: 4 10 MP Cost: 24, Damage: 290%, Max Enemies Hit: 4 11 MP Cost: 24, Damage: 296%, Max Enemies Hit: 5 12 MP Cost: 24, Damage: 302%, Max Enemies Hit: 5 13 MP Cost: 24, Damage: 308%, Max Enemies Hit: 5 14 MP Cost: 24, Damage: 314%, Max Enemies Hit: 5 15 MP Cost: 26, Damage: 320%, Max Enemies Hit: 5 16 MP Cost: 26, Damage: 326%, Max Enemies Hit: 6 17 MP Cost: 26, Damage: 332%, Max Enemies Hit: 6 18 MP Cost: 26, Damage: 338%, Max Enemies Hit: 6 19 MP Cost: 26, Damage: 344%, Max Enemies Hit: 6 20 MP Cost: 28, Damage: 350%, Max Enemies Hit: 6 Marksman
Marksman's Boost
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 20 Crossbow Mastery
Maximum Level: 30
1 Crossbow Mastery: 56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Crossbow Mastery: 56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Crossbow Mastery: 57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Crossbow Mastery: 57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Crossbow Mastery: 58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Crossbow Mastery: 58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Crossbow Mastery: 59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Crossbow Mastery: 59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Crossbow Mastery: 60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Crossbow Mastery: 60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Crossbow Mastery: 61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Crossbow Mastery: 61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Crossbow Mastery: 62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Crossbow Mastery: 62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Crossbow Mastery: 63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Crossbow Mastery: 63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Crossbow Mastery: 64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Crossbow Mastery: 64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Crossbow Mastery: 65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Crossbow Mastery: 65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Crossbow Mastery: 66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Crossbow Mastery: 66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Crossbow Mastery: 67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Crossbow Mastery: 67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Crossbow Mastery: 68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Crossbow Mastery: 68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Crossbow Mastery: 69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Crossbow Mastery: 69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Crossbow Mastery: 70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Crossbow Mastery: 70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Crossbow Mastery: 71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Crossbow Mastery: 71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Ultimate Strafe
Description: Enhances Strafe to its ultimate state.
Note: Final Attack does not work for Ultimate Strafe because it is linked to Final Attack: Bow, not Final Attack: Crossbow
Info: type = 50
Pre-requisite: Level 20 Strafe
Animations: effect, ball, hit.0
Maximum Level: 10
1 MP Cost: 34, Damage: 216%, Number of Hits: 6 2 MP Cost: 34, Damage: 222%, Number of Hits: 6 3 MP Cost: 34, Damage: 228%, Number of Hits: 6 4 MP Cost: 34, Damage: 234%, Number of Hits: 6 5 MP Cost: 34, Damage: 240%, Number of Hits: 6 6 MP Cost: 36, Damage: 246%, Number of Hits: 6 7 MP Cost: 36, Damage: 252%, Number of Hits: 6 8 MP Cost: 36, Damage: 258%, Number of Hits: 6 9 MP Cost: 36, Damage: 264%, Number of Hits: 6 10 MP Cost: 36, Damage: 270%, Number of Hits: 6 11 MP Cost: 38, Damage: 276%, Number of Hits: 6 12 MP Cost: 38, Damage: 282%, Number of Hits: 6
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +% 2 MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +% 3 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +% 4 MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +% 5 MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +% 6 MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +% 7 MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +% 8 MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +% 9 MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +% 10 MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +% 11 MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +% 12 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +% 13 MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +% 14 MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +% 15 MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +% 16 MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +% 17 MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +% 18 MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +% 19 MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +% 20 MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +% 21 MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +% 22 MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +% 23 MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +% 24 MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +% 25 MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +% 26 MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +% 27 MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +% 28 MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +% 29 MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +% 30 MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +% 31 MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +% 32 MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +%
Piercing Arrow
Description: Fires an arrow. Its effect increases with each enemy it hits.
Note: Pierce is not affected by weapon speed. Charge time is 540ms. Gains 1.2x damage for each monster it passes through.
Info: type = 2, piercing = 1, piercingBouns = 1
Delays: piercing - 390 ms
Final Attack: Crossbow
Animations: prepare, keydown, effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7
Maximum Level: 30
1 MP Cost: 24, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 4 2 MP Cost: 24, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 4 3 MP Cost: 24, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 4 4 MP Cost: 26, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 4 5 MP Cost: 26, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 4 6 MP Cost: 26, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 28, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 5 8 MP Cost: 28, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 5 9 MP Cost: 28, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 5 10 MP Cost: 30, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 5 11 MP Cost: 30, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 5 12 MP Cost: 30, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 5 13 MP Cost: 32, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 6 14 MP Cost: 32, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 6 15 MP Cost: 32, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 6 16 MP Cost: 34, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 6 17 MP Cost: 34, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 6 18 MP Cost: 34, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 36, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 7 20 MP Cost: 36, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 7 21 MP Cost: 36, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 7 22 MP Cost: 38, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 7 23 MP Cost: 38, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 7 24 MP Cost: 38, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 7 25 MP Cost: 40, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 8 26 MP Cost: 40, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 8 27 MP Cost: 40, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 8 28 MP Cost: 42, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 8 29 MP Cost: 42, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 8 30 MP Cost: 42, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 8 31 MP Cost: 44, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 9 32 MP Cost: 44, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 9
Illusion Step
Description: Temporarily increases Dexteriy and avoid greatly.
Info: type = 10
Delays: alert4 - 900 ms
Pre-requisite: Level 5 Concentration
Animations: effect, special
Maximum Level: 30
1 MP Cost: 20, Duration: 66 sec, Dexterity: +11, Dodge Rate: +1% 2 MP Cost: 21, Duration: 72 sec, Dexterity: +12, Dodge Rate: +2% 3 MP Cost: 21, Duration: 78 sec, Dexterity: +13, Dodge Rate: +3% 4 MP Cost: 22, Duration: 84 sec, Dexterity: +14, Dodge Rate: +4% 5 MP Cost: 22, Duration: 90 sec, Dexterity: +15, Dodge Rate: +5% 6 MP Cost: 23, Duration: 96 sec, Dexterity: +16, Dodge Rate: +6% 7 MP Cost: 23, Duration: 102 sec, Dexterity: +17, Dodge Rate: +7% 8 MP Cost: 24, Duration: 108 sec, Dexterity: +18, Dodge Rate: +8% 9 MP Cost: 24, Duration: 114 sec, Dexterity: +19, Dodge Rate: +9% 10 MP Cost: 25, Duration: 120 sec, Dexterity: +20, Dodge Rate: +10% 11 MP Cost: 25, Duration: 126 sec, Dexterity: +21, Dodge Rate: +11% 12 MP Cost: 26, Duration: 132 sec, Dexterity: +22, Dodge Rate: +12% 13 MP Cost: 26, Duration: 138 sec, Dexterity: +23, Dodge Rate: +13% 14 MP Cost: 27, Duration: 144 sec, Dexterity: +24, Dodge Rate: +14% 15 MP Cost: 27, Duration: 150 sec, Dexterity: +25, Dodge Rate: +15% 16 MP Cost: 28, Duration: 156 sec, Dexterity: +26, Dodge Rate: +16% 17 MP Cost: 28, Duration: 162 sec, Dexterity: +27, Dodge Rate: +17% 18 MP Cost: 29, Duration: 168 sec, Dexterity: +28, Dodge Rate: +18% 19 MP Cost: 29, Duration: 174 sec, Dexterity: +29, Dodge Rate: +19% 20 MP Cost: 30, Duration: 180 sec, Dexterity: +30, Dodge Rate: +20% 21 MP Cost: 30, Duration: 186 sec, Dexterity: +31, Dodge Rate: +21% 22 MP Cost: 31, Duration: 192 sec, Dexterity: +32, Dodge Rate: +22% 23 MP Cost: 31, Duration: 198 sec, Dexterity: +33, Dodge Rate: +23% 24 MP Cost: 32, Duration: 204 sec, Dexterity: +34, Dodge Rate: +24% 25 MP Cost: 32, Duration: 210 sec, Dexterity: +35, Dodge Rate: +25% 26 MP Cost: 33, Duration: 216 sec, Dexterity: +36, Dodge Rate: +26% 27 MP Cost: 33, Duration: 222 sec, Dexterity: +37, Dodge Rate: +27% 28 MP Cost: 34, Duration: 228 sec, Dexterity: +38, Dodge Rate: +28% 29 MP Cost: 34, Duration: 234 sec, Dexterity: +39, Dodge Rate: +29% 30 MP Cost: 35, Duration: 240 sec, Dexterity: +40, Dodge Rate: +30% 31 MP Cost: 35, Duration: 246 sec, Dexterity: +41, Dodge Rate: +31% 32 MP Cost: 36, Duration: 252 sec, Dexterity: +42, Dodge Rate: +32%
Spirit Link: Frostprey
Description: Increase your own abilities when having Frostprey summoned. Frostprey must be summoned for the effects to take place.
Info: type = 50
Pre-requisite: Level 20 Frostprey
Animations: repeat
Maximum Level: 30
1 While Frostprey is summoned: Total Damage: +1%, Maximum HP: +11%, Physical Defense: +1%, Magical Defense: +1%, Elemental Resistance: +1% 2 While Frostprey is summoned: Total Damage: +1%, Maximum HP: +12%, Physical Defense: +2%, Magical Defense: +2%, Elemental Resistance: +1% 3 While Frostprey is summoned: Total Damage: +2%, Maximum HP: +13%, Physical Defense: +3%, Magical Defense: +3%, Elemental Resistance: +2% 4 While Frostprey is summoned: Total Damage: +2%, Maximum HP: +14%, Physical Defense: +4%, Magical Defense: +4%, Elemental Resistance: +2% 5 While Frostprey is summoned: Total Damage: +3%, Maximum HP: +15%, Physical Defense: +5%, Magical Defense: +5%, Elemental Resistance: +3% 6 While Frostprey is summoned: Total Damage: +3%, Maximum HP: +16%, Physical Defense: +6%, Magical Defense: +6%, Elemental Resistance: +3% 7 While Frostprey is summoned: Total Damage: +4%, Maximum HP: +17%, Physical Defense: +7%, Magical Defense: +7%, Elemental Resistance: +4% 8 While Frostprey is summoned: Total Damage: +4%, Maximum HP: +18%, Physical Defense: +8%, Magical Defense: +8%, Elemental Resistance: +4% 9 While Frostprey is summoned: Total Damage: +5%, Maximum HP: +19%, Physical Defense: +9%, Magical Defense: +9%, Elemental Resistance: +5% 10 While Frostprey is summoned: Total Damage: +5%, Maximum HP: +20%, Physical Defense: +10%, Magical Defense: +10%, Elemental Resistance: +5% 11 While Frostprey is summoned: Total Damage: +6%, Maximum HP: +21%, Physical Defense: +11%, Magical Defense: +11%, Elemental Resistance: +6% 12 While Frostprey is summoned: Total Damage: +6%, Maximum HP: +22%, Physical Defense: +12%, Magical Defense: +12%, Elemental Resistance: +6% 13 While Frostprey is summoned: Total Damage: +7%, Maximum HP: +23%, Physical Defense: +13%, Magical Defense: +13%, Elemental Resistance: +7% 14 While Frostprey is summoned: Total Damage: +7%, Maximum HP: +24%, Physical Defense: +14%, Magical Defense: +14%, Elemental Resistance: +7% 15 While Frostprey is summoned: Total Damage: +8%, Maximum HP: +25%, Physical Defense: +15%, Magical Defense: +15%, Elemental Resistance: +8% 16 While Frostprey is summoned: Total Damage: +8%, Maximum HP: +26%, Physical Defense: +16%, Magical Defense: +16%, Elemental Resistance: +8% 17 While Frostprey is summoned: Total Damage: +9%, Maximum HP: +27%, Physical Defense: +17%, Magical Defense: +17%, Elemental Resistance: +9% 18 While Frostprey is summoned: Total Damage: +9%, Maximum HP: +28%, Physical Defense: +18%, Magical Defense: +18%, Elemental Resistance: +9% 19 While Frostprey is summoned: Total Damage: +10%, Maximum HP: +29%, Physical Defense: +19%, Magical Defense: +19%, Elemental Resistance: +10% 20 While Frostprey is summoned: Total Damage: +10%, Maximum HP: +30%, Physical Defense: +20%, Magical Defense: +20%, Elemental Resistance: +10% 21 While Frostprey is summoned: Total Damage: +11%, Maximum HP: +31%, Physical Defense: +21%, Magical Defense: +21%, Elemental Resistance: +11% 22 While Frostprey is summoned: Total Damage: +11%, Maximum HP: +32%, Physical Defense: +22%, Magical Defense: +22%, Elemental Resistance: +11% 23 While Frostprey is summoned: Total Damage: +12%, Maximum HP: +33%, Physical Defense: +23%, Magical Defense: +23%, Elemental Resistance: +12% 24 While Frostprey is summoned: Total Damage: +12%, Maximum HP: +34%, Physical Defense: +24%, Magical Defense: +24%, Elemental Resistance: +12% 25 While Frostprey is summoned: Total Damage: +13%, Maximum HP: +35%, Physical Defense: +25%, Magical Defense: +25%, Elemental Resistance: +13% 26 While Frostprey is summoned: Total Damage: +13%, Maximum HP: +36%, Physical Defense: +26%, Magical Defense: +26%, Elemental Resistance: +13% 27 While Frostprey is summoned: Total Damage: +14%, Maximum HP: +37%, Physical Defense: +27%, Magical Defense: +27%, Elemental Resistance: +14% 28 While Frostprey is summoned: Total Damage: +14%, Maximum HP: +38%, Physical Defense: +28%, Magical Defense: +28%, Elemental Resistance: +14% 29 While Frostprey is summoned: Total Damage: +15%, Maximum HP: +39%, Physical Defense: +29%, Magical Defense: +29%, Elemental Resistance: +15% 30 While Frostprey is summoned: Total Damage: +15%, Maximum HP: +40%, Physical Defense: +30%, Magical Defense: +30%, Elemental Resistance: +15% 31 While Frostprey is summoned: Total Damage: +16%, Maximum HP: +41%, Physical Defense: +31%, Magical Defense: +31%, Elemental Resistance: +16% 32 While Frostprey is summoned: Total Damage: +16%, Maximum HP: +42%, Physical Defense: +32%, Magical Defense: +32%, Elemental Resistance: +16%
Snipe
Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single shot. Boss monsters resist this effect, but still take severe damage.
Note: Dodge Rate is its own individual rate, separate from avoid.
Info: type = 2, suddenDeath = 1
Animations: effect, hit.0, ball
Maximum Level: 30
1 MP Cost: 340, Instantly Defeats Normal Enemies, Damage: 430%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 11%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 2 MP Cost: 330, Instantly Defeats Normal Enemies, Damage: 440%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 3 MP Cost: 320, Instantly Defeats Normal Enemies, Damage: 450%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 13%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 4 MP Cost: 310, Instantly Defeats Normal Enemies, Damage: 460%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 5 MP Cost: 300, Instantly Defeats Normal Enemies, Damage: 470%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 15%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 6 MP Cost: 290, Instantly Defeats Normal Enemies, Damage: 480%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 7 MP Cost: 280, Instantly Defeats Normal Enemies, Damage: 490%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 17%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 8 MP Cost: 270, Instantly Defeats Normal Enemies, Damage: 500%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 9 MP Cost: 260, Instantly Defeats Normal Enemies, Damage: 510%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 19%, Critical Hit Rate: 100%, Cooldown Time: 20 sec 10 MP Cost: 250, Instantly Defeats Normal Enemies, Damage: 520%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 11 MP Cost: 240, Instantly Defeats Normal Enemies, Damage: 530%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 21%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 12 MP Cost: 230, Instantly Defeats Normal Enemies, Damage: 540%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 13 MP Cost: 220, Instantly Defeats Normal Enemies, Damage: 550%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 23%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 14 MP Cost: 210, Instantly Defeats Normal Enemies, Damage: 560%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 24%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 15 MP Cost: 200, Instantly Defeats Normal Enemies, Damage: 570%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 25%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 16 MP Cost: 190, Instantly Defeats Normal Enemies, Damage: 580%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 26%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 17 MP Cost: 180, Instantly Defeats Normal Enemies, Damage: 590%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 27%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 18 MP Cost: 170, Instantly Defeats Normal Enemies, Damage: 600%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 28%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 19 MP Cost: 160, Instantly Defeats Normal Enemies, Damage: 610%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 29%, Critical Hit Rate: 100%, Cooldown Time: 15 sec 20 MP Cost: 150, Instantly Defeats Normal Enemies, Damage: 620%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 30%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 21 MP Cost: 140, Instantly Defeats Normal Enemies, Damage: 630%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 31%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 22 MP Cost: 130, Instantly Defeats Normal Enemies, Damage: 640%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 32%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 23 MP Cost: 120, Instantly Defeats Normal Enemies, Damage: 650%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 33%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 24 MP Cost: 110, Instantly Defeats Normal Enemies, Damage: 660%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 34%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 25 MP Cost: 100, Instantly Defeats Normal Enemies, Damage: 670%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 35%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 26 MP Cost: 90, Instantly Defeats Normal Enemies, Damage: 680%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 36%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 27 MP Cost: 80, Instantly Defeats Normal Enemies, Damage: 690%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 37%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 28 MP Cost: 70, Instantly Defeats Normal Enemies, Damage: 700%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 38%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 29 MP Cost: 60, Instantly Defeats Normal Enemies, Damage: 710%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 39%, Critical Hit Rate: 100%, Cooldown Time: 10 sec 30 MP Cost: 50, Instantly Defeats Normal Enemies, Damage: 720%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 40%, Critical Hit Rate: 100%, Cooldown Time: 5 sec 31 MP Cost: 40, Instantly Defeats Normal Enemies, Damage: 730%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 41%, Critical Hit Rate: 100%, Cooldown Time: 5 sec 32 MP Cost: 30, Instantly Defeats Normal Enemies, Damage: 740%, Number of Hits vs. Boss Monsters: 6. Defense Ignored: 42%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Marksmanship
Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy.
Info: type = 50
Maximum Level: 10
1 Defense Ignored: 7%, Accuracy: +1% 2 Defense Ignored: 9%, Accuracy: +2% 3 Defense Ignored: 11%, Accuracy: +3% 4 Defense Ignored: 13%, Accuracy: +4% 5 Defense Ignored: 15%, Accuracy: +5% 6 Defense Ignored: 17%, Accuracy: +6% 7 Defense Ignored: 19%, Accuracy: +7% 8 Defense Ignored: 21%, Accuracy: +8% 9 Defense Ignored: 23%, Accuracy: +9% 10 Defense Ignored: 25%, Accuracy: +10% 11 Defense Ignored: 27%, Accuracy: +11% 12 Defense Ignored: 29%, Accuracy: +12%
Elite Puppet
Description: Summon a strong Elite Puppet. Elite Puppet will take a portion of the damage done to the summoner, and automatically attack enemies.
Info: type = 33, minionAbility = taunt, minionAttack = normal
Delays: alert2 - 600 ms
Pre-requisite: Level 15 Puppet
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 6
Animations: hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1
Maximum Level: 15
1 MP Cost: 50, Duration: 60 sec, Puppet HP: 11,800, Puppet Damage: 210%, Damage Absorbed: 6% 2 MP Cost: 50, Duration: 60 sec, Puppet HP: 13,100, Puppet Damage: 220%, Damage Absorbed: 7% 3 MP Cost: 54, Duration: 60 sec, Puppet HP: 14,400, Puppet Damage: 230%, Damage Absorbed: 8% 4 MP Cost: 54, Duration: 60 sec, Puppet HP: 15,700, Puppet Damage: 240%, Damage Absorbed: 9% 5 MP Cost: 54, Duration: 60 sec, Puppet HP: 17,000, Puppet Damage: 250%, Damage Absorbed: 10% 6 MP Cost: 58, Duration: 60 sec, Puppet HP: 18,300, Puppet Damage: 260%, Damage Absorbed: 11% 7 MP Cost: 58, Duration: 60 sec, Puppet HP: 19,600, Puppet Damage: 270%, Damage Absorbed: 12% 8 MP Cost: 58, Duration: 60 sec, Puppet HP: 20,900, Puppet Damage: 280%, Damage Absorbed: 13% 9 MP Cost: 62, Duration: 60 sec, Puppet HP: 22,200, Puppet Damage: 290%, Damage Absorbed: 14% 10 MP Cost: 62, Duration: 60 sec, Puppet HP: 23,500, Puppet Damage: 300%, Damage Absorbed: 15% 11 MP Cost: 62, Duration: 60 sec, Puppet HP: 24,800, Puppet Damage: 310%, Damage Absorbed: 16% 12 MP Cost: 66, Duration: 60 sec, Puppet HP: 26,100, Puppet Damage: 320%, Damage Absorbed: 17% 13 MP Cost: 66, Duration: 60 sec, Puppet HP: 27,400, Puppet Damage: 330%, Damage Absorbed: 18% 14 MP Cost: 66, Duration: 60 sec, Puppet HP: 28,700, Puppet Damage: 340%, Damage Absorbed: 19% 15 MP Cost: 70, Duration: 60 sec, Puppet HP: 30,000, Puppet Damage: 350%, Damage Absorbed: 20% 16 MP Cost: 70, Duration: 60 sec, Puppet HP: 31,300, Puppet Damage: 360%, Damage Absorbed: 21% 17 MP Cost: 70, Duration: 60 sec, Puppet HP: 32,600, Puppet Damage: 370%, Damage Absorbed: 22%
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