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  1. Default KMST 1.2.408 - More skill revamps

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    Spear Attack Speeds

    (PvE) Skill Changes



    Last edited by Fiel; 2011-11-10 at 04:24 PM.

  2. Default

    So Hurricane is up to 250% damage, and Evasion Boost still seems useless (IIRC, it doesn't have a flat % rate like Illusion Step and Shadow Shifter).

  3. Default

    I love how they improve Hurricane and leave Ultimate strafe there.

  4. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars


    I like the Arch Mage Fire Poison Meteor Shower. Two hits of 1800% damage is good, but I think maxing Big Bang over Meteor Shower is still the way to go.

    That critical skill, so cool. And why the hell they improved Poison Mist attack damage rather than DoT damage? I could actually use a DoT buff.

    Decent revamp. I hope the cygnus summons get changed a bit... I mean, what were they thinking for us Mages?!

    Edit: I'm laughing more than I should for Ice/lighting Arch Mages. Their ultimate got nerf a lot in damage, but 2 attacks count. I think Ice/Lightings need more buffs overall.

  5. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal


    NIce hero got another buff. Also 95% stance lol just make it 100%

  6. Default

    Fiel... how is the animation of the new Guardians Spirits (Cygnus)??? and the damage of them is increased???

  7. Default

    That's Shakar's way of saying "first!"

  8. Won't Be Coming Back

    IGN: shakar96
    Server: Culverin
    Level: 105
    Job: Thunder Breaker


    Same as the original summons.

  9. Default

    so no new graphical enhancement for them??? or new animation??? that sucks...

    CK loses again... they need more love and respect... maybe the 3rd patch changes the things almost for NW and Thunder Breakers

    The only sure thing is that they get the physical enhancement (+30 main stat and +30 secondary stat)

    I hope that the summons get a revamp and gives an special effect for the job... like:
    - Soul: more damage or seal chance
    - Wind: attack twice instead of once...
    - Thunder: Stun chance
    - Darkness: Darkness chance
    - Flame: some DOT

    only to give an example.. but this I want for the summons in order to not to get useless...

  10. Helium Atom Straight Male
    IGN: iDkStuf
    Server: Bellocan
    Level: 19x
    Job: Wind Archer
    Guild: N/A
    Farm: NyQuil


    Once agian I am dissapoint what they did with Wind archers

    unless my schools filter is blocking something amazing that im not seeing

  11. Default

    Is the new Priest skill in addition to Holy Focus? If so, bishops are going to be extremely high base crit rate.

  12. Default

    Looks like they borfed up I/L:

    Meteor - 2 hits @ 1800%
    Genesis - 2 hits @ 2000%
    Blizzard - 2 hits @ 850% wtp!?

    The other thing I noticed was the Holy Symbol maxes out at +40%? Sucky blowy.

  13. Default

    make marksman moreuseful...

    The only Solution I have for Marksman is to Buff Ultimate Strafe to 300%...

    and new job ids -.-

  14. Default

    I'm confused. What's with them re-adding the Von Leon sets?
    Actually, based on the numbering, it looks like they just changed them, but I don't understand how other than the names.

    The Pharaoh set is pretty cool, depending on how you obtain it.
    Duped Purple Snowshoes are still better, of course, but I always like seeing more options for the average player.

  15. Default

    Sealing Arrow Eruption? Do want.

    I'm kind of happy with the new changes. Expected something more but oh well. When I saw Wind Piercing's change I really started hoping it did the same for the Ultimate Adventurers' one. I was disappointed to discover that it doesn't. :(

    Also, Ultimate Strafe should've been boosted a little more.

  16. Default

    Oh, and since someone mentioned wanting MG to be an on/off skill...
    ...why in the world haven't they made summons an on/off?

    EDIT: Also really disappointed by the lack of a new animation for Blast.

  17. Default

    Thanks Fiel! I like these changes... kinda. I would like Warriors to get buffed a little more, and I'm not sure about the changes to the mages ultimates. The bowman changes seem very predictable. And Cygnus Knights are always redundant to me.

  18. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion


    did you see Snipe

    900% 4 hits > 800% 5 hits(more hits at a lower % is better than less hits at a higher % due to damage cap achieved at the higher % at extreme levels of funding)

    3600%> 4000% change

    nexon really making marksman look like the burst damage class

  19. Default

    Lol, I'm sure blizz's low % damage will be fixed.

    That or f/p's meteo will be nerfed to 900% and bishop's gen to 1000%.

  20. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
    Guild: I like toast
    Alliance: @__________________@
    north korea


    I gotta admit that this is weird if it's not a typo.

    Hastily comparing IL to FP with their new Magic Critical:
    If we compare Para to CL, CL would have a 60% crit rate with Magic Critical, and Para would have a 35% crit rate. Nice advantage to CL here. Every other change seems pretty equal other than the above Ultimate quirk. So I guess it would kinda roughly balance out, I guess.



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