Page 1 of 25 12311 ... LastLast
Results 1 to 20 of 498

Thread: [KMST] [1.2.381] The Wind

  1. Default [1.2.381] The Wind


    Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

    -----

    Other Changes:
    - They redid how mob attacks are laid out in the WZ files. It's so... beautiful. - This will make parsing mob attacks MUCH easier!
    - New MapMarks were added - kentaInDanger, prisonBreak
    - There's a new unicorn pet. It's a lavender color.
    - There's a new title screen bgm. Haha, listening to it reminded me of Boston - More Than A Feeling (just the intro).

    Click here to see new Bowmen skill tables!

    Thanks to PeePeeAyeDeeKay for posting the patch notes so I can repost them here.

    (PvE) Skill Changes


    Patch Notes


    JoeTang's No-Engrish Patch Notes


    Videos


    ------------------------------

    Character


    NPC


    Mob (New)


    Item


    Sound


    SaintSaver?


    Map
    Last edited by Fiel; 2011-05-21 at 10:21 AM.

  2. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default


    they seem to like making your job easier with every patch eh fiel?

    also: going into hyperdrive here, can't wait, DO WANT, f5'ing like a champ

    Even among monsters and humans, there are only two types.
    Those who undergo suffering and spread it to others...
    ...and those who undergo suffering, and avoid giving it to others

  3. Resident Streamer Straight Male
    IGN: SageFlip
    Server: Windia
    Level: 19X
    Job: Bishop
    Guild: KoopaForce
    Alliance: KoopaEmpire
    New_York

    Default


    ... Archers have double jump? WHAT.

    *continues reading, trying to understand what else is going on*
    -- Twitch.tv -- iNSTAGIB.tv -- Twitter -- Tumblr --

    Quote Originally Posted by Girasol View Post
    CREDIT ME FOR ALL GOOD THINGS.

    BLAME WALTZING FOR ALL BAD THINGS.

  4. Ninja pirate Straight Male
    IGN: Oh crap!
    Server: I have
    Level: met
    Job: a proper
    Guild: rival!
    Alliance: COME TO MY PARK.
    spain

    Default


    Looking at each detail... Night Lords are seemingly becoming more and more obsolete each time... D:

    Hopefully we'll get something unique when our turn comes,whatever it is, because now almost everyone has a decent movement skill, self-healing skill, avoidability enhanced, and defensive measures...

    Nontheless, Archers do seem amazing with these changes, it looks exactly the stuff they needed.

  5. Default


    These changes seem very mild for their first go at it. A lot of things removed too. I am looking forward to one of the KMS residents to translate it more properly for us.

  6. Default


    Interesting. No mention of a new class as far as I can tell.

    As of now though, seems like BM's got larger boost than MM's just from AFA.

  7. Default


    This is strange. My scripts are showing that Articuno and Moltres were removed. I can't find either of them in the new skill data, so it's obvious that they were removed. But then why isn't it listed in the patch notes?

  8. Default


    ... and over at EF, Spadow says "Amelia is gonna be happy. Sharp Eyes 30 is available as a special masterybook."

    @Fiel (above), the patch notes say Phoenix and Frostprey were moved from 4th job to 3rd job, and had their max levels lowered from 30 to 20.

    - Phoenix (3rd): 3rd skill have been changed as a master level has been adjusted from 30 to 20.
    - Freezer (3rd): 3rd skill have been changed as a master level has been adjusted from 30 to 20.

  9. Ninja pirate Straight Male
    IGN: Oh crap!
    Server: I have
    Level: met
    Job: a proper
    Guild: rival!
    Alliance: COME TO MY PARK.
    spain

    Default


    Quote Originally Posted by Fiel View Post
    This is strange. My scripts are showing that Articuno and Moltres were removed. I can't find either of them in the new skill data, so it's obvious that they were removed. But then why isn't it listed in the patch notes?
    Have a look again. They were moved to third job. Doesn't that make a new skill ID?

  10. Electron

    IGN: Iapeto
    Server: ElNido
    Level: 106
    Job: Crusader
    Guild: NotAmerican
    Alliance: Global
    brazil

    Default


    Interesting changes, but double jump is something that simply does not fit. I cant see an archer with double jump |:

  11. Default


    Quote Originally Posted by Alloy View Post
    Have a look again. They were moved to third job. Doesn't that make a new skill ID?
    Ah, that makes sense then.

    For the patch notes it reads that it was moved to third job. But according to the data it looks like "ADD PHOENIX TO 3RD JOB, REMOVE PHOENIX FROM 4TH JOB". No wonder it looked funny. Data-based skill changes coming rrrrrrright up!

  12. Default


    The gibberish is making very little sense to me. Guess I'll have to wait for pictures.


  13. Hot minute

    IGN: Farewell
    Server: Windia
    Level: 18x
    Job: Bishop
    Guild: None
    Alliance: None

    Default


    Quote Originally Posted by Panacea View Post
    The gibberish is making very little sense to me. Guess I'll have to wait for pictures.
    Yep. Just woke up and my brain is like "wat." I don't do Engrish well in the mornings.

  14. Default


    Elite puppet looks pretty badass. Waiting on further info on how it works.

    Get jiggy
    Jiggertic; 17x Battlemage | Gobbins; 19x Ice/Lightning Archmage | Beguiling; 16x Shadower

  15. Default


    Skill Changes
    1. Archer
    Archer Mastery (1st): Increase Range, Speed, Accuracy, Evasion; Increase speed cap
    Arrow Blow (1st): Damage increased, max level is now 15
    Double Shot (1st): Damage increased, max level is now 15
    Focus (1st) Removed

    2. Hunter/Ranger/Bow Master
    Double Jump (2nd): New skill; jump forward twice
    Physical Training (2nd): New skill; permanently increase STR and DEX
    Drain Arrow (3rd): New skill; absorb HP from target
    Spirit Link: Phoenix (4th): New skill; while Phoenix is summoned, increase Max HP, MP, Defense and Magic Defense
    Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
    Ultimate Inferno (4th): New skill; improve Inferno's efficiency
    Advanced Final Attack (4th): New skill; increase Final Attack's damage and probability, adds passive weapon attack and accuracy
    Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

    Silver Hawk (2nd): Changed to 2nd job skill, removed summoning rock requirement
    Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
    Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
    Inferno (3rd): Effect renewed; skill efficiency improved somehow
    Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
    Phoenix (3rd): Changed to 3rd job skill, max level 20
    Strafe (3rd): Max level 20
    Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
    Concentrate (3rd): Changed to 3rd job skill, removed cool down (presumably nerfed as well)
    Hurricane (4th): Allows usage of potions during attack
    Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

    Improved Fundamentals (2nd): Skill removed
    Power Knock-back (2nd): Skill removed
    Thrust (3rd): Skill removed
    Dragon Breath (4th): Skill removed
    Hamstring (4th): Skill removed
    Vengeance (4th): Skill removed

    3. Crossbowman/Sniper/Marksman
    Double Jump (2nd): New skill; jump forward twice
    Physical Training (2nd): New skill; permanently increase STR and DEX
    Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
    Spirit Link: Frostprey (4th): New skill; while Frostprey is summoned, increase Max HP, MP, Defense and Magic Defense
    Illusion Staff (4th): New skill; greatly increase evasion and agility (?)
    Elite Puppet (4th): New skill; Puppet that can attack and absorb damage (?)

    Golden Eagle (2nd): Changed to 2nd job skill, removed summoning rock requirement
    Iron Arrow (2nd): Removed damage penalty
    Mortal Blow (3rd): Max level 15; heals HP and MP when OHKO effect is invoked
    Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
    Blizzard (3rd): Effect renewed; skill efficiency improved somehow
    Arrow Eruption (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
    Frostprey (3rd): Changed to 3rd job skill, max level 20
    Strafe (3rd): Max level 20
    Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)
    Dragon Breath (3rd): Changed to 3rd job skill, max level 20
    Ultimate Strafe (4th): Damage increased
    Snipe (4th): Effect renewed, ignores 50% defense
    Pierce (4th): Max targets increased
    Marksmanship (4th): Ignore defense amount increased, max HP and Accuracy amount changed

    Improved Fundamentals (2nd): Skill removed
    Power Knock-back (2nd): Skill removed
    Thrust (3rd): Skill removed
    Hamstring (4th): Skill removed
    Vengeance (4th): Skill removed
    (Note, patch notes actually say this; presumably, they mean Blind is removed. Dragon Breath was not removed for Marksmen)

    4. Wind Archer
    Archer Mastery (1st): Increase Range, Speed, 명중치, Evasion; Increase speed cap
    Double Jump (2nd): New skill; jump forward twice
    Storm Spike (2nd): New skill; shoots a penetrating arrow in front of you
    Concentrate (3rd): New skill; increases weapon attack for a fixed amount of time, and decreases MP usage from skills (same as Ranger's)
    Dodge (3rd): Changed so upon evading an attack, every attack for the next 1 second will be a guaranteed critical (alternatively, the next attack within one second will be a guaranteed critical)

    Double Shot (1st): Damage increased
    Strafe (2nd): Changed to 2nd job skill, max level 20
    Wind Walk (2nd): Max level 10
    Puppet (3rd): Max level 15; monsters will -always- attack Puppet after it is summoned (makes note of this being a correction, implying making it better than what it tries to do currently)
    Arrow Rain (3rd): Max level 20; attack speed and area of effect increased; now hits 3 times
    Focus (1st): Skill removed
    Storm Break (2nd): Skill removed
    Thrust (2nd): Skill removed
    Herp

  16. Default


    Quote Originally Posted by Beg View Post
    Elite puppet looks pretty badass. Waiting on further info on how it works.

    Get jiggy
    That looks ridiculously cute.

  17. Ninja pirate Straight Male
    IGN: Oh crap!
    Server: I have
    Level: met
    Job: a proper
    Guild: rival!
    Alliance: COME TO MY PARK.
    spain

    Default


    Quote Originally Posted by Beg View Post
    Elite puppet looks pretty badass. Waiting on further info on how it works.

    Get jiggy
    Pimped up puppet! Heck yeah!

  18. Default


    Seems like Rangers/Bowmasters no longer have Dragon Pulse... replaced with drain... =/

    Loving the new puppet though =D.

  19. Default


    I'm curious as to how that aura-like ring works with the Phoenix/Freezer summons. I can't wait for these changes.

    Should have read Joe's post first.

    Some of these changes surprised me, to be honest.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •