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Thread: [KMST] [1.2.369] New Skill Icons

  1. Default [1.2.369] New Skill Icons

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    None of the actual skill animations were changed - they only changed the icons.

    Hyper Body:

    F/P Compo:


    I/L Compo:


    Holy Arrow:

    Strafe: (for both Rangers and Snipers)

    Ultimate Strafe:



  2. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor


    More accurate to their current skill animations, I see. Very neat.

    That cap is interesting... I wonder what it looks like when a character is wearing it? Likely to be dozens of times more appealing in asthetics than those fugly demon hats.

  3. Default

    It looks as one would expect a bow-tie to look. Though I think the bow-tie is as big as your head in-game.

  4. Default

    That would look worse than a freaking devil helmet. Anyway ~

    Cool icons. hm

  5. Won't Be Coming Back Gay Male

    IGN: Scofflaw
    Server: Cain
    Level: 70
    Job: Wrecking Ball
    Guild: Factory


    Wait, elemental composition got a new animation o.0 ?

  6. Default

    It's funny cause my friend was just complaining the other day about how the HB skill icon doesn't match the new animation.

  7. Default

    It did not.

  8. Won't Be Coming Back Gay Male

    IGN: Scofflaw
    Server: Cain
    Level: 70
    Job: Wrecking Ball
    Guild: Factory


    Then i'm guessing they're going to give it one.

  9. Default

    I hope. Then there would be a chance of them changing other animations. coughWKcoughCBcough

  10. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?


    This 100000000m times . I want new animations for the charges at least (And Maybe blast >.>)

  11. Default

    I see they changed the icon for F/P Compo to orange and pink instead of orange and green. I hope they change the animation correspondingly. In fact, they should change all the poison skills to purple/pink. Green makes no sense.

  12. Default

    L> Different color ST based on level like the DrK berserk. Hard to tell buccs apart at bosses because we all are in ST 90% of the time and clicking on our characters when spamming demo is impossible. >_>

  13. Default

    I think it should be length of hair like DBZ. Level 120-130- Spiked up hair, 131-140; Super saiyan 3, 141-150+- SUPER SAYIN 4 FUSION GOGETA CONSTANTLY DOING BIG BANG KAMAHAHA ACROSS THE pineappleING SCREEN

  14. Default

    I like all of them, except Thunder Spear.
    The colors just don't make any sense.

  15. Default

    Maplestory would not be able to handle the awesomeness of a ssj3 Bucc

  16. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Alliance: KATYPERRY


    There are more for them to do, no? Also, the Comp ones I don't understand.

  17. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs


    Also inaccurate. SSJ3 is more like getting a +120 passive attack boost or something insane like it, but a 1-2 minute duration.

    Level based appearance would be nice, like how you can immedialely tell how strong an Evan is because the dragon evolves so much.

  18. Default

    I think he was being sarcastic but such buffs would only insult such a transformation. Were talking 600 attack buff, nodelay flashjump and a 144 attack assault that has the delay of souldriver.

  19. Default

    That's weird, these were in regular kMS before kMST.

  20. Default

    But how would they have tested the icons before publicly releasing it?!?



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