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Thread: [KMST] [1.2.355] More balancing

  1. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default


    yay to buffs on overswing, but...only hits 8 mobs instead of 12 now oh wells dont even hit that many anyways
    edit: body pressure max lvl 10 :D

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    So it is a nerf to 99.99% of the MM out there.

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    That's assuming the new snipe will crit. That's unknown as of yet.

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    BaM's DarkLighting will always crit now?

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    You're forgetting that Big Bang nearly doubles your damage range with the new formula and +20 Weapon Attack from maxed Boost. Snipe shouldn't really be maxed until after a whole slew of other things anyway, so no, if we're only looking at 160+ MMs, it's not a nerf to 99.99% of them.

  6. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    Similar question to the one a bit above:

    - Final Blow - New variable "cr" (100); damage (800 to 830)

    So... 100% crit rate? If so... sweet~ 'Cause I like using final blow :D

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    aran only needs ice charge 35% back and they would be fine.

    Cause even with this buff they still behind all the other classes ( I have DPM calculator)

    When they get ice charge 35% back they would be fine

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    I think you forgot to change the skill name from Sudden Raid to Blade Fury.


    Also, this needs to be changed to Phantom Blow.

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    Yay, much needed buff to F/Ps along with a buff to all other mages as well.

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    So does this mean Illusion doesn't suck total ass anymore or...?

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    There was a point before hand? Maybe getting some Dex gear, but putting any points into Dex was pretty much a waste of points anyway.


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    What in the world does this mean

    - Super Transformation - emdd (140 to 300); epdd (140 to 300)

    Whats emdd?

    Thanks

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    emdd = extra magic defense

    Pretty sure it stacks.

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    Love Illusions new speed.

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    Still seems to me that Rapid Fire is still useless?

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    Rapid Fire will be useless as long as Battleship has 0 cooldown. There's really no reason to use it when Cannon just overpowers everything.

    I'd say get rid of Rapid Fire and throw in a utility move.

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    We still have Seal :\, pineappleing fix Seal and fix Mana Reflection, and give us Evan's Slow :\.

    I was excited about CL buff, then I read this, granted in only affects very high leveled and high powered Archmages.

    Last edited by donovan; 2010-12-01 at 04:27 PM.

  18. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default


    Heroes nerfed, Paladins buffed!? This is blasphemy! lol @ DBs getting nerfed again.
    Also the hell @ the insane Accuracy changes. New formula must be devastating if the Accuracy had to be buffed by 2x/3x/4x

  19. Default


    Not affecting Archmages with below 50k damage ranges any time soon.

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