Page 1 of 16 12311 ... LastLast
Results 1 to 20 of 301

Thread: [KMST] [1.2.355] More balancing

  1. Default [1.2.355] More balancing

    Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!


    - The MaxHP, MaxMP, WDEF, MDEF, ACC, and Avoid were nerfed by about 25 - 33% on scrolls




    Last edited by Fiel; 2010-12-04 at 04:24 AM.

  2. Default

    I'm guessing the change in masteries is for +accuracy right? EDIT: oh you said that...
    Some changes look nice, like Paralyze, it was needed.
    For buccaneers, not much, I guess it's nice to have 240% extra damage on demo, I would like a little speed upgrade or delay reduce on it though.

  3. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
    Guild: I like toast
    Alliance: @__________________@
    north korea


    Great news for FP mages for Paralyze getting close to on-par with CL

  4. Default

    Rapid fire back to square 1 again.

    Bishops got a couple damage boosts that's cool.

    What is this variable "ar" in this
    "Priest- Holy Attraction - New variable "ar" (15)"

  5. Default

    Oh boy HERE we go, this was much needed. And Nexon finally figured out how to fix Snipe. Awesome :D

  6. Default

    What's with snipe?
    4x900? Instead of just killing whatever?

    Might make an I/L at some point now.

  7. Default

    Pretty sure AR has to do with some sort of resistance. I know Pallys get it too.

  8. Default

    Woohoo @ beholder buff and iron will buff xD

  9. Default

    is ice charge for arans buffed?

    nexon pls buff ice charge to 135% back then im happy with arans.

    LOL TT went to 345 ^^

  10. Default

    Fiel could that stand for All resistances +15? I can't think of what else the A could stand for... but All res +15 makes me think of diablo 2, not MS.

  11. Default

    With that much increase in accuracy per weapon mastery, what's even the point of putting dex into warriors now?

  12. Default

    so what's the dmg formula for snipe now?

  13. Default

    I hope that is 4x900k damage for Snipe.

  14. Default

    They made Illusion weaker.......

    EDIT: - Evan's skill "Illusion" has its delay reduced from 1440 ms to 810 ms.


  15. Proton

    IGN: BuddyAran
    Server: Cassopeia
    Level: 115
    Job: Aran (13/02/11)
    Guild: Not telling
    Alliance: Not telling also


    OMG. A game show? NPCs are the judges? I sense a new event!!

  16. Default

    As a L/I, I was at first regarding the continual buffs to CL, not that I do not enjoy or appreciate them, but at some point it was really going to get imbalanced.

    But then, it was more of a to see that all magic casters adventurers were getting buffed.

    On a negative and related note, it is disappointing to see Earthquake's magnificent range decrease to below that of even IS (Ice Strike) now, I always gave credence to Evan being great mobbers/trainers post-BB but I cannot be so sure of that now. Speaking of drama please...

  17. Neutron
    IGN: ShyBladder
    Server: Khaini
    Level: 19X
    Job: Blade Master
    Guild: Goomba
    Alliance: AdventureE


    So snipe is now 4 hits of 900% instead of a fixed amount of damage..?
    Edit; Also kinda interesting to see Ultimate strafe buffed once again

  18. Default

    3600% damage is quite a lot o_o It's over 2 1/2 Strafes and should be enough to kill all mobs in one hit if your damage is good. It's a nerf to weaker MMs, but a buff overall. Factoring in crit/SE puts it at about 5000% damage, so if your damage range is over 20k, Snipe should improve your damage now.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts