Originally Posted by
Fiel
Here's how the "(hidden)" skills work. It's pretty simple now that I understand it.
The skills which is something like "Double Attack Twice / Triple Attack Twice" is actually the culmination of two different skills according to the game data.
Let's consider Overswing. In the skill data, the Overswing skill points to the skill strings and that's about it. This is why Isaac and I were confused about how the skill worked. However, in the internal game code (meaning the EXE file) Overswing also points to the two hidden skills. Each of these hidden skills is called in quick succession when you press the Overswing skill button. I do not fully understand why they have all of this set up as three separate skills (OverSwing, DoubleAttack (hidden), and TripleAttack (hidden)), but that's how it's done.
In short:
Press OverSwing button --> Automatically casts DoubleAttack (hidden) --> Automatically casts TripleAttack (hidden)
Let me check the delays on OverSwing and FullSwing
FOR FULLSWING:
--> Double Attack
----> 3 Frames
------> 150 + 120 + 150
--> Triple Attack
----> 3 Frames
------> 90 + 60 + 60
FOR OVERSWING:
--> Double Attack
----> 4 Frames
------> 90 + 90 + 120 + 120
--> Triple Attack
----> 3 Frames
------> 90 + 90 + 60
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