Agreed.
Maple Story doesn't need stronger bosses, it needs boss battles that are reminiscent of the old Castlevania or other 2D platformer boss battles. Have the bosses use strong attacks, but give the players the ability to dodge or cancel them out. Give boss maps moving platforms that would be used to avoid hazardous terrains. Make bosses harder to hit while having less ridiculous hp values. Make annoying attacks and status effects like Seduce, 1/1, and dispel possible to be dodged while making their affect on the players more deadly.
I can add tons more to that list, but this isn't a Maple Additions thread so I'll just end my post here.
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