First Job1 Arrow Blow should be enough to train. Double Jump for speed. Archer Mastery for range and speed stat. Arrow Blow for more damage. Critical Shot because.Code:10: +1 Archer Mastery [1], +1 Arrow Blow [1], +3 Double Jump [3] 11: +3 Double Jump [6] 12: +3 Double Jump [9] 13: +1 Double Jump [10], +2 Archer Mastery [3] 14: +3 Archer Mastery [6] 15: +3 Archer Mastery [9] 16: +3 Archer Mastery [12] 17: +3 Archer Mastery [15] 18: +3 Arrow Blow [4] 19: +3 Arrow Blow [7] 20: +3 Arrow Blow [10] 21: +3 Arrow Blow [13] 22: +3 Arrow Blow [16] 23: +3 Arrow Blow [19] 24: +1 Arrow Blow [20], +2 Critical Shot [2] 25: +3 Critical Shot [5] 26: +3 Critical Shot [8] 27: +3 Critical Shot [11] 28: +3 Critical Shot [14] 29: +3 Critical Shot [17] 30: +3 Critical Shot [20]
tl;dr
- 1 Archer Mastery, 1 Arrow Blow
- Max Double Jump
- Max Archer Mastery
- Max Arrow Blow
- Max Critical Shot
Hunter1 Arrow Bomb to train, Retreat Shot for the movement. Max Bow Master first for damage and stability, then some Bow Booster for the attack speed. Arrow Bomb for damage, then Soul Arrow for more damage, and Physical Training. Retreat Shot shouldn't have any real practicality for attacking and its movement does not scale with level. Final Attack is useless for mob training so it's last.Code:30: +1 Arrow Bomb [1], +1 Retreat Shot [1], +2 Bow Mastery [2] 31: +3 Bow Mastery [5] 32: +3 Bow Mastery [8] 33: +2 Bow Mastery [10], +1 Bow Booster [1] 34: +3 Bow Booster [4] 35: +3 Arrow Bomb [4] 36: +3 Arrow Bomb [7] 37: +3 Arrow Bomb [10] 38: +3 Arrow Bomb [13] 39: +3 Arrow Bomb [16] 40: +3 Arrow Bomb [19] 41: +1 Arrow Bomb [20], +2 Soul Arrow [2] 42: +3 Soul Arrow [5] 43: +3 Soul Arrow [8] 44: +3 Soul Arrow [11] 45: +3 Soul Arrow [14] 46: +3 Soul Arrow [17] 47: +3 Soul Arrow [20] 48: +3 Physical Training [3] 49: +2 Physical Training [5], +1 Bow Booster [5] 50: +3 Bow Booster [8] 51: +2 Bow Booster [10], +1 Final Attack [1] 52: +3 Final Attack [4] 53: +3 Final Attack [7] 54: +3 Final Attack [10] 55: +3 Final Attack [13] 56: +3 Final Attack [16] 57: +3 Final Attack [19] 58: +1 Final Attack [20], +2 Retreat Shot [3] 59: +3 Retreat Shot [6] 60: +3 Retreat Shot [9]
tl;dr
- 1 Arrow Bomb, 1 Retreat Shot
- Max Bow Mastery
- 4 Bow Booster
- Max Arrow Bomb
- Max Soul Arrow
- Max Physical Training
- Max Bow Booster
- Max Final Attack
- 9 Retreat Shot
Ranger1 Steigeisen for mobility, 1 Phoenix and Marksmanship for damage and 1 Inferno to train with. 1 Hurricane for any single targets, and 1 Evasion Boost for the Evasion Rate bonus.Code:60: +1 Steigeisen [1], +1 Phoenix [1], +1 Inferno [1], +1 Marksmanship [1] 61: +1 Hurricane [1], +1 Evasion Boost [1], +1 Inferno [2] 62: +3 Inferno [5] 63: +3 Inferno [8] 64: +3 Inferno [11] 65: +3 Inferno [14] 66: +3 Inferno [17] 67: +3 Inferno [20] 68: +3 Marksmanship [4] 69: +3 Marksmanship [7] 70: +3 Marksmanship [10] 71: +3 Marksmanship [13] 72: +3 Marksmanship [16] 73: +3 Marksmanship [19] 74: +1 Marksmanship [20], +2 Phoenix [3] 75: +3 Phoenix [6] 76: +3 Phoenix [9] 77: +1 Phoenix [10], +2 Extreme Archery [2] 78: +3 Extreme Archery [5] 79: +3 Extreme Archery [8] 80: +2 Extreme Archery [10], +1 Steigeisen [2] 81: +3 Steigeisen [5] 82: +3 Steigeisen [8] 83: +2 Steigeisen [10], +1 Evasion Boost [2] 84: +3 Evasion Boost [5] 85: +3 Evasion Boost [8] 86: +2 Evasion Boost [10], +1 Concentration [1] 87: +3 Concentration [4] 88: +3 Concentration [7] 89: +3 Concentration [10] 90: +3 Concentration [13] 91: +3 Concentration [16] 92: +3 Concentration [19] 93: +1 Concentration [20], +2 Hurricane [3] 94: +3 Hurricane [6] 95: +3 Hurricane [9] 96: +3 Hurricane [12] 97: +3 Hurricane [15] 98: +3 Hurricane [18] 99: +2 Hurricane [20], +1 Mortal Blow [1] 100: +3 Mortal Blow [4]
Max Inferno for training, then Marksmanship for damage. Phoenix for some support damage, then Extreme Archery for watk at the expense of defense. If you take too much damage already for whatever reason, leave this for later. Max Steigeisen for the HP boost, Evasion Boost for the Evasion Rate boost, then Concentration and finally Hurricane. More likely to find things that do status (i.e. Leafre) than 1v1 at this level. Mortal Blow is a garbage water tier skill and always will be.
tl;dr
- 1 Steigeisen, Phoenix, Inferno
- 1 Hurricane, 1 Marksmanship, 1 Evasion Boost
- Max Inferno
- Max Marksmanship
- Max Phoenix
- Max Extreme Archery
- Max Steigeisen
- Max Evasion Boost
- Max Concentration
- Max Hurricane
- 4 Mortal Blow
Bow Master1 in Uncountable Arrow, Arrow Platter, Bow Expert, and then Advanced Final Attack for boosts in damage. Depending on the area, Uncountable Arrow is likely better for training than Arrow Platter, i.e. high mob counts. Follow with Arrow Platter for longer turret and low mob count DPS if you find it useful and practical. It can be difficult to use in training because of the arc, so if you're not able to utilize it effectively, put it after Illusion Step. Bow Expert, Sharp Eyes, Illusion Step in that order for DPS. Shouldn't be any particular reason Armor Piercing would be needed earlier. It provides very unstable damage bonuses, resulting in high damage on some hits, but low damage on others. Advanced Final Attack's weapon attack bonus should outweigh Advanced Quiver's bonuses sadly. The only reason you'd want 1 point in that early is to buff the drain effect significantly, and I believe that effect is bad regardless. MW next for damage, and Wound Shot is terribad.Code:100: +1 Uncountable Arrow [1], +1 Arrow Platter [1], +1 Bow Expert [1], +1 Advanced Final Attack [1] 101: +3 Uncountable Arrow [4] 102: +3 Uncountable Arrow [7] 103: +3 Uncountable Arrow [10] 104: +3 Uncountable Arrow [13] 105: +3 Uncountable Arrow [16] 106: +3 Uncountable Arrow [19] 107: +3 Uncountable Arrow [22] 108: +3 Uncountable Arrow [25] 109: +3 Uncountable Arrow [28] 110: +2 Uncountable Arrow [30], +1 Arrow Platter [2] 111: +3 Arrow Platter [5] 112: +3 Arrow Platter [8] 113: +3 Arrow Platter [11] 114: +3 Arrow Platter [14] 115: +3 Arrow Platter [17] 116: +3 Arrow Platter [20] 117: +3 Arrow Platter [23] 118: +3 Arrow Platter [26] 119: +3 Arrow Platter [29] 120: +1 Arrow Platter [30], +2 Bow Expert [3] 121: +3 Bow Expert [6] 122: +3 Bow Expert [9] 123: +3 Bow Expert [12] 124: +3 Bow Expert [15] 125: +3 Bow Expert [18] 126: +3 Bow Expert [21] 127: +3 Bow Expert [24] 128: +3 Bow Expert [27] 129: +3 Bow Expert [30] 130: +3 Sharp Eyes [3] 131: +3 Sharp Eyes [6] 132: +3 Sharp Eyes [9] 133: +3 Sharp Eyes [12] 134: +3 Sharp Eyes [15] 135: +3 Sharp Eyes [18] 136: +3 Sharp Eyes [21] 137: +3 Sharp Eyes [24] 138: +3 Sharp Eyes [27] 139: +3 Sharp Eyes [30] 140: +3 Illusion Step [3] 141: +3 Illusion Step [6] 142: +3 Illusion Step [9] 143: +3 Illusion Step [12] 144: +3 Illusion Step [15] 145: +3 Illusion Step [18] 146: +3 Illusion Step [21] 147: +3 Illusion Step [24] 148: +3 Illusion Step [27] 149: +3 Illusion Step [30] 150: +3 Armor Piercing [3] 151: +3 Armor Piercing [6] 152: +3 Armor Piercing [9] 153: +3 Armor Piercing [12] 154: +3 Armor Piercing [15] 155: +3 Armor Piercing [18] 156: +2 Armor Piercing [20], +1 Advanced Final Attack [2] 157: +3 Advanced Final Attack [5] 158: +3 Advanced Final Attack [8] 159: +3 Advanced Final Attack [11] 160: +3 Advanced Final Attack [14] 161: +3 Advanced Final Attack [17] 162: +3 Advanced Final Attack [20] 163: +3 Advanced Final Attack [23] 164: +3 Advanced Final Attack [26] 165: +3 Advanced Final Attack [29] 166: +1 Advanced Final Attack [30], +2 Advanced Quiver [2] 167: +3 Advanced Quiver [5] 168: +3 Advanced Quiver [8] 169: +2 Advanced Quiver [10], +1 Maple Warrior [1] 170: +3 Maple Warrior [4] 171: +3 Maple Warrior [7] 172: +3 Maple Warrior [10] 173: +3 Maple Warrior [13] 174: +3 Maple Warrior [16] 175: +3 Maple Warrior [19] 176: +3 Maple Warrior [22] 177: +3 Maple Warrior [25] 178: +3 Maple Warrior [28] 179: +2 Maple Warrior [30], +1 Wound Shot [1] 180: +3 Wound Shot [4] 181: +3 Wound Shot [7] 182: +3 Wound Shot [10] 183: +3 Hero's Will [3] 184: +2 Hero's Will [5], +1 Saved [1] 185: +3 Saved [4] 186: +3 Saved [7] 187: +3 Saved [10] 188: +3 Saved [13] 189: +3 Saved [16] 190: +3 Saved [19] 191: +3 Saved [22] 192: +3 Saved [25] 193: +3 Saved [28] 194: +3 Saved [31] 195: +3 Saved [34] 196: +3 Saved [37] 197: +3 Saved [40] 198: +3 Saved [43] 199: +3 Saved [46] 200: +3 Saved [49]
tl;dr
- 1 Uncountable Arrow, Arrow Platter, Bow Expert, Advanced Final Attack
- Max Uncountable Arrow
- Max Arrow Platter
- Max Bow Expert
- Max Sharp Eyes
- Max Illusion Step
- Max Armor Piercing
- Max Advanced Final Attack
- Max Advanced Quiver
- Max Maple Warrior
- Max Wound Shot
- Max Hero's Will
Crossbowman1 Iron Arrow and Net Throwing for training. Max Crossbow Master first for damage and stability, then some Crossbow Booster for the attack speed. Iron Arrow for damage, then Soul Arrow for more damage, and Physical Training. I can see Net Throwing to be useful if you need the two hits for accuracy and can OHKO with only 215%. It's otherwise significantly slower than Iron Arrow, but it has a slow effect that works on bosses, so having it with a higher rate maxed is a bit better. Final Attack is useless for mob training so it's last.Code:30: +1 Iron Arrow [1], +1 Net Throwing [1], +2 Crossbow Mastery [2] 31: +3 Crossbow Mastery [5] 32: +3 Crossbow Mastery [8] 33: +2 Crossbow Mastery [10], +1 Crossbow Booster [1] 34: +3 Crossbow Booster [4] 35: +3 Iron Arrow [4] 36: +3 Iron Arrow [7] 37: +3 Iron Arrow [10] 38: +3 Iron Arrow [13] 39: +3 Iron Arrow [16] 40: +3 Iron Arrow [19] 41: +3 Soul Arrow [3] 42: +3 Soul Arrow [6] 43: +3 Soul Arrow [9] 44: +3 Soul Arrow [12] 45: +3 Soul Arrow [15] 46: +3 Soul Arrow [18] 47: +2 Soul Arrow [20], +1 Physical Training [1] 48: +3 Physical Training [4] 49: +1 Physical Training [5], +2 Crossbow Booster [6] 50: +3 Crossbow Booster [9] 51: +1 Crossbow Booster [10], +2 Net Throwing [3] 52: +3 Net Throwing [6] 53: +3 Net Throwing [9] 54: +1 Net Throwing [10], +2 Final Attack [2] 55: +3 Final Attack [5] 56: +3 Final Attack [8] 57: +3 Final Attack [11] 58: +3 Final Attack [14] 59: +3 Final Attack [17] 60: +3 Final Attack [20]
tl;dr
- 1 Iron Arrow, 1 Net Throwing
- Max Crossbow Mastery
- 4 Crossbow Booster
- 19 Iron Arrow
- Max Soul Arrow
- Max Physical Training
- Max Crossbow Booster
- Max Net Throwing
- Max Final Attack
Sniper1 Steigeisen for mobility, 1 Frostprey and Marksmanship for damage and 1 Bolt Rupture to train with. 1 Dragon Pulse for mob control, and 1 Evasion Boost for the Evasion Rate bonus.Code:60: +1 Steigeisen [1], +1 Frostprey [1], +1 Bolt Rupture [1], +1 Marksmanship [1] 61: +1 Dragon Pulse [1], +1 Evasion Boost [1], +1 Bolt Rupture [2] 62: +3 Bolt Rupture [5] 63: +3 Bolt Rupture [8] 64: +3 Bolt Rupture [11] 65: +3 Bolt Rupture [14] 66: +3 Bolt Rupture [17] 67: +3 Bolt Rupture [20] 68: +3 Marksmanship [4] 69: +3 Marksmanship [7] 70: +3 Marksmanship [10] 71: +3 Marksmanship [13] 72: +3 Marksmanship [16] 73: +3 Marksmanship [19] 74: +1 Marksmanship [20], +2 Frostprey [3] 75: +3 Frostprey [6] 76: +3 Frostprey [9] 77: +1 Frostprey [10], +2 Extreme Archery [2] 78: +3 Extreme Archery [5] 79: +3 Extreme Archery [8] 80: +2 Extreme Archery [10], +1 Damage Reversing [1] 81: +3 Damage Reversing [4] 82: +3 Damage Reversing [7] 83: +3 Damage Reversing [10] 84: +3 Steigeisen [4] 85: +3 Steigeisen [7] 86: +3 Steigeisen [10] 87: +3 Evasion Boost [4] 88: +3 Evasion Boost [7] 89: +3 Evasion Boost [10] 90: +3 Dragon Pulse [4] 91: +3 Dragon Pulse [7] 92: +3 Dragon Pulse [10] 93: +3 Pain Killer [3] 94: +3 Pain Killer [6] 95: +3 Pain Killer [9] 96: +3 Pain Killer [12] 97: +3 Pain Killer [15] 98: +3 Pain Killer [18] 99: +2 Pain Killer [20], +1 Mortal Blow [1] 100: +3 Mortal Blow [4]
Max Bolt Rupture for training, then Marksmanship for damage. Frostprey for some support damage, then Extreme Archery for max critical at the expense of avoid. The damage result is rather unstable, so it may not be too reliable. Max Damage Reversing for the damage reduction, Steigeisen for the HP boost. Evasion Boost for the Evasion Rate boost, Dragon Pulse for better damage when pushing, Pain Killer for the future. Mortal Blow is a garbage water tier skill and always will be.
tl;dr
- 1 Steigeisen, Frostprey, Bolt Rupture
- 1 Dragon Pulse, 1 Marksmanship, 1 Evasion Boost
- Max Bolt Rupture
- Max Marksmanship
- Max Frostprey
- Max Extreme Archery
- Max Damage Reversing
- Max Steigeisen
- Max Evasion Boost
- Max Dragon Pulse
- Max Pain Killer
- 3 Mortal Blow
Marksman1 Pierce, Additional Bolt, Marksman's Boost for training. Arrow Illusion can be useful in some areas for soloing platforms, even if it is 16s, and you may need the pulling at places like MPE. Snipe for the lulz and effect for 1v1. Max Pierce for primary training. Until you have around 15 Pierce, maxed Bolt Rupture is your primary 1v1, though I would recomend Pierce if you miss at all. Additional Bolt should be better per point than Marksman's Boost in terms of DPS. Marksman's Boost, Sharp Eyes, and Illusion Step should be the best order for damage. Arrow Illusion would be the next practical ability. You can leave it at a duration you find comfortable, and continue with Weakness Finding for bossing. Maxing Snipe would be best for 1v1 DPS and then Last Man Standing for some extra. Snipe scales extremely poorly for the first few levels though, combined with the fact that it only hits once, meaning if you're below the boss's level, you have a chance of doing 0 damage, it's not too practical until it has a 5s cooldown.Code:100: +1 Pierce [1], +1 Additional Bolt [1], +1 Marksman's Boost [1], +1 Arrow Illusion [1] 101: +1 Snipe [1], +2 Pierce [3] 102: +3 Pierce [6] 103: +3 Pierce [9] 104: +3 Pierce [12] 105: +3 Pierce [15] 106: +3 Pierce [18] 107: +3 Pierce [21] 108: +3 Pierce [24] 109: +3 Pierce [27] 110: +3 Pierce [30] 111: +3 Additional Bolt [4] 112: +3 Additional Bolt [7] 113: +3 Additional Bolt [10] 114: +3 Marksman's Boost [4] 115: +3 Marksman's Boost [7] 116: +3 Marksman's Boost [10] 117: +3 Marksman's Boost [13] 118: +3 Marksman's Boost [16] 119: +3 Marksman's Boost [19] 120: +3 Marksman's Boost [22] 121: +3 Marksman's Boost [25] 122: +3 Marksman's Boost [28] 123: +2 Marksman's Boost [30], +1 Sharp Eyes [1] 124: +3 Sharp Eyes [4] 125: +3 Sharp Eyes [7] 126: +3 Sharp Eyes [10] 127: +3 Sharp Eyes [13] 128: +3 Sharp Eyes [16] 129: +3 Sharp Eyes [19] 130: +3 Sharp Eyes [22] 131: +3 Sharp Eyes [25] 132: +3 Sharp Eyes [28] 133: +2 Sharp Eyes [30], +1 Illusion Step [1] 134: +3 Illusion Step [4] 135: +3 Illusion Step [7] 136: +3 Illusion Step [10] 137: +3 Illusion Step [13] 138: +3 Illusion Step [16] 139: +3 Illusion Step [19] 140: +3 Illusion Step [22] 141: +3 Illusion Step [25] 142: +3 Illusion Step [28] 143: +2 Illusion Step [30], +1 Arrow Illusion [2] 144: +3 Arrow Illusion [5] 145: +3 Arrow Illusion [8] 146: +3 Arrow Illusion [11] 147: +3 Arrow Illusion [14] 148: +3 Arrow Illusion [17] 149: +3 Arrow Illusion [20] 150: +3 Arrow Illusion [23] 151: +3 Arrow Illusion [26] 152: +3 Arrow Illusion [29] 153: +1 Arrow Illusion [30], +2 Weakness Finding [2] 154: +3 Weakness Finding [5] 155: +3 Weakness Finding [8] 156: +3 Weakness Finding [11] 157: +3 Weakness Finding [14] 158: +3 Weakness Finding [17] 159: +3 Weakness Finding [20] 160: +3 Snipe [4] 161: +3 Snipe [7] 162: +3 Snipe [10] 163: +3 Snipe [13] 164: +3 Snipe [16] 165: +3 Snipe [19] 166: +3 Snipe [22] 167: +3 Snipe [25] 168: +3 Snipe [28] 169: +2 Snipe [30], +1 Last Man Standing [1] 170: +3 Last Man Standing [4] 171: +3 Last Man Standing [7] 172: +3 Last Man Standing [10] 173: +3 Maple Warrior [3] 174: +3 Maple Warrior [6] 175: +3 Maple Warrior [9] 176: +3 Maple Warrior [12] 177: +3 Maple Warrior [15] 178: +3 Maple Warrior [18] 179: +3 Maple Warrior [21] 180: +3 Maple Warrior [24] 181: +3 Maple Warrior [27] 182: +3 Maple Warrior [30] 183: +3 Hero's Will [3] 184: +2 Hero's Will [5], +1 Saved [1] 185: +3 Saved [4] 186: +3 Saved [7] 187: +3 Saved [10] 188: +3 Saved [13] 189: +3 Saved [16] 190: +3 Saved [19] 191: +3 Saved [22] 192: +3 Saved [25] 193: +3 Saved [28] 194: +3 Saved [31] 195: +3 Saved [34] 196: +3 Saved [37] 197: +3 Saved [40] 198: +3 Saved [43] 199: +3 Saved [46] 200: +3 Saved [49]
tl;dr
- 1 Pierce, Additional Bolt, Marksman's Boost, Snipe
- Max Pierce
- Max Additional bolt
- Max Marksman's Boost
- Max Sharp Eyes
- Max Illusion Step
- Max Arrow Illusion
- Max Weakness Finding
- Max Snipe
- Max Last Man Standing
- Max Maple Warrior
- Max Hero's Will
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