Originally Posted by
iAmFear
I would greatly enjoy an elemental shift system on my Paly, it seems fun and it'd keep me on my toes, something that requires quick reflexes, like using Chaos Lock to avoid Screen Crack at Aky.
To be honest, I'd rather they change the elemental system altogether and make enemies have varying levels of elemental weakness/resistance (in %, for example, so that it the damage bonus/penalty won't be fixed).
It would be interesting to have Final Fantasy's "Absorb" level of resistance as well, where hitting an enemy with that particular element actually heals it. It would be extremely...annoying coupled with the element shift buff. Having a skill with a debuff that changes the enemy's resistances might work well too...or a boss could have an attack similar to how Ice/Fire Demon used to work just after Big Bang (forces target to become weak to user's primary element). Equipment that gives players elemental weaknesses (or just make the player take more damage overall; "Cursed" equipment, so to speak) as a trade-off for giving them powerful stat bonuses/effects would also be interesting.
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