Would it be funny or odd of me that I think Nexon has copied and pasted off someone's chart (maybe Stereo's...), except they edited some stuff around? Particularly, just the bonuses for Captain/Corsair and Jett. In Nexon's post about this character deck system, Corsairs give 4% / 6% / 8% / 10% increase to summon durations and Jett is also listed in it to give the same thing. Do you think Nexon listed those wrong?
On another note, for the 3 archers deck bonuses, would the increase in damage for FA also apply for AFA too?
Finally having 10 characters will come in handy.
Jett's bonus is the exact same as corsair's.
Because the entire Mikhail class is ludicrous, an April Fool's joke that's outlived its welcome. Its card effect is the least of its problems.
Jett, on the other hand, once you get over it being a reskinned merged pirate, seems like it could be a class that's no worse than any other OPness, with pretty graphics and a decent story. Not giving it its own effect seems unfair, in that regard.
Of course, when you consider that all its skills are stolen, it's not surprising that its card effect also is.
Paladin Weapon ATT +0.5/1/1.5/2 per character level
Hope this was a typo on the updated notes, or else 2 pallies here I come.
Last edited by Corrai; 2012-06-27 at 05:38 PM.
because Jett comes before the pirate revamp
EDIT:
oh for the card effects that affect range. Does it 1) only apply to the max or min range, 2)a Flat increase to both min and max or 3) does it increase the max but the ammount and then apply the min gained through mastery %?
Last edited by valhala556; 2012-06-28 at 01:01 AM.
I would think there would be a point (base HP wise) where instead of a Pally, you'd add another DrK for the HP boost, and the 4% HP boost on the 16% HP to damage would eventually triumph the 1.5 * level static damage bonus, which is maxed at 300. 1.2064 (HP) = 1.16 (HP) + 300. HP would have to be higher than 6466 to make the DrK HP boost > damage boost.
EDIT: Oops, this is assuming you don't already have a DrK in the group. I'll recalculate in replacing a Pally for another DrK.
1.2064(HP) + 300 = 1.2528 (HP). Same outcome. HP > 6466 means Drk HP->damage boost > damage boost from Pally.
This 6466 HP is base though, so that would make it somewhat harder to reach.
The same goes for the Mages. All F/P's for damage, and a Bishop here and there for extra MP recovery % from potions (if you need it lol).
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