Doesn't booster always add +2 speed at level 11? If not, I'm going to have to rewrite a lot of builds I make...
Dude, I'm not doing anything to hurt myself, nor am I doing it to spoil myself. It's because all the World Tour Areas were removed in KMS doesn't mean they will be removed in GMS. You just disagree with me. It's because I'm gonna be different than others doesn't mean that I claim that I'm better than anyone else.
Don't even bother. FlameChocobo always likes doing things that are completely illogical and then trying to make everyone else think the same way. "I don't use NLC pots because they're too good! I don't get Rage because I hate when people ask for it!"
Edit: I mean, I'm all for MapleStory being your own story and creative builds, but if you're going to go off the beaten path and do something that doesn't make sense in terms of saving the most pots or training the fastest, don't ask for advice on it or complain about how it doesn't work.
Last edited by Dusk; 2009-07-04 at 07:31 AM.
Then what's all the hubub bub?
So, would charge or combo be better first/ and to which level?
i posted it yesterday but i cant see my question anywhere, so i'll post it again.
anyone has a chart of Soul Runner's jump distance? i'd like that alot.
No. This is also a good idea anyway because you can immediately get Faster(2) attack speed with a Lionheart.
Wouldn't Soul Charge before Combo be a good idea? If it gives a damage bonus against everything AND a Holy advantage, then you can easily train at DGPs or Black Kents until Gobies/Himes/Typhons take over.
Having Soul Charge would also be useful at Death Teddies and Master Death Teddies, since both of those monsters are weak to holy.
So combo for goby training right?
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