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  1. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    CS was never OP (or even great). DB hasn't been OP in years.

    They still aren't.

  2. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    From 1.2.488

    I'm looking forward to these mounts
    Spoiler


    AND THIS CHAIR!
    Spoiler

  3. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Comparatively speaking. And it was sort of a joke.

  4. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Well after reading comments on youtube complaining that CS are already too OP (as in current GMS), I can never be sure...

  5. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    DB at low funding are very meh indeed, at high funding however, asura is just some sort of "pineappleY'ALL" skill and they deal great damage to boot.

  6. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    DB aren't bad like current CS, but they certainly aren't OP. Not with classes like Kaiser and Xenon in GMS and Paladin, Zero, and WA in KMS. Asura is amazing burst damage, but they're not even in the top half of classes when it's on cooldown. Plus they're probably are the class with the most dependance on funding despite not being the strongest.

  7. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Compared to most other classes DB:s certainly could be considered to have the potential to be pretty OP, and if anyone tries to argue that Asura aint OP compared to most other Hyper actives, the they need some coffee.

    We already have the demonic dog mount; Infernal Mutt is its name, and you get it if you have three demon pets (the original versions).

  8. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    don't just look at the damage charts allright? DB may not be top percentage like my rattata, but their gimmick was always the second scrollable weapon, that can grant a good 150+ attack (hence why i said they get much better with funding than other classes, xenon is another example)

    and you said it yourself, xenon is gonna get nerfed, he's the flavor of the month OP class, won't last him long, as for kaiser, i'm sure we're all waiting for that nerf, not just DB's.

  9. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    :) Pokemon.

    But yeah. If Asura was just 500% it would probably be average. But the fact that Asura ignores % defense on its own is just a screw you to most everything. After bosses phys resist if you can still hit like 25m+ on a DB you can kill most anything, outside of CRA and possibly CPB. Maybe Vellum. Since he's underground so long you might only need Asura to kill it and in 20 min you have a possible 13 times to use it :|

    Seriously I was at like...37k unbuffed before I started scrolling my stuff.
    6 set empress, Maple pyrope katara b/c it was at 49 att clean or something and got to unique in one cube. It's at like 72 att or something and has 6 scrolls left. got 2 or 3 on my dagger as well... at about 43k or 44k clean and 55k buffed. If I was working on his stuff now instead of my DA I'd probably have finished them yesterday and be at 80k or more buffed. And then just work on % luk since I only have like 33%.

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default KMST 1.2.487 Dual Blade and Cannon Shooter changes


    LOL i can ks @HeroDDC; easy peasy

  11. Donator Male
    IGN: LnFearNFaith
    Server: Khaini
    Level: 20x
    Job: Loladin/LolDrK
    Guild: Irresistible
    Farm: Amerish
    New_York

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    It's true.

  12. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    New BGMs for Dimensional Library (from v488):



  13. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Ok the stormy forest is the best BGM in te game in my opinion by now... just wow!

  14. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    still prefering the aurora one

  15. Electron Male
    IGN: Oakmont992
    Server: Galacia
    Level: 200
    Job: Dual Blade
    Guild: Despair
    Alliance: Heaven
    usa

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Anyone know the new range for phantom blow is?

  16. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Spoiler


    1.2.487 +83 to horizontal range, 1.2.488 -53 horizontal range from 1.2.487

  17. Electron Male
    IGN: Oakmont992
    Server: Galacia
    Level: 200
    Job: Dual Blade
    Guild: Despair
    Alliance: Heaven
    usa

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Is the new range bigger, smaller, or the same as the phantom blow in gms now?
    Never mind I didn't see that you basically put that in the post. Now im just wondering if we can hit the pink bean statue from behind the safe line.

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Dark impale can, so yes this would let you do that.

  19. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    As a Dual Blade owner, I sorta dislike that Daggers get the same range as Spears.

    I mean, it's cool we can hit a boss and all, but seems like a lazy way to balance things. I just wanna avoid having Dual Blades with screen-wide attacks, that would butcher their style.

  20. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Well they are trying to make all bosses doable by all classes hence the mobility upgrades and such. But this? you don't have to be that far away if you don't want to be. And it's still "close range".

  21.  

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