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Forum: Game Mechanics

Ranges, formulas, skill quirks, and calculations

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to Southperry.net, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 226,936
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: 5th Job Skills

    Okay, I quickly whipped this together using things I've never used before that I don't know very well, but hopefully this is right. I was thinking of doing a comparison with the last KMST patch,...

    Started by Grey, 2016-07-14 04:08 AM
    • Replies: 3
    • Views: 17,680
    2016-07-15, 01:01 AM Go to last post
  3. Sticky: Attack Speed Reference

    The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren't familiar with a tick count, it's generally represented as the...

    Started by LazyBui, 2008-09-04 07:47 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 265
    • Views: 175,493
    2013-07-13, 10:02 PM Go to last post
  4. Sticky: Character Card System

    It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the...

    Started by Stereo, 2012-06-25 03:27 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 374
    • Views: 337,452
    2014-12-14, 03:05 PM Go to last post
  5. Sticky: Movement Speed

    Distance traveled divided by the amount of time taken. I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons. ...

    Started by JoeTang, 2011-05-23 01:04 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 56,556
    2013-08-13, 02:14 AM Go to last post
  6. Sticky: [BB] All Known Formulas

    This is for the people who just want up to date information and can't be bothered to read 100+ posts to stay updated. Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section...

    Started by Fiel, 2010-09-03 12:50 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 78
    • Views: 104,299
    2013-12-11, 12:46 PM Go to last post
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  1. F/P Myst Eruption DoT Modifier

    Hey, back again with more technical questions, you all have been very helpful! I'm trying to figure out exactly how Myst Eruption's damage modifier per DoT boost works. There seem to be all sorts...

    Started by Huron asesino, 2015-01-12 12:25 PM
    • Replies: 3
    • Views: 9,522
    2015-01-26, 10:01 PM Go to last post
  2. Familiar Potentials

    Here are all the potentials in the data. Please note that while they may be on this table, there could be something on Nexon's end which prevents you from obtaining the potential (so while these are...

    Started by Grey, 2020-07-23 06:19 PM
    • Replies: 10
    • Views: 46,343
    2020-07-31, 09:16 AM Go to last post
  3. Familiar Ranks

    Name|Rank Snail Familiar (Snail)|Common Blue Snail Familiar (Blue Snail)|Common Stump Familiar (Stump)|Common Red Snail Familiar (Red Snail)|Common Potted Morning Glory Familiar (Potted Morning...

    Started by Grey, 2020-04-23 06:52 AM
    • Replies: 0
    • Views: 10,346
    2020-04-23, 06:52 AM Go to last post
  4. Familiars by Size (in pixels)

    The table is sorted by increasing area by default, but you can click the column headers to sort. The sizes used are the first frame of the linked monster's standing animation, or if it doesn't have...

    Started by Grey, 2020-07-23 02:37 PM
    • Replies: 1
    • Views: 6,064
    2020-07-23, 03:25 PM Go to last post
  5. Fast, weak weapon VS Slow, strong weapon

    So recently, I found a summer purple surfboard on my Aran. And I've been using the Union Polearm on my Aran since the Alliance update, which is when I was hacked and was stripped of my mesos and...

    Started by Puppeteer, 2012-07-29 01:33 PM
    • Replies: 8
    • Views: 5,013
    2012-07-30, 11:11 AM Go to last post
  6. Figuring out WDEF

    Here's the formula. I'm still trying to figure out the variables: double __cdecl _adjust_base_depense(double mob_base_damage, signed int PDD, int mobLevel, int charLevel, int a5) { int v5;...

    Started by Fiel, 2010-09-02 01:20 PM
    • Replies: 19
    • Views: 7,945
    2010-09-03, 01:53 PM Go to last post
  7. Finale Ribbon

    As I understand it does a 4000% hit then debuffs a monster. What happens next though? Does it give a buff to the party making them do 15% less damage but raising their cap to 1mil(this has to be a...

    Started by 66alex66, 2013-01-26 10:00 PM
    • Replies: 1
    • Views: 3,940
    2013-01-26, 10:31 PM Go to last post
  8. Flame gear unresponsive/ not functioning properly?

    When I use flame gear on my blaze wizard, monsters aren't immediately burned when they step into the area of effect. Sometimes some of the mobs inside the area get burned, while others don't. The...

    Started by >Pineapple, 2012-07-10 04:42 AM
    • Replies: 4
    • Views: 3,128
    2012-07-10, 12:53 PM Go to last post
  9. Formulas seem inaccurate now

    I'm wondering if the post BB range calculation formulas are correct. I have a spreadsheet I made that utilizes the formulas and it's pretty close to what's reflected on southperry's damage...

    Started by RADRaze2KX, 2013-03-03 04:04 PM
    • Replies: 17
    • Views: 7,224
    2013-03-05, 11:23 PM Go to last post
  10. Full Meso Explosion Formula

    Many CBs and Shadowers tout, "The amount of damage done is not based upon total mesos, but upon bags. You get a bonus per bag." This is only partway true, assuming the formula is correct. Here's...

    Started by Fiel, 2010-06-10 12:24 PM
    • Replies: 19
    • Views: 26,505
    2010-07-23, 08:18 PM Go to last post
  11. Going from 1H sword+Shield to Ryude's Sword

    Hello! Okay so I don't know whether or not I want to make the transition from 1H sword+shield to ryudes sword, and I hope maybe some of you will help me decide which one to go for. What I am...

    Started by qtipp, 2014-07-23 07:49 PM
    • Replies: 7
    • Views: 12,798
    2014-07-24, 11:43 AM Go to last post
  12. Help needed with calculations

    Damage Range: Is this correct? Formula for Stat: (Found from a old website) I would like to ask if anyone has a updated formula for total stats that include: 1. Character Card 2. Buffs 3....

    Started by AngstKelz, 2014-07-16 06:28 AM
    • Replies: 3
    • Views: 4,765
    2014-07-17, 04:47 AM Go to last post
  13. Help with a Strange Max Min Crit Calculation.

    This calculation started with me wondering if I should recube my Decent SE gloves with the +10% Critical Hyper Skill comes out, and how losing the +15% Max Crit would affect my range. With the SE or...

    Started by FallenMemory, 2012-12-20 02:35 AM
    • Replies: 6
    • Views: 3,739
    2012-12-21, 12:03 PM Go to last post
  14. Hero weapon multiplier advantage

    A friend of mine made an interesting discovery - unlike Dark Knights and Paladins, Heroes have a weapon multiplier of 1.44 for a 2h sword and 1.3 for 1h sword. Apparently, this isn't from skills,...

    Started by guye1296, 2015-09-14 06:32 AM
    • Replies: 2
    • Views: 35,408
    2019-05-24, 05:11 AM Go to last post
  15. Hero-first post-RED Paladin/ Drk?

    I know the title sounds confusing so let me explain: From what I know, when you do a job change post-red, your HP doesn't change, right? Heros have the highest base HP of all adventurer...

    Started by prettygreat, 2013-10-22 11:59 AM
    • Replies: 3
    • Views: 4,560
    2013-10-22, 07:56 PM Go to last post
  16. How can this be explained mathematically?

    1. Question: In the big bang mob damage formula - Given mob attack and player defense, how can I calculate the breakaway point? Breakaway point - The value in which the defense type chosen by the...

    Started by Fiel, 2010-10-16 09:29 AM
    • Replies: 10
    • Views: 6,209
    2010-10-17, 05:16 PM Go to last post
  17. How Mob ACC works

    It's all about YOU When working with this formula, understand that it is calculated in the manner that you are hit by the mob. It is up to you, the player, to avoid that hit. Base Physical...

    Started by Fiel, 2010-08-14 09:33 AM
    2 Pages
    1 2
    • Replies: 23
    • Views: 13,644
    2010-08-14, 06:50 PM Go to last post
  18. How Mob Avoid works

    Finally figured out how it works. Here you go! 1. AccuracyRate = sqrt(TotalACC) - sqrt(mobAvoid) + 100 2. Truncate the square roots before adding/subtracting. 3. If the Accuracy Rate is...

    Started by Fiel, 2010-08-04 05:19 AM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 22,770
    2010-10-09, 06:30 PM Go to last post
  19. How much funding does it take?

    Well I am a Dual Blader that is currently level 169. I have low damage because I'm nooby and don't know what to do to get it up. I'm just wondering how much it will cost to get up to 100k range.

    Started by Dualonymore, 2013-02-22 04:44 PM
    • Replies: 5
    • Views: 4,412
    2013-02-23, 02:36 AM Go to last post
  20. how to read kmst skill change extractions?

    when i read the kmst extractions, on the skill changes, i see stuff like info (type =50), indieMaxDamageOver, indieDamR, level readout, damR, and other things that i have no idea what they mean. is...

    Started by DarkkBladez, 2012-10-12 12:27 AM
    • Replies: 7
    • Views: 4,319
    2012-10-12, 05:07 PM Go to last post
  21. HP/MP Boost and Pirate Blessing?

    UPDATE: I did some more testing It seems I must have glanced over a number somewhere. The formula that correctly matches the actual numbers: (Base+Gear+Empathy) * (1+%Gear+20%) = Ending HP...

    Started by Fuzz, 2012-02-10 08:32 PM
    • Replies: 1
    • Views: 3,506
    2012-02-11, 11:25 AM Go to last post
  22. Hurricane-Range and AFA

    With the Hyper Skills for BM's there is an option to extend the range for Hurricane. My question is, does this also extend the range for AFA?

    Started by VerrKol, 2013-01-14 08:01 PM
    • Replies: 3
    • Views: 3,216
    2013-01-18, 06:31 PM Go to last post
  23. Hyper Accuracy question.

    I just put a point in it for pomegranates n' giggles, and it didn't raise my accuracy stat at all. Does it affect the miss rate re: attacking mobs above your level? If so, it might be a lot more...

    Started by MuscleWizard, 2013-11-25 07:37 PM
    • Replies: 11
    • Views: 5,362
    2013-11-28, 11:21 AM Go to last post
  24. Ignore def doesn't stack

    I felt bored and just tested okay to start my range in this ss is 40849-48058 total damage stacks now, so my total damage is multiplied by 12% which means my new range would be 45750-53825,...

    Started by hongyu, 2011-08-18 08:50 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 165
    • Views: 54,926
    2012-02-29, 05:19 PM Go to last post
  25. Is there a new Mob damage calculator?

    I'm looking for a calculator that will tell you how much damage a mob will do to you depending on various stats. Pretty much like the one in the known formulas thread. That one though seems to not...

    Started by FallenMemory, 2013-04-13 02:39 AM
    • Replies: 9
    • Views: 5,765
    2013-04-18, 09:35 PM Go to last post
  26. Kaiser's % ATK buff

    I was wonder how does Kaiser's %ATK buff stack with potential that gives %ATK. Someone smega'd a 21% ATK Dragon Emblem and I was wondering if it would be better than say, Total/Boss damage.

    Started by TimtheAzure, 2013-01-05 09:27 PM
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 17,940
    2013-01-08, 06:44 PM Go to last post
  27. Kanna's Kishin Skoukan Spawn Increase

    Ok, so there has been a lot of questioning about how this works. The skill says: "The Demons strengthen the dark energy on the map and decreases monster respawn time". The standard spawn tick...

    Started by Thorr, 2013-03-06 07:57 AM
    • Replies: 16
    • Views: 34,948
    2013-03-07, 12:02 PM Go to last post
  28. KMS Star force enhancing Tyrant equips

    Hello, I'm from SEA. May I ask if I boom my tyrant equips , will I still get the trace of it for star force? (KMS ver) SEA usually follow KMS patch etc etc. Would appreciate if you help me...

    Started by ZeroXTime, 2015-03-17 06:11 AM
    • Replies: 10
    • Views: 14,500
    2015-04-02, 11:20 PM Go to last post
  29. Level 200 to 250 Exp Table

    Edit: Rate is 1.20 Current Level| Required EXP to Next Level 200 | 2,207,026,470 201 | 2,648,431,764 202 | 3,178,118,116 203 | 3,813,741,739 204 | 4,576,490,086 205 | 5,491,788,103 206 |...

    Started by Question, 2013-01-24 05:20 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 108
    • Views: 94,243
    2013-01-31, 05:33 AM Go to last post
  30. looking for a dps meter/chart post red

    hello guys, I am looking for a dps/m meter/chart for red. http://www.basilmarket.com/forum/2701351/1 I found this one but i think its outdated because it is from kms. (and some skills have...

    Started by bramokki, 2013-12-05 03:37 PM
    • Replies: 4
    • Views: 21,223
    2013-12-09, 04:11 PM Go to last post
  31. Lucky 7: Before & After

    Let's assume you are a dexless, level 100 Hermit. You have a 50 ATK Claw, 10 ATK WG, 12 ATK pot, and Ilbies. How will your damage be affected for after the patch when you hit a green snail? This is...

    Started by Fiel, 2010-06-25 01:07 AM
    • Replies: 16
    • Views: 12,731
    2010-06-25, 05:47 AM Go to last post
  32. Luminous Defense Ignore/ Arcane Pitch

    When reading the skill Arcane Pitch, it reads to ignore defense and resistance 100% is there anyone that can clarify this? I know this might be a dumb question, but I feel as though it isn't 100%. ...

    Started by JoshKun, 2013-01-04 03:49 PM
    • Replies: 8
    • Views: 7,909
    2013-01-04, 04:18 PM Go to last post
  33. Luminous's Spectral Light

    I was wondering how the game handles the skill named Spectral light. It just boggles my mind at every turn, it seems like it'd be impossible to make. This is the skill in question: As most...

    Started by Haseo, 2012-09-22 12:59 AM
    • Replies: 8
    • Views: 11,132
    2012-09-30, 01:16 PM Go to last post
  34. Lunar tide during non-equilibrium stages

    I was wondering which would be better (30% crit or 20% damage) 20% damage seems better on the numbers, but 30% crit seems to deal more damage with the amount of criticals :/ I was wondering if...

    Started by holycow, 2013-09-18 11:26 PM
    • Replies: 12
    • Views: 5,576
    2013-10-28, 11:03 AM Go to last post
  35. Magnus

    There are 2 mode for Magnus one for Normal and one for Hard just like Hillia Super Boss Magnus (Hard Mode) HP: 252,000,000,000 (Normal Mode) HP: 8,400,000,000 (Hard Mode) Level: 190...

    Started by Question, 2012-08-16 11:26 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 137
    • Views: 77,309
    2013-01-16, 09:58 AM Go to last post

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