140k....
Wow.
I REALLY hope the map becomes bigger...
Or something..
I mean if we could all jump over him..
It might work.
GOD HE IS GOING TO SUCK TO FIGHT!.
Maybe we will be able to FULLY upgrade our HT pendants before we get him![]()
140k....
Wow.
I REALLY hope the map becomes bigger...
Or something..
I mean if we could all jump over him..
It might work.
GOD HE IS GOING TO SUCK TO FIGHT!.
Maybe we will be able to FULLY upgrade our HT pendants before we get him![]()
Fully upgrading the HT pendant wont do anything besides increase your damage. o_O
I believe aggroed =! KBing when dealing with rush. I think the best display is sometimes at Anego, how she will break the pin and suddenly rush a player. (I'm not completely sure on this issue though)
A thought occurred to me when going to bed last night... Has the boss room been checked for warps? If there were two warp points on the far sides of the room, this boss would seem much more feasible. It would be helpful for the statue parts too if you can't walk under them without taking touch damage.
Rushing wont be a good solution i suggest you just have 3 partys on the left side of it and 2 on the right. It only has the speed of a snail.
Only view on this monster.
KMS are a little late for April Fools... -_-
Increased Acc means more space for Stronger equips
BUT more importantly increased INT means MORE EASY HP WASHING!@@!
If you have the cash... You could Hp wash SOO crazy with some 50+ gear + a full HT pendant. You might be able to HP wash every level.
Which means you could SURVIVE a touch. Yep.
quite amazing i think. it might be worth getting to 200 just to fight this thing xD
Yes. +3 HT pendant = 57.2 more acc, which means less worrying about accuracy, being able to use Top / Bottom or FS, which means more damage, which is exactly what I said.
I highly doubt a majority of Ranged classes will be willing to attempt to get roughly 15k HP base in order to survive a touch. That is just obscene amounts spend on resetting. Or, people would have to go blood and just pump all their points into it if they wanted to survive a touch hit.
Well, they'll just have to avoid touching him. He walks as fast as a snail, so honestly it shouldn't be too hard (unless omfgcrazyskulllolololol). ._.
Or you could have a team of 6 Shadowers Assassinate him every 3 seconds. xP
Edit: Or better yet, have a bunch of Vipers and Shadowers, and spam Smoke Shell. >_>
Last edited by Sinnuendo; 2008-07-15 at 07:15 PM.
True, rush is a bit flukey. The problem with using rush against PB is that if rush fails to push him (as it does at Pap), the rusher will plow into him and take damage. I'm not sure of the damage they'll take, but it may well be fatal.
This definitely holds true to the phrase "Looks can be deceiving." But seriously, 7b+ HP combined, that's ridiculous.
Or, if he has a weird hit box/can't be rushed when attacking (as was the case with Puff Daddy at times), rush may simply not connect at all. This may change with higher levels of rush, idk. Hitting under PB probably won't be a problem, but accidentally rushing into a statue when trying to kb PB may.
That won't be a concern. PB can't be touched in his weak form and he can't touch you (except maybe status ailments?). Once you kill off all the statues (the first 5 stages), that is when you must face the strong form of PB. The only other monsters that will hinder you are the mini-bean summons.
Yes, for Assassinate it -does- work that way (if you don't believe me, check it out yourself). The KB effect is applied AFTER the first 3 hits...
So if a group of Shadowers with onyx apples can deal out 140k/3 = 47.000 damage per separate assassinate hit (uncharged), they can keep the PB knocked back... in theory... :)
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