Only one I can't solo is stronghold
I always run out of time on stage 5.
There are two reasons as to why a spirit cannot pass on. The first is that they have heavy regrets chaining them down. These regrets are things that they truly wish they had done while alive, but cannot because they are dead. This is the reason that Aria is still existing in spirit form - both a sense of justice (pun intended) for her death, and a longing desire to see the Black Mage defeated. However, she can most LIKELY pass on because Phantom made an oath to her that he would avenge her death.
However, Lotus cannot truly die for the reason that Orchid is at half power (speculative theory, but more than likely accurate). My theory here is that Orchid and Lotus were at one point one person, and in order to gain the Black Mage's gift of power and immortality, they had to split into two beings, which splits their soul in two as well - a fragmented soul can seem painful and horrifying to many, but Orchid/Lotus didn't mind.
In order to kill both of them, their soul has to be whole. Either that, or we use the Twin Card phenomena here (Cardcaptor reference), in that you have to kill them BOTH at the exact same time. While Phantom more than likely was able to kill Lotus, he forgot to kill Orchid at the same time as well; thus, she lives because of that, and Lotus merely gets stuck in limbo (which for her, I imagine, would be rather irritating and annoying). That, coupled with the fact that Lotus is ALREADY hard enough to kill as it is (she and Orchid didn't get to be Wing Masters for nothing, y'know) makes it well known that no mere Mapler can accomplish this.
Even IF Phantom were to destroy her body, she could just merge with Orchid's soul, in which case, the true form of Orchid/Lotus appears. This makes her kill-able in the sense that now the two souls are either whole or exist in the same vessel, meaning that you can THEN proceed to kill them both at the same time. This might be what Phantom is planning to do regarding how to kill them.
Since it sounds like Viaje won't interrupt me here, I think I can do a bit more speculation on who Magnus is.
Magnus is a masculine name, Scandinavian in nature. In Latin, it means "great". (Source is etymonline.com)
Now, thinking to the fact that in an anime style plot, Demon Slayer would likely have a name - what if in truth, Magnus IS the Demon Slayer's real, canonical name? It would serve two purposes if true:
1)It keeps the amount of Generals at 7. The amount of Commanders in the Black Wings has been a great source of debate among those who like storylines (especially in Maple).
2)By eliminating the prospect of Magnus being a new General, it means that Demon Slayer has an ACTUAL villain persona prior to being playable. Thus, a PROPER backstory can be written for him. I mean, the original Resistance members were random kids in Edelstein (they were more than likely the eldest of their little gang - that gang made up of Von, Jun, Ulrika, and Thea, as well as the three people represented in the Resistance image). But a Black Wings Commander isn't merely some random hobo - a villain would NEED to have a personality, and thus, exist as an identity within the Maple World. While the game allows us more creativity in that respect, this approach will not work if used in an anime/novel format (which is what canonical lore tends to be written in).
Again, this is all speculation. I could be COMPLETELY wrong - until Nexon reveals the entire plot of the Black Wings story arc, nothing about unconfirmed sources and speculation theory is 100% true, if true at all.
FYI, for those who are unaware: Thea (known in Edelstein as Cutie) is the girl that Mercedes rescues when Le Tierre tricks her into handing over Moonie without a fight, unaware that she's also walked right into an obvious trap. -30 Respect points for Mercedes not having enough of a Paranoia stat to see THAT coming.
Also, in the Resistance mini-arc, it is confirmed that Ulrika and Claudine are sisters (Ulrika even sends you on an errand whilst you're doing stuff to level up to 30).
And maybe it's just me, but anyone think that Vita's death via a bomb will be heavily censored/edited when it hits stateside? I mean, think about it: bombs are sort of a taboo subject here in the States. Not to mention that gMS doesn't exactly give many mentions of humanoid deaths in regards to murder (it states suffering, never death) - when death is mentioned, usually it is of natural causes - never murder.
I think I'm completely paranoid, but just in case I'm right, it proves that Nexon listens to the Hollywood moguls before their own conscience and players.
Last edited by Corazon; 2011-12-28 at 06:27 AM. Reason: Slight spelling error
Guess I can forget about soloing it on my lv 130 BM/MM...I only solo Monster Park, mainly the Gray's Hideout one. I have to be 30 levels higher to finish it but I mainly do it for drops, not exp. Takes me about 10 minutes to solo it...but I am 30-40 levels higher.
When people say Monster Park got nerfed...what do you mean? It is easier but less exp or harder and less exp? lol
How much more damage do they do?
Just seen the level changes on Max's blog...
"Zebra Striped Tickets
* Temple’s Shadow (Lv. 60 ~ 69)
* Witch’s Snowfield (Lv. 70 ~ 79)
* Tranquil Sea (Lv. 75 ~ 84)
* Black Mountain Pass (Lv. 80 ~ 89)
* Grey’s Lair (Lv. 85 ~ 94)
Leopard Striped Tickets
* Automated Security Zone (Lv. 135 ~ 144)
* Mossy Forest (Lv. 140 ~ 149)
* Sky Forest Training Centre (Lv. 145 ~ 154)
* Forbidden Time (Lv. 150 ~ 159)
* Destroyed City (Lv. 155 ~ 164)
Tiger Striped Tickets
* Forest of Dead Trees (Lv. 160 ~ 169)
* Watch Tower (Lv. 165 ~ 174)
* Dragon’s Nest (Lv. 170 ~ 179)
* Temple of Oblivion (Lv. 175 ~ 184)
* Knight’s Fortress (Lv. 180 ~ 200)"
LOL at the huge gap between lv 94-135...
So basically they made it impossible to solo at any level now....great, there goes my last remaining place to hunt gear drops...
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