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Thread: [Aran] Ask an Aran thread.

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    There is a huge difference in playing style between Arans and DrKs. Aran are like a hybrid Shadower/DrK, in that they can't just spam a single attack over and over. They train in similar environments (High HP/large mobs, fast or high spawn) and are mob oriented, but they have to build up their strength. Comparing the two is equivalent to people saying Buccs were basically Shads on steroids, or Outlaws would completely replace Hermits.

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    Oh, here's a random aran fact that doesn't deserve a whole thread but needs to be mentioned:
    Since you're using your regular attack to kick off your skills, this means that on maps where there are reactors (Leafre's fruits, Mu Lung Peach Farm, Roids+Iron Mutae with the gas machine, etc.) that you'll accidentally hit the reactor while mobbing. This wouldn't be a problem, except when you hit the reactor you can't hit monsters, and when you can't hit monsters it screws up your combo. I was trying to train at Red Kents and I couldn't keep the combo going because I kept hitting the damn fruits.

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    Happens a lot, but it doesn't break my combo, because the second and third swing hit the mob, and the delay isn't long enough for the combo to disappate.

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    I guess it's more of an issue if you can't hit them 100% (that was the case with red kents) or have even the slightest bit of lag. Lag really kills your ability to keep up combos too :/ Either way it was horrifically annoying because I'd swing to kill them expecting to be able to use a skill on the next attack, but instead no damage is dealt, the combo starts fading, and I can't use my skill as I had planned.

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    Oh yeah, that can happen with a warrior's naturally suck-ish Accuracy. *sigh*.
    I personally think just a tad longer delay on the combo timer would be great.

  6. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Hidden means you have to obtain it by a quest or a skillbook.

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    But at the Aran Skill Tables thread only the Full Swing and Overswing were marked hidden, are you sure we're talking about the same kind of "hidden"?

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    Full Swing and Over Swing in Fiel's post are the actual attack. The Skill found in the skillbooks you obtain has the data of both Double and Triple, and adds a point into both of those hidden skills when points are added.

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    no, it's not like that at all.

    You get Double in first job, and triple in second. Now, you see how there's a double swing in 2nd job too, but it's hidden?

    The level of 3rd job's Double Swing is going to be the same level as first job's. If you max it in first job, it will be maxed in 2nd, 3rd, and 4th. If you only put it at level 15, then it'll be level 15 in 2nd, 3rd, and 4th. Those new skills replace the older one when you promote. What this really equates to is a pretty huge damage boost right after taking your advancement test. As soon as you become a 3rd job Aran, your old Triple Swing will be replaced by the new one, and the damage % will raise from 250% to 350%. You can easily tell this because the animation will change. It's especially obvious in 4th job because the animation is so radically different.

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    So you mean the skills theirselves change for better as you advance, but it actually requires no additional SP beyond the one you already invested in the 1st and 2nd job skills for Double & Triple Swing?

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    Waitwhat...? Fiel's tables have nothing on this.

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    No, Isaac, you would be wrong here. With the skill data ALONE, FullSwing is maxed at 20, but Overswing is maxed at 30. If what you said was true, Over Swing would be maxed at 20.

    It should show Full swing (or over swing) in the skill book, and adds to the two hidden skills, FullDouble and FullTriple (with the over swing counterpart).

    Edit: Also, OverSwing has Mastery books.

  13. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    You don't get the damage boost until you get fullswing and then overswing. Fullswing and overswing change the animations.

  14. Default


    It doesn't. There is no Full Swing in my 3rd job skill list, but I still have the effects of full swing (I can tell because my second key press hits 2 times, just like Full Swing would).
    Spoiler

    Now the earlier post was a theory to explain why I'm seeing what I'm seeing in game, I might be wrong about how this is hitting but right now it seems to match. If there's a quest for full swing later then lol yeah but I haven't seen anything about it.

  15. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default


    Is that even your account? o_O
    Because you have to do a quest for fullswing, and you have to max it.
    All you do for the quest is talk to the scroll guy, then talk to lillin, I believe.
    Last edited by Arrg; 2009-07-21 at 10:27 PM.

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    I don't have any Aran-class quests though, nor have I since 70.

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    Uhmm what?

    Don't know about you but I see the skill.

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    Ok, why don't you answer the question then and explain where you got it?


    edit:
    wait a minute, I'm looking at Insoya and I think I see what happened... At some point in the Aran quest chain I missed a step and didn't get the prerequisites done to be able to get this skill. That's pretty damn weird, why would this be the only one you don't get from the beginning?

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    Hmm let's see. First I received a quest at lvl 63. The one where to go to Ellin Forest and get the key to Athena and what not. Then I got a quest at level 68. I had to talk to Tru/Ririn can't remember which. He/She makes you go to NineHeart to deliver a red scroll. Then when I hit 70 and my job advancement, I went to NineHeart and he just kept talking to me and gave me the skill.

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    Yeah I never got a quest at 68... I missed something in Elin apparently.

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