So, the curve goes the opposite way as you level up to 250. Bah. It needs to go the other way.![]()
So, the curve goes the opposite way as you level up to 250. Bah. It needs to go the other way.![]()
Your Motivation is now for ranking only
the only reason now we train is to become higher ranker than other level 200... dont u get tired of perm ranking once u hit 200?
now u can foucs rank #1....
anyway it seem like fangblade wont lose his NPC... however he will lose his Rank #1
EXP table without context does look gruesome, however:
I wouldn't make a hasty judgement before 1) 5th job comes out and 2) new training areas are inevitably revealed.
I honestly do not mind levels actually meaning something, even if I no longer have the time to train 4-6 hours a day. Obviously there needs to be more of a reward than just rankings. I'd like to see being level 240 actually mean you are significantly stronger because of your new skills and/or extra AP compared to other people like the old days.
Well, this is fine and dandy. Going from level 210 to 211 is my entire life's worth of Mapling so far.![]()
Now I wonder why Eos gave some pomegranate on that post.
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It seems like yours were taken from a JMS client or something. Notice how the numbers look differently?
The image above is from KMS.
I was actually expecting something like "that's an ilogical way to get that" or some sort of thing.
Do you still gain HP/MP?
Do you still gain HP/MP? anyone know?
we know we dont gain ap or sp.... and that pretty much it
You are partially correct. I play every single version of MS and really can't be bothered to change locale and restart my computer every time I want to hop onto a different version of MS. Therefore I do a very simple reroute of GetSystemDefaultLangID/ GetACP and a fairly complex reroute of WideCharToMultiByte. I currently run on japanese locale which is why my screenshot looks different
What I said is true. I don't own Nexon's source code but I do have my own simple C# source which I occasionally update to look at interesting things on KMS.
Here is my "proof" http://pastebin.com/LnW3YysB. It's a very basic server which will jump the character straight in game from the login screen and then sends packets to level you up from 200 to 250 by pressing any key in the console to level up. To avoid any code bloat there is no encryption and all of the packets are pre-made based on that specific encryption key (send/ recv of 0 in this case).
To use this you need to loopback Nexon's login IPs which range from 175.207.0.20 - 175.207.0.50. I'm sure there's someone here who knows how to do that to verify the EXP table.
So congrats, you know what a JMS client of questionable age thinks 200 to 250 might possibly look like.
That's still not definitive proof of what the actual XP values are in KMS.
Someone with an actual current KMS or KMST would have to try it because there's no guarantee the levels follow the stock curve.
Something can not be Official when it doesn't come from a definitive source, which in this case would be the actual KMS server, which you do not have, or the actual KMS client, which you also do not apparently have.
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