1) Better customer service (never happening)
2) Less script-kiddies that thinks they're "real" hackers
3) My old MS friends re-playing
Sadly, none of this will ever happen. MapleStory is a terrible game.
1) Better customer service (never happening)
2) Less script-kiddies that thinks they're "real" hackers
3) My old MS friends re-playing
Sadly, none of this will ever happen. MapleStory is a terrible game.
I won't say I'll never play, but to get me invested in the game again Nexon would have to take out the MTS at the least. 60% of the items on it are (were?) dupes, and the rest are sub-par weapons because there is literally no point in buying a weapon for 25-30k on there (that doesn't have potential, so you would have to cube it yourself!) when you could just:
1. Charge 25k to your account
2. Buy as many unhammered 10 attack work gloves as you can, leaving nx to buy a shop
3. Buy a shop
4. Sell the gloves
5. Congratulations! If you sold at least 4 gloves you have almost (depending on your world and the current selling price of gloves) a billion meso!
Alternatively: Buy the latest duped equip for 25k and sell that, those usually net you max meso instantly. I haven't touched the game in a few months now so who knows, maybe this isn't true anymore. I am completely certain that even if the item isn't 10atkwgs, there's something else to replace it though.
Nothing. Diablo III is out, MS is forever worthless.
the game isn't built for "legacy" players anymore.
maple is officially in the next phase of its long server shelf life. its progressed to where many f2p games go. "zombie" status.
the game is here to produce money. nothing more. GM's, real content updates? thats cost.
what your going to get is cheap revenue/numbers drivers. new classes. they can stamp them out easy (cheaply) and make some hype. new cubes, because if your going to rage quit over them whoring cubes, your good to go. if your a cow (not a term of my creating), who they can constantly milk... the cubes are there for you. its cheap and produces easy money from the small group of devoted players who are cash rich for nexon.
the money you invest in maple now isn't going to be returned to the game. its going to facebook projects, new apps and development of other games.
i didn't see this occurring when big bang was coming, but now... its the same classic syndrome many f2p games fall into. the base has matured and nexon feels its time to streamline the game to be as casual and accessible as possible. this is about casting as wide of a net as possible. new players join and find a game that isn't friendly. nexon has taken the main feature of this game, damage and made it a pay to play feature. once a player figures that out, they will largely quit or pay. for nexon, this increases the amount of active players who are charging and dumping the freebies. unlike many f2p operators, nexon isn't focused on daily or monthly active users, its about the pay of the average player. formulating the game to produce easy money with little investment.
few games have gone this far monetizing damage. it was the change that truly killed maple. it was a poor choice.
this genre of gaming is full of people who have a need to grind and play to be the "best". for online ego. showing off. achievement whoring. this is especially true in maple. vanity (in play and items) in this game has always been a main feature (fostered by nexon).
when you choose to monetize a main function of the game, you entitle your payer base. the relationship between you and player changes.
blowing 50-60 bucks on a new fashion look for your char is frivolous, blowing 100-200 bucks to make one good item is another. its something you plan on keeping. using. its the bread and butter of your character. a player values their items. nexon is now selling an item with virtual "worth" to the player.
when nexon decided to change cubes, again and again. constantly come up with additional ways for you to pay to upgrade, people felt fleeced and left. suddenly many of the old issues in the game we all accepted, became valid points people wanted to change. expectations became higher. if im going to invest more into a service; i expect better return. its been a progression of that ever since. for nexon though, why work to keep an entitled user base who wants change (investment). thats not the plan for the game.
i've played many f2p games that began this journey after reaching a certain point in the games life. none handled it as poorly as nexon. maybe trickster, yet... trickster, for all its game bending gacha and over priced box sets... still tries to listen and give you worth in what you purchase. they don't screw you over __ months later with another item set. they even have gm's and community support that tries to show that they care. its what has kept trickster alive, it's what keeps me still playing/tuned in.
the only genuine fun for someone who has played this game for sometime, has been the new class releases. it works. i come back for a month. playing this game on a noob char, for awhile, reminds me of old maple. its clean and simple. you actually explore and have a good time. the community around you does as well. for a small amount of time, the experience works again.
I love how Diablo 3, a game with absolutely nothing at all in common with Maple, is somehow effectively the great game killer.
When discussing games, people tend to discount the importance of price. Diablo is a threat because it doesn't have a monthly fee. Simple as that. Solely because of pricing, it competes more directly than, say a MMO similar to MS with a different pricing structure.
Nothing in common with maple?
Excuse me but massive amounts of grind is a very common thing in both games is what entertains me. :P
And no, LoL would never kill another game due to it's nature, it allows you to just play a few games whenever you want and play something else due to the nature of having short games that end and then you can just take a break, it's a big difference really.
...Massive grind can be found in any mmo. Pricing structure has no real relevance, especially for a $60 downpayment. Diablo is a different entity period. It's much more dark, technical and geared towards gamers and not casuals. It's silly to say Diablo would be the death of maplestory.
It's sad because Maplestory could easily become the biggest game out there, but it's a shell now.
It honestly never had that potential, even before it started sinking.
The game was only ever popular in the past because it was accessible and you could dress up your little characters. People (Mostly teenagers) played it more for the social aspect than anything. Nowadays plenty of games can beat out Maple, especially now that Maple has started going into ''autopilot''.
For the longest time I've hardly ever heard any actual praise for Maple; I only ever really hear, ''Well, I want to hold onto those memories I had :/'', or ''I only still play cause my friends do'' as reasons to still even play this game.
The game started out incredibly ''dry'', and it took years for it to start getting any decent updates that changed the game for the better, but it honestly isn't enough because Maple will always be what it always has been. The atrocious management and community don't help.
Maplestory was always something colorful, silly, easy to understand and develop on, and it was casual. I came from RTS, it was a constant fight of adrenline, maplestory was always my mental resting time. It had sort of a charm that kept players. If there were more updates like ludi and less on miracle cubes, it could have been easily the only game I'd want to play.
It's that lack of complexity that made the game good for me at least.
>p2p
>server sided game
Wouldn't these require a complete game overhaul? I don't see nexon doing that. What are its benefits, if any?
The only thing that brings me back to this game are new classes. However I play this game much more than I should and that's mostly because I have an awful computer that can't run anything but LoL, Minecraft, and several other games at super SUPER low settings. Everytime I come back I just hope that the game has gotten better, ever since I quit the game after making my battle mage up to level 110. I just wish I could actually get far in old maple (Highest level was 57), but honestly the friends I had pre-bb meant way more than levels back then.
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