What are you on about?
I think you mean:
Night Lords now have a
2.00*(4 * LUK + DEX) * (Weapon Attack / 100)
or (8 * LUK + 2 * DEX) * (Weapon Attack / 100)
from
(5 * LUK) * (Weapon Attack /100)
and Corsairs now have a
1.60*(4 * DEX + STR) * (Weapon Attack / 100)
or (6.4 * DEX + 1.6 * STR) * (Weapon Attack /100)
from
(3.6 * DEX + 0.9 * STR) * (Weapon Attack/100)
I don't understand what you mean about how 'most other classes got a decrease in the primary stat multiplier or had a low-ish overall multiplier'.
All classes now have an overall higher damage range now and it's shallow to only compare a couple of weapons without seeing the big picture: i.e new skill damage values, completely changed mob values.
I just see Claws, Guns and Knuckles being higher in the damage tier post-patch as opposed to now.
It's not hard to compare formulas now from before. Just multiply your Primary stat by 4 and multiply your Primary and Secondary stats by your class's new multiplier(x) or insert in into the format:
(4*x*primary + x*secondary) * (Weapon Attack / 100)
then compare with:
(x*primary + 0.9*secondary) * (Weapon Attack /100)
Just make 'x' in this case your old weapon multiplier
Or use this as a reference:
http://www.hidden-street.net/forum/t...-of-MapleStory
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