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  1. Default


    Hmm.
    I still lean towards my more conservative figures due to the extreme number that will be hitting the market early on the sheer desperation for all those individuals to be making any profit after soaking several dozen/hundred mil into refining.

    Course wouldn't be the first time the Maple economy made absolutely no sense. Pudding hats, i'm looking at you.

  2. Default


    And that's just KMS prices, I can't even imagine prices here in GMS, especially in Scania. ;x Might be more than it's in KMS. In Scania it probably will be.
    But then again, diamonds are easier to get here because of APQ, so it might just be the same price anyway, or a bit lower. :P
    I've been getting alot of diamonds aswell lately, but I think I'll just sell them in their current form, not going to upgrade. Knowing my luck, I probably won't get many high grade diamonds, so yeah. >_>

  3. Default


    Any chance you guys could do your formula things for me to see if I have enough to reach my dream ASAP?

    Refined Str: 70 - Goal 1 High Grade
    Refined Dex: 185 - Goal 4 High Grade
    Refined Topaz: 200 - Goal 4 High Grade
    Refined Aquamarine: 100 - Goal 1-3 High Grade
    Potentially Opal: 100 - Goal 2 High Grade

    With 70 Mil mesos, on average, can I attain these goals?

  4. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Aw crap. 40m for a high grade? There's is NO way I'm paying that much for my needed HQ crystals. Rather than make a new thread I'll just ask it here:

    1. For a Buccaneer, what are the best monsters to farm up DEX, Wisdom, Diamond and Opal ores? I ask for these because I require nothing else for my pirate. DEX for obvious reasons (accuracy, to be able to equip higher level equipment as DEXless, and avoid is always nice). Wisdom for an easy 10 INT on crafted shoes and gloves. Diamonds to mass create MQs to hope to scroll a 100 knuckle. Opals for the avoid when the equipment has two slots.

  5. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Holy crap. The ore prices are going to skyrocket through the roof. All the ore sellers are going to be very rich very fast.

  6. Default


    hint: buy them out.

  7. Default


    Well... Apparently I need a lot more Wisdom crystals just to get my shoes and gloves HQ'ed... T_T

    On the bright side, if I got the shoes early on and I was hard up for money, I could sell 'em for a pretty penny for all the lazy people.

    Upgrading all those jewels gives me something to do while I'm chatting in town, I guess!

    Also, I'm actually liking the odds for jewels, not crystals... My dexless page could really use some high-grade garnets on her shoes, and this may make crafting a top/bottom set for her more viable as an alternative to her current overall. I'm still pretty upset that I NPC'ed some of the garnets I got from training at Wraiths for 25 levels...

    @IllegallySane: Diamond ores are pretty rare as a drop, so I would just try to buy refined ones off of APQ'ers if you can't APQ yourself. For the others, I'd check Hidden Street and pick a monster with good spawn in a map where you can murder. I heard Windraiders spam DEX crystals, though. (Poor people training on them right after Maker comes out! )

    Ex: Opal

  8. Default


    Simulation indicates these are attainable goals w/ approximately 60% chance to achieve all goals or an ~86% chance overall of accomplishing.

    Spoiler
    Last edited by Eos; 2009-05-25 at 01:24 PM.

  9. Default


    Going off of what hidden-street says for the monsters that drop dex ores,I'd assume these monsters are best for each of those types:

    Dex Crystal ores:Samiho, Fly Eye, Straw Target Dummy, Meercat, Scorpion, Grizzly, Windraider, Birk, Dual Birk, Blue Kentaurus, Red Wyverns.

    Wisdom Crystal Ores: Jr. Lioner, Jr. Grupin, Bloctopus, Moon Bunny, Lioner, (potentially) Site, Captain, Wolf Spider, Blood Haf, Risell Squid, Skelegon.

    Opal Ore: Jr. Wraith, Bloctopus, Fly Eye, Grizzly, Samiho, Sage Cat, Risell Squid, Jr. Newtie.

    Diamond Ores: Drum Bunny, Jr. Lioner, Panda, Grizzly, Selkie Jr., Homun (?), Blood Haf


    Diamonds: Amoria Party Quest Bonus.

    These are based on my own knowledge of these maps, and the spawn of the mobs in question. It's not based on the rate at which they drop the ores. Some maps are also likely more suited to an ultimate using Magician than a Buccaneer (Blood Hafs are one example of this, as are Red Wyverns). They may not all work for you, but hopefully this will help you somewhat.

  10. DUCKS
    IGN: Mondays
    Server: Bellocan
    Level: 170
    Job: White Knight
    Guild: Affinity
    Alliance: Honour
    norway

    Default


    Spoiler


    Nothing big.
    Last edited by Devil's Sunrise; 2009-05-25 at 02:24 PM.

  11. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Ooo, I assume that is in order of preferred mobs? It does help a lot then. Thank you.

    Looking at all this I am probably going to go in this order:

    Pure drop:
    DEX: Samiho (If I feel like camping Nine-tails)/STD (because it's one flat map)
    WIS: Site (one small map = happy melee), Skelegons (when training)
    Opal: Jr. Wraith
    Diamond: Drum Bunnies (and hope for a Chaos scroll as well)

    Mix:
    DEX/Opal: Samiho

  12. DUCKS
    IGN: Mondays
    Server: Bellocan
    Level: 170
    Job: White Knight
    Guild: Affinity
    Alliance: Honour
    norway

    Default


    I'm quite sure that's by the level, and not by the preferred mobs.

  13. Default


    It's based on level, not preference. I just went through the list saw what dropped them, and recalled which maps were atrocious for mobbing, which were difficult to move from one group of enemies to another, which were spawning just by themselves on a specific map, and the size of the map which they spawn on.

    I really never spent enough time training on the majority of these maps/paying attention to the drop rates of these ores to determine if some drop them more frequently than others. For that you'll be on your own unfortunately .

  14. Default


    Thank you kindly. I hope to increase these odds by the time I sell off my 3 above avg maple weaps that I found, but this is promising to me. If it isn't too much trouble, another question.

    Would I be better off for the same goals if I was to remain at current meso value or if I was to purchase refined dex (seeing as that is the highest need for upgrading post appraisal) at a rate of 400k per crystal?

    I intend to increase mesos regardless before the next patch, but I just thought that this could be a decent question for others who actually want to make stuff versus selling the gems as an example for the relative poor.

  15. Default


    For Opals just train at Newties. It's only a little slower than Skelegons for most classes and I've gotten maybe 500-600 ores over there. In fact, half of my ore/jewel/crystal collection is composed of Wisdom/Opal/Bronze.

  16. Default


    The more you have for your initial grading the more chance you have of getting your target number for the least expense. Your price exponentially rises as you are forced to upgrade.

    By doubling the number of refined crystals/jewels you start with the simulation is capable of meeting all goals without upgrading, except for Dex.

    You need ~400 dex crystals to succeed at getting 4 and that raises your costs beyond threshold. For that purpose it actually comes out cheaper on the dex crystals to do upgrades because the materials are already available have a significantly higher potential to become your target than the 1 in 100 chance the ungraded have.

  17. Default


    How are the costs of making High grade Dex Crystals affected by not bothering to assess the low-grades? I thought of this later...

    74% LQ -> ~7% MQ - costs 480k each
    25% MQ -> more than 3 times as many MQs

    Also, break-down of number of LQ to get MQs:
    60% - 10 (300k)
    24% - 11 (600k)
    9.6% - 12 (900k)
    3.84% - 13 (1.2m)
    1.536% - 14 (1.5m)
    (1%) - 15+ (1.8m+)
    Average: 10.5 LQ per MQ, 480,000 mesos.

    This makes the 74% -> 7.04% assumption more clearly accurate.

    Now I think about it, this could also be taken as a geometric series, a = 0.6, r = 0.4.
    Last edited by Stereo; 2009-05-25 at 04:05 PM.

  18. Default


    Yeah, I had looked at that last night.
    It invariably comes out cheaper to skip the low grades entirely because you're not reprocessing them twice... and at low volumes it makes no noticable improvement in your profit potention:

    200 of each


    At high volumes it's not much better either:

    2000 of each


    The break even cost / profit margin is much better discarding lows entirely, but depending on how much highs actually go for they can turn a decent profit on thier own.

  19. Default


    Yeah, it's dependent on material costs - buying
    + 4 unprocessed crystals
    + 400k (for the 25% mid-grade)
    - 3 low-grade sold
    - 1 mid-grade sold
    vs.
    + 10.5 low-grade
    + 500k
    - 1 mid-grade sold

    I'm assuming low-grade will end up worth less than ungraded, by looking at this - balance is found when the 4 un - 3 low ~= 10.5 low => 4 un = 13.5 low
    Last edited by Stereo; 2009-05-25 at 05:31 PM.

  20. Default


    Although it's equally possible that the low grade cast offs will sell for cheap enough to make a profit for people willing to buy them en masse and spend a fortune converting them, simply because anyone who refines and retails high grade in sufficient quantity will more than recoup the majority of thier processing expense off those highs and view the lows as extra garbage that they can cheaply eliminate as pure profit to recover slots.
    Last edited by Eos; 2009-05-25 at 06:42 PM. Reason: random typo.

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