Thank you Dusk. I posted your strategy to the first post.
Thank you Dusk. I posted your strategy to the first post.
Hmmmm this makes me want to go on my Bishop and try it out!
If I do go on it what things should I watch out for besides Zombify? I think I will just take it off my keyboard so I'm not tempted to even touch it.
What do I have to do on the mage portals?
So as a pretty much test run we went in with about 18 people.
And our Boss strategy was crude and bascially relied solely on brute force.
Started on the bottom and cornered all 3. Warriors kept rushing Red Nirg Back with ease since it never went into its KB animaton. Now this was problematic since Rellik stuns like crazy....
So you can see how Red Nirg mowed down alot of range classes as we were stunned. Bishops/Mages/Bowmen all gone in a matter of minutes.
We were left with 7 people: 2 heroes, 1 shadower, 2 dk's, 2 NL's. And we just continued pummelling it. Red Nirg was the first to die and its spawns. Rellik was 2nd, after that it was easy just took time with no mages.
Then we moved on to Margana upstairs, again no problem. We had NL's on the platform lower than her, while mele classes attacked behind her. The totem was ummoned once, she healed 500k once, and that's it. Her 500k didn't seem to heal the rest of the GM's.
So that brute force technique took 3 apples each...for a lil more than 30min, with no SE.
Things to modify for the next runs. Isolate Rellik to one side, and keep the other two together. Killing Margana first seems like a plan too I guess =P. Especially if her zombify is a full map effect, though we seemed to have lucked out and not seen it. Though we had no bishops either so it's a moot point.
Last edited by Phoenix; 2009-03-05 at 09:14 PM.
I'll say this again, the Zombify effect does not appear above your character's head, because this is apparently unimplemented in GMS. However, Margana does cast Zombify, or else I must've been hallucinating when my Ice Creams healed 1k instead of 2k HP. And I don't hallucinate much >_>
Thanks for accepting my strategy, Harrison. Oh, I'd like to add that Buccaneers can fit the rush role as well. Keep in mind that I haven't actually been in a group that's capable of beating the bosses since everyone started getting Latanica'd though, so we haven't tested this strategy. I would like to think that participating in the boss fight once and spending a good 20 minutes in there does count for experience, though![]()
Last edited by Dusk; 2009-03-05 at 09:59 PM.
Ironic that Shadowers seem to be in all the parties...and surviving..
Defeated it without any bishops in the party. Basically told people to get their own all cures and made them to pot themselves. The warriors rushed the bosses to different sides so we wont be attacking them all at one go.
The 'physical immune' boss isn't actually physical immune too btw. Two Tao of Harmonies isn't a bad thing though as a reward from the bonus although I wanted to chair the most...
actually, Knowledge is everything, i havent really expierenced it but from looking at what the boss stats and attacks were, i figured out something close to dusk's plan. Though i didnt think of sniping her off a plat lol.i had something like pinning the warrior and thief with just 1 dk. party 1 kills the mage, move on to bowman, then seperate the thief from the warrior, pick off the thief, then finish warrior.though now we know this is hard to do since zombify is full map skill and everyone's bishops die lol.
Last edited by cooldog67; 2009-03-05 at 11:55 PM.
When I first completed it, we just had two parties. Both parties had an even spread of melee and ranged attackers. So instead of attacking a boss based on party, we attacked based on ability.
The ranged people all stood on the platform where the magician girl spawned and pinned her to the left (or right, doesn't matter) of the platform. They continued to pin her until she died. Very simple fight.
Meanwhile, the melee people were dealing with all 3 of the other bosses. The warriors rushed all 3 of them way to the left corner. The warriors then proceeded to stand on top of the three of them and attack them all. Standing on top of the bosses made it so that you rarely, if ever got hit by the annoying, stun, seal, or 1/1 poison. You would be relegated to taking their rather low touch damage the whole time, which really isn't a problem.
After the ranged people are done with the magician girl, they all just ran left to help the melee. Though, admittedly, the ranged weren't as useful as the are in most bosses due to the constant stun/seal and because they can only hit 1 target. We pretty much continued like this until they all died. Usually the warrior dies first, then the archer, then the thief.
My pendant is average at 10 attack. We have yet to get a 12 within the group. Pretty fun bosses though.
Same technique I use for manon/griffey >_> all their annoying attacks require being able to hit you, so standing on them is safer and costs less pots.
Still worse than being able to pin but it's better than dispel+1/1.
If you're a hermit or a BM, you don't need to do this, as you can attack them out of their attack range.
The only time you have to do this is when your attack range is equal or less than Griffey/Manon's range, and really, you don't have to stand on the body, just teleport or jump into it right before it attacks.
The main reason I'd leave Hsalf to a third party is that most warriors don't have enough accuracy to hit it. If the warriors in your party do, then by all means, that's the fastest way to take it down for sure, especially if you have enough mob control to take out Red Nirg's summons without them disrupting the rest of the battle.
Yeah, warriors own stacked bosses. Finally I can argue that higher ranged single target DPS is compensated for by the lack of an ability to hit more than one monster at a time.
Ranged classes do not have enough range to avoid their attacks, especially their curses.
Last edited by Dusk; 2009-03-06 at 01:21 AM.
Could the reason that several people seem to think they were never zombified have something to do with % pots? It seems like only when it is obvious and everyone dies thanks to heal or if the class of the person reporting has low HP have people noticed they were zombified.
Put simply, value pots are 50% by zombify and % type pots aren't affected?
My strategy is much simpler than everyone elses. Everyone start off up top and kill the mage, while 1 warrior (hero/dk) rushes the other three to the left or right. Everyone focuses on mage until she's dead. Bishops only use holy shield/dispel. After she's dead, bishops can heal again, and everyone goes and attacks the other three.
Simple enough for me. That's what my guild did lol.
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