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  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Feedback: Cygnus Awakens


    Except it wasn't fixed.
    It will still save you from death if you use it at the right instant.
    But on the other hand it no longer works for its "legitimate" use as potion replacement for normal training.
    They need to make it work with auto-pot again, but not prevent death or ignore cooldown. It should function exactly like putting power elixirs on your auto-pot (except for only using up as many HP/MP as needed).

  2. Default Re: Feedback: Cygnus Awakens


    In Monster Life, they've added a line of text to the Random farm visiting button saying that it'll skip "neglected farms".
    Seems nice and all, except I've still ended up in a bunch of farms with all-expired monsters, so I have no idea what they consider a "neglected farm".


    Oh, and it seems that they've finally properly translated the random gibberish that appears onscreen when you release a monster in your farm. That's nice =]

  3. Default Re: Feedback: Cygnus Awakens


    I just found out something neat about the Cygnus Flash Jump, if you hold up and press Jump again, you can go straight up.

    Didn't see it mentioned anywhere.

  4. Default Re: Feedback: Cygnus Awakens


    Yeah found that out on accident last night as well. Only annoying part is you HAVE to push up after you jump. Easier IMO to hold up, double tap alt rather than alt > hold up > alt.

  5. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback: Cygnus Awakens


    It says it in-game... in a rather roundabout way.

    It says "Jump in any direction except down"

  6. Default Re: Feedback: Cygnus Awakens


    Shows how well I looked over the skills xD eh to be fair made a WA and played for like 10 minutes before going to bed.

  7. Default Re: Feedback: Cygnus Awakens


    I love my Striker.
    At 2nd Job, you usually circle between three Skills: The normal Thunder Punch, the Roundabout Dolphin Kick which hits all around you except below you, and the wave which pushes you and monsters foward. You usually finish with Flash, because it's a bigger delay to chain after Flash. But with Flash, you can go to other platforms in your range rather nicely, so whoop-whoop and the map is cleared within 10 skills in one combo.
    I love this playstyle. Procella, go forth!

  8. Default Re: Feedback: Cygnus Awakens


    Spoke too soon



    Get ready guys!

  9. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback: Cygnus Awakens


    Can't complain really, a solid 30+ hours of the game being up compared to like 2 hours after the patch like usual.

    Plus, it's only 2 hours, not TBD, which is very positive.

  10. Default Re: Feedback: Cygnus Awakens


    You don't like the CWK theme dungeon? I think its nice and I really liked the dialogue.

  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Feedback: Cygnus Awakens


    I didn't imply a thing, lmfao. You're looking for assumed or possibly/preferably inferred.

    There isn't a single mechanic in the game that potion pot solved that was impossible otherwise. Pot cooldown fixed with aran/evan cards. Sed fixed with status resistance. Ohko attacks fixed by MOVING SOMEWHERE ELSE (or better yet, post red paladin).

    LOL REALLY? How many times have you used potion pot at magnus? Oh right you don't "abuse" anything much less play the game. Ask anyone who does magnus, potion pot is detrimental because it sucks death count like a prostitute and leaves 0 ability for you to wait on cooldowns that are usually required to take him down.

    Chaos vellum? Ahahahaha. Hardest thing in the world i know. It's not like the attack pattern is predictable or anything. Totally requires potion pot.

    Being kicked out of the fight a lot faster sounds like a risk.

    I have NEVER had "Death Count: 00" using potion pot. That was a glitch in itself.

    >Still drops everything minus tyrants
    >minus tyrants

    Yeah dropping nova only is totally worth getting the strongest people on the server to go at him. I'm sure shadow empress dropping everything minus shoulderpads means she works too?

    Your point was that potion pot made things easier. I am not disagreeing. My point was that it isn't as easy mode as you think, it really only made empress and DR easier. Also that potion pot being "glitched" did not affect the game as much as you're saying because NO ONE BOSSES WHEN ALL BUT 1 BOSS DON'T DROP THINGS PEOPLE BOSS FOR.

  12. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: Feedback: Cygnus Awakens


    Ellinel Fairy Academy might be my favorite theme dungeon in the game. Amazing music, nice looking area, and a decent story if you actually read the quests instead of holding down 'y'.

    My only complaint is the level range but I enjoyed doing it on my Thunder Breaker. Will do it on my other two Cygnus Knights as well.

  13. Default Re: Feedback: Cygnus Awakens


    Not really GMS-related but the level ranges of Ellinel and Riena Strait are quite disappointing. We have enough theme dungeons for that level range.
    30~35 = Mushking
    35~40 = Kerning Square
    40~50 = Gold Beach
    50~60 = Chryse

    Meanwhile, 60~100 is quite boring with no theme dungeons. Why didn't they make it something like 60~70 for Ellinel and 70~80 for Riena Strait?

  14. Default Re: Feedback: Cygnus Awakens


    Oh boy, the school notes.
    "You think you're gonna get a boyfriend? YOU WONT."
    Or:
    "I think >xxx< got a crush on me. I'm too popular."

    Or, my personal favorite:
    "Whoever gets this note is an idiot forever!"

  15. Default Re: Feedback: Cygnus Awakens


    Chryse is horrible though, so an alternative is nice to have.

  16. Default Re: Feedback: Cygnus Awakens


    Well there's Sakura Castle for 70-75, Heliseum Takeover for 90-95 and then Ellin Forest from like 95-98(or so).
    But yeah, it would've been nice if they made the new theme dungeons fill in the spaces that don't have any Theme Dungeons at all, rather than having them overlap existing ones.

  17. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: Feedback: Cygnus Awakens


    I reccomend not doing sakura castle till around ~105 since the card set it gives gives about a level's worth of exp at 105. its a waste to use it to gain 2 levels at 7x

  18. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: Feedback: Cygnus Awakens


    Chryse really is a horrible area. I did the quest line once and only because I wanted those glasses. Never again will I put myself through that. I'm not that masochistic.

  19. Default Re: Feedback: Cygnus Awakens


    I would think it's better to do it at level 97 or so. The quests, along with the card set, is a good 2 or 3 levels. Then off to Evolution Lab.

  20. Default Re: Feedback: Cygnus Awakens


    I do the quests at 70, avoid picking up the Gigatoad card, then come back at 98 with 40-50% EXP to skip to 100 for 4th Job and Evolving World.

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