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  1. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Thank you, that is precisely what I was looking for, even down to the specific boss I wanted to see Lightning Spear in action at. Interesting. Those I/L numbers should be coming down then at this speed. I thought that it might be this slow, especially since I started my Mech and figured LS would be as fast as that flamethrower skill.

  2. Flatpanel TV Straight Male
    IGN: ° ͜ʖ °
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
    Guild: I like toast
    Alliance: @__________________@
    north korea

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    edit: I'll take this to Q & A instead. It would kinda interfere with the flow of this thread, so I apologize for that. Mods please remove this post if you'd be so kind.

  3. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Query: How did you determine the Weapon Speed? I thought magic attacks had a whole different set of speeds, which is why a weapon booster skill would be useless on them? Is it just the weapon speed of the weapon you're using -4?

    For example, a Staff that has a Slow (8) speed, the actual spell/magic speed would be (4)?

  4. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Every Magician except Battle Mages use a base speed of 6. Magic Booster is -2. Speed Infusion stacks on top of this up to -2, to reach Fastest (2). Battle Mages use the weapon speed of their staff.

  5. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Then why would you have a Weapon Speed 3?

  6. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Decent Speed Infusion, Increase Weapon Speed as an Inner Ability and Increase Attack Speed as a Mu Lung Dojo Buff increase your attack speed by one. With Booster you will reach Fast (3).

  7. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    you forgot yellow aura


    Edit: why do fps have a lower max dmg per sec without eruption than with eruption for hyperskills?
    Last edited by RedRaven16; 2012-09-24 at 08:26 PM. Reason: dont wanna double post

  8. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Missed the variable that turns Mist Eruption on for Hyper Skills, and Teleport was active for the first Hyper Skill tables before the actual Teleport for all 3 Adventurer classes. I've fixed that now.
    Fun Fact: It takes me 3:20 to compile this thread.

  9. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Learn to code noob.

  10. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    *Looks at F/P Mage DPS*

    Wait... what. I'm not going crazy, right? Is that seriously 16k DPS for F/P Mages?! What's giving them such a dynamically large boost in attack strength?

  11. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    A very large part of that dps is from Mist Eruption which is crippled by the damage cap.
    So you can say that the f/p numbers are a little misleading because of how crazy ME can get.

  12. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Oh, I see. I'm still highly amused though that F/P Mages can hit so hard. I'd love to see the damage if Mist Eruption had no damage cap.

  13. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    How come the Battle Mage tables have Fast(4) as the slowest speed? When using a Slow(8) staff wouldn't the speed go down to Fast(5) without any non-BaM buffs? -2 from Staff Boost, -1 from AYA?

    Or am I misunderstanding something?

  14. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    I missed that, my bad. I'm surprised no one has pointed this out earlier. Battle Mages suck.

  15. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    They're still better than F/Ps.

  16. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Luminous (Light):
    Spoiler
    Sharp Eyes
    Luminous (Dark):
    Spoiler
    Sharp Eyes
    Hyper


    Bit of a nerf when you cut out 5s of Equilibrium. Very minor buff from having longer Morning Starfall. Apocalypse change is insignificant since it was already so overwhelmingly strong, OHKO so easily etc.

  17. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Battle Mage:
    Spoiler
    Teleport
    Sharp Eyes
    No Twister Spin
    Hyper


    Teleport - Reinforce, Twister Spin - Reinforce, Twister Spin - Extra Target, Twister Spin - Cooltime Reduce, Union Aura, and Battle King Bar. Battle King Bar is massive.

  18. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    Massive indeed, essentially a doubling of damage. I kinda expected it considering the numbers I was looking at and infinite Body Boost. Seems a bit too high, but probably not.

    Edit: I didn't know BKB was 7-hits total.

  19. Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    It also cuts 60ms from Finishing Blow's base speed, is stupid fast itself, activates FA on both of its parts, and the AOE is MASSIVE.

  20. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Magician %/s (Justice Magician, Evan, and Battle Mage)


    I heard body boost adds another +2 weapon speed on top of booster and yellow aura. Anyone here want to confirm so it isn't a basil source?

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