#KaiserProblems
Good lord. Have we had a class this broken %-wise yet? I just can't wait to see what it's nerfs will be. -.-;
#KaiserProblems
Good lord. Have we had a class this broken %-wise yet? I just can't wait to see what it's nerfs will be. -.-;
I knew this would be demon slayer v2.0 :D
I fear the updated numbers, since Kaiser got some hefty buffs, while Wingbeat got a moderate nerf.
According to orange mushroom blog:
''Wingbeat (3rd job): damage has been decreased from 400% to 300%, if you attempt to use Wingbeat while 4 are already summoned, the oldest one will disappear''
Kaiser:SpoilerSharp EyesKaiser (Command):SpoilerSharp EyesKaiser (Transfigured):SpoilerSharp Eyes
After adjusting Wingbeat, assuming a hit rate of 180ms, haven't tested yet to be 100% accurate though. Limited to 3 Wingbeats active at once. Dragon Slash is used for Command. Gigaslasher for single target. Sword Strike for multitarget. Infernal Breath is used whenever available. Petrified is summon whenever it expires. Gigaslasher is used for 2 targets when Transfigured. Advanced Will of the Sword isn't used because I forgot and it's like a +20%/s difference.
I wish they made Blue Streak more useful. It's very marginally more beneficial for multiple targets when Transfigured, but Dragon Slash is there for that.
Here's a table for if Dragon Slash Enhancement does not affect Dragon Slash (Transfigured). Also includes Blue Streak instead of Sword Strike for 11 and 12.
Kaiser (Transfigured):SpoilerSharp Eyes
>Wingbeat gets nerfed
>Other skills get buffed
>Numbers go down
Goddammit Wingbeat, why you so OP!?
I just want to ask if dark force is calculated into the Dark Knight dps?
KMS:
Kaiser:SpoilerSharp EyesKaiser (Command):SpoilerSharp EyesKaiser (Transfigured):SpoilerSharp Eyes
Sword Strike Nerf means Blue Streak is better for DPS, but Sword Strike is superior for hits per second. Also, don't have confirmation on Wingbeat's current attack speed, which is estimated at 180ms. I would personally increase this if I wanted to tone down the strength of this class, so that 40 hits isn't achievable on single target.
JMS 3.01
Hayato:SpoilerSharp EyesSanrenzan-Rai:SpoilerSharp Eyes
First table uses Dankuusen -> Shouryuusen -> Senpuuzan -> (Hikarasu->Issen)/Yousousen -> Dankuusen. Uses Hien first to start the combo after a buff. Yousousen's debuff is always active. Yanagi Yoke is assumed to be always fully stacked. Issen is used whenever it is available, but Hikarasu is chained before it since Shouryuusen -> Senpuuzan doesn't form a real chain with Issen and needs Hikarasu inbetween. In theory, it's about 10% stronger if all you do is spam Yousousen>Senpuuzan, but I don't think it's plausible to have two chained skills whose sum delay is lower than Yousousen's base delay... so yeah, we're here.
Second table uses Sanrenzan - Rai -> Yousousen -> Sanrenzan - Rai. In the event of Issen being available, Senpuuzan is used after into a Yousousen, though the difference isn't large. The "Final Attack" is assumed to be constant damage. The data for the 2nd and 3rd hits implies a different number, but there are no other associated skills to store this, so it may have been something they intended or forgot to change.
Shippuu Samidarejin is used whenever it is available for both cases. 防御はすなわち攻撃 was not included, but it's a 1.2~1.25x increase at max defense.
A little disappointed that Sanrenzan -> Yousousen spamming appears to be the best, but doesn't stop the other skills from not sucking. Except for Shinsokumusou. They really dropped the ball with that one.
I believe that Sanrenzan spam alone is about as strong as the chain in the first table though.
Last edited by JoeTang; 2012-07-26 at 03:54 PM.
I'm curious... Why does Hayato do only 9 hits per second on single targets? Shinsoku Musou does 10 hits in 930ms before booster and Battoujutsu. Shouldn't it be a little higher than 10 hits per second?
Sanrenzan spam is better DPS than Shinsoku Musou spam on single targets? Jeeze. That makes Shinsoku Musou kind of worthless.
It seems like it's a filler skill. They should have had it link with Sanrenzan - Rai's final slash, or even with the first or second slash to make it risk/reward and then link into the other Sanrenzan hits. If they had buffed its damage, it would make it another spamhurrdurr class.
Anyways, I've updated the thread for Tempest, double-checking values, and readjusted things so that all sources of +damR% and +bossDamage% are additive with each other, with the exception of Combo, which is multiplicative with other damR sources, and additive to critical.
I'm a hero from mapleSEA ...joe how come hero dps drop to 2k%++ (single target 70%) >.< , i thought was 4k%++ ? Raging Blow delay changed?
Did DS numbers randomly change or is the front page just out of date for the class?
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