Triple Blow Description Quickly attacks multiple enemies 3 times in a row. Animations:Effect, Hit1, Hit0, Hit2 Max Level: 20
1
MP Cost: 10, Damage: 86%, Max Attacks: 3, Max Monsters Hit: 6
2
MP Cost: 11, Damage: 87%, Max Attacks: 3, Max Monsters Hit: 6
3
MP Cost: 11, Damage: 88%, Max Attacks: 3, Max Monsters Hit: 6
4
MP Cost: 12, Damage: 89%, Max Attacks: 3, Max Monsters Hit: 6
5
MP Cost: 12, Damage: 90%, Max Attacks: 3, Max Monsters Hit: 6
6
MP Cost: 13, Damage: 91%, Max Attacks: 3, Max Monsters Hit: 6
7
MP Cost: 13, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 6
8
MP Cost: 14, Damage: 93%, Max Attacks: 3, Max Monsters Hit: 6
9
MP Cost: 14, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 6
10
MP Cost: 15, Damage: 95%, Max Attacks: 3, Max Monsters Hit: 6
11
MP Cost: 15, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 6
12
MP Cost: 16, Damage: 97%, Max Attacks: 3, Max Monsters Hit: 6
13
MP Cost: 16, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 6
14
MP Cost: 17, Damage: 99%, Max Attacks: 3, Max Monsters Hit: 6
15
MP Cost: 17, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 6
16
MP Cost: 18, Damage: 101%, Max Attacks: 3, Max Monsters Hit: 6
17
MP Cost: 18, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 6
18
MP Cost: 19, Damage: 103%, Max Attacks: 3, Max Monsters Hit: 6
19
MP Cost: 19, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 6
20
MP Cost: 20, Damage: 105%, Max Attacks: 3, Max Monsters Hit: 6
The Finisher Description Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill. Max Level: 10
Teleport Description Allows you to teleport a set distance to other locations on the same map using the arrow keys. Max Level: 15
1
MP Cost: 50, Range: 130
2
MP Cost: 48, Range: 132
3
MP Cost: 46, Range: 132
4
MP Cost: 44, Range: 134
5
MP Cost: 42, Range: 134
6
MP Cost: 40, Range: 136
7
MP Cost: 38, Range: 136
8
MP Cost: 36, Range: 138
9
MP Cost: 34, Range: 138
10
MP Cost: 32, Range: 140
11
MP Cost: 30, Range: 140
12
MP Cost: 28, Range: 142
13
MP Cost: 26, Range: 142
14
MP Cost: 24, Range: 144
15
MP Cost: 22, Range: 144
Dark Aura Description You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Animations:Effect, Special, Affected Max Level: 20
1
MP Cost: 15, Damage Done: +1%
2
MP Cost: 15, Damage Done: +1%
3
MP Cost: 15, Damage Done: +2%
4
MP Cost: 15, Damage Done: +2%
5
MP Cost: 15, Damage Done: +3%
6
MP Cost: 20, Damage Done: +3%
7
MP Cost: 20, Damage Done: +4%
8
MP Cost: 20, Damage Done: +4%
9
MP Cost: 20, Damage Done: +5%
10
MP Cost: 20, Damage Done: +5%
11
MP Cost: 25, Damage Done: +6%
12
MP Cost: 25, Damage Done: +6%
13
MP Cost: 25, Damage Done: +7%
14
MP Cost: 25, Damage Done: +7%
15
MP Cost: 25, Damage Done: +8%
16
MP Cost: 30, Damage Done: +8%
17
MP Cost: 30, Damage Done: +9%
18
MP Cost: 30, Damage Done: +9%
19
MP Cost: 30, Damage Done: +10%
20
MP Cost: 30, Damage Done: +10%
Battlemage (II)
Staff Mastery Description Increases Staff Mastery, Magic Attack, and Critical Hit Rate. Max Level: 20
1
Staff Mastery: +12%, Magic ATT: +1, Critical Hit Rate: +2%
2
Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
3
Staff Mastery: +16%, Magic ATT: +2, Critical Hit Rate: +6%
4
Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
5
Staff Mastery: +20%, Magic ATT: +3, Critical Hit Rate: +10%
6
Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
7
Staff Mastery: +24%, Magic ATT: +4, Critical Hit Rate: +14%
8
Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
9
Staff Mastery: +28%, Magic ATT: +5, Critical Hit Rate: +18%
10
Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
11
Staff Mastery: +32%, Magic ATT: +6, Critical Hit Rate: +22%
12
Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
13
Staff Mastery: +36%, Magic ATT: +7, Critical Hit Rate: +26%
14
Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
15
Staff Mastery: +40%, Magic ATT: +8, Critical Hit Rate: +30%
16
Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
17
Staff Mastery: +44%, Magic ATT: +9, Critical Hit Rate: +34%
18
Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
19
Staff Mastery: +48%, Magic ATT: +10, Critical Hit Rate: +38%
20
Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
MP Cost: 20, Damage: 91%, Max Attacks: 4, Max Monsters Hit: 6
2
MP Cost: 21, Damage: 92%, Max Attacks: 4, Max Monsters Hit: 6
3
MP Cost: 21, Damage: 93%, Max Attacks: 4, Max Monsters Hit: 6
4
MP Cost: 22, Damage: 94%, Max Attacks: 4, Max Monsters Hit: 6
5
MP Cost: 22, Damage: 95%, Max Attacks: 4, Max Monsters Hit: 6
6
MP Cost: 23, Damage: 96%, Max Attacks: 4, Max Monsters Hit: 6
7
MP Cost: 23, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 6
8
MP Cost: 24, Damage: 98%, Max Attacks: 4, Max Monsters Hit: 6
9
MP Cost: 24, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 6
10
MP Cost: 25, Damage: 100%, Max Attacks: 4, Max Monsters Hit: 6
11
MP Cost: 25, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 6
12
MP Cost: 26, Damage: 102%, Max Attacks: 4, Max Monsters Hit: 6
13
MP Cost: 26, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 6
14
MP Cost: 27, Damage: 104%, Max Attacks: 4, Max Monsters Hit: 6
15
MP Cost: 27, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 6
16
MP Cost: 28, Damage: 106%, Max Attacks: 4, Max Monsters Hit: 6
17
MP Cost: 28, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 6
18
MP Cost: 29, Damage: 108%, Max Attacks: 4, Max Monsters Hit: 6
19
MP Cost: 29, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 6
20
MP Cost: 30, Damage: 110%, Max Attacks: 4, Max Monsters Hit: 6
Dark Chain Description A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. Animations:Mob, Effect, Hit0 Max Level: 20
1
MP Cost: 12, Damage: 177%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
2
MP Cost: 12, Damage: 184%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
3
MP Cost: 14, Damage: 191%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
4
MP Cost: 14, Damage: 198%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
5
MP Cost: 16, Damage: 205%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
6
MP Cost: 16, Damage: 212%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
7
MP Cost: 18, Damage: 219%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
8
MP Cost: 18, Damage: 226%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
9
MP Cost: 20, Damage: 233%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
10
MP Cost: 20, Damage: 240%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
11
MP Cost: 22, Damage: 247%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
12
MP Cost: 22, Damage: 254%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
13
MP Cost: 24, Damage: 261%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
14
MP Cost: 24, Damage: 268%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
15
MP Cost: 26, Damage: 275%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
16
MP Cost: 26, Damage: 282%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
17
MP Cost: 28, Damage: 289%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
18
MP Cost: 28, Damage: 296%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
19
MP Cost: 30, Damage: 303%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
20
MP Cost: 30, Damage: 310%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Blue Aura Description You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Animations:Special, Effect, Affected Max Level: 20
1
MP Cost: 24, 11% of the damage received by a party member is distributed, with 39% of that absorbed
2
MP Cost: 24, 12% of the damage received by a party member is distributed, with 38% of that absorbed
3
MP Cost: 26, 13% of the damage received by a party member is distributed, with 37% of that absorbed
4
MP Cost: 26, 14% of the damage received by a party member is distributed, with 36% of that absorbed
5
MP Cost: 28, 15% of the damage received by a party member is distributed, with 35% of that absorbed
6
MP Cost: 28, 16% of the damage received by a party member is distributed, with 34% of that absorbed
7
MP Cost: 30, 17% of the damage received by a party member is distributed, with 33% of that absorbed
8
MP Cost: 30, 18% of the damage received by a party member is distributed, with 32% of that absorbed
9
MP Cost: 32, 19% of the damage received by a party member is distributed, with 31% of that absorbed
10
MP Cost: 32, 20% of the damage received by a party member is distributed, with 30% of that absorbed
11
MP Cost: 34, 21% of the damage received by a party member is distributed, with 29% of that absorbed
12
MP Cost: 34, 22% of the damage received by a party member is distributed, with 28% of that absorbed
13
MP Cost: 36, 23% of the damage received by a party member is distributed, with 27% of that absorbed
14
MP Cost: 36, 24% of the damage received by a party member is distributed, with 26% of that absorbed
15
MP Cost: 38, 25% of the damage received by a party member is distributed, with 25% of that absorbed
16
MP Cost: 38, 26% of the damage received by a party member is distributed, with 24% of that absorbed
17
MP Cost: 40, 27% of the damage received by a party member is distributed, with 23% of that absorbed
18
MP Cost: 40, 28% of the damage received by a party member is distributed, with 22% of that absorbed
19
MP Cost: 42, 29% of the damage received by a party member is distributed, with 21% of that absorbed
20
MP Cost: 42, 30% of the damage received by a party member is distributed, with 20% of that absorbed
Yellow Aura Description You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Animations:Affected, Effect, Special Max Level: 20
1
MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
2
MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
3
MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
4
MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
5
MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
6
MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
7
MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
8
MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
9
MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
10
MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
11
MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
12
MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
13
MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
14
MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
15
MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
16
MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
17
MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
18
MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
19
MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
20
MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Blood Drain Description Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. Animations:Effect Max Level: 20
1
MP Cost: 30, Duration: 63 sec, recovers HP equivalent to 1% of the damage you do
2
MP Cost: 30, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
3
MP Cost: 34, Duration: 69 sec, recovers HP equivalent to 1% of the damage you do
4
MP Cost: 34, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
5
MP Cost: 38, Duration: 75 sec, recovers HP equivalent to 2% of the damage you do
6
MP Cost: 38, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
7
MP Cost: 42, Duration: 81 sec, recovers HP equivalent to 2% of the damage you do
8
MP Cost: 42, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
9
MP Cost: 46, Duration: 87 sec, recovers HP equivalent to 3% of the damage you do
10
MP Cost: 46, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
11
MP Cost: 50, Duration: 93 sec, recovers HP equivalent to 3% of the damage you do
12
MP Cost: 50, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
13
MP Cost: 54, Duration: 99 sec, recovers HP equivalent to 4% of the damage you do
14
MP Cost: 54, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
15
MP Cost: 58, Duration: 105 sec, recovers HP equivalent to 4% of the damage you do
16
MP Cost: 58, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
17
MP Cost: 62, Duration: 111 sec, recovers HP equivalent to 5% of the damage you do
18
MP Cost: 62, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
19
MP Cost: 66, Duration: 117 sec, recovers HP equivalent to 5% of the damage you do
20
MP Cost: 66, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
Staff Boost Description Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# Animations:Effect Max Level: 20
1
MP Cost: 58, Duration: 33 sec
2
MP Cost: 56, Duration: 36 sec
3
MP Cost: 54, Duration: 39 sec
4
MP Cost: 52, Duration: 42 sec
5
MP Cost: 50, Duration: 45 sec
6
MP Cost: 48, Duration: 48 sec
7
MP Cost: 46, Duration: 51 sec
8
MP Cost: 44, Duration: 54 sec
9
MP Cost: 42, Duration: 57 sec
10
MP Cost: 40, Duration: 60 sec
11
MP Cost: 38, Duration: 63 sec
12
MP Cost: 36, Duration: 66 sec
13
MP Cost: 34, Duration: 69 sec
14
MP Cost: 32, Duration: 72 sec
15
MP Cost: 30, Duration: 75 sec
16
MP Cost: 28, Duration: 78 sec
17
MP Cost: 26, Duration: 81 sec
18
MP Cost: 24, Duration: 84 sec
19
MP Cost: 22, Duration: 87 sec
20
MP Cost: 20, Duration: 90 sec
Battlemage (III)
Advanced Blue Aura Description Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20# Animations:Effect, Affected, Special Max Level: 20
1
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +3%\nPassive Effects - Abnormal Status Resistance: +1%, Elemenatal Resistance: +1%
2
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%\nPassive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%
3
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +9%\nPassive Effects - Abnormal Status Resistance: +3%, Elemenatal Resistance: +3%
4
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%\nPassive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%
5
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +15%\nPassive Effects - Abnormal Status Resistance: +5%, Elemenatal Resistance: +5%
6
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%\nPassive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%
7
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +21%\nPassive Effects - Abnormal Status Resistance: +7%, Elemenatal Resistance: +7%
8
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%\nPassive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%
9
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +27%\nPassive Effects - Abnormal Status Resistance: +9%, Elemenatal Resistance: +9%
10
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%\nPassive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%
11
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +33%\nPassive Effects - Abnormal Status Resistance: +11%, Elemenatal Resistance: +11%
12
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%\nPassive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%
13
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +39%\nPassive Effects - Abnormal Status Resistance: +13%, Elemenatal Resistance: +13%
14
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%\nPassive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%
15
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +45%\nPassive Effects - Abnormal Status Resistance: +15%, Elemenatal Resistance: +15%
16
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%\nPassive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%
17
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +51%\nPassive Effects - Abnormal Status Resistance: +17%, Elemenatal Resistance: +17%
18
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%\nPassive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%
19
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +57%\nPassive Effects - Abnormal Status Resistance: +19%, Elemenatal Resistance: +19%
20
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%\nPassive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Battle Mastery Description You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage. Max Level: 20
1
Damage: 11%, Minimum Critical Damage: +1%
2
Damage: 12%, Minimum Critical Damage: +2%
3
Damage: 13%, Minimum Critical Damage: +3%
4
Damage: 14%, Minimum Critical Damage: +4%
5
Damage: 15%, Minimum Critical Damage: +5%
6
Damage: 16%, Minimum Critical Damage: +6%
7
Damage: 17%, Minimum Critical Damage: +7%
8
Damage: 18%, Minimum Critical Damage: +8%
9
Damage: 19%, Minimum Critical Damage: +9%
10
Damage: 20%, Minimum Critical Damage: +10%
11
Damage: 21%, Minimum Critical Damage: +11%
12
Damage: 22%, Minimum Critical Damage: +12%
13
Damage: 23%, Minimum Critical Damage: +13%
14
Damage: 24%, Minimum Critical Damage: +14%
15
Damage: 25%, Minimum Critical Damage: +15%
16
Damage: 26%, Minimum Critical Damage: +16%
17
Damage: 27%, Minimum Critical Damage: +17%
18
Damage: 28%, Minimum Critical Damage: +18%
19
Damage: 29%, Minimum Critical Damage: +19%
20
Damage: 30%, Minimum Critical Damage: +20%
Quintuple Blow Description Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20# Animations:Hit0, Effect Max Level: 20
1
MP Cost: 30, Damage: 96%, Max Attacks: 5, Max Monsters Hit: 6
2
MP Cost: 30, Damage: 97%, Max Attacks: 5, Max Monsters Hit: 6
3
MP Cost: 30, Damage: 98%, Max Attacks: 5, Max Monsters Hit: 6
4
MP Cost: 30, Damage: 99%, Max Attacks: 5, Max Monsters Hit: 6
5
MP Cost: 30, Damage: 100%, Max Attacks: 5, Max Monsters Hit: 6
6
MP Cost: 34, Damage: 101%, Max Attacks: 5, Max Monsters Hit: 6
7
MP Cost: 34, Damage: 102%, Max Attacks: 5, Max Monsters Hit: 6
8
MP Cost: 34, Damage: 103%, Max Attacks: 5, Max Monsters Hit: 6
9
MP Cost: 34, Damage: 104%, Max Attacks: 5, Max Monsters Hit: 6
10
MP Cost: 34, Damage: 105%, Max Attacks: 5, Max Monsters Hit: 6
11
MP Cost: 38, Damage: 106%, Max Attacks: 5, Max Monsters Hit: 6
12
MP Cost: 38, Damage: 107%, Max Attacks: 5, Max Monsters Hit: 6
13
MP Cost: 38, Damage: 108%, Max Attacks: 5, Max Monsters Hit: 6
14
MP Cost: 38, Damage: 109%, Max Attacks: 5, Max Monsters Hit: 6
15
MP Cost: 38, Damage: 110%, Max Attacks: 5, Max Monsters Hit: 6
16
MP Cost: 42, Damage: 111%, Max Attacks: 5, Max Monsters Hit: 6
17
MP Cost: 42, Damage: 112%, Max Attacks: 5, Max Monsters Hit: 6
18
MP Cost: 42, Damage: 113%, Max Attacks: 5, Max Monsters Hit: 6
19
MP Cost: 42, Damage: 114%, Max Attacks: 5, Max Monsters Hit: 6
20
MP Cost: 42, Damage: 115%, Max Attacks: 5, Max Monsters Hit: 6
Dark Shock Description Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases. Animations:Effect, Hit0 Max Level: 20
1
MP Cost: 25, Damage: 848% Max Monsters Hit: 6, Additional Critical Hit Rate: 5%, Cooldown: 15 sec
2
MP Cost: 25, Damage: 856% Max Monsters Hit: 6, Additional Critical Hit Rate: 6%, Cooldown: 14 sec
3
MP Cost: 25, Damage: 864% Max Monsters Hit: 6, Additional Critical Hit Rate: 6%, Cooldown: 14 sec
4
MP Cost: 25, Damage: 872% Max Monsters Hit: 6, Additional Critical Hit Rate: 7%, Cooldown: 13 sec
5
MP Cost: 30, Damage: 880% Max Monsters Hit: 6, Additional Critical Hit Rate: 7%, Cooldown: 13 sec
6
MP Cost: 30, Damage: 888% Max Monsters Hit: 6, Additional Critical Hit Rate: 8%, Cooldown: 12 sec
7
MP Cost: 30, Damage: 896% Max Monsters Hit: 6, Additional Critical Hit Rate: 8%, Cooldown: 12 sec
8
MP Cost: 30, Damage: 904% Max Monsters Hit: 6, Additional Critical Hit Rate: 9%, Cooldown: 11 sec
9
MP Cost: 35, Damage: 912% Max Monsters Hit: 6, Additional Critical Hit Rate: 9%, Cooldown: 11 sec
10
MP Cost: 35, Damage: 920% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 10 sec
11
MP Cost: 35, Damage: 928% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 10 sec
12
MP Cost: 35, Damage: 936% Max Monsters Hit: 6, Additional Critical Hit Rate: 11%, Cooldown: 9 sec
13
MP Cost: 40, Damage: 944% Max Monsters Hit: 6, Additional Critical Hit Rate: 11%, Cooldown: 9 sec
14
MP Cost: 40, Damage: 952% Max Monsters Hit: 6, Additional Critical Hit Rate: 12%, Cooldown: 8 sec
15
MP Cost: 40, Damage: 960% Max Monsters Hit: 6, Additional Critical Hit Rate: 12%, Cooldown: 8 sec
16
MP Cost: 40, Damage: 968% Max Monsters Hit: 6, Additional Critical Hit Rate: 13%, Cooldown: 7 sec
17
MP Cost: 45, Damage: 976% Max Monsters Hit: 6, Additional Critical Hit Rate: 13%, Cooldown: 7 sec
18
MP Cost: 45, Damage: 984% Max Monsters Hit: 6, Additional Critical Hit Rate: 14%, Cooldown: 6 sec
19
MP Cost: 45, Damage: 992% Max Monsters Hit: 6, Additional Critical Hit Rate: 14%, Cooldown: 6 sec
20
MP Cost: 45, Damage: 1000% Max Monsters Hit: 6, Additional Critical Hit Rate: 15%, Cooldown: 5 sec
Conversion Description Consumes MP to rapidly increase your Max HP for a fixed period of time. Animations:Effect Max Level: 10
1
MP Cost: 1900, MaxHP +64%, Duration: 54 sec
2
MP Cost: 1800, MaxHP +68%, Duration: 58 sec
3
MP Cost: 1700, MaxHP +72%, Duration: 62 sec
4
MP Cost: 1600, MaxHP +76%, Duration: 66 sec
5
MP Cost: 1500, MaxHP +80%, Duration: 70 sec
6
MP Cost: 1400, MaxHP +84%, Duration: 74 sec
7
MP Cost: 1300, MaxHP +88%, Duration: 78 sec
8
MP Cost: 1200, MaxHP +92%, Duration: 82 sec
9
MP Cost: 1100, MaxHP +96%, Duration: 86 sec
10
MP Cost: 1000, MaxHP +100%, Duration: 90 sec
Body Boost Description Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. \nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10. Max Level: 20
1
MP Cost: 52, Cooldown: 180 sec\n- Dark Aura: Attack +2% for 60 sec\n- Yellow Aura: Speed +2 for 60 sec, Attack Speed +2, 2% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
2
MP Cost: 54, Cooldown: 174 sec\n- Dark Aura: Attack +4% for 60 sec\n- Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 4% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
3
MP Cost: 56, Cooldown: 174 sec\n- Dark Aura: Attack +6% for 60 sec\n- Yellow Aura: Speed +6 for 60 sec, Attack Speed +2, 6% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
4
MP Cost: 58, Cooldown: 168 sec\n- Dark Aura: Attack +8% for 60 sec\n- Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 8% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
5
MP Cost: 60, Cooldown: 168 sec\n- Dark Aura: Attack +10% for 60 sec\n- Yellow Aura: Speed +10 for 60 sec, Attack Speed +2, 10% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
6
MP Cost: 62, Cooldown: 162 sec\n- Dark Aura: Attack +12% for 60 sec\n- Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 12% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
7
MP Cost: 64, Cooldown: 162 sec\n- Dark Aura: Attack +14% for 60 sec\n- Yellow Aura: Speed +14 for 60 sec, Attack Speed +2, 14% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
8
MP Cost: 66, Cooldown: 156 sec\n- Dark Aura: Attack +16% for 60 sec\n- Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 16% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
9
MP Cost: 68, Cooldown: 156 sec\n- Dark Aura: Attack +18% for 60 sec\n- Yellow Aura: Speed +18 for 60 sec, Attack Speed +2, 18% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
10
MP Cost: 70, Cooldown: 150 sec\n- Dark Aura: Attack +20% for 60 sec\n- Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 20% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
11
MP Cost: 72, Cooldown: 150 sec\n- Dark Aura: Attack +22% for 60 sec\n- Yellow Aura: Speed +22 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
12
MP Cost: 74, Cooldown: 144 sec\n- Dark Aura: Attack +24% for 60 sec\n- Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
13
MP Cost: 76, Cooldown: 144 sec\n- Dark Aura: Attack +26% for 60 sec\n- Yellow Aura: Speed +26 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
14
MP Cost: 78, Cooldown: 138 sec\n- Dark Aura: Attack +28% for 60 sec\n- Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
15
MP Cost: 80, Cooldown: 138 sec\n- Dark Aura: Attack +30% for 60 sec\n- Yellow Aura: Speed +30 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
16
MP Cost: 82, Cooldown: 132 sec\n- Dark Aura: Attack +32% for 60 sec\n- Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
17
MP Cost: 84, Cooldown: 132 sec\n- Dark Aura: Attack +34% for 60 sec\n- Yellow Aura: Speed +34 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
18
MP Cost: 86, Cooldown: 126 sec\n- Dark Aura: Attack +36% for 60 sec\n- Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
19
MP Cost: 88, Cooldown: 126 sec\n- Dark Aura: Attack +38% for 60 sec\n- Yellow Aura: Speed +38 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
20
MP Cost: 90, Cooldown: 120 sec\n- Dark Aura: Attack +40% for 60 sec\n- Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
Teleport Mastery Description When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# Animations:Effect, Hit0, Mob Max Level: 10
Advanced Dark Chain Description Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down. \nRequired Skill: #Dark Chain lv. 20# Animations:Mob, Hit0, Effect Max Level: 20
1
MP Cost: 32, Damage: 315%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
2
MP Cost: 32, Damage: 320%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
3
MP Cost: 32, Damage: 325%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
4
MP Cost: 32, Damage: 330%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
5
MP Cost: 32, Damage: 335%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
6
MP Cost: 34, Damage: 340%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
7
MP Cost: 34, Damage: 345%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
8
MP Cost: 34, Damage: 350%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
9
MP Cost: 34, Damage: 355%, Max Monsters Hit: 7, Knock Down Duration: 4 sec
10
MP Cost: 34, Damage: 360%, Max Monsters Hit: 7, Knock Down Duration: 5 sec
11
MP Cost: 36, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
12
MP Cost: 36, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
13
MP Cost: 36, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
14
MP Cost: 36, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
15
MP Cost: 36, Damage: 385%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
16
MP Cost: 38, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
17
MP Cost: 38, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
18
MP Cost: 38, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
19
MP Cost: 38, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
20
MP Cost: 38, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec
Battlemage (IV)
Advanced Dark Aura Description Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage, but you will not be able to deliver basic attacks when the enemy's HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20# Animations:Effect, Hit0, Affected, Special Max Level: 30
1
Active Effects - MP Cost: 35, +11%, continuously deals 42% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +1.
2
Active Effects - MP Cost: 35, +11%, continuously deals 44% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +2.
3
Active Effects - MP Cost: 35, +11%, continuously deals 46% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +3.
4
Active Effects - MP Cost: 35, +12%, continuously deals 48% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +4.
5
Active Effects - MP Cost: 35, +12%, continuously deals 50% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +5.
6
Active Effects - MP Cost: 40, +12%, continuously deals 52% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +6.
7
Active Effects - MP Cost: 40, +13%, continuously deals 54% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +7.
8
Active Effects - MP Cost: 40, +13%, continuously deals 56% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +8.
9
Active Effects - MP Cost: 40, +13%, continuously deals 58% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +9.
10
Active Effects - MP Cost: 40, +14%, continuously deals 60% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +10.
11
Active Effects - MP Cost: 45, +14%, continuously deals 62% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +11.
12
Active Effects - MP Cost: 45, +14%, continuously deals 64% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +12.
13
Active Effects - MP Cost: 45, +15%, continuously deals 66% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +13.
14
Active Effects - MP Cost: 45, +15%, continuously deals 68% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +14.
15
Active Effects - MP Cost: 45, +15%, continuously deals 70% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +15.
16
Active Effects - MP Cost: 50, +16%, continuously deals 72% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +16.
17
Active Effects - MP Cost: 50, +16%, continuously deals 74% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +17.
18
Active Effects - MP Cost: 50, +16%, continuously deals 76% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +18.
19
Active Effects - MP Cost: 50, +17%, continuously deals 78% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +19.
20
Active Effects - MP Cost: 50, +17%, continuously deals 80% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +20.
21
Active Effects - MP Cost: 55, +17%, continuously deals 82% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +21.
22
Active Effects - MP Cost: 55, +18%, continuously deals 84% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +22.
23
Active Effects - MP Cost: 55, +18%, continuously deals 86% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +23.
24
Active Effects - MP Cost: 55, +18%, continuously deals 88% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +24.
25
Active Effects - MP Cost: 55, +19%, continuously deals 90% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +25.
26
Active Effects - MP Cost: 60, +19%, continuously deals 92% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +26.
27
Active Effects - MP Cost: 60, +19%, continuously deals 94% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +27.
28
Active Effects - MP Cost: 60, +20%, continuously deals 96% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +28.
29
Active Effects - MP Cost: 60, +20%, continuously deals 98% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +29.
30
Active Effects - MP Cost: 60, +20%, continuously deals 100% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +30.
Advanced Yellow Aura Description Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20# Animations:Effect, Special, Affected Max Level: 30
1
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --1\nPassive Effects - Dodge Chance: +6%
2
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --2\nPassive Effects - Dodge Chance: +6%
3
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --3\nPassive Effects - Dodge Chance: +7%
4
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --4\nPassive Effects - Dodge Chance: +7%
5
Active Effects - MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --5\nPassive Effects - Dodge Chance: +8%
6
Active Effects - MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --6\nPassive Effects - Dodge Chance: +8%
7
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --7\nPassive Effects - Dodge Chance: +9%
8
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --8\nPassive Effects - Dodge Chance: +9%
9
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --9\nPassive Effects - Dodge Chance: +10%
10
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --10\nPassive Effects - Dodge Chance: +10%
11
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --11\nPassive Effects - Dodge Chance: +11%
12
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --12\nPassive Effects - Dodge Chance: +11%
13
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --13\nPassive Effects - Dodge Chance: +12%
14
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --14\nPassive Effects - Dodge Chance: +12%
15
Active Effects - MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --15\nPassive Effects - Dodge Chance: +13%
16
Active Effects - MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --16\nPassive Effects - Dodge Chance: +13%
17
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --17\nPassive Effects - Dodge Chance: +14%
18
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --18\nPassive Effects - Dodge Chance: +14%
19
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --19\nPassive Effects - Dodge Chance: +15%
20
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --20\nPassive Effects - Dodge Chance: +15%
21
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --21\nPassive Effects - Dodge Chance: +16%
22
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --22\nPassive Effects - Dodge Chance: +16%
23
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --23\nPassive Effects - Dodge Chance: +17%
24
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --24\nPassive Effects - Dodge Chance: +17%
25
Active Effects - MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --25\nPassive Effects - Dodge Chance: +18%
26
Active Effects - MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --26\nPassive Effects - Dodge Chance: +18%
27
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --27\nPassive Effects - Dodge Chance: +19%
28
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --28\nPassive Effects - Dodge Chance: +19%
29
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --29\nPassive Effects - Dodge Chance: +20%
30
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30\nPassive Effects - Dodge Chance: +20%
Energize Description You've become energized, increasing your Max HP and DEF! Max Level: 10
1
Max HP: +2%, Weapon DEF: +15%, Magic DEF: +15%.
2
Max HP: +4%, Weapon DEF: +30%, Magic DEF: +30%.
3
Max HP: +6%, Weapon DEF: +45%, Magic DEF: +45%.
4
Max HP: +8%, Weapon DEF: +60%, Magic DEF: +60%.
5
Max HP: +10%, Weapon DEF: +75%, Magic DEF: +75%.
6
Max HP: +12%, Weapon DEF: +90%, Magic DEF: +90%.
7
Max HP: +14%, Weapon DEF: +105%, Magic DEF: +105%.
8
Max HP: +16%, Weapon DEF: +120%, Magic DEF: +120%.
9
Max HP: +18%, Weapon DEF: +135%, Magic DEF: +135%.
10
Max HP: +20%, Weapon DEF: +150%, Magic DEF: +150%.
MP Cost: 48, Damage: 101%, Max Attacks: 6, Max Monsters Hit: 6
2
MP Cost: 48, Damage: 102%, Max Attacks: 6, Max Monsters Hit: 6
3
MP Cost: 48, Damage: 103%, Max Attacks: 6, Max Monsters Hit: 6
4
MP Cost: 48, Damage: 104%, Max Attacks: 6, Max Monsters Hit: 6
5
MP Cost: 48, Damage: 105%, Max Attacks: 6, Max Monsters Hit: 6
6
MP Cost: 51, Damage: 106%, Max Attacks: 6, Max Monsters Hit: 6
7
MP Cost: 51, Damage: 107%, Max Attacks: 6, Max Monsters Hit: 6
8
MP Cost: 51, Damage: 108%, Max Attacks: 6, Max Monsters Hit: 6
9
MP Cost: 51, Damage: 109%, Max Attacks: 6, Max Monsters Hit: 6
10
MP Cost: 51, Damage: 110%, Max Attacks: 6, Max Monsters Hit: 6
11
MP Cost: 54, Damage: 111%, Max Attacks: 6, Max Monsters Hit: 6
12
MP Cost: 54, Damage: 112%, Max Attacks: 6, Max Monsters Hit: 6
13
MP Cost: 54, Damage: 113%, Max Attacks: 6, Max Monsters Hit: 6
14
MP Cost: 54, Damage: 114%, Max Attacks: 6, Max Monsters Hit: 6
15
MP Cost: 54, Damage: 115%, Max Attacks: 6, Max Monsters Hit: 6
16
MP Cost: 57, Damage: 116%, Max Attacks: 6, Max Monsters Hit: 6
17
MP Cost: 57, Damage: 117%, Max Attacks: 6, Max Monsters Hit: 6
18
MP Cost: 57, Damage: 118%, Max Attacks: 6, Max Monsters Hit: 6
19
MP Cost: 57, Damage: 119%, Max Attacks: 6, Max Monsters Hit: 6
20
MP Cost: 57, Damage: 120%, Max Attacks: 6, Max Monsters Hit: 6
21
MP Cost: 60, Damage: 121%, Max Attacks: 6, Max Monsters Hit: 6
22
MP Cost: 60, Damage: 122%, Max Attacks: 6, Max Monsters Hit: 6
23
MP Cost: 60, Damage: 123%, Max Attacks: 6, Max Monsters Hit: 6
24
MP Cost: 60, Damage: 124%, Max Attacks: 6, Max Monsters Hit: 6
25
MP Cost: 60, Damage: 125%, Max Attacks: 6, Max Monsters Hit: 6
26
MP Cost: 63, Damage: 126%, Max Attacks: 6, Max Monsters Hit: 6
27
MP Cost: 63, Damage: 127%, Max Attacks: 6, Max Monsters Hit: 6
28
MP Cost: 63, Damage: 128%, Max Attacks: 6, Max Monsters Hit: 6
29
MP Cost: 63, Damage: 129%, Max Attacks: 6, Max Monsters Hit: 6
30
MP Cost: 63, Damage: 130%, Max Attacks: 6, Max Monsters Hit: 6
Twister Spin Description You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown. Animations:Effect, Finish, Hit0, Special Max Level: 30
Dark Genesis Description Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase. Animations:Effect, Mob, Hit1, Tile2, Tile0, Tile1, Hit0, Effect0 Max Level: 30
1
Active Effects - MP Cost: 300, Damage: 1220%, Max Monsters Hit: 15, Stun Chance: 32%, Stun Duration: 2 seconds, Cooldown: 60 seconds.\nPassive Effects - Dark Shock Damage: +2%
2
Active Effects - MP Cost: 300, Damage: 1240%, Max Monsters Hit: 15, Stun Chance: 34%, Stun Duration: 2 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +4%
3
Active Effects - MP Cost: 300, Damage: 1260%, Max Monsters Hit: 15, Stun Chance: 36%, Stun Duration: 2 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +6%
4
Active Effects - MP Cost: 300, Damage: 1280%, Max Monsters Hit: 15, Stun Chance: 38%, Stun Duration: 2 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +8%
5
Active Effects - MP Cost: 300, Damage: 1300%, Max Monsters Hit: 15, Stun Chance: 40%, Stun Duration: 2 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +10%
6
Active Effects - MP Cost: 300, Damage: 1320%, Max Monsters Hit: 15, Stun Chance: 42%, Stun Duration: 2 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +12%
7
Active Effects - MP Cost: 300, Damage: 1340%, Max Monsters Hit: 15, Stun Chance: 44%, Stun Duration: 2 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +14%
8
Active Effects - MP Cost: 300, Damage: 1360%, Max Monsters Hit: 15, Stun Chance: 46%, Stun Duration: 2 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +16%
9
Active Effects - MP Cost: 300, Damage: 1380%, Max Monsters Hit: 15, Stun Chance: 48%, Stun Duration: 2 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +18%
10
Active Effects - MP Cost: 300, Damage: 1400%, Max Monsters Hit: 15, Stun Chance: 50%, Stun Duration: 2 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +20%
11
Active Effects - MP Cost: 300, Damage: 1420%, Max Monsters Hit: 15, Stun Chance: 52%, Stun Duration: 3 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +22%
12
Active Effects - MP Cost: 300, Damage: 1440%, Max Monsters Hit: 15, Stun Chance: 54%, Stun Duration: 3 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +24%
13
Active Effects - MP Cost: 300, Damage: 1460%, Max Monsters Hit: 15, Stun Chance: 56%, Stun Duration: 3 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +26%
14
Active Effects - MP Cost: 300, Damage: 1480%, Max Monsters Hit: 15, Stun Chance: 58%, Stun Duration: 3 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +28%
15
Active Effects - MP Cost: 300, Damage: 1500%, Max Monsters Hit: 15, Stun Chance: 60%, Stun Duration: 3 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +30%
16
Active Effects - MP Cost: 300, Damage: 1520%, Max Monsters Hit: 15, Stun Chance: 62%, Stun Duration: 3 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +32%
17
Active Effects - MP Cost: 300, Damage: 1540%, Max Monsters Hit: 15, Stun Chance: 64%, Stun Duration: 3 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +34%
18
Active Effects - MP Cost: 300, Damage: 1560%, Max Monsters Hit: 15, Stun Chance: 66%, Stun Duration: 3 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +36%
19
Active Effects - MP Cost: 300, Damage: 1580%, Max Monsters Hit: 15, Stun Chance: 68%, Stun Duration: 3 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +38%
20
Active Effects - MP Cost: 300, Damage: 1600%, Max Monsters Hit: 15, Stun Chance: 70%, Stun Duration: 3 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +40%
21
Active Effects - MP Cost: 300, Damage: 1620%, Max Monsters Hit: 15, Stun Chance: 72%, Stun Duration: 4 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +42%
22
Active Effects - MP Cost: 300, Damage: 1640%, Max Monsters Hit: 15, Stun Chance: 74%, Stun Duration: 4 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +44%
23
Active Effects - MP Cost: 300, Damage: 1660%, Max Monsters Hit: 15, Stun Chance: 76%, Stun Duration: 4 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +46%
24
Active Effects - MP Cost: 300, Damage: 1680%, Max Monsters Hit: 15, Stun Chance: 78%, Stun Duration: 4 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +48%
25
Active Effects - MP Cost: 300, Damage: 1700%, Max Monsters Hit: 15, Stun Chance: 80%, Stun Duration: 4 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +50%
26
Active Effects - MP Cost: 300, Damage: 1720%, Max Monsters Hit: 15, Stun Chance: 82%, Stun Duration: 4 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +52%
27
Active Effects - MP Cost: 300, Damage: 1740%, Max Monsters Hit: 15, Stun Chance: 84%, Stun Duration: 4 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +54%
28
Active Effects - MP Cost: 300, Damage: 1760%, Max Monsters Hit: 15, Stun Chance: 86%, Stun Duration: 4 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +56%
29
Active Effects - MP Cost: 300, Damage: 1780%, Max Monsters Hit: 15, Stun Chance: 88%, Stun Duration: 4 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +58%
30
Active Effects - MP Cost: 300, Damage: 1800%, Max Monsters Hit: 15, Stun Chance: 90%, Stun Duration: 4 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +60%
Stance Description With great concentration, you hold your ground when struck, resisting knock-back effects. Animations:Effect, Special Max Level: 30
Party Shield Description Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# Animations:Special0, Effect0, Finish0 Max Level: 20
1
MP Cost: 66, Duration: 11 sec
2
MP Cost: 66, Duration: 12 sec
3
MP Cost: 66, Duration: 13 sec
4
MP Cost: 66, Duration: 14 sec
5
MP Cost: 66, Duration: 15 sec
6
MP Cost: 70, Duration: 16 sec
7
MP Cost: 70, Duration: 17 sec
8
MP Cost: 70, Duration: 18 sec
9
MP Cost: 70, Duration: 19 sec
10
MP Cost: 70, Duration: 20 sec
11
MP Cost: 74, Duration: 21 sec
12
MP Cost: 74, Duration: 22 sec
13
MP Cost: 74, Duration: 23 sec
14
MP Cost: 74, Duration: 24 sec
15
MP Cost: 74, Duration: 25 sec
16
MP Cost: 78, Duration: 26 sec
17
MP Cost: 78, Duration: 27 sec
18
MP Cost: 78, Duration: 28 sec
19
MP Cost: 78, Duration: 29 sec
20
MP Cost: 78, Duration: 30 sec
Maple Warrior Description Increases the stats of all party members. Animations:Affected, Effect Max Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
Hero's Will Description Cures you from being Seduced. The cooldown decreases as the skill level increases. Animations:Effect Max Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
Wild Hunter (I)
Triple Shot Description Quickly fires three consecutive arrows. Animations:Hit0, Effect, Ball Max Level: 20
1
MP Cost: 5, Damage: 71%
2
MP Cost: 6, Damage: 72%
3
MP Cost: 6, Damage: 73%
4
MP Cost: 7, Damage: 74%
5
MP Cost: 7, Damage: 75%
6
MP Cost: 8, Damage: 76%
7
MP Cost: 8, Damage: 77%
8
MP Cost: 9, Damage: 78%
9
MP Cost: 9, Damage: 79%
10
MP Cost: 10, Damage: 80%
11
MP Cost: 10, Damage: 81%
12
MP Cost: 11, Damage: 82%
13
MP Cost: 11, Damage: 83%
14
MP Cost: 12, Damage: 84%
15
MP Cost: 12, Damage: 85%
16
MP Cost: 13, Damage: 86%
17
MP Cost: 13, Damage: 87%
18
MP Cost: 14, Damage: 88%
19
MP Cost: 14, Damage: 89%
20
MP Cost: 15, Damage: 90%
Jaguar Rider Description Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases. Animations:Special0, Effect, Special Max Level: 15
1
MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Avoidability+ 10, Movement Speed: +60
2
MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Avoidability+ 20, Movement Speed: +60
3
MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Avoidability+ 30, Movement Speed: +60
4
MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Avoidability+ 40, Movement Speed: +60
5
MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Avoidability+ 50, Movement Speed: +60
6
MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Avoidability+ 60, Movement Speed: +60
7
MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Avoidability+ 70, Movement Speed: +60
8
MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Avoidability+ 80, Movement Speed: +60
9
MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Avoidability+ 90, Movement Speed: +60
10
MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Avoidability+ 100, Movement Speed: +60
11
MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Avoidability+ 110, Movement Speed: +60
12
MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Avoidability+ 120, Movement Speed: +60
13
MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Avoidability+ 130, Movement Speed: +60
14
MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Avoidability+ 140, Movement Speed: +60
15
MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Avoidability+ 150, Movement Speed: +60
Jag Jump Description Your Jaguar double jumps a set distance. Animations:Effect Max Level: 10
1
MP Cost: 28, jumps a a certain distance
2
MP Cost: 26, jumps a a certain distance
3
MP Cost: 24, jumps a a certain distance
4
MP Cost: 22, jumps a a certain distance
5
MP Cost: 20, jumps a a certain distance
6
MP Cost: 18, jumps a a certain distance
7
MP Cost: 16, jumps a a certain distance
8
MP Cost: 14, jumps a a certain distance
9
MP Cost: 12, jumps a a certain distance
10
MP Cost: 10, jumps a a certain distance
Crossbow Booster Description Doubles the attack speed of your weapon. Must have a Crossbow equipped. Animations:Effect Max Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Wild Hunter (II)
Crossbow Mastery Description Increases the weapon mastery and accuracy of Crossbows. Max Level: 20
1
Crossbow Mastery: + 12%, Accuracy: +3
2
Crossbow Mastery: + 14%, Accuracy: +6
3
Crossbow Mastery: + 16%, Accuracy: +9
4
Crossbow Mastery: + 18%, Accuracy: +12
5
Crossbow Mastery: + 20%, Accuracy: +15
6
Crossbow Mastery: + 22%, Accuracy: +18
7
Crossbow Mastery: + 24%, Accuracy: +21
8
Crossbow Mastery: + 26%, Accuracy: +24
9
Crossbow Mastery: + 28%, Accuracy: +27
10
Crossbow Mastery: + 30%, Accuracy: +30
11
Crossbow Mastery: + 32%, Accuracy: +33
12
Crossbow Mastery: + 34%, Accuracy: +36
13
Crossbow Mastery: + 36%, Accuracy: +39
14
Crossbow Mastery: + 38%, Accuracy: +42
15
Crossbow Mastery: + 40%, Accuracy: +45
16
Crossbow Mastery: + 42%, Accuracy: +48
17
Crossbow Mastery: + 44%, Accuracy: +51
18
Crossbow Mastery: + 46%, Accuracy: +54
19
Crossbow Mastery: + 48%, Accuracy: +57
20
Crossbow Mastery: + 50%, Accuracy: +60
Final Attack Description Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# Animations:Hit0 Max Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Ricochet Description Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Animations:Mob, Hit0, Ball, Effect Max Level: 20
1
MP Cost: 14, Damage: 253% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 22%
2
MP Cost: 15, Damage: 256% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 24%
3
MP Cost: 15, Damage: 259% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 26%
4
MP Cost: 16, Damage: 262% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 28%
5
MP Cost: 16, Damage: 265% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 30%
6
MP Cost: 17, Damage: 268% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 32%
7
MP Cost: 17, Damage: 271% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 34%
8
MP Cost: 18, Damage: 274% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 36%
9
MP Cost: 18, Damage: 277% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 38%
10
MP Cost: 19, Damage: 280% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 40%
11
MP Cost: 19, Damage: 283% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 42%
12
MP Cost: 20, Damage: 286% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 44%
13
MP Cost: 20, Damage: 289% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 46%
14
MP Cost: 21, Damage: 292% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 48%
15
MP Cost: 21, Damage: 295% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 50%
16
MP Cost: 22, Damage: 298% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 52%
17
MP Cost: 22, Damage: 301% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 54%
18
MP Cost: 23, Damage: 304% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 56%
19
MP Cost: 23, Damage: 307% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 58%
20
MP Cost: 24, Damage: 310% on up to 6 enemies, Stun Duration: 6 sec, Stun Chance: 60%
Jaguar Rawr Description Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty. Animations:Hit0, Effect, Mob Max Level: 20
Soul Arrow: Crossbow Description Allows you to use your Crossbow without spending ammo for a fixed amount of time. Animations:Effect, Ball Max Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
It's Raining Mines Description You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Animations:Effect, Effect0, Special Max Level: 20
1
MP Cost: 15, Mine Damage: 185%, Duration: 43 sec
2
MP Cost: 15, Mine Damage: 190%, Duration: 46 sec
3
MP Cost: 15, Mine Damage: 195%, Duration: 49 sec
4
MP Cost: 18, Mine Damage: 200%, Duration: 52 sec
5
MP Cost: 18, Mine Damage: 205%, Duration: 55 sec
6
MP Cost: 18, Mine Damage: 210%, Duration: 58 sec
7
MP Cost: 18, Mine Damage: 215%, Duration: 61 sec
8
MP Cost: 21, Mine Damage: 220%, Duration: 64 sec
9
MP Cost: 21, Mine Damage: 225%, Duration: 67 sec
10
MP Cost: 21, Mine Damage: 230%, Duration: 70 sec
11
MP Cost: 21, Mine Damage: 235%, Duration: 73 sec
12
MP Cost: 24, Mine Damage: 240%, Duration: 76 sec
13
MP Cost: 24, Mine Damage: 245%, Duration: 79 sec
14
MP Cost: 24, Mine Damage: 250%, Duration: 82 sec
15
MP Cost: 24, Mine Damage: 255%, Duration: 85 sec
16
MP Cost: 27, Mine Damage: 260%, Duration: 88 sec
17
MP Cost: 27, Mine Damage: 265%, Duration: 91 sec
18
MP Cost: 27, Mine Damage: 270%, Duration: 94 sec
19
MP Cost: 27, Mine Damage: 275%, Duration: 97 sec
20
MP Cost: 30, Mine Damage: 280%, Duration: 100 sec
Jaguar-oshi Description Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Animations:Repeat Max Level: 20
Jaguar-oshi Description Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Animations:Effect Max Level: 20
1
Jaguar-oshi Digested Dummy Skill
2
Jaguar-oshi Digested Dummy Skill
3
Jaguar-oshi Digested Dummy Skill
4
Jaguar-oshi Digested Dummy Skill
5
Jaguar-oshi Digested Dummy Skill
6
Jaguar-oshi Digested Dummy Skill
7
Jaguar-oshi Digested Dummy Skill
8
Jaguar-oshi Digested Dummy Skill
9
Jaguar-oshi Digested Dummy Skill
10
Jaguar-oshi Digested Dummy Skill
11
Jaguar-oshi Digested Dummy Skill
12
Jaguar-oshi Digested Dummy Skill
13
Jaguar-oshi Digested Dummy Skill
14
Jaguar-oshi Digested Dummy Skill
15
Jaguar-oshi Digested Dummy Skill
16
Jaguar-oshi Digested Dummy Skill
17
Jaguar-oshi Digested Dummy Skill
18
Jaguar-oshi Digested Dummy Skill
19
Jaguar-oshi Digested Dummy Skill
20
Jaguar-oshi Digested Dummy Skill
Jaguar-oshi Description Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec] Animations:Hit0, Hit1, Ball Max Level: 20
1
Jaguar-oshi Attack Dummy Skill
2
Jaguar-oshi Attack Dummy Skill
3
Jaguar-oshi Attack Dummy Skill
4
Jaguar-oshi Attack Dummy Skill
5
Jaguar-oshi Attack Dummy Skill
6
Jaguar-oshi Attack Dummy Skill
7
Jaguar-oshi Attack Dummy Skill
8
Jaguar-oshi Attack Dummy Skill
9
Jaguar-oshi Attack Dummy Skill
10
Jaguar-oshi Attack Dummy Skill
11
Jaguar-oshi Attack Dummy Skill
12
Jaguar-oshi Attack Dummy Skill
13
Jaguar-oshi Attack Dummy Skill
14
Jaguar-oshi Attack Dummy Skill
15
Jaguar-oshi Attack Dummy Skill
16
Jaguar-oshi Attack Dummy Skill
17
Jaguar-oshi Attack Dummy Skill
18
Jaguar-oshi Attack Dummy Skill
19
Jaguar-oshi Attack Dummy Skill
20
Jaguar-oshi Attack Dummy Skill
It's Raining Mines(hidden self-destruct) Description You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Animations:Summondie, Summonsummoned, Summonattack1, Summonstand, Hit0 Max Level: 20
Swipe Description Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP. Animations:Hit0, Effect, Hit1, Hit2 Max Level: 20
1
MP Cost: 20, Damage: 102%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
2
MP Cost: 20, Damage: 104%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
3
MP Cost: 22, Damage: 106%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
4
MP Cost: 22, Damage: 108%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
5
MP Cost: 22, Damage: 110%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
6
MP Cost: 24, Damage: 112%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
7
MP Cost: 24, Damage: 114%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
8
MP Cost: 24, Damage: 116%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
9
MP Cost: 26, Damage: 118%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
10
MP Cost: 26, Damage: 120%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
11
MP Cost: 26, Damage: 122%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
12
MP Cost: 28, Damage: 124%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 3% of the damage as HP
13
MP Cost: 28, Damage: 126%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
14
MP Cost: 28, Damage: 128%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
15
MP Cost: 30, Damage: 130%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
16
MP Cost: 30, Damage: 132%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 4% of the damage as HP
17
MP Cost: 30, Damage: 134%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
18
MP Cost: 32, Damage: 136%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
19
MP Cost: 32, Damage: 138%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
20
MP Cost: 32, Damage: 140%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 5% of the damage as HP
Wild Hunter (IV)
Crossbow Expert Description Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20# Max Level: 30
Wild Instinct Description You ignore a portion of an enemy's defense when attacking. Also, you have a chance to dodge enemy attacks. Max Level: 10
1
Enemy DEF Ignored: 2%, Dodge Chance: 2%
2
Enemy DEF Ignored: 4%, Dodge Chance: 4%
3
Enemy DEF Ignored: 6%, Dodge Chance: 6%
4
Enemy DEF Ignored: 8%, Dodge Chance: 8%
5
Enemy DEF Ignored: 10%, Dodge Chance: 10%
6
Enemy DEF Ignored: 12%, Dodge Chance: 12%
7
Enemy DEF Ignored: 14%, Dodge Chance: 14%
8
Enemy DEF Ignored: 16%, Dodge Chance: 16%
9
Enemy DEF Ignored: 18%, Dodge Chance: 18%
10
Enemy DEF Ignored: 20%, Dodge Chance: 20%
Exploding Arrows Description Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies. Animations:Effect, Hit0, Hit1, Tile2, Tile0, Tile1 Max Level: 30
1
MP Cost: 350, Damage: 42%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 415%, Cooldown: 60 sec
2
MP Cost: 350, Damage: 44%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 430%, Cooldown: 58 sec
3
MP Cost: 350, Damage: 46%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 445%, Cooldown: 58 sec
4
MP Cost: 350, Damage: 48%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 460%, Cooldown: 56 sec
5
MP Cost: 350, Damage: 50%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 475%, Cooldown: 56 sec
6
MP Cost: 350, Damage: 52%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 490%, Cooldown: 54 sec
7
MP Cost: 350, Damage: 54%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 505%, Cooldown: 54 sec
8
MP Cost: 350, Damage: 56%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 520%, Cooldown: 52 sec
9
MP Cost: 350, Damage: 58%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 535%, Cooldown: 52 sec
10
MP Cost: 350, Damage: 60%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 550%, Cooldown: 50 sec
11
MP Cost: 350, Damage: 62%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 565%, Cooldown: 50 sec
12
MP Cost: 350, Damage: 64%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 580%, Cooldown: 48 sec
13
MP Cost: 350, Damage: 66%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 595%, Cooldown: 48 sec
14
MP Cost: 350, Damage: 68%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 610%, Cooldown: 46 sec
15
MP Cost: 350, Damage: 70%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 625%, Cooldown: 46 sec
16
MP Cost: 350, Damage: 72%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 640%, Cooldown: 44 sec
17
MP Cost: 350, Damage: 74%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 655%, Cooldown: 44 sec
18
MP Cost: 350, Damage: 76%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 670%, Cooldown: 42 sec
19
MP Cost: 350, Damage: 78%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 685%, Cooldown: 42 sec
20
MP Cost: 350, Damage: 80%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 700%, Cooldown: 40 sec
21
MP Cost: 350, Damage: 82%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 715%, Cooldown: 40 sec
22
MP Cost: 350, Damage: 84%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 730%, Cooldown: 38 sec
23
MP Cost: 350, Damage: 86%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 745%, Cooldown: 38 sec
24
MP Cost: 350, Damage: 88%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 760%, Cooldown: 36 sec
25
MP Cost: 350, Damage: 90%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 775%, Cooldown: 36 sec
26
MP Cost: 350, Damage: 92%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 790%, Cooldown: 34 sec
27
MP Cost: 350, Damage: 94%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 805%, Cooldown: 34 sec
28
MP Cost: 350, Damage: 96%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 820%, Cooldown: 32 sec
29
MP Cost: 350, Damage: 98%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 835%, Cooldown: 32 sec
30
MP Cost: 350, Damage: 100%, Max Monsters hit: 15, Max Attacks: 10, Explosion Damage: 850%, Cooldown: 30 sec
Sonic Roar Description The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. Animations:Effect, Hit0, Mob Max Level: 30
Sharp Eyes Description Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Animations:Affected, Effect Max Level: 30
Stink Bomb Shot Description Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them. Animations:Hit0, Mob, Effect, Effect0, Ball Max Level: 20
Feline Berserk Description Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min] Animations:Finish0, Back, Special, Effect0, Effect, Finish, Special0 Max Level: 30
1
MP Cost: 30, Max HP: +22%, ATT: +5%, Movement Speed: +1, Duration: 33 sec
2
MP Cost: 30, Max HP: +24%, ATT: +6%, Movement Speed: +2, Duration: 36 sec
3
MP Cost: 30, Max HP: +26%, ATT: +6%, Movement Speed: +3, Duration: 39 sec
4
MP Cost: 30, Max HP: +28%, ATT: +7%, Movement Speed: +4, Duration: 42 sec
5
MP Cost: 35, Max HP: +30%, ATT: +7%, Movement Speed: +5, Duration: 45 sec
6
MP Cost: 35, Max HP: +32%, ATT: +8%, Movement Speed: +6, Duration: 48 sec
7
MP Cost: 35, Max HP: +34%, ATT: +8%, Movement Speed: +7, Duration: 51 sec
8
MP Cost: 35, Max HP: +36%, ATT: +9%, Movement Speed: +8, Duration: 54 sec
9
MP Cost: 35, Max HP: +38%, ATT: +9%, Movement Speed: +9, Duration: 57 sec
10
MP Cost: 40, Max HP: +40%, ATT: +10%, Movement Speed: +10, Duration: 60 sec
11
MP Cost: 40, Max HP: +42%, ATT: +10%, Movement Speed: +11, Duration: 63 sec
12
MP Cost: 40, Max HP: +44%, ATT: +11%, Movement Speed: +12, Duration: 66 sec
13
MP Cost: 40, Max HP: +46%, ATT: +11%, Movement Speed: +13, Duration: 69 sec
14
MP Cost: 40, Max HP: +48%, ATT: +12%, Movement Speed: +14, Duration: 72 sec
15
MP Cost: 45, Max HP: +50%, ATT: +12%, Movement Speed: +15, Duration: 75 sec
16
MP Cost: 45, Max HP: +52%, ATT: +13%, Movement Speed: +16, Duration: 78 sec
17
MP Cost: 45, Max HP: +54%, ATT: +13%, Movement Speed: +17, Duration: 81 sec
18
MP Cost: 45, Max HP: +56%, ATT: +14%, Movement Speed: +18, Duration: 84 sec
19
MP Cost: 45, Max HP: +58%, ATT: +14%, Movement Speed: +19, Duration: 87 sec
20
MP Cost: 50, Max HP: +60%, ATT: +15%, Movement Speed: +20, Duration: 90 sec
21
MP Cost: 50, Max HP: +62%, ATT: +15%, Movement Speed: +21, Duration: 93 sec
22
MP Cost: 50, Max HP: +64%, ATT: +16%, Movement Speed: +22, Duration: 96 sec
23
MP Cost: 50, Max HP: +66%, ATT: +16%, Movement Speed: +23, Duration: 99 sec
24
MP Cost: 50, Max HP: +68%, ATT: +17%, Movement Speed: +24, Duration: 102 sec
25
MP Cost: 55, Max HP: +70%, ATT: +17%, Movement Speed: +25, Duration: 105 sec
26
MP Cost: 55, Max HP: +72%, ATT: +18%, Movement Speed: +26, Duration: 108 sec
27
MP Cost: 55, Max HP: +74%, ATT: +18%, Movement Speed: +27, Duration: 111 sec
28
MP Cost: 55, Max HP: +76%, ATT: +19%, Movement Speed: +28, Duration: 114 sec
29
MP Cost: 55, Max HP: +78%, ATT: +19%, Movement Speed: +29, Duration: 117 sec
30
MP Cost: 60, Max HP: +80%, ATT: +20%, Movement Speed: +30, Duration: 120 sec
Maple Warrior Description Increases the stats of all party members. Animations:Affected, Effect Max Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
Hero's Will Description Cures you from being Seduced. The cooldown decreases as the skill level increases. Animations:Effect Max Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
Wild Arrow Blast Description Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Animations:Keydownend, Keydown, Prepare, Hit0, Hit1, Ball, Hit2 Max Level: 30
1
MP Cost: 7, Damage: 142% per bullet
2
MP Cost: 7, Damage: 144% per bullet
3
MP Cost: 7, Damage: 146% per bullet
4
MP Cost: 7, Damage: 148% per bullet
5
MP Cost: 7, Damage: 150% per bullet
6
MP Cost: 7, Damage: 152% per bullet
7
MP Cost: 7, Damage: 154% per bullet
8
MP Cost: 7, Damage: 156% per bullet
9
MP Cost: 7, Damage: 158% per bullet
10
MP Cost: 7, Damage: 160% per bullet
11
MP Cost: 8, Damage: 162% per bullet
12
MP Cost: 8, Damage: 164% per bullet
13
MP Cost: 8, Damage: 166% per bullet
14
MP Cost: 8, Damage: 168% per bullet
15
MP Cost: 8, Damage: 170% per bullet
16
MP Cost: 8, Damage: 172% per bullet
17
MP Cost: 8, Damage: 174% per bullet
18
MP Cost: 8, Damage: 176% per bullet
19
MP Cost: 8, Damage: 178% per bullet
20
MP Cost: 8, Damage: 180% per bullet
21
MP Cost: 9, Damage: 182% per bullet
22
MP Cost: 9, Damage: 184% per bullet
23
MP Cost: 9, Damage: 186% per bullet
24
MP Cost: 9, Damage: 188% per bullet
25
MP Cost: 9, Damage: 190% per bullet
26
MP Cost: 9, Damage: 192% per bullet
27
MP Cost: 9, Damage: 194% per bullet
28
MP Cost: 9, Damage: 196% per bullet
29
MP Cost: 9, Damage: 198% per bullet
30
MP Cost: 9, Damage: 200% per bullet
Mechanic (I)
Flame Launcher Description Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10# Animations:Keydown, Keydownend, Prepare, Hit0 Max Level: 20
1
MP Cost: 3 per attack, Damage: 51%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
2
MP Cost: 3 per attack, Damage: 52%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
3
MP Cost: 3 per attack, Damage: 53%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
4
MP Cost: 3 per attack, Damage: 54%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
5
MP Cost: 4 per attack, Damage: 55%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
6
MP Cost: 4 per attack, Damage: 56%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
7
MP Cost: 4 per attack, Damage: 57%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
8
MP Cost: 4 per attack, Damage: 58%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
9
MP Cost: 4 per attack, Damage: 59%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
10
MP Cost: 5 per attack, Damage: 60%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
11
MP Cost: 5 per attack, Damage: 61%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
12
MP Cost: 5 per attack, Damage: 62%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
13
MP Cost: 5 per attack, Damage: 63%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
14
MP Cost: 5 per attack, Damage: 64%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
15
MP Cost: 6 per attack, Damage: 65%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
16
MP Cost: 6 per attack, Damage: 66%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
17
MP Cost: 6 per attack, Damage: 67%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
18
MP Cost: 6 per attack, Damage: 68%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
19
MP Cost: 6 per attack, Damage: 69%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
20
MP Cost: 7 per attack, Damage: 70%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
Mech: Prototype Description Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. \nHit the skill key to mount/unmount. Animations:Special, Special0 Max Level: 10
1
MP Cost: 50, Max HP: +50, Max MP: +50, ATT: +11, DEF: +40
2
MP Cost: 50, Max HP: +100, Max MP: +100, ATT: +12, DEF: +80
3
MP Cost: 50, Max HP: +150, Max MP: +150, ATT: +13, DEF: +120
4
MP Cost: 50, Max HP: +200, Max MP: +200, ATT: +14, DEF: +160
5
MP Cost: 50, Max HP: +250, Max MP: +250, ATT: +15, DEF: +200
6
MP Cost: 50, Max HP: +300, Max MP: +300, ATT: +16, DEF: +240
7
MP Cost: 50, Max HP: +350, Max MP: +350, ATT: +17, DEF: +280
8
MP Cost: 50, Max HP: +400, Max MP: +400, ATT: +18, DEF: +320
9
MP Cost: 50, Max HP: +450, Max MP: +450, ATT: +19, DEF: +360
10
MP Cost: 50, Max HP: +500, Max MP: +500, ATT: +20, DEF: +400
ME-07 Drillhands Description Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# Animations:Hit Max Level: 20
1
MP Cost: 27, Damage: 142%, Max Monsters Hit: 6
2
MP Cost: 27, Damage: 144%, Max Monsters Hit: 6
3
MP Cost: 27, Damage: 146%, Max Monsters Hit: 6
4
MP Cost: 27, Damage: 148%, Max Monsters Hit: 6
5
MP Cost: 29, Damage: 150%, Max Monsters Hit: 7
6
MP Cost: 29, Damage: 152%, Max Monsters Hit: 7
7
MP Cost: 29, Damage: 154%, Max Monsters Hit: 7
8
MP Cost: 29, Damage: 156%, Max Monsters Hit: 7
9
MP Cost: 31, Damage: 158%, Max Monsters Hit: 7
10
MP Cost: 31, Damage: 160%, Max Monsters Hit: 8
11
MP Cost: 31, Damage: 162%, Max Monsters Hit: 8
12
MP Cost: 31, Damage: 164%, Max Monsters Hit: 8
13
MP Cost: 33, Damage: 166%, Max Monsters Hit: 8
14
MP Cost: 33, Damage: 168%, Max Monsters Hit: 8
15
MP Cost: 33, Damage: 170%, Max Monsters Hit: 9
16
MP Cost: 33, Damage: 172%, Max Monsters Hit: 9
17
MP Cost: 35, Damage: 174%, Max Monsters Hit: 9
18
MP Cost: 35, Damage: 176%, Max Monsters Hit: 9
19
MP Cost: 35, Damage: 178%, Max Monsters Hit: 9
20
MP Cost: 35, Damage: 180%, Max Monsters Hit: 10
Gatling Gun Description Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# Animations:Ball, Hit0 Max Level: 15
1
MP Cost: 8, Damage: 56%, Number of Attacks: 4
2
MP Cost: 8, Damage: 57%, Number of Attacks: 4
3
MP Cost: 8, Damage: 58%, Number of Attacks: 4
4
MP Cost: 8, Damage: 59%, Number of Attacks: 4
5
MP Cost: 10, Damage: 60%, Number of Attacks: 4
6
MP Cost: 10, Damage: 61%, Number of Attacks: 4
7
MP Cost: 10, Damage: 62%, Number of Attacks: 4
8
MP Cost: 10, Damage: 63%, Number of Attacks: 4
9
MP Cost: 10, Damage: 64%, Number of Attacks: 4
10
MP Cost: 12, Damage: 65%, Number of Attacks: 4
11
MP Cost: 12, Damage: 66%, Number of Attacks: 4
12
MP Cost: 12, Damage: 67%, Number of Attacks: 4
13
MP Cost: 12, Damage: 68%, Number of Attacks: 4
14
MP Cost: 12, Damage: 69%, Number of Attacks: 4
15
MP Cost: 14, Damage: 70%, Number of Attacks: 4
Mechanic (II)
Mechanic Mastery Description Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy. Max Level: 20
Heavy Weapon Mastery Description Greatly enhances the Gatling Gun and Flame Launcher skills. Max Level: 20
1
Gatling Gun - MP Cost: 16, Damage: 56%, Critical Hit Rate: +1% \nFlame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
2
Gatling Gun - MP Cost: 16, Damage: 57%, Critical Hit Rate: +2% \nFlame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
3
Gatling Gun - MP Cost: 16, Damage: 58%, Critical Hit Rate: +3% \nFlame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
4
Gatling Gun - MP Cost: 16, Damage: 59%, Critical Hit Rate: +4% \nFlame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
5
Gatling Gun - MP Cost: 16, Damage: 60%, Critical Hit Rate: +5% \nFlame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
6
Gatling Gun - MP Cost: 18, Damage: 61%, Critical Hit Rate: +6% \nFlame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
7
Gatling Gun - MP Cost: 18, Damage: 62%, Critical Hit Rate: +7% \nFlame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
8
Gatling Gun - MP Cost: 18, Damage: 63%, Critical Hit Rate: +8% \nFlame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
9
Gatling Gun - MP Cost: 18, Damage: 64%, Critical Hit Rate: +9% \nFlame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
10
Gatling Gun - MP Cost: 18, Damage: 65%, Critical Hit Rate: +10% \nFlame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
11
Gatling Gun - MP Cost: 20, Damage: 66%, Critical Hit Rate: +11% \nFlame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
12
Gatling Gun - MP Cost: 20, Damage: 67%, Critical Hit Rate: +12% \nFlame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
13
Gatling Gun - MP Cost: 20, Damage: 68%, Critical Hit Rate: +13% \nFlame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
14
Gatling Gun - MP Cost: 20, Damage: 69%, Critical Hit Rate: +14% \nFlame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
15
Gatling Gun - MP Cost: 20, Damage: 70%, Critical Hit Rate: +15% \nFlame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
16
Gatling Gun - MP Cost: 22, Damage: 71%, Critical Hit Rate: +16% \nFlame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
17
Gatling Gun - MP Cost: 22, Damage: 72%, Critical Hit Rate: +17% \nFlame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
18
Gatling Gun - MP Cost: 22, Damage: 73%, Critical Hit Rate: +18% \nFlame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
19
Gatling Gun - MP Cost: 22, Damage: 74%, Critical Hit Rate: +19% \nFlame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
20
Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20% \nFlame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
Atomic Hammer Description The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. Animations:Mob, Hit0 Max Level: 20
Rocket Booster Description Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Animations:Hit, Effect Max Level: 20
1
MP Cost: 77 each (launch and land), Damage: 246%, Max Monsters Hit (upon landing): 6
2
MP Cost: 74 each (launch and land), Damage: 252%, Max Monsters Hit (upon landing): 6
3
MP Cost: 71 each (launch and land), Damage: 258%, Max Monsters Hit (upon landing): 6
4
MP Cost: 68 each (launch and land), Damage: 264%, Max Monsters Hit (upon landing): 6
5
MP Cost: 65 each (launch and land), Damage: 270%, Max Monsters Hit (upon landing): 6
6
MP Cost: 62 each (launch and land), Damage: 276%, Max Monsters Hit (upon landing): 6
7
MP Cost: 59 each (launch and land), Damage: 282%, Max Monsters Hit (upon landing): 6
8
MP Cost: 56 each (launch and land), Damage: 288%, Max Monsters Hit (upon landing): 6
9
MP Cost: 53 each (launch and land), Damage: 294%, Max Monsters Hit (upon landing): 6
10
MP Cost: 50 each (launch and land), Damage: 300%, Max Monsters Hit (upon landing): 6
11
MP Cost: 47 each (launch and land), Damage: 306%, Max Monsters Hit (upon landing): 6
12
MP Cost: 44 each (launch and land), Damage: 312%, Max Monsters Hit (upon landing): 6
13
MP Cost: 41 each (launch and land), Damage: 318%, Max Monsters Hit (upon landing): 6
14
MP Cost: 38 each (launch and land), Damage: 324%, Max Monsters Hit (upon landing): 6
15
MP Cost: 35 each (launch and land), Damage: 330%, Max Monsters Hit (upon landing): 6
16
MP Cost: 32 each (launch and land), Damage: 336%, Max Monsters Hit (upon landing): 6
17
MP Cost: 29 each (launch and land), Damage: 342%, Max Monsters Hit (upon landing): 6
18
MP Cost: 26 each (launch and land), Damage: 348%, Max Monsters Hit (upon landing): 6
19
MP Cost: 23 each (launch and land), Damage: 354%, Max Monsters Hit (upon landing): 6
20
MP Cost: 20 each (launch and land), Damage: 360%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9 Description Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. Animations:Sdoor, Mdoor, Effect, Odoor, Edoor, Cdoor Max Level: 10
1
MP Cost: 113, Portal Duration: 30 sec
2
MP Cost: 106, Portal Duration: 60 sec
3
MP Cost: 99, Portal Duration: 90 sec
4
MP Cost: 92, Portal Duration: 120 sec
5
MP Cost: 85, Portal Duration: 150 sec
6
MP Cost: 78, Portal Duration: 180 sec
7
MP Cost: 71, Portal Duration: 210 sec
8
MP Cost: 64, Portal Duration: 240 sec
9
MP Cost: 57, Portal Duration: 270 sec
10
MP Cost: 50, Portal Duration: 300 sec
Mechanic Rage Description Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# Animations:Effect Max Level: 20
1
MP Cost: 40, Duration: 10 sec
2
MP Cost: 39, Duration: 20 sec
3
MP Cost: 38, Duration: 30 sec
4
MP Cost: 37, Duration: 40 sec
5
MP Cost: 36, Duration: 50 sec
6
MP Cost: 35, Duration: 60 sec
7
MP Cost: 34, Duration: 70 sec
8
MP Cost: 33, Duration: 80 sec
9
MP Cost: 32, Duration: 90 sec
10
MP Cost: 31, Duration: 100 sec
11
MP Cost: 30, Duration: 110 sec
12
MP Cost: 29, Duration: 120 sec
13
MP Cost: 28, Duration: 130 sec
14
MP Cost: 27, Duration: 140 sec
15
MP Cost: 26, Duration: 150 sec
16
MP Cost: 25, Duration: 160 sec
17
MP Cost: 24, Duration: 170 sec
18
MP Cost: 23, Duration: 180 sec
19
MP Cost: 22, Duration: 190 sec
20
MP Cost: 21, Duration: 200 sec
Perfect Armor Description Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# Max Level: 20
1
Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active)
2
Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active)
3
Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active)
4
Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active)
5
Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active)
6
Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active)
7
Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active)
8
Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active)
9
Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active)
10
Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active)
11
Ability One - While mounting your mech, it has a 21% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active)
12
Ability One - While mounting your mech, it has a 22% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active)
13
Ability One - While mounting your mech, it has a 23% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active)
14
Ability One - While mounting your mech, it has a 24% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active)
15
Ability One - While mounting your mech, it has a 25% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active)
16
Ability One - While mounting your mech, it has a 26% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active)
17
Ability One - While mounting your mech, it has a 27% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active)
18
Ability One - While mounting your mech, it has a 28% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active)
19
Ability One - While mounting your mech, it has a 29% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active)
20
Ability One - While mounting your mech, it has a 30% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active)
Mechanic (III)
Metal Fist Mastery Description Increases damage of the ME-07 Drillhands and Atmoic Hammer skills. Max Level: 20
1
Damage: +12% (for both skills)
2
Damage: +14% (for both skills)
3
Damage: +16% (for both skills)
4
Damage: +18% (for both skills)
5
Damage: +20% (for both skills)
6
Damage: +22% (for both skills)
7
Damage: +24% (for both skills)
8
Damage: +26% (for both skills)
9
Damage: +28% (for both skills)
10
Damage: +30% (for both skills)
11
Damage: +32% (for both skills)
12
Damage: +34% (for both skills)
13
Damage: +36% (for both skills)
14
Damage: +38% (for both skills)
15
Damage: +40% (for both skills)
16
Damage: +42% (for both skills)
17
Damage: +44% (for both skills)
18
Damage: +46% (for both skills)
19
Damage: +48% (for both skills)
20
Damage: +50% (for both skills)
Satellite Description Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Animations:Summonattack1, Hit0, Summondie1, Summondie, Summonsummoned, Summonstand, Summonfly Max Level: 20
MP Cost: 70, Tesla Coil Duration: 30 sec, Damage: 155%, Max Monsters Hit: 10, Self-Destruct Damage: 255%\n#cCooldown: 49 sec# sec
2
MP Cost: 70, Tesla Coil Duration: 30 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 260%\n#cCooldown: 48 sec# sec
3
MP Cost: 70, Tesla Coil Duration: 30 sec, Damage: 165%, Max Monsters Hit: 10, Self-Destruct Damage: 265%\n#cCooldown: 47 sec# sec
4
MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 270%\n#cCooldown: 46 sec# sec
5
MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 175%, Max Monsters Hit: 10, Self-Destruct Damage: 275%\n#cCooldown: 45 sec# sec
6
MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 280%\n#cCooldown: 44 sec# sec
7
MP Cost: 65, Tesla Coil Duration: 30 sec, Damage: 185%, Max Monsters Hit: 10, Self-Destruct Damage: 285%\n#cCooldown: 43 sec# sec
8
MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 290%\n#cCooldown: 42 sec# sec
9
MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 195%, Max Monsters Hit: 10, Self-Destruct Damage: 295%\n#cCooldown: 41 sec# sec
10
MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 300%\n#cCooldown: 40 sec# sec
11
MP Cost: 60, Tesla Coil Duration: 30 sec, Damage: 205%, Max Monsters Hit: 10, Self-Destruct Damage: 305%\n#cCooldown: 39 sec# sec
12
MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 210%, Max Monsters Hit: 10, Self-Destruct Damage: 310%\n#cCooldown: 38 sec# sec
13
MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 215%, Max Monsters Hit: 10, Self-Destruct Damage: 315%\n#cCooldown: 37 sec# sec
14
MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 220%, Max Monsters Hit: 10, Self-Destruct Damage: 320%\n#cCooldown: 36 sec# sec
15
MP Cost: 55, Tesla Coil Duration: 30 sec, Damage: 225%, Max Monsters Hit: 10, Self-Destruct Damage: 325%\n#cCooldown: 35 sec# sec
16
MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 230%, Max Monsters Hit: 10, Self-Destruct Damage: 330%\n#cCooldown: 34 sec# sec
17
MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 235%, Max Monsters Hit: 10, Self-Destruct Damage: 335%\n#cCooldown: 33 sec# sec
18
MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 240%, Max Monsters Hit: 10, Self-Destruct Damage: 340%\n#cCooldown: 32 sec# sec
19
MP Cost: 50, Tesla Coil Duration: 30 sec, Damage: 245%, Max Monsters Hit: 10, Self-Destruct Damage: 345%\n#cCooldown: 31 sec# sec
20
MP Cost: 45, Tesla Coil Duration: 30 sec, Damage: 250%, Max Monsters Hit: 10, Self-Destruct Damage: 350%\n#cCooldown: 30 sec# sec
Mech: Siege Mode Description Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#] Animations:Effect, Hit0, Ball, Hit1, Ball0 Max Level: 20
Acceleration Bot EX-7 Description You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. Animations:Summonsummoned, Hit1, Hit0, Summondie, Effect, Summonstand, Mob Max Level: 15
Satellite Description Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Animations:Summonfly, Hit0, Summondie, Summondie1, Summonsummoned, Summonstand, Summonattack1 Max Level: 20
1
MP Cost: 97, Max Satellites: 1, Damage: 103%
2
MP Cost: 94, Max Satellites: 1, Damage: 106%
3
MP Cost: 91, Max Satellites: 1, Damage: 109%
4
MP Cost: 88, Max Satellites: 1, Damage: 112%
5
MP Cost: 85, Max Satellites: 1, Damage: 115%
6
MP Cost: 82, Max Satellites: 1, Damage: 118%
7
MP Cost: 79, Max Satellites: 1, Damage: 121%
8
MP Cost: 76, Max Satellites: 2, Damage: 124%
9
MP Cost: 73, Max Satellites: 2, Damage: 127%
10
MP Cost: 70, Max Satellites: 2, Damage: 130%
11
MP Cost: 67, Max Satellites: 2, Damage: 133%
12
MP Cost: 64, Max Satellites: 2, Damage: 136%
13
MP Cost: 61, Max Satellites: 2, Damage: 139%
14
MP Cost: 58, Max Satellites: 2, Damage: 142%
15
MP Cost: 55, Max Satellites: 3, Damage: 145%
16
MP Cost: 52, Max Satellites: 3, Damage: 148%
17
MP Cost: 49, Max Satellites: 3, Damage: 151%
18
MP Cost: 46, Max Satellites: 3, Damage: 154%
19
MP Cost: 43, Max Satellites: 3, Damage: 157%
20
MP Cost: 40, Max Satellites: 3, Damage: 160%
Satellite Description Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Animations:Summondie, Summondie1, Summonattack1, Summonfly, Hit0, Summonsummoned, Summonstand Max Level: 20
1
MP Cost: 97, Max Satellites: 1, Damage: 103%
2
MP Cost: 94, Max Satellites: 1, Damage: 106%
3
MP Cost: 91, Max Satellites: 1, Damage: 109%
4
MP Cost: 88, Max Satellites: 1, Damage: 112%
5
MP Cost: 85, Max Satellites: 1, Damage: 115%
6
MP Cost: 82, Max Satellites: 1, Damage: 118%
7
MP Cost: 79, Max Satellites: 1, Damage: 121%
8
MP Cost: 76, Max Satellites: 2, Damage: 124%
9
MP Cost: 73, Max Satellites: 2, Damage: 127%
10
MP Cost: 70, Max Satellites: 2, Damage: 130%
11
MP Cost: 67, Max Satellites: 2, Damage: 133%
12
MP Cost: 64, Max Satellites: 2, Damage: 136%
13
MP Cost: 61, Max Satellites: 2, Damage: 139%
14
MP Cost: 58, Max Satellites: 2, Damage: 142%
15
MP Cost: 55, Max Satellites: 3, Damage: 145%
16
MP Cost: 52, Max Satellites: 3, Damage: 148%
17
MP Cost: 49, Max Satellites: 3, Damage: 151%
18
MP Cost: 46, Max Satellites: 3, Damage: 154%
19
MP Cost: 43, Max Satellites: 3, Damage: 157%
20
MP Cost: 40, Max Satellites: 3, Damage: 160%
Healing Robot H-LX Description Summons the stationary bot <H-LX> stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power. Animations:Hit0, Summonstand, Summonsummoned, Affected, Effect, Summondie Max Level: 20
1
MP Cost: 88, Summon Duration: 21 sec, Party HP Healed: 5%, Self-Destruct Damage: 305% d\n#cCooldown: 105 sec# sec
2
MP Cost: 86, Summon Duration: 22 sec, Party HP Healed: 7%, Self-Destruct Damage: 310% d\n#cCooldown: 99 sec# sec
3
MP Cost: 84, Summon Duration: 23 sec, Party HP Healed: 7%, Self-Destruct Damage: 315% d\n#cCooldown: 99 sec# sec
4
MP Cost: 82, Summon Duration: 24 sec, Party HP Healed: 9%, Self-Destruct Damage: 320% d\n#cCooldown: 93 sec# sec
5
MP Cost: 80, Summon Duration: 25 sec, Party HP Healed: 9%, Self-Destruct Damage: 325% d\n#cCooldown: 93 sec# sec
6
MP Cost: 78, Summon Duration: 26 sec, Party HP Healed: 11%, Self-Destruct Damage: 330% d\n#cCooldown: 87 sec# sec
7
MP Cost: 76, Summon Duration: 27 sec, Party HP Healed: 11%, Self-Destruct Damage: 335% d\n#cCooldown: 87 sec# sec
8
MP Cost: 74, Summon Duration: 28 sec, Party HP Healed: 13%, Self-Destruct Damage: 340% d\n#cCooldown: 81 sec# sec
9
MP Cost: 72, Summon Duration: 29 sec, Party HP Healed: 13%, Self-Destruct Damage: 345% d\n#cCooldown: 81 sec# sec
10
MP Cost: 70, Summon Duration: 30 sec, Party HP Healed: 15%, Self-Destruct Damage: 350% d\n#cCooldown: 75 sec# sec
11
MP Cost: 68, Summon Duration: 31 sec, Party HP Healed: 15%, Self-Destruct Damage: 355% d\n#cCooldown: 75 sec# sec
12
MP Cost: 66, Summon Duration: 32 sec, Party HP Healed: 17%, Self-Destruct Damage: 360% d\n#cCooldown: 69 sec# sec
13
MP Cost: 64, Summon Duration: 33 sec, Party HP Healed: 17%, Self-Destruct Damage: 365% d\n#cCooldown: 69 sec# sec
14
MP Cost: 62, Summon Duration: 34 sec, Party HP Healed: 19%, Self-Destruct Damage: 370% d\n#cCooldown: 63 sec# sec
15
MP Cost: 60, Summon Duration: 35 sec, Party HP Healed: 19%, Self-Destruct Damage: 375% d\n#cCooldown: 63 sec# sec
16
MP Cost: 58, Summon Duration: 36 sec, Party HP Healed: 21%, Self-Destruct Damage: 380% d\n#cCooldown: 57 sec# sec
17
MP Cost: 56, Summon Duration: 37 sec, Party HP Healed: 21%, Self-Destruct Damage: 385% d\n#cCooldown: 57 sec# sec
18
MP Cost: 54, Summon Duration: 38 sec, Party HP Healed: 23%, Self-Destruct Damage: 390% d\n#cCooldown: 51 sec# sec
19
MP Cost: 52, Summon Duration: 39 sec, Party HP Healed: 23%, Self-Destruct Damage: 395% d\n#cCooldown: 51 sec# sec
20
MP Cost: 50, Summon Duration: 40 sec, Party HP Healed: 25%, Self-Destruct Damage: 400% d\n#cCooldown: 45 sec# sec
Extreme Mech Description Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# Max Level: 30
1
ATT: +21, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56
2
ATT: +22, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56
3
ATT: +23, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57
4
ATT: +24, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57
5
ATT: +25, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58
6
ATT: +26, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58
7
ATT: +27, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59
8
ATT: +28, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59
9
ATT: +29, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60
10
ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60
11
ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61
12
ATT: +32, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61
13
ATT: +33, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62
14
ATT: +34, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62
15
ATT: +35, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63
16
ATT: +36, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63
17
ATT: +37, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64
18
ATT: +38, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64
19
ATT: +39, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65
20
ATT: +40, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65
21
ATT: +41, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66
22
ATT: +42, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66
23
ATT: +43, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67
24
ATT: +44, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67
25
ATT: +45, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68
26
ATT: +46, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68
27
ATT: +47, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69
28
ATT: +48, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69
29
ATT: +49, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70
30
ATT: +50, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70
Robot Mastery Description Increases the ATT, self-destruct damage, and summon duration of all summoned robots. Max Level: 15
Giant Robot SG-88 Description Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Animations:Hit0, Hit1, Hit2, Summonattack1infoeffect, Summondie, Summonstand, Summonsummoned, Summonattack1 Max Level: 30
Mech: Missile Tank Description Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10# Animations:Ball, Effect, Ball0, Hit0, Hit1 Max Level: 30
1
MP Cost: 118 to change to Tank mode, plus an additional -150 MP every 5 sec, Damage: 81% \nAdditional Critical Rate (basic attacks): +1%, Damage Bonus (Siege mode): +30%
2
MP Cost: 116 to change to Tank mode, plus an additional -150 MP every 5 sec, Damage: 82% \nAdditional Critical Rate (basic attacks): +2%, Damage Bonus (Siege mode): +30%
3
MP Cost: 114 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 83% \nAdditional Critical Rate (basic attacks): +3%, Damage Bonus (Siege mode): +30%
4
MP Cost: 112 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 84% \nAdditional Critical Rate (basic attacks): +4%, Damage Bonus (Siege mode): +30%
5
MP Cost: 110 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 85% \nAdditional Critical Rate (basic attacks): +5%, Damage Bonus (Siege mode): +30%
6
MP Cost: 108 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 86% \nAdditional Critical Rate (basic attacks): +6%, Damage Bonus (Siege mode): +30%
7
MP Cost: 106 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 87% \nAdditional Critical Rate (basic attacks): +7%, Damage Bonus (Siege mode): +30%
8
MP Cost: 104 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 88% \nAdditional Critical Rate (basic attacks): +8%, Damage Bonus (Siege mode): +30%
9
MP Cost: 102 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 89% \nAdditional Critical Rate (basic attacks): +9%, Damage Bonus (Siege mode): +30%
10
MP Cost: 100 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 90% \nAdditional Critical Rate (basic attacks): +10%, Damage Bonus (Siege mode): +30%
11
MP Cost: 98 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 91% \nAdditional Critical Rate (basic attacks): +11%, Damage Bonus (Siege mode): +30%
12
MP Cost: 96 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 92% \nAdditional Critical Rate (basic attacks): +12%, Damage Bonus (Siege mode): +30%
13
MP Cost: 94 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 93% \nAdditional Critical Rate (basic attacks): +13%, Damage Bonus (Siege mode): +30%
14
MP Cost: 92 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 94% \nAdditional Critical Rate (basic attacks): +14%, Damage Bonus (Siege mode): +30%
15
MP Cost: 90 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 95% \nAdditional Critical Rate (basic attacks): +15%, Damage Bonus (Siege mode): +30%
16
MP Cost: 88 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 96% \nAdditional Critical Rate (basic attacks): +16%, Damage Bonus (Siege mode): +30%
17
MP Cost: 86 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 97% \nAdditional Critical Rate (basic attacks): +17%, Damage Bonus (Siege mode): +30%
18
MP Cost: 84 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 98% \nAdditional Critical Rate (basic attacks): +18%, Damage Bonus (Siege mode): +30%
19
MP Cost: 82 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 99% \nAdditional Critical Rate (basic attacks): +19%, Damage Bonus (Siege mode): +30%
20
MP Cost: 80 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 100% \nAdditional Critical Rate (basic attacks): +20%, Damage Bonus (Siege mode): +30%
21
MP Cost: 78 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 101% \nAdditional Critical Rate (basic attacks): +21%, Damage Bonus (Siege mode): +30%
22
MP Cost: 76 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 102% \nAdditional Critical Rate (basic attacks): +22%, Damage Bonus (Siege mode): +30%
23
MP Cost: 74 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 103% \nAdditional Critical Rate (basic attacks): +23%, Damage Bonus (Siege mode): +30%
24
MP Cost: 72 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 104% \nAdditional Critical Rate (basic attacks): +24%, Damage Bonus (Siege mode): +30%
25
MP Cost: 70 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 105% \nAdditional Critical Rate (basic attacks): +25%, Damage Bonus (Siege mode): +30%
26
MP Cost: 68 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 106% \nAdditional Critical Rate (basic attacks): +26%, Damage Bonus (Siege mode): +30%
27
MP Cost: 66 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 107% \nAdditional Critical Rate (basic attacks): +27%, Damage Bonus (Siege mode): +30%
28
MP Cost: 64 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 108% \nAdditional Critical Rate (basic attacks): +28%, Damage Bonus (Siege mode): +30%
29
MP Cost: 62 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 109% \nAdditional Critical Rate (basic attacks): +29%, Damage Bonus (Siege mode): +30%
30
MP Cost: 60 to change to Tank mode, plus an additional -100 MP every 5 sec, Damage: 110% \nAdditional Critical Rate (basic attacks): +30%, Damage Bonus (Siege mode): +30%
Satellite Safety Description Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10# Max Level: 25
1
Satellite Attack Damage: +2% \nProcs when you take damage more than 54% of your Max HP, Absorbs 32% of the damage received\n#cActivation Cooldown: 22 sec#
2
Satellite Attack Damage: +4% \nProcs when you take damage more than 53% of your Max HP, Absorbs 34% of the damage received\n#cActivation Cooldown: 21 sec#
3
Satellite Attack Damage: +6% \nProcs when you take damage more than 52% of your Max HP, Absorbs 36% of the damage received\n#cActivation Cooldown: 21 sec#
4
Satellite Attack Damage: +8% \nProcs when you take damage more than 51% of your Max HP, Absorbs 38% of the damage received\n#cActivation Cooldown: 20 sec#
5
Satellite Attack Damage: +10% \nProcs when you take damage more than 50% of your Max HP, Absorbs 40% of the damage received\n#cActivation Cooldown: 20 sec#
6
Satellite Attack Damage: +12% \nProcs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received\n#cActivation Cooldown: 19 sec#
7
Satellite Attack Damage: +14% \nProcs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received\n#cActivation Cooldown: 19 sec#
8
Satellite Attack Damage: +16% \nProcs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received\n#cActivation Cooldown: 18 sec#
9
Satellite Attack Damage: +18% \nProcs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received\n#cActivation Cooldown: 18 sec#
10
Satellite Attack Damage: +20% \nProcs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received\n#cActivation Cooldown: 17 sec#
11
Satellite Attack Damage: +22% \nProcs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received\n#cActivation Cooldown: 17 sec#
12
Satellite Attack Damage: +24% \nProcs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received\n#cActivation Cooldown: 16 sec#
13
Satellite Attack Damage: +26% \nProcs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received\n#cActivation Cooldown: 16 sec#
14
Satellite Attack Damage: +28% \nProcs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received\n#cActivation Cooldown: 15 sec#
15
Satellite Attack Damage: +30% \nProcs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received\n#cActivation Cooldown: 15 sec#
16
Satellite Attack Damage: +32% \nProcs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received\n#cActivation Cooldown: 14 sec#
17
Satellite Attack Damage: +34% \nProcs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received\n#cActivation Cooldown: 14 sec#
18
Satellite Attack Damage: +36% \nProcs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received\n#cActivation Cooldown: 13 sec#
19
Satellite Attack Damage: +38% \nProcs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received\n#cActivation Cooldown: 13 sec#
20
Satellite Attack Damage: +40% \nProcs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received\n#cActivation Cooldown: 12 sec#
21
Satellite Attack Damage: +42% \nProcs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received\n#cActivation Cooldown: 12 sec#
22
Satellite Attack Damage: +44% \nProcs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received\n#cActivation Cooldown: 11 sec#
23
Satellite Attack Damage: +46% \nProcs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received\n#cActivation Cooldown: 11 sec#
24
Satellite Attack Damage: +48% \nProcs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received\n#cActivation Cooldown: 10 sec#
25
Satellite Attack Damage: +50% \nProcs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received\n#cActivation Cooldown: 10 sec#
Maple Warrior Description Increases the stats of all party members. Animations:Effect, Affected Max Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
Hero's Will Description Cures you from being Seduced. The cooldown decreases as the skill level increases. Animations:Effect Max Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
Bots 'n Tots Description Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. Animations:Effect, Summonstand, Summonsubsummon, Summonsummoned, Hit0, Summondie Max Level: 30
1
MP Cost: 75, Robot Factory Duration: 25 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%\n#cCooldown: 60 seconds.#
2
MP Cost: 75, Robot Factory Duration: 25 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%\n#cCooldown: 60 seconds.#
3
MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%\n#cCooldown: 58 seconds.#
4
MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%\n#cCooldown: 58 seconds.#
5
MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%\n#cCooldown: 58 seconds.#
6
MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%\n#cCooldown: 56 seconds.#
7
MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%\n#cCooldown: 56 seconds.#
8
MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%\n#cCooldown: 56 seconds.#
9
MP Cost: 80, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%\n#cCooldown: 54 seconds.#
10
MP Cost: 80, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%\n#cCooldown: 54 seconds.#
11
MP Cost: 85, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%\n#cCooldown: 54 seconds.#
12
MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%\n#cCooldown: 52 seconds.#
13
MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%\n#cCooldown: 52 seconds.#
14
MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%\n#cCooldown: 52 seconds.#
15
MP Cost: 85, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%\n#cCooldown: 50 seconds.#
16
MP Cost: 90, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%\n#cCooldown: 50 seconds.#
17
MP Cost: 90, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%\n#cCooldown: 50 seconds.#
18
MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%\n#cCooldown: 48 seconds.#
19
MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%\n#cCooldown: 48 seconds.#
20
MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%\n#cCooldown: 48 seconds.#
21
MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%\n#cCooldown: 46 seconds.#
22
MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%\n#cCooldown: 46 seconds.#
23
MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%\n#cCooldown: 46 seconds.#
24
MP Cost: 95, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%\n#cCooldown: 44 seconds.#
25
MP Cost: 95, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%\n#cCooldown: 44 seconds.#
26
MP Cost: 100, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%\n#cCooldown: 44 seconds.#
27
MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%\n#cCooldown: 42 seconds.#
28
MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%\n#cCooldown: 42 seconds.#
29
MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%\n#cCooldown: 42 seconds.#
30
MP Cost: 100, Robot Factory Duration: 45 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%\n#cCooldown: 40 seconds.#
Amplifier Robot AF-11 Description The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. Animations:Hit0, Hit1, Summondie, Summonstand, Effect, Summonsummoned, Affected Max Level: 20
Laser Blast Description Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1# Animations:Hit0, Effect Max Level: 30
1
MP Cost: 43, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 6
2
MP Cost: 43, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 6
3
MP Cost: 43, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 6
4
MP Cost: 43, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 6
5
MP Cost: 43, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 6
6
MP Cost: 46, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 6
7
MP Cost: 46, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 6
8
MP Cost: 46, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 6
9
MP Cost: 46, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 6
10
MP Cost: 46, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 6
11
MP Cost: 49, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 6
12
MP Cost: 49, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 6
13
MP Cost: 49, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 6
14
MP Cost: 49, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 6
15
MP Cost: 49, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 6
16
MP Cost: 52, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 6
17
MP Cost: 52, Damage: 348%, Max Attacks: 3, Max Monsters Hit: 6
18
MP Cost: 52, Damage: 352%, Max Attacks: 3, Max Monsters Hit: 6
19
MP Cost: 52, Damage: 356%, Max Attacks: 3, Max Monsters Hit: 6
20
MP Cost: 52, Damage: 360%, Max Attacks: 3, Max Monsters Hit: 6
21
MP Cost: 55, Damage: 364%, Max Attacks: 3, Max Monsters Hit: 6
22
MP Cost: 55, Damage: 368%, Max Attacks: 3, Max Monsters Hit: 6
23
MP Cost: 55, Damage: 372%, Max Attacks: 3, Max Monsters Hit: 6
24
MP Cost: 55, Damage: 376%, Max Attacks: 3, Max Monsters Hit: 6
25
MP Cost: 55, Damage: 380%, Max Attacks: 3, Max Monsters Hit: 6
26
MP Cost: 58, Damage: 384%, Max Attacks: 3, Max Monsters Hit: 6
27
MP Cost: 58, Damage: 388%, Max Attacks: 3, Max Monsters Hit: 6
28
MP Cost: 58, Damage: 392%, Max Attacks: 3, Max Monsters Hit: 6
29
MP Cost: 58, Damage: 396%, Max Attacks: 3, Max Monsters Hit: 6
30
MP Cost: 58, Damage: 400%, Max Attacks: 3, Max Monsters Hit: 6
Mech: Siege Mode Description Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#] Animations:Ball, Ball0, Effect, Hit1, Hit0 Max Level: 20
[Module] Big Bang | Resistance skills - PeePeeAyeDeeKay - 2010-11-13
Some of these skill names are just ... lol
The Finisher
Party Shield
It's Raining Mines
Jaguar-oshi
Dash 'n Slash
Mechanic Rage
Rock 'n Shock
Mech : Siege Mode (I swear this feels like a Starcraft ripoff)
Bots 'n Tots
[Module] Big Bang | Resistance skills - Chameleonic - 2010-11-13
It's Raining Mines...
I wish Ricochet really did ricochet.
[Module] Big Bang | Resistance skills - Kalovale - 2010-11-13
How does Raining Mines even make sense...
[Module] Big Bang | Resistance skills - Chameleonic - 2010-11-13
It could have been worse and been miss spelt as "It's Raining Mens".
[Module] Big Bang | Resistance skills - Link - 2010-11-13
What the hell does "Jaguar-Oshi" mean? "Jaguar-Oh shit?"
[Module] Big Bang | Resistance skills - Jon - 2010-11-13
All of the Battle Mage skill names are quite respectable. Wild Hunter skills not so much... "Jaguar Rawr"? Really?
[Module] Big Bang | Resistance skills - Kalovale - 2010-11-13
ShiKage Wrote:"Jaguar-Oh shit?"
Chameleonic Wrote:"It's Raining Mens".
Approved.
Jaguar Rawr < lol'd
[Module] Big Bang | Resistance skills - Stephen - 2010-11-13
Jaguar-oshi is probably referring to Yoshi.
[Module] Big Bang | Resistance skills - Index - 2010-11-13
Oh please don't let these be the final names.
[Module] Big Bang | Resistance skills - donovan - 2010-11-13
SUmmon Reaper Buff >.>
[Module] Big Bang | Resistance skills - maplefreak26 - 2010-11-13
The Finisher - (keeping the names short and simple) Finisher
Summon Reaper Buff - (unprofessional like) Reaper Summon
Jag Jump - (sounds really unprofessional) Jaguar Jump
Jaguar Rawr - (just, lulwut?) Jaguar Roar
It's Raining Mines - (seriously?) Mine Rain/Raining Mines
Jaguar-oshi - (Umm, not a great name to me) Swallow/Jaguar Swallow
Roll of the Dice - (Meh..) Dice Roll/Rolling Dice
[Module] Big Bang | Resistance skills - Secun - 2010-11-13
Stephen Wrote:Jaguar-oshi is probably referring to Yoshi.
Nintendo used Copyright Infringement!
It's Super Effective!
[Module] Big Bang | Resistance skills - Dusk - 2010-11-13
Or, you know, they could just stick with the Korean names.
Double Jump
Jaguar's Roar
Mine (this one I could see changing)
Swallow
Lucky Dice
[Module] Big Bang | Resistance skills - Dystopiq - 2010-11-13
When you swallow the enemy, what buff does it give you?
[Module] Big Bang | Resistance skills - shouri - 2010-11-13
Why's satelite listed two times.. Three times.... for mech's 3rd job?
Edit-
Also:
"Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate."
^that's 4th job missile tank
[Module] Big Bang | Resistance skills - Dusk - 2010-11-13
shouri Wrote:Why's satelite listed two times.. Three times.... for mech's 3rd job?
Edit-
Also:
"Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate."
^that's 4th job missile tank
Because you can summon three of them and they all act as individual skills.
[Module] Big Bang | Resistance skills - shouri - 2010-11-13
Ah, for a second there I thought it was either a typo, or that 3rd job needed 175ish points for everything to be maxed... lols. Still, 135 points to max everything means something's gonna be left out... not sure what I want to not max...
Maybe the metal fist mastery? Damage +50% isn't that much.... unless it's damage x1.5 0.o
[Module] Big Bang | Resistance skills - Five Second Pose - 2010-11-13
...
Who the pineapple named these?
[Module] Big Bang | Resistance skills - IllegallySane - 2010-11-14
>Reading through the Wild Hunter and Mechanic skill names
Trololo so bad that it's good. Hope Jaguar Rawr stays.