recently as of a week ago or so, my Background music when in a APQ does not work. My volume is not muted and it works fine in amos training ground but inside the actual PQ nothing but effect sounds. Anyone else experiencing this, and know how to fix it?
Does anyone have a list of only the good quests out there? The ones that give something actually worthwhile (Scrolls, or a very nice tradeable quest item)?
If Lelouch from Code Geass and Light from Death Note had a battle of wits; who do you think would win?
Both of them hide behind another named (Lelouch - Zero, Light - Kira) and both of them are considered geniuses. Both of them also have the ability to quickly end someones life (Lelouch - Geass, Light - Death Note) but both of their abilities have a limitation (Lelouch - has to look the person in the eye and can only use his geass once per person, Light - Must know the name of the person and be able to picture their face). Not only do they have these similarities, but they also both hide their identity very well. Lelouch hides behind his Zero mask, and Light is just an anonymous high school student.
If both of these two set out to kill each other; who would kill who first?
God damn, I can't make up my mind on this one.
I'm level 127. 60 base DEX. Great equipment and damage (4086 max range w/ Warrior Elixir).
Level 21 BStep, level 1 Fake, level 1 Venom, level 1 Assassinate.
There's lots of build options I can take from here.
-Max out BStep
-Get Venom to 10 or 20
-Get Assassinate to 21
-Get Fake to 10 or 20
-Get 9 MW.
pineapple. I don't know w hat the hell to do. I know everyone's going to run in here and say Venomvenomvenom, but I like skills that I can actually use. I love papping so 21 Assassinate would be hot there. I guess maxing BStep is always cool but the damage boost per point now is only half of what it was from 1~20. Maple Warrior boosts my damage overall, but most of the time I'll be getting it anyways through parties. Fake lowers my pot costs overall.
Ok can someone help me... is this quest glitched???
Ive talked to the first guy, who sent me to the palace oasis. I clicked the water and it said i drank from it. But after that nothing has happend. The quest is still in progress and in its description in the progress it says to hurry over to the palace.
Since ive already clicked on the water, when I click on it now it just says somethign about being nice and cool.
So how do I get rid of this quest and whats the next step??? Or is it glitched.
Ok I was bored and I decided to write up a new class purely coz I simply had nothing else better to do. I also saw a thread earlier claiming if there would be any jobs after pirates so I should state my ideas here.
Yes I know some of these names aren't good and some are a bit too much copied from WoW but I'll try change the names if I could.
About Warlocks
Warlock Ability Requirements: Level 8, 20 Int
Warlocks are a class similar to mages in most ways except for the fact they use dark magic, warlocks are pretty much the only class that is capable of dealing dark elemental damage. The warlocks have two different 2nd Jobs, necromancers and dark wizards. The Necromancer path relies on summoning skills whilst dark wizard is simply more offensive.
Job Branch
Acolyte
Necromancer
:
Dark Wizard
Demontologist
:
Cultist
Dark Summoner
:
Sorcerer
Job Advancement
To advance 1st Job as a Warlock, you must talk to a dark wizard called Hines (mentioned in Rowen and the Cursed Dolls Quest) in a new map within Ellinia. The warlock expansion includes five new maps that leads from “The tree that grew III in Ellinia” to “Hunting ground in deep forest II” in sleepywood. Two screens from “The tree that grew III” will lead you to a minitown where a level 8 can advance as a Warlock.
Acolyte Skills Improved MP Recovery
Improved Max MP
Magic Guard
Demons Will:
Increases the characters weapon and magic attack for a short amount of time: Requires 5 on Magic Guard
Spoiler
Level 1: MP -8 Wep atk and Mag atk +1 for 54 seconds
Level 6: MP -10 Wep atk and Mag atk +3 for 144 seconds
Level 11: MP -13 Wep atk and Mag atk +5 for 244 seconds
Level 16: MP -16 Wep atk and Mag atk +8 for 344 seconds
Level 20: MP -16 Wep atk and Mag atk +10 for 400 seconds
Shadow Bolt:
Fires a bolt of Nether energy towards the enemy, same stats as Energy Bolt.
Nether Pulse:
Fires a small ray of Nether Energy hitting up to 6 monsters at once. Requires 1 on shadow bolt.
This is basically a magician version of the warriors slash blast
2nd Job Advancement
When you reach level 30, talk to Hines again and he’ll send you to a map near sleepywood where the 2nd job instructor will take you to a hidden map in Sleepywood full of Zombie Lupins and Curse Eyes. Like the other 2nd job advancements, 30 dark marbles must be collected in order to receive the proof of the Hero for Job Advancement.
Necromancer Skills
Necromancers are a branch of the Warlock class in which their offensive abilities are limited but their ability to summon makes up for it. Necromacers also use the least MP out of all the jobs thanks to some of their skills including the 2nd Job skill.
MP Eater
MP Conservation
A passive skill that uses 20% less mp for all skills at max: 20 levels
(eg. When this skill is maxed, Magic Claw will use 16MP instead of the usual 20MP)
Spoiler
Level 1: All skills use 1% less MP
Level 10: All skills use 10% less MP
Level 20: All skills use 20% less MP
Demon Skin
A supportive skill that resists 30% magic damage at max: 20 skill levels. Requires 5 on MP Eater.
Spoiler
Level 1: MP -15 Magic damage -11% for 15 seconds
Level 10: MP -15 Magic damage -20% for 150 seconds
Level 20: MP -30 Magic damage -30% for 300 seconds
Teleport
Banish
An active skill that shifts a monster out of existence for 10 seconds. 50% success rate at max. The monster cannot attack you nor you can attack the monster whilst in this state. 30 levels Cooldown: 5mins at max
Summon Skeleton Warrior
Summons a skeleton warrior to fight for you for 160 seconds at max. The skeleton will have a base attack of 140 at max that attacks every 3-5 seconds.
Spoiler
Level 1: MP -34, Base Attack: 80, Duration: 100 seconds
Level 10: MP -40, Base Attack: 100, Duration: 120 seconds
Level 20: MP -44, Base Attack: 120, Duration: 140 seconds
Level 30: MP -50, Base Attack: 140, Duration: 160 seconds
Dark Wizard
Dark Wizards are the opposite of Necromancers in which they have the ability to dish out heavy damage with their dark elemental techniques.
They are also somewhat comparable to Fire Poison Wizards.
MP Eater
Demon Skin
A supportive skill that resists 30% magic damage at max: 20 skill levels. Requires 5 on MP Eater.
Spoiler
Level 1: MP -15 Magic damage -11% for 15 seconds
Level 10: MP -15 Magic damage -20% for 150 seconds
Level 20: MP -30 Magic damage -30% for 300 seconds
Teleport
Slow
Dark Arrow
Fires an arrow of dark energy that has a basic attack of 110 and applys dark elemental damage. Max Level: 30
Note: Most holy resistant monsters are weak to darkness (eg. Star Pixies) with some exceptions (eg. bosses). Basically this attack is similar to Fire Arrow with the exception that it's 5 attack weaker.
Originally I planned to name Dark Arrow into Fel Arrow but it sounds so copied from WoW so I changed the name.
Life Drain
Fires a channeling beam of dark energy that has a basic attack of 30 and 40% of the damage taken will heal the characters hp. Max Level: 30
This skill is unique for a 2nd job ability. Like the bowmasters hurricane, it activates when the key is pressed down and damages the enemy after every second as well as pulling them closer towards the mapler.
3rd Job Advancement
When you reach level 70, talk to Shammos whom is revealed that he is one of the 3rd Job instructors. He requires the Necklace of Strength whom you must retrieve from Hines who sends you off to a Door of Dimension in one of the new maps. Fight Hines Clone and then return to him to receive the Necklace of Strength. Return to Shammos and he’ll ask you for a necklace of Wisdom. Like the other 3rd job advancements, answer the questions from the Wisdom Stone and then return to Shammos with the necklace of Wisdom. He’ll advance you to a Demontologist or a Cultist.
Demontologist Skills Elemental Resistance
Note: Skill is same as the Priests version
Zeal
A supportive ability that increases all summoned monsters weapon and magic attack by 20% at max. : 20 levels
Summoning Mastery
A passive ability that increases all of the summoned monsters time by 60% at max.: 30 levels, Requires 5 on Zeal.
Spoiler
Level 1: Summoned Monster time increased by 2%
Level 10: Summoned Monster time increased by 20%
Level 20: Summoned Monster time increased by 40%
Level 30: Summoned Monster time increased by 60%
Seal
Blood Symbol
A supportive ability that when used, the demontologist will slowly lose 20% of their hp over 60 seconds at max. However during that buff, all summoning skills will use no mp cost. Lasts 60 seconds.
Spoiler
Level 1: MP -50, 48% HP lost over 60 seconds
Level 10: MP -40, 40% HP lost over 60 seconds
Level 20: MP -35, 30% HP lost over 60 seconds
Level 30: MP -30, 20% HP lost over 60 seconds
Demons Cry
Decreases all monsters weapon and magic defense around the area, can target up to 6 monsters. – 40 weapon and magic def at max.: 20 levels
Spoiler
Level 1: MP -16, Weapon and Magic defense reduced by 2
Level 10: MP -16, Weapon and Magic defense reduced by 20
Level 20: MP -24, Weapon and Magic defense reduced by 40
You'd thought this skill was similar to the DKs Dragon Road didn't you?
Summon Skeletal Mage
Summons a skeleton Mage that can fire dark missiles on monsters for 160 seconds. The skeleton will have a base attack of 160 and attacks every 3-5 seconds at max. Only one summon can be summoned at a time. : 30 levels
Spoiler
Level 1: MP -100, Base Attack: 100, Duration: 130 seconds
Level 10: MP -80, Base Attack: 120, Duration: 140 seconds
Level 20: MP -60, Base Attack: 140, Duration: 150 seconds
Level 30: MP -40, Base Attack: 160, Duration: 160 seconds
Summon Nether Demon
Summons a powerful melee demon that has a base attack of 200 and attacks 5-8 seconds at max. Lasts 120 seconds at max level and consumes 1 summoning rock in doing so. Only one summon can be summoned at a time. 30 levels
Spoiler
Level 1: MP -120, Base Attack: 140, Duration: 80 seconds
Level 10: MP -100, Base Attack: 160, Duration: 100 seconds
Level 20: MP -80, Base Attack: 180, Duration: 110 seconds
Level 30: MP -60, Base Attack: 200, Duration: 120 seconds
Cultist Elemental Resistance
Note: Skill is same as the Priests version
Elemental Amplification
Magic Booster
Demons Cry
Decreases all monsters weapon and magic defense around the area, can target up to 6 monsters. – 40 weapon and magic def at max.: 20 levels
Spoiler
Level 1: MP -16, Weapon and Magic defense reduced by 2
Level 10: MP -16, Weapon and Magic defense reduced by 20
Level 20: MP -24, Weapon and Magic defense reduced by 40
You'd thought this skill was similar to the DKs Dragon Road didn't you?
Elementalshift
An AoE ability that has a chance of reversing the monsters elemetal resistances and weaknesses. (eg. Getting a Fireboar weak to fire but resistant to ice, getting a star pixie weak to holy but resistance to darkness)
Spoiler
Level 1: MP -50, 42% chance of reversing the mobs weaknesses and resistances.
Level 10: MP -40, 60% chance of reversing the mobs weaknesses and resistances.
Level 20: MP -35, 80% chance of reversing the mobs weaknesses and resistances.
Level 30: MP -30, 100% chance of reversing the mobs weaknesses and resistances.
Note: If the monster is weak or resistant to nothing then nothing happens unfortunately. Also this does not apply to monsters who are weak to heal.
Retribution
When you die, all monsters nearby within a large range will be damaged. Retribution has a base attack of 500 at max. Exp will not be lost and instead is doubled from every monster killed and is added to the loss of exp: 20 levels, Cooldown: 30mins at max
Spoiler
Level 1: Base attack 300, Exp bonus on retribution 55%, Cooldown: 1 hour
Level 10: Base attack 400, Exp bonus on retribution 100%, Cooldown: 45mins
Level 20: Base attack 500, Exp bonus on retribution 150%, Cooldown: 30 mins
Nether Blast
An AoE attack that has a 120 base attack and a 200% range at max. 30 levels.
Spoiler
Level 1: MP -21, Base Attack 60, Attack Range 110%
Level 10: MP -30, Base Attack 80, Attack Range 140%
Level 20: MP -40, Base Attack 100, Attack Range 170%
Level 30: MP -50, Base Attack 120, Attack Range 200%
Life Rend
Strike a single enemy in a quick motion that deals 80 base damage at max and has a 50% chance to reduce the monsters hp by 40% at max. Does not work on Boss Monsters. 30 levels.
Spoiler
Level 1: MP -16, Base Attack 20, HP reduced by 10% of max HP
Level 10: MP -24, Base Attack 40, HP reduced by 20% of max HP
Level 20: MP -32, Base Attack 60, HP reduced by 30% of max HP
Level 30: MP -40, Base Attack 80, HP reduced by 40% of max HP
4th Job Advancement
When you reach level 120, talk to a new NPC located in the Forest of the Priest in Leafre and its basically the same concepts as the other 4th Job advancements.
Both these 4th Job classes are eligible to obtain Maple Warrior and Heros Will.
Dark Summoner Core Skills: Mana Reflection, Soul Drain and Summoning Expertise Mana Reflection
Infinity
Soul Drain
Acts like the Big Bang skill except its damage is slightly weaker and it has a MP eater effect. The more monsters you hit will slightly increase the mana gained. 30 Levels
Spoiler
Level 1: MP -25, Max Attack 120, 1% MP drained
Level 10: MP -25, Max Attack 210, 10% MP drained
Level 20: MP -40, Max Attack 310, 20% MP drained
Level 30: MP -50, Max Attack 410, 30% MP drained
Summoning Expertise
A passive ability that stacks on summoning Mastery that boosts the summoned monster time an extra 50% giving the monsters summoning time double the original.
Spoiler
Level 1: Summoning time increased by 62%
Level 10: Summoning time increased by 80%
Level 20: Summoning time increased by 100%
Level 30: Summoning time increased by 120%
Half MP
A supportive ability that reduces the MP cost for all skills by 40% to all party members at max. (eg. Maxed Genesis costs a total of 3500 MP. With this buff, Genesis will use up 1400 MP if this skill is maxed.)
Spoiler
Level 1: MP -140, MP cost reduced by 12%, Lasts 5 mins, 40min Cooldown Time
Level 10: MP -120, MP cost reduced by 20%, Lasts 5 mins, 30min Cooldown Time
Level 20: MP -100, MP cost reduced by 30%, Lasts 5 mins, 20min Cooldown Time
Level 30: MP -80, MP cost reduced by 40%, Lasts 5 mins, 10min Cooldown Time
Note: (Yes I know I'm very bad at coming up with names)
Soul Catalyst
A supportive ability that uses 20% of the Summoners HP and MP to summon the ‘Soul Catalyst’ buff to all party members. Party members under the buff Soul Catalyst will not require Summoning Rocks or Magic Rocks to use certain skills. Requires 5 points on Half MP
Spoiler
Level 1: -50% HP and MP, Buff Duration: 10mins, 50mins Cooldown Time
Level 10: -40% HP and MP, Buff Duration: 20mins, 40mins Cooldown Time
Level 20: -30% HP and MP, Buff Duration: 30mins, 30mins Cooldown Time
Level 30: -20% HP and MP, Buff Duration: 40mins, 20mins Cooldown Time
Tiamat
Summons a dragon from the nether world that flies around the map attacking monsters in its way. Only one summon can be summoned at a time.
Spoiler
Level 1: MP -13, Base Attack 113 for 15 seconds
Level 10: MP -40, Base Attack 140 for 60 seconds
Level 20: MP -70, Base Attack 180 for 110 seconds
Level 30: MP -100, Base Attack 230 for 160 seconds
Note: I originally called this skill Dark Bahamut but I changed it coz it sounds more of an anti-bishop. As Tiamat is the counterpart and the exact opposite to Bahamut, I chose that name. .
Ritual of Doom
Places a ritual circle on the map, if a monster moves over the circle, it will immediately die. Cooldown time: 5 minutes, Does not work on Boss Monsters nor immobile monsters.
Spoiler
Level 1: MP -1000, 20min Cooldown Time
Level 10: MP -1500, 15min Cooldown Time
Level 20: MP -2000, 10min Cooldown Time
Level 30: MP -2500, 5min Cooldown Time
The reason the MP cost is very high (not as high has Meteor, Blizzard and Genesis) is because I consider this skill cheap along with my friends who've seen this.
Sorcerer Core Skills: Mana Reflection, Soul Drain and Evocation Mana Reflection
Infinity
Soul Drain
Acts like the Big Bang skill except its damage is slightly weaker and it has a MP eater effect. The more monsters you hit will slightly increase the mana gained. 30 Levels
Spoiler
Level 1: MP -25, Max Attack 120, 1% MP drained
Level 10: MP -25, Max Attack 210, 10% MP drained
Level 20: MP -40, Max Attack 310, 20% MP drained
Level 30: MP -50, Max Attack 410, 30% MP drained
Evocation
A supportive skill that allows you to recover 40% of your mp quickly over 60 seconds. monsters that hit you will interrupt the skill and you will take more damage.
Spoiler
Level 1: 25% of total MP recovered, 200% damage taken if hit during recovery.
Level 10: 30% of total MP recovered, 164% damage taken if hit during recovery.
Level 20: 35% of total MP recovered, 133% damage taken if hit during recovery.
Level 30: 40% of total MP recovered, 112% damage taken if hit during recovery.
Demonic Gaze
An active skill that has a 60% chance inflicts fear on at most 6 monsters. When a monster is feared, it cannot damage you under fear and is similar to the Horntails ‘Psycho’ buff. Does not work on Boss Monsters.
Spoiler
Level 1: MP -25, 30% success rate, 6 second duration
Level 10: MP -25, 40% success rate, 10 second duration
Level 20: MP -40, 50% success rate, 15 second duration
Level 30: MP -50, 60% success rate, 20 second duration
Curse of Thanatos
An AoE attack that has a basic attack of 200 and deals 50% extra damage for every friendly or unfriendly buff that is cast upon them dispelling them in process. Requires 5 points on Demonic Gaze.
Spoiler
Level 1: MP -30, Base Attack 140, 20% extra damage for every buff
Level 10: MP -30, Base Attack 160, 30% extra damage for every buff
Level 20: MP -45, Base Attack 180, 40% extra damage for every buff
Level 30: MP -50, Base Attack 200, 50% extra damage for every buff
Note: If you don't understand how this skill works, here's an example:
(Lustar Pixies for example are notorous for their annoying super magic defense and magic attack buffs. If the skill is maxed and if the pixie is annoying with those two buffs, the skill will have around 400 base attack deal to the pixie which is close to Level 1 Genesis =3)
Nether Lightning
Hurls a shaft of Nether Energy that deals massive damage to a monster, can only hit one monster at a time. Damage is equivalent to Angel Ray.
Note: Yes this skill is EXACTLY the same as Angel Ray with the exception it applys dark based damage instead of holy.
Dark Rift
An AoE attack that tears the ground apart sending dark energy flying up from the ground dealing massive damage on nearby monsters, damage and MP usage is similar to Meteor and Blizzard.
Note: Again, this skill is EXACTLY the same as an existing skill but this time similar to Meteor and Blizzard with the exception it applys dark based damage instead of ice or fire. Also do take note that Sorcerers have Elemental Amplification as well thus its damage is weaker than Genesis.
Overview
These are just my ideas so constructive criticism is welcome (Yes I know some of these attacks are a bit too cheap but bear with me).
Other than that, thanks for reading this =P.
- Backstab : Does not teleport back, it's just to reset the character.
Level 1 : 600% Damage, 8 second Cooldown.
Level 30 : 1500% Damage, 10 second Cooldown.
(Does not teleport back, it's just to reset the character)
- Breakthrough : Hold down the key to release a Maple Leaf. When release, your character will strike the leaf.
Level 1 : 80% Damage, Range 120, 4 Enemies.
Level 30 : 140% Damage, Range 180, 6 Enemies.
Well, I was thinking, after pirates, will there be any other jobs added on? I was thinking that they could add another subclass onto each of the classes.
Do you think they will do more with jobs, and if so what do you think/wish it will be?