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New Warlock Job (Fan Made) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: Expressive Arts (https://www.southperry.net/forumdisplay.php?fid=70) +---- Forum: MapleAdditions (https://www.southperry.net/forumdisplay.php?fid=86) +---- Thread: New Warlock Job (Fan Made) (/showthread.php?tid=1463) |
New Warlock Job (Fan Made) - JezzaRules - 2008-07-21 Ok I was bored and I decided to write up a new class purely coz I simply had nothing else better to do. I also saw a thread earlier claiming if there would be any jobs after pirates so I should state my ideas here. Yes I know some of these names aren't good and some are a bit too much copied from WoW but I'll try change the names if I could. About Warlocks Warlock Ability Requirements: Level 8, 20 Int Warlocks are a class similar to mages in most ways except for the fact they use dark magic, warlocks are pretty much the only class that is capable of dealing dark elemental damage. The warlocks have two different 2nd Jobs, necromancers and dark wizards. The Necromancer path relies on summoning skills whilst dark wizard is simply more offensive. Job Branch
Acolyte Necromancer : Dark Wizard
Demontologist : Cultist
Dark Summoner : Sorcerer
Job Advancement To advance 1st Job as a Warlock, you must talk to a dark wizard called Hines (mentioned in Rowen and the Cursed Dolls Quest) in a new map within Ellinia. The warlock expansion includes five new maps that leads from “The tree that grew III in Ellinia” to “Hunting ground in deep forest II” in sleepywood. Two screens from “The tree that grew III” will lead you to a minitown where a level 8 can advance as a Warlock. Acolyte Skills Improved MP Recovery Improved Max MP Magic Guard Demons Will: Increases the characters weapon and magic attack for a short amount of time: Requires 5 on Magic Guard
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Shadow Bolt: Fires a bolt of Nether energy towards the enemy, same stats as Energy Bolt. Nether Pulse: Fires a small ray of Nether Energy hitting up to 6 monsters at once. Requires 1 on shadow bolt.
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2nd Job Advancement When you reach level 30, talk to Hines again and he’ll send you to a map near sleepywood where the 2nd job instructor will take you to a hidden map in Sleepywood full of Zombie Lupins and Curse Eyes. Like the other 2nd job advancements, 30 dark marbles must be collected in order to receive the proof of the Hero for Job Advancement. Necromancer Skills Necromancers are a branch of the Warlock class in which their offensive abilities are limited but their ability to summon makes up for it. Necromacers also use the least MP out of all the jobs thanks to some of their skills including the 2nd Job skill. MP Eater MP Conservation A passive skill that uses 20% less mp for all skills at max: 20 levels (eg. When this skill is maxed, Magic Claw will use 16MP instead of the usual 20MP)
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Demon Skin A supportive skill that resists 30% magic damage at max: 20 skill levels. Requires 5 on MP Eater.
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Teleport Banish An active skill that shifts a monster out of existence for 10 seconds. 50% success rate at max. The monster cannot attack you nor you can attack the monster whilst in this state. 30 levels Cooldown: 5mins at max
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Summon Skeleton Warrior Summons a skeleton warrior to fight for you for 160 seconds at max. The skeleton will have a base attack of 140 at max that attacks every 3-5 seconds.
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Dark Wizard Dark Wizards are the opposite of Necromancers in which they have the ability to dish out heavy damage with their dark elemental techniques. They are also somewhat comparable to Fire Poison Wizards. MP Eater Demon Skin A supportive skill that resists 30% magic damage at max: 20 skill levels. Requires 5 on MP Eater.
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Teleport Slow Dark Arrow Fires an arrow of dark energy that has a basic attack of 110 and applys dark elemental damage. Max Level: 30
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Life Drain Fires a channeling beam of dark energy that has a basic attack of 30 and 40% of the damage taken will heal the characters hp. Max Level: 30
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3rd Job Advancement When you reach level 70, talk to Shammos whom is revealed that he is one of the 3rd Job instructors. He requires the Necklace of Strength whom you must retrieve from Hines who sends you off to a Door of Dimension in one of the new maps. Fight Hines Clone and then return to him to receive the Necklace of Strength. Return to Shammos and he’ll ask you for a necklace of Wisdom. Like the other 3rd job advancements, answer the questions from the Wisdom Stone and then return to Shammos with the necklace of Wisdom. He’ll advance you to a Demontologist or a Cultist. Demontologist Skills Elemental Resistance Note: Skill is same as the Priests version Zeal A supportive ability that increases all summoned monsters weapon and magic attack by 20% at max. : 20 levels
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Summoning Mastery A passive ability that increases all of the summoned monsters time by 60% at max.: 30 levels, Requires 5 on Zeal.
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Seal Blood Symbol A supportive ability that when used, the demontologist will slowly lose 20% of their hp over 60 seconds at max. However during that buff, all summoning skills will use no mp cost. Lasts 60 seconds.
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Demons Cry Decreases all monsters weapon and magic defense around the area, can target up to 6 monsters. – 40 weapon and magic def at max.: 20 levels
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Summon Skeletal Mage Summons a skeleton Mage that can fire dark missiles on monsters for 160 seconds. The skeleton will have a base attack of 160 and attacks every 3-5 seconds at max. Only one summon can be summoned at a time. : 30 levels
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Summon Nether Demon Summons a powerful melee demon that has a base attack of 200 and attacks 5-8 seconds at max. Lasts 120 seconds at max level and consumes 1 summoning rock in doing so. Only one summon can be summoned at a time. 30 levels
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Cultist Elemental Resistance Note: Skill is same as the Priests version Elemental Amplification Magic Booster Demons Cry Decreases all monsters weapon and magic defense around the area, can target up to 6 monsters. – 40 weapon and magic def at max.: 20 levels
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Elementalshift An AoE ability that has a chance of reversing the monsters elemetal resistances and weaknesses. (eg. Getting a Fireboar weak to fire but resistant to ice, getting a star pixie weak to holy but resistance to darkness)
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Retribution When you die, all monsters nearby within a large range will be damaged. Retribution has a base attack of 500 at max. Exp will not be lost and instead is doubled from every monster killed and is added to the loss of exp: 20 levels, Cooldown: 30mins at max
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Nether Blast An AoE attack that has a 120 base attack and a 200% range at max. 30 levels.
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Life Rend Strike a single enemy in a quick motion that deals 80 base damage at max and has a 50% chance to reduce the monsters hp by 40% at max. Does not work on Boss Monsters. 30 levels.
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4th Job Advancement When you reach level 120, talk to a new NPC located in the Forest of the Priest in Leafre and its basically the same concepts as the other 4th Job advancements. Both these 4th Job classes are eligible to obtain Maple Warrior and Heros Will. Dark Summoner Core Skills: Mana Reflection, Soul Drain and Summoning Expertise Mana Reflection Infinity Soul Drain Acts like the Big Bang skill except its damage is slightly weaker and it has a MP eater effect. The more monsters you hit will slightly increase the mana gained. 30 Levels
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Summoning Expertise A passive ability that stacks on summoning Mastery that boosts the summoned monster time an extra 50% giving the monsters summoning time double the original.
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Half MP A supportive ability that reduces the MP cost for all skills by 40% to all party members at max. (eg. Maxed Genesis costs a total of 3500 MP. With this buff, Genesis will use up 1400 MP if this skill is maxed.)
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Soul Catalyst A supportive ability that uses 20% of the Summoners HP and MP to summon the ‘Soul Catalyst’ buff to all party members. Party members under the buff Soul Catalyst will not require Summoning Rocks or Magic Rocks to use certain skills. Requires 5 points on Half MP
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Tiamat Summons a dragon from the nether world that flies around the map attacking monsters in its way. Only one summon can be summoned at a time.
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Ritual of Doom Places a ritual circle on the map, if a monster moves over the circle, it will immediately die. Cooldown time: 5 minutes, Does not work on Boss Monsters nor immobile monsters.
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Sorcerer Core Skills: Mana Reflection, Soul Drain and Evocation Mana Reflection Infinity Soul Drain Acts like the Big Bang skill except its damage is slightly weaker and it has a MP eater effect. The more monsters you hit will slightly increase the mana gained. 30 Levels
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Evocation A supportive skill that allows you to recover 40% of your mp quickly over 60 seconds. monsters that hit you will interrupt the skill and you will take more damage.
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Demonic Gaze An active skill that has a 60% chance inflicts fear on at most 6 monsters. When a monster is feared, it cannot damage you under fear and is similar to the Horntails ‘Psycho’ buff. Does not work on Boss Monsters.
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Curse of Thanatos An AoE attack that has a basic attack of 200 and deals 50% extra damage for every friendly or unfriendly buff that is cast upon them dispelling them in process. Requires 5 points on Demonic Gaze.
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Nether Lightning Hurls a shaft of Nether Energy that deals massive damage to a monster, can only hit one monster at a time. Damage is equivalent to Angel Ray.
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Dark Rift An AoE attack that tears the ground apart sending dark energy flying up from the ground dealing massive damage on nearby monsters, damage and MP usage is similar to Meteor and Blizzard.
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Overview These are just my ideas so constructive criticism is welcome (Yes I know some of these attacks are a bit too cheap but bear with me). Other than that, thanks for reading this =P. New Warlock Job (Fan Made) - MaplesGrandGM - 2008-07-21 Due to such similarities to the mage class as a whole, it might as well just be another 2nd job branch from magician. Like the two of them, combined in to one new branch. Though it does look interesting, and I have always been interested in a new mage type class. I'm always hoping for a necromancer type class, and an earth/wind element mage. New Warlock Job (Fan Made) - »-Chris-> - 2008-07-21 Looks like you put quite a bit of work into this~ A bit disorganized to just skim through though. New Warlock Job (Fan Made) - JezzaRules - 2008-07-21 DarthIsis1 Wrote:Looks like you put quite a bit of work into this~ Yeah, I made this a while back but yea it was time consuming converting all this information into this forum. New Warlock Job (Fan Made) - Gstatue - 2008-07-21 Curse of Thanatos An AoE attack that has a basic attack of 200 and deals 50% extra damage for every friendly or unfriendly buff that is cast upon them dispelling them in process. Requires 5 points on Demonic Gaze. ...Best skill for bosses....ever. =o. And I'd make 2 half mp mules for bliz hehe.
New Warlock Job (Fan Made) - Five Second Pose - 2008-07-21 Retribution - Lolrunescape. I'm surprised no one's said that yet. This is obviously well thought out, unlike most of the ones you see. Good job! (Btw, Hines was what Grendel the Really Old used to be called) New Warlock Job (Fan Made) - Chompy - 2008-07-21 I like it. Though for a class this they would need to introduce Holy Critters that are Dark weak. Which would be awesome since undead/Dark critters and Holy ones give the best EXP for most RPGs New Warlock Job (Fan Made) - Kabanaw - 2008-07-21 Pretty good. Although, one thing, in at least the blizzard quest, it's revealed shammoswas a prodegy magician that became evil, and therefore was sealed from his magic and turned into a Hobi, so he can't be a job instructor since he has no power to give people. Also, like what was said before, these classes are waaaay too similar to the other magicians to be a seperate class, so they should be additions to the magician class. New Warlock Job (Fan Made) - butterfλi - 2008-07-21 the necromancer sounds interesting but the dark wizards doesnt sound too good. magicians have always been weak at since target damaging but they make up for it with mob attacks and mob control. like the FP poisoning and IL freezing. the dark wizard just has attacks like any other jobs; since it'll be using the magic formula, his spells aren't gonna be too strong. in fact it sounds like the FP if it has to use dark arrow all the way to 3rd job. and banish doesnt sound useful. whats the point of removing the monster if its gonna come back? id make a necromancer if this was real; soul catalyst will make them wanted in parties by NLs and bowmen and half mp will make them wanted by all magicians. New Warlock Job (Fan Made) - Chazz - 2008-07-24 The first three jobs of these classes sounds a lot like the WoW version of warlock. I think you should switch out some of these skills and become more creative(although nexon likes ripping other games and callling it their own). The 4th jobs are a bit more unique. They would need better fine tuning to make them as useful as other classes in this game IMO. Maybe giving them their own damage formula would help out a bit, since their magic would be very different than mages. New Warlock Job (Fan Made) - ZYXWVUT - 2008-07-25 For the sake of proper information, Hines = Grendel. He's named Hines in KMS, and was named Hines a long time ago in gMS. New Warlock Job (Fan Made) - Dusk - 2008-07-25 Someone likes Blizzard games...a lot of similarities to things available in D2, WC3, and WoW. New Warlock Job (Fan Made) - SoopyKun - 2008-07-29 I want a sorcerer =(... New Warlock Job (Fan Made) - JezzaRules - 2008-07-30 SoopyKun Wrote:I want a sorcerer =(... lol heya Olivia
New Warlock Job (Fan Made) - JezzaRules - 2008-07-31 Hey, should I add pictures of different skillz? I don't have that much but I can upload it if you people want me 2... |