I currently have a Linksys Model # WMP54G, Wireless PCI Adapter inserted into my desktop to receive internet signal.
The problem is every now and then a little message pops up, and it tends to close windows and just be annoying overall. I was wondering if Anyone could help me identify and fix the problem as it's starting to drive me up a wall.
He's a picture of one of the couple Errors i see, they all look the same, except the file name on the top is different.
Spoiler
Oh and I've reinstalled the actual card and the software but to no avail.
Every time I try downloading Monkey Story, it stops somewhere in the middle and it says this file could not be verified and it has the run button, I hit run and it tells me MonkeyStory16[1].exe seems to be corrupt, It worked the first time, and then I couldn't find it so I went and re-downloaded.
( this also happened while downloading the beta sugar rush )
So please please please, does anyone have a sollution to this?
You can go ahead and close this thread, my problem fixed by itself.
This is another one of my 'made up' jobs I amde a while back converted into Southperry format. Ever wondered why Nexon left thieves, bowman and pirates with two subclasses?
If there was a 3rd branch of thiefs, what do you reckon it would be?
Here’s my idea of what I think the 3rd thief subjob would be.
Brigand
Brigands are the most versatile thief class. They are capable of both melee and ranged combat with their damages balanced between their two counterparts. Their main choice of weapons is a set of throwing spears that can be used as both melee and ranged dependant on the monsters position. In fact, the damage they can deal throwing is equivalent to their melee attack unlike bowmen and assassins making them a unique class. However, their throwing attack speed is somewhat slower than assassins, in fact as slow as a spearmans attack balancing both these classes. Brigands have one main disadvantage because their throwing spears are equippable after level 30 thus they must either use claws or daggers as pre-brigands.
Javelin mastery
Increases the mastery of javelins and accuracy, along with the maximum number of javelins to recharge. It only applies when the character is throwing javelins.
Spoiler
Level 1: Javelin mastery 15%, accuracy +1, maximum number +10
Level 10: Javelin mastery 35%, accuracy +10, maximum number +100
Level 20: Javelin mastery 60%, accuracy +20, maximum number +200
Critical Throw
Enables the character to make a critical attack with throwing stars on a certain success rate.
Endure
Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Spoiler
Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
Level 20: Additional recovery of HP +60, MP +20 every 10 seconds
Javelin Booster
Use HP and MP to temporarily boost up the attacking speed of throwing javelins. It only applies when the character is equipped with throwing javelins.
Spoiler
Level 1: HP -29, MP -29; Improves claw speed for 10 seconds
Level 10: HP -20, MP -20; Improves claw speed for 100 seconds
Level 20: HP -10, MP -10; Improves claw speed for 200 seconds
Haste
Temporarily improves the speed and jumping ability of every member of the party.
Impale
This skill comes in two forms:
Melee: A stabbing attack that is somewhat similar to slash blast attacking up to 6 monsters and damage is reduced for every monster nearby.
Ranged: Like Iron arrow, the missile passes through monsters and damage is reduced for every monster that the spear passes through.
Damage applies to both melee and ranged.
Lancer Fend
An AoE ability that swings the throwing spear around the character in a quick motion. Has a small chance of stunning surrounding enemies. Range is around the size of a shining ray.
Spoiler
Level 1: MP -24; Damage 84%, 16% probability to stun enemy
Level 10: MP -24; Damage 120%, 25% probability to stun enemy
Level 20: MP -38; Damage 160%, 35% probability to stun enemy
Level 30: MP -52; Damage 200%, 45% probability to stun enemy
Mortal Blow
Same as the Ranger/Sniper version of Mortal Blow except for the fact a spear can be thrown at close range
Spoiler
Level 1: 32% success rate, basic attack 110%; kills the monster with HP at 20% or lower at 1% success rate
Level 10: 50% success rate, basic attack 200%; kills the monster with HP at 35% or lower at 5% success rate
Level 20: 70% success rate, basic attack 250%; kills the monster with HP at 50% or lower at 10% success rate
Spear Rain
Attack is the same as the Rangers Arrow Rain only with different graphics
Malice
A supportive skill that guarantees 100% critical for both melee and ranged attacks when active. Does not stack on with critical throw however. Has a cooldown time of 10mins for all levels.
Spoiler
Level 1: MP -45; Critical Damage 183% for 5 seconds.
Level 10: MP -50; Critical Damage 210% for 30 seconds.
Level 20: MP -60; Critical Damage 240% for 60 seconds.
Wyvern Sting
An active ability that throws a single powerful spear that has a high chance of stunning a monster
Spoiler
Level 1: MP -36; Damage 150%, 32% probability to stun enemy
Level 10: MP -36; Damage 242%, 50% probability to stun enemy
Level 20: MP -57; Damage 301%, 70% probability to stun enemy
Level 30: MP -78; Damage 350%, 90% probability to stun enemy
Ronin/Bushido Knight
Note: Yes the name is kinda lame, I can't decide on a name for this 4th job class, lets see if you can come up with a better name.
Shadow Shifter
With great reflexes, enables one to avoid the monster's attack.
Spoiler
Level 1: Avoid enemy's attack with success rate 1%
Level 10: Avoid enemy's attack with success rate 10%
Level 20: Avoid enemy's attack with success rate 20%
Level 30: Avoid enemy's attack with success rate 30%
Taunt
Provokes a monster, which will cause its defense in general to increase. As a result, the EXP earned will increase, as well as the success rate for items to be dropped down from the monsters.
Spoiler
Level 1: MP -21, increases 11% of enemy's def, EXP, item drop rate.
Level 10: MP -30, increases 20% of enemy's def, EXP, item drop rate.
Level 20: MP -40, increases 30% of enemy's def, EXP, item drop rate.
Level 30: MP -40, increases 40% of enemy's def, EXP, item drop rate.
Ninja Ambush
For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.
Spoiler
Level 1: MP -16, Damage 62%, for 4 secs, attack range 110%
Level 10: MP -16, Damage 80%, for 4 secs, attack range 140%
Level 20: MP -32, Damage 90%, for 8 secs, attack range 170%
Level 30: MP -43, Damage 100%, for 12 secs, attack range 200%
Punji Assault
Attacks with an ancient bamboo weapon up to four times at close range (Note: Attacks aren’t as fast as savage blow nor spear crusher)
Spoiler
Level 1: MP -36; Damage 80%, Attacks 2 times
Level 10: MP -36; Damage 160%, Attacks 2 times
Level 20: MP -57; Damage 240%, Attacks 3 times
Level 30: MP -78; Damage 320%, Attacks 4 times
Triple Throw
Throws three spears in succession. Unlike the night lords version, this skill is slower though it deals more damage..
Phoenix Strike
An ability that’s similar to the Marksmans piercing arrow except with flashy graphics and no charging time before attack.
Spoiler
Level 1: MP -18, Max Attacks 320%, Attacks up to 4 enemies
Level 10: MP -18, Max Attacks 500%, Attacks up to 4 enemies
Level 20: MP -28, Max Attacks 700%, Attacks up to 5 enemies
Level 30: MP -33, Max Attacks 850%, Attacks up to 6 enemies
Shadowstep
Instantly teleports to a random monster on the screen nearby and deals massive damage Cooldown: 10 mins
Spoiler
Level 1: MP -120 , Damage 170%, Cooldown: 30 mins
Level 10: MP -100 , Damage 350%, Cooldown: 20 mins
Level 20: MP -80, Damage 450%, Cooldown: 15 mins
Level 30: MP -60 , Damage 550%, Cooldown: 10 mins
This skill is rather hard to explain, this skill when used teleports the user to the closest monster on the screen nearby which may seem like fly hacking except in a quick manner. This is a melee attack, not a ranged so keep that in mind.
Also if there are no monsters or if the monster is unreachable (eg. Coz it's flying in the air), nothing would happen and the skill would be simply wasted.
Equips
Javelins are equip items but they do have a certain number of stock on them except it is shown in the equip section of the inventory instead of the use inventory making it a unique weapon.
Here are the spears:
Javelin
Level 30
Wep Atk: 47
Atk Speed: Normal
AP Stats: None
Short Spear
Level 35
Wep Atk: 52
Atk Speed: Normal
AP Stats: None
War Spear
Level 40
Wep Atk: 57
Atk Speed: Normal
AP Stats: None
Serpents Tail
Level 50
Wep Atk: 67
Atk Speed: Normal
AP Stats: None
*Note: This is a throwable version of the warriors Serpents tongue
Pilum
Level 60
Wep Atk: 77
Atk Speed: Normal
AP Stats: None
Partisan
Level 70
Wep Atk: 82
Atk Speed: Normal
AP Stats: +2 Luk
Beasthunters Pike
Level 80
Wep Atk: 87
Atk Speed: Normal
AP Stats: +3 Dex
Nighthawks Bane
Level 80
Wep Atk: 87
Atk Speed: Normal
AP Stats: +3 Luk
Demifrozen
Level 90
Wep Atk: 93
Atk Speed: Normal
AP Stats: +5 Dex
*Note: This is a throwable version of the warriors fairfrozen
Kains Lance
Level 90
Wep Atk: 93
Atk Speed: Normal
AP Stats: +5 Luk
Sea Gods Trident
Level 100
Wep Atk: 98
Atk Speed: Normal
AP Stats: +6 Luk
Dragon Harpoon
Level 110
Wep Atk: 103
Atk Speed: Normal
AP Stats: +7 Luk
Note: All these spears are made by myself from various weapons, lets see if you can guess what stuff is those spears made from =P.
Overview
Yes some stuff are copied from other games and again I tried to change whatever I could so yea and I ended up with this.
Thank you for taking your time to read this and again, some constructive criticism and your vote would be helpful indeed =P.
Just wondering how many other people here have played anything from the Europa Universalis series made by one of the strategy genre's best developers - Paradox Interactive. I've noticed for such a good game, it is not really graphically intense and hence skips much of the hype it deserves.
List:
Europa Universalis I,II,III
Hearts of Iron 1,2
Crusader Kings
Victoria
Europa Universalis: Rome
I happen to have them all and their respective expansions except for Victoria: Revolutions, or EU:Rome. Anyone else a big fan of Paradox Interactive's games?
What?
KFZ, or Kentucky Fried Zakum, was founded by SinBudsDream and myself, Hirotsugi. Back in the day when Pickle Surprise was still alive, SinBuds and I had the idea to break apart and form an alternate group on a different day, still under the name of Pickle Surprise. Long story short, it never happened. So one fine day in the middle of July, SinBuds and I decided to make the concept of our zRun a reality, and thus, KFZ was born!
Run Times
At the moment, we run once a week on Tuesdays, at approx. 7:30 PM PST, right after Flawless' Zakum runs. Meet in El Nath, Channel 5, by 7:00PM PST so we can get things going as soon as possible.
Zakum Helm Pricing and Packages
We will take a maximum of three buyers per run. Buyers will be put in a party with 1/2 Bishops, and a Dragon/Dark Knight for Hyper Body. Buyers will be resurrected if they are to die.
One Attempt: 40 million mesos
One chance to obtain a Zakum helm.
No other attempts, whether you disconnect from the game or die. Recommended only for experienced players.
Two Attempts: 70 million mesos
Two chances to obtain a Zakum helm.
No other attempts after your second run, whether you disconnect from the game or die. Again, recommended for experienced players.
Three Attempts: 90 million mesos
Three chances to obtain a Zakum helm.
This is the most recommended package, as it gives you more than enough chances to obtain your Zakum helm.
VIP Helm: 110 million mesos
Unlimited chances to obtain a Zakum helm.
This is the best option for people with slow computers, bad internet connections, or people who just don't trust themselves at Zakum. With this package, you have the option of having a trustworthy member of KFZ go on your account and obtain your helm for you.
Skillbooks: 10 million mesos
Join us to get your skills! The deal is, however, that you come and you pay for your own pots. You will not be resurrected upon death, and there's a slight chance you might not have a party, depending on room. However, the 10million mesos is a one-time fee, and you may continue to join us until the skillbook you're looking for drops. \o/
Zakum drops the following skillbooks:
Advanced Combo Advanced Charge Angel's Ray Triple Throw
Buyer Requirements
Buyers must meet the following requirements in order to be eligible to purchase a Zakum helm.
At least level 50.
Must be on-rankings and LEGITAMITE. No hackers/scammers allowed.
All Zakum Pre-requisite quests must be finished prior to the run.
Warriors/Thieves/Archers must have a base HP of 1950.
Magicians may have less due to Magic Guard.
If you're in need of more HP, contact us with your HP as of now, and we'll try our best to gather HP equips to make up for the difference.
Rules
Item Pouches and Meso Magnets must be OFF for the duration of the run. A pet may be kept out for Auto HP/MP.
When Zakum dies, DO NOT loot anything until told to do so. Buyers will be called out in an orderly fashion to loot.
Any misloots will be fined. 100 MILLION MESOS for Zakum Helms, 50 MILLION MESOS for skill books. Don't risk it. Failure to pay up will result in... well... something really bad.
FAQ
Who do I pay to/contact?
For any questions regarding our runs, contact either Hirotsugi, SinBudsDream, or JoviLoveStar. For payment, pay only toMiaMelrose (that's an 'L' in Melrose), in the [Heart]LovePotion guild!!
Hi, I'm MiaMelrose! *F2*
What if I paid for One/Two/Three Attempts but would like to upgrade to VIP?
Simple, pay the difference and you'll be pushed to the front of the loot list.
What if I would like a refund?
If you've already paid and would like a refund, contact us at least 24 hours prior to the run. You will be charged a 15% fee due to taxes and scheduling issues.
Will I get hacked if I let a KFZ member on my account?
Nada. We would not ruin the reputation of our runs by hacking anybody. Give your account information to and only to Hirotsugi.
What if I die/disconnect on a run?
If you die, you will be resurrected as long as our Bishops have Resurrection cooled down. In the event that you die more times than we have Resurrection to bring you back to life, or you disconnect, read on. If you have purchased one attempt, you lose your chance at getting a helm. If you have purchased two/three attempts, you lose one of your attempts, and you can join us again if you have any attempts remaining. If you have purchased VIP, not to worry, you have unlimited tries.
Will you take items as payment?
Nope, mesos only.
Preparation
Should you decide to purchase a Zakum Helm from us, please make an effort to ensure that your computer is running in smooth condition by following these guidelines:
On the day prior to your run, defragment your hard drive. This will make your computer run noticably faster if you have not performed one recently. To do this, on Windows XP, click Start > All Programs > Accessories > System Tools > Disk Defragmenter. Then hit 'Defragment'.
About 30 minutes before the run, restart your computer. Upon reboot and before opening MapleStory again, close all background programs, such as AIM, MSN, iTunes, etc. As well as those, close any anti-virus or anti-spyware programs. Don't worry, you won't get any viruses while at Zakum. =P
Warriors/Thieves/Archers shall bring 500+ Melting Cheeses in order to assure survival.
Magicians will need to bring 500+ Ginger Ales.
Contributors
We have a ton of professional, experienced contributors to ensure that Zakum is taken down each and every time. The runners include, but are certainly not limited to, the following:
This is a topic which I've been mulling over for a long time and I'd like to hear others thoughts on the subject.
As we all know, a Paladin only reaches "equality" with other classes in regards to damage when the monster they're fighting has a weakness to Holy. The reason is obviously two-fold, Holy Charge being the strongest of the charges at 140% and the weakness itself adding at 50% damage bonus (at max level charge).
While I am mostly content with being only able to bring out my best damage on monsters with weaknesses to our elements, I do not find it fair that our job should be relinquished to a single type of monster. (I realize mages have the same general issue, but with their ultimates, I feel the issue is more that they need a higher level monster to compete with bishops at skelegons.)
With that said, I have thought of two possible solutions to even things out:
1.) The first solution begins with reducing the percentage of Holy Charge from 140% to 120%. Next is a power boost to the attacking skills of a Paladin: Blast increased from 550% to 650% and Advance Charge would be increased from 350% to 410%.
For this solution, the attacks are scaled by the amount that Holy Charge is reduced and rounded up to the nearest 10% so that the damage output when using Holy would be essentially the same or slightly higher. I left Lightning Charge as the highest percentage increase as it is the charge that has the fewest monsters that are weak to it. Likewise, Holy is made equal to Fire Charge because of the larger quantity of weaknesses for those two. They are most likely to be the main charges for a Paladin. Needless to say, Ice Charge remains the weakest due to its capability to freeze.
2.) The second solution has multiple options to accomplish the same goal. The overall idea of this solution is to increase the percentages of the three charges from the third job. In all variations of this solution, I would have the end result be as follows:
Lightning Charge - 145%
Fire Charge - 140%
Ice Charge - 125%
[INDENT]a.) The first way of doing this is to just add a percentage boost onto the skills via Advance Charge. In addition to changing Charge Blow, it would now increase the percentage of the other charges. Each of the ten levels of the skill would add an additional 2% to the damage multiplier of the charges. In this way, it would still matter if the charges had been maxed (both because of the percentage and the weakness multiplier).
b.) The second way is by having Holy Charge serve as the change for the other skills. Each of the twenty levels of the skill would add and additional 1% to the other charges. In this method, all the charges would reach their maximum potential at the same time.
c.) The final way I have thought of is to have a new skill created that only requires one SP and has the SP automatically added when the skill is gotten in the same fashion as getting the mount/scrolling skill. The skill would add the extra 20% onto the charges. Since the skill would be adding a large damage increase, the quest to receive it would need to be rather difficult (though hopefully not overly so).
[INDENT]Alternatively, it could be a multi-level skill that requires doing many quests to get all the points. Perhaps a 10 level skill where the quests can only be done once per level, such as the first point at 120, the next at 121, and so on to 129 where the skill can be maxed. Each level would add 2% as in the Advance Charge scenario.[/INDENT][/INDENT]
And that's all I have to say about that for now. What do you think, fellow Paladins (and non-paladins who feel our plight )?
I don't keep up with what's going on in Maple really, sorry. I asked this question over a month and a half ago on Sleepywood but nobody knew. Are these eyes out yet? I really want them for my future pirate ._.
They're called Male Face 14, and in Bannedstory they are eyes 00020017