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  Help With My Wireless Network Adapter Please.
Posted by: FallenMemory - 2008-07-23, 11:03 AM - Forum: Technical Help - Replies (4)

I currently have a Linksys Model # WMP54G, Wireless PCI Adapter inserted into my desktop to receive internet signal.

The problem is every now and then a little message pops up, and it tends to close windows and just be annoying overall. I was wondering if Anyone could help me identify and fix the problem as it's starting to drive me up a wall.


He's a picture of one of the couple Errors i see, they all look the same, except the file name on the top is different.

 Spoiler


Oh and I've reinstalled the actual card and the software but to no avail.

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  Im having a problem with downloading stuff
Posted by: Viper - 2008-07-23, 10:33 AM - Forum: Technical Help - Replies (6)

Every time I try downloading Monkey Story, it stops somewhere in the middle and it says this file could not be verified and it has the run button, I hit run and it tells me MonkeyStory16[1].exe seems to be corrupt, It worked the first time, and then I couldn't find it so I went and re-downloaded.
( this also happened while downloading the beta sugar rush )
So please please please, does anyone have a sollution to this?

You can go ahead and close this thread, my problem fixed by itself.

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  New Thief Class (Fan Made)
Posted by: JezzaRules - 2008-07-23, 08:31 AM - Forum: MapleAdditions - Replies (36)

This is another one of my 'made up' jobs I amde a while back converted into Southperry format. Ever wondered why Nexon left thieves, bowman and pirates with two subclasses?
If there was a 3rd branch of thiefs, what do you reckon it would be?
Here’s my idea of what I think the 3rd thief subjob would be.

Brigand
Brigands are the most versatile thief class. They are capable of both melee and ranged combat with their damages balanced between their two counterparts. Their main choice of weapons is a set of throwing spears that can be used as both melee and ranged dependant on the monsters position. In fact, the damage they can deal throwing is equivalent to their melee attack unlike bowmen and assassins making them a unique class. However, their throwing attack speed is somewhat slower than assassins, in fact as slow as a spearmans attack balancing both these classes. Brigands have one main disadvantage because their throwing spears are equippable after level 30 thus they must either use claws or daggers as pre-brigands.

Javelin mastery
Increases the mastery of javelins and accuracy, along with the maximum number of javelins to recharge. It only applies when the character is throwing javelins.

 Spoiler


Critical Throw
Enables the character to make a critical attack with throwing stars on a certain success rate.
 Spoiler

Endure
Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
 Spoiler

Javelin Booster
Use HP and MP to temporarily boost up the attacking speed of throwing javelins. It only applies when the character is equipped with throwing javelins.
 Spoiler

Haste
Temporarily improves the speed and jumping ability of every member of the party.
 Spoiler

Impale
This skill comes in two forms:
Melee: A stabbing attack that is somewhat similar to slash blast attacking up to 6 monsters and damage is reduced for every monster nearby.
Ranged: Like Iron arrow, the missile passes through monsters and damage is reduced for every monster that the spear passes through.
Damage applies to both melee and ranged.
 Spoiler


Lancer
Fend
An AoE ability that swings the throwing spear around the character in a quick motion. Has a small chance of stunning surrounding enemies. Range is around the size of a shining ray.
 Spoiler

Mortal Blow
Same as the Ranger/Sniper version of Mortal Blow except for the fact a spear can be thrown at close range
 Spoiler

Spear Rain
Attack is the same as the Rangers Arrow Rain only with different graphics
 Spoiler

Venom Strike
A passive skill that gives the Lancer a chance to poison the enemy within a normal attack.
 Spoiler

Greed
A passive ability that increases the meso drop rate of every monster killed at a certain success rate
 Spoiler

Malice
A supportive skill that guarantees 100% critical for both melee and ranged attacks when active. Does not stack on with critical throw however. Has a cooldown time of 10mins for all levels.
 Spoiler

Wyvern Sting
An active ability that throws a single powerful spear that has a high chance of stunning a monster
 Spoiler


Ronin/Bushido Knight
Note: Yes the name is kinda lame, I can't decide on a name for this 4th job class, lets see if you can come up with a better name.

Shadow Shifter
With great reflexes, enables one to avoid the monster's attack.
 Spoiler

Taunt
Provokes a monster, which will cause its defense in general to increase. As a result, the EXP earned will increase, as well as the success rate for items to be dropped down from the monsters.
 Spoiler

Ninja Ambush
For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.
 Spoiler

Punji Assault
Attacks with an ancient bamboo weapon up to four times at close range (Note: Attacks aren’t as fast as savage blow nor spear crusher)
 Spoiler

Triple Throw
Throws three spears in succession. Unlike the night lords version, this skill is slower though it deals more damage..
 Spoiler

Phoenix Strike
An ability that’s similar to the Marksmans piercing arrow except with flashy graphics and no charging time before attack.
 Spoiler

Shadowstep
Instantly teleports to a random monster on the screen nearby and deals massive damage Cooldown: 10 mins
 Spoiler

Equips
Javelins are equip items but they do have a certain number of stock on them except it is shown in the equip section of the inventory instead of the use inventory making it a unique weapon.
Here are the spears:

Javelin
Level 30
Wep Atk: 47
Atk Speed: Normal
AP Stats: None
[Image: javelinbl9.jpg]

Short Spear
Level 35
Wep Atk: 52
Atk Speed: Normal
AP Stats: None
[Image: shortspearql3.png]

War Spear
Level 40
Wep Atk: 57
Atk Speed: Normal
AP Stats: None
[Image: warspearjg6.jpg]

Serpents Tail
Level 50
Wep Atk: 67
Atk Speed: Normal
AP Stats: None
[Image: serpentstailrj2.jpg]
*Note: This is a throwable version of the warriors Serpents tongue

Pilum
Level 60
Wep Atk: 77
Atk Speed: Normal
AP Stats: None
[Image: pilumcw3.png]

Partisan
Level 70
Wep Atk: 82
Atk Speed: Normal
AP Stats: +2 Luk
[Image: partisanbk8.png]

Beasthunters Pike
Level 80
Wep Atk: 87
Atk Speed: Normal
AP Stats: +3 Dex
[Image: beasthunterspikebl6.png]

Nighthawks Bane
Level 80
Wep Atk: 87
Atk Speed: Normal
AP Stats: +3 Luk
[Image: nighthawksbanevq6.png]

Demifrozen
Level 90
Wep Atk: 93
Atk Speed: Normal
AP Stats: +5 Dex
[Image: demifrozenmq1.jpg]
*Note: This is a throwable version of the warriors fairfrozen

Kains Lance
Level 90
Wep Atk: 93
Atk Speed: Normal
AP Stats: +5 Luk
[Image: kainslancecc2.png]

Sea Gods Trident
Level 100
Wep Atk: 98
Atk Speed: Normal
AP Stats: +6 Luk
[Image: seagodtridentab0.png]

Dragon Harpoon
Level 110
Wep Atk: 103
Atk Speed: Normal
AP Stats: +7 Luk
[Image: dragonharpoon2aj9.png]

Note: All these spears are made by myself from various weapons, lets see if you can guess what stuff is those spears made from =P.

Overview
Yes some stuff are copied from other games and again I tried to change whatever I could so yea and I ended up with this.
Thank you for taking your time to read this and again, some constructive criticism and your vote would be helpful indeed =P.

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  Janus package is out, the other one was too, now wheres the dark one?
Posted by: EndlessAxis - 2008-07-23, 07:36 AM - Forum: Maplestory Discussion - Replies (15)

So yeah..I See the janus package was added this s/c
and I wanna gift myself the evel one (idk the name ) for my char to be and just open it later

anyone know whens it comming out?

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  Moira (NPC)
Posted by: Loose - 2008-07-23, 04:38 AM - Forum: Open Canvas - Replies (2)

Server check, was bored so I drew another NPC. Also, those Cornians are into some kinky ass pomegranate, locking this chick in a cage.

[Image: x_moira.jpg]

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  Europa Universalis & Gang
Posted by: kleptophobia - 2008-07-23, 04:10 AM - Forum: General Gaming - Replies (2)

Just wondering how many other people here have played anything from the Europa Universalis series made by one of the strategy genre's best developers - Paradox Interactive. I've noticed for such a good game, it is not really graphically intense and hence skips much of the hype it deserves.

List:
Europa Universalis I,II,III
Hearts of Iron 1,2
Crusader Kings
Victoria
Europa Universalis: Rome

I happen to have them all and their respective expansions except for Victoria: Revolutions, or EU:Rome. Anyone else a big fan of Paradox Interactive's games?

Edit: You mean to tell me none of you played EU?

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  The Would You Rather...Game
Posted by: ItzTaylor - 2008-07-23, 03:16 AM - Forum: Shenanigans - Replies (83)

This is how the game works. I'm pretty sure some of you have played this with other people when you had nothing better to do.

It starts out with someone asking a "Would You Rather Question". Then the next poster will answer, and post a question of their own.

I'll start off...

Would you rather....

Hear everything everyone is thinking, or Say everything on your mind?

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  KFZ - Kentucky Fried Zakum
Posted by: Ahmed - 2008-07-23, 03:06 AM - Forum: Guild Services Advertising - Replies (3)

Kentucky Fried
[SIZE=7]ZAKUM[/SIZE]
-KFZ-

What?
KFZ, or Kentucky Fried Zakum, was founded by SinBudsDream and myself, Hirotsugi. Back in the day when Pickle Surprise was still alive, SinBuds and I had the idea to break apart and form an alternate group on a different day, still under the name of Pickle Surprise. Long story short, it never happened. So one fine day in the middle of July, SinBuds and I decided to make the concept of our zRun a reality, and thus, KFZ was born!


Our Organizers
Hirotsugi
SinBudsDream
JoviLoveStar


Run Times
At the moment, we run once a week on Tuesdays, at approx. 7:30 PM PST, right after Flawless' Zakum runs.
Meet in El Nath, Channel 5, by 7:00PM PST so we can get things going as soon as possible.


Zakum Helm Pricing and Packages
We will take a maximum of three buyers per run. Buyers will be put in a party with 1/2 Bishops, and a Dragon/Dark Knight for Hyper Body. Buyers will be resurrected if they are to die.
  • One Attempt: 40 million mesos
    One chance to obtain a Zakum helm.
    No other attempts, whether you disconnect from the game or die. Recommended only for experienced players.
  • Two Attempts: 70 million mesos
    Two chances to obtain a Zakum helm.
    No other attempts after your second run, whether you disconnect from the game or die. Again, recommended for experienced players.
  • Three Attempts: 90 million mesos
    Three chances to obtain a Zakum helm.
    This is the most recommended package, as it gives you more than enough chances to obtain your Zakum helm.
  • VIP Helm: 110 million mesos
    Unlimited chances to obtain a Zakum helm.
    This is the best option for people with slow computers, bad internet connections, or people who just don't trust themselves at Zakum. With this package, you have the option of having a trustworthy member of KFZ go on your account and obtain your helm for you.
  • Skillbooks: 10 million mesos
    Join us to get your skills! The deal is, however, that you come and you pay for your own pots. You will not be resurrected upon death, and there's a slight chance you might not have a party, depending on room. However, the 10million mesos is a one-time fee, and you may continue to join us until the skillbook you're looking for drops. \o/

    Zakum drops the following skillbooks:

    [Image: 12adv_combo.gif] Advanced Combo
    [Image: 13adv_charge.gif] Advanced Charge
    [Image: 15angel_ray.gif] Angel's Ray
    [Image: 16triple_throw.gif] Triple Throw


Buyer Requirements
Buyers must meet the following requirements in order to be eligible to purchase a Zakum helm.
  • At least level 50.
  • Must be on-rankings and LEGITAMITE. No hackers/scammers allowed.
  • All Zakum Pre-requisite quests must be finished prior to the run.
  • Warriors/Thieves/Archers must have a base HP of 1950.
    Magicians may have less due to Magic Guard.
    If you're in need of more HP, contact us with your HP as of now, and we'll try our best to gather HP equips to make up for the difference.


Rules
  • Item Pouches and Meso Magnets must be OFF for the duration of the run. A pet may be kept out for Auto HP/MP.
  • When Zakum dies, DO NOT loot anything until told to do so. Buyers will be called out in an orderly fashion to loot.
  • Any misloots will be fined. 100 MILLION MESOS for Zakum Helms, 50 MILLION MESOS for skill books. Don't risk it. Failure to pay up will result in... well... something really bad.


FAQ

Who do I pay to/contact?
For any questions regarding our runs, contact either Hirotsugi, SinBudsDream, or JoviLoveStar. For payment, pay only to MiaMelrose (that's an 'L' in Melrose), in the [Heart]LovePotion guild!!

[Image: LEOAKNGLAICJELDIMPJJOGODHMONFCPEFLJBLMBH...BCEOGK.gif]
Hi, I'm MiaMelrose! *F2*

What if I paid for One/Two/Three Attempts but would like to upgrade to VIP?
Simple, pay the difference and you'll be pushed to the front of the loot list.

What if I would like a refund?
If you've already paid and would like a refund, contact us at least 24 hours prior to the run. You will be charged a 15% fee due to taxes and scheduling issues.

Will I get hacked if I let a KFZ member on my account?
Nada. We would not ruin the reputation of our runs by hacking anybody. Give your account information to and only to Hirotsugi.

What if I die/disconnect on a run?
If you die, you will be resurrected as long as our Bishops have Resurrection cooled down. In the event that you die more times than we have Resurrection to bring you back to life, or you disconnect, read on. If you have purchased one attempt, you lose your chance at getting a helm. If you have purchased two/three attempts, you lose one of your attempts, and you can join us again if you have any attempts remaining. If you have purchased VIP, not to worry, you have unlimited tries.

Will you take items as payment?
Nope, mesos only.


Preparation
Should you decide to purchase a Zakum Helm from us, please make an effort to ensure that your computer is running in smooth condition by following these guidelines:
  • On the day prior to your run, defragment your hard drive. This will make your computer run noticably faster if you have not performed one recently. To do this, on Windows XP, click Start > All Programs > Accessories > System Tools > Disk Defragmenter. Then hit 'Defragment'.
  • About 30 minutes before the run, restart your computer. Upon reboot and before opening MapleStory again, close all background programs, such as AIM, MSN, iTunes, etc. As well as those, close any anti-virus or anti-spyware programs. Don't worry, you won't get any viruses while at Zakum. =P
  • Warriors/Thieves/Archers shall bring 500+ Melting Cheeses in order to assure survival.
    Magicians will need to bring 500+ Ginger Ales.


Contributors
We have a ton of professional, experienced contributors to ensure that Zakum is taken down each and every time. The runners include, but are certainly not limited to, the following:

Attackers-
Zimlicious
SarahBoopie
IvaliceNight
Elionne
Ardyce
TomerPwns
norwestn
quickFE
BabyIove99
ErgothRM
DarkFireDK
SinBudsDream
Hirotsugi

Healers-
JoviLoveStar
WasFicktDas
Dizzying
JeIIoCake
FilipeBishop


Buyers Helmed/Run History

7/23 - KFZ Test Run - Success!
1 Zakum Helm dropped - xDKBrianx

7/29 - Run 1 - Success!
5 Zakum Helms dropped - Pr0SAsIcANtt, ZeIinger, YouJustDoYou, ErgothRM, Rhombai

7/29 - Run 2 - Success!
4 Zakum Helms dropped - NewHeroEra, KradiaNinja, zNightzLordz, ultrafox92


So again, who do I contact?
Hirotsugi, SinBudsDream, or JoviLoveStar for questions. Payments only to MiaMelrose in the [Heart]LovePotion guild.


Thank youu. Big Grin


 Spoiler

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  Fixing Paladins
Posted by: ZartMorder - 2008-07-23, 02:50 AM - Forum: Warrior - Replies (67)

This is a topic which I've been mulling over for a long time and I'd like to hear others thoughts on the subject.

As we all know, a Paladin only reaches "equality" with other classes in regards to damage when the monster they're fighting has a weakness to Holy. The reason is obviously two-fold, Holy Charge being the strongest of the charges at 140% and the weakness itself adding at 50% damage bonus (at max level charge).

While I am mostly content with being only able to bring out my best damage on monsters with weaknesses to our elements, I do not find it fair that our job should be relinquished to a single type of monster. (I realize mages have the same general issue, but with their ultimates, I feel the issue is more that they need a higher level monster to compete with bishops at skelegons.)

With that said, I have thought of two possible solutions to even things out:

1.) The first solution begins with reducing the percentage of Holy Charge from 140% to 120%. Next is a power boost to the attacking skills of a Paladin: Blast increased from 550% to 650% and Advance Charge would be increased from 350% to 410%.

For this solution, the attacks are scaled by the amount that Holy Charge is reduced and rounded up to the nearest 10% so that the damage output when using Holy would be essentially the same or slightly higher. I left Lightning Charge as the highest percentage increase as it is the charge that has the fewest monsters that are weak to it. Likewise, Holy is made equal to Fire Charge because of the larger quantity of weaknesses for those two. They are most likely to be the main charges for a Paladin. Needless to say, Ice Charge remains the weakest due to its capability to freeze.

2.) The second solution has multiple options to accomplish the same goal. The overall idea of this solution is to increase the percentages of the three charges from the third job. In all variations of this solution, I would have the end result be as follows:
Lightning Charge - 145%
Fire Charge - 140%
Ice Charge - 125%

[INDENT]a.) The first way of doing this is to just add a percentage boost onto the skills via Advance Charge. In addition to changing Charge Blow, it would now increase the percentage of the other charges. Each of the ten levels of the skill would add an additional 2% to the damage multiplier of the charges. In this way, it would still matter if the charges had been maxed (both because of the percentage and the weakness multiplier).

b.) The second way is by having Holy Charge serve as the change for the other skills. Each of the twenty levels of the skill would add and additional 1% to the other charges. In this method, all the charges would reach their maximum potential at the same time.

c.) The final way I have thought of is to have a new skill created that only requires one SP and has the SP automatically added when the skill is gotten in the same fashion as getting the mount/scrolling skill. The skill would add the extra 20% onto the charges. Since the skill would be adding a large damage increase, the quest to receive it would need to be rather difficult (though hopefully not overly so).
[INDENT]Alternatively, it could be a multi-level skill that requires doing many quests to get all the points. Perhaps a 10 level skill where the quests can only be done once per level, such as the first point at 120, the next at 121, and so on to 129 where the skill can be maxed. Each level would add 2% as in the Advance Charge scenario.[/INDENT][/INDENT]

And that's all I have to say about that for now. What do you think, fellow Paladins (and non-paladins who feel our plight Rolleyes)?

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  Are these eyes out?
Posted by: Hypermug - 2008-07-23, 02:29 AM - Forum: Maplestory Discussion - Replies (11)

I don't keep up with what's going on in Maple really, sorry. I asked this question over a month and a half ago on Sleepywood but nobody knew. Are these eyes out yet? I really want them for my future pirate ._.

[Image: sampleak1.png]


They're called Male Face 14, and in Bannedstory they are eyes 00020017

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