Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!
-----
(PvE) Skill ChangesPaladinAdvanced Charge
Changed - prop (10 --> 5) (level --> roundUp(level/2))
Dark KnightDark Impale
Changed - z (10 --> 2) (roundUp(level/3) --> 1+roundDown(level/30))
Revenge of the Beholder
Changed - z (30 --> 10) (level --> 4+roundUp(level/5))
I/L MageStorm Magic
Changed - y (15 --> 10) (5+level --> level)
RangerMortal Blow
Changed - y (15 --> 10) (3*roundUp(level/2) --> level)
SniperMortal Blow
Changed - y (15 --> 10) (3*roundUp(level/2) --> 2*roundUp(level/2))
MarksmanSnipe
Changed - Description (Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage. --> Fire a carefully aimed shot for a chance to eliminate an enemy instantly. Boss monsters resist this effect, but still take severe damage.)
Changed - Level readout (MP Cost: #mpCon, instantly KO normal monsters. Damage dealt to boss monster: #damage%. Ignored Mob Defense Rate: #ignoreMobpdpR%, Addtional Critical Rate: #cr%\nCooldown: #cooltime sec --> MP Cost: #mpCon, Chance to KO normal monsters: #prop%, Damage dealt to boss monster: #damage%. Ignored Mob Defense Rate: #ignoreMobpdpR%, Bonus Critical Rate: #cr%\nCooldown: #cooltime sec)
New - prop (100) (100)
CorsairBroadside
Changed - Level readout (MP #mpCon consumed, fired shells explode on enemy impact or after 0.9 seconds dealing #damage% damage against up to #mobCount enemies #attackCount times. Every 5th bomb shot will either instantly KO enemies or deal #w% damage for bosses with #u attacks, an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored --> MP Cost: #mpCon, Fired shells explode on enemy impact or after 0.9 seconds, dealing #damage% damage against up to #mobCount enemies #attackCount time(s). Every 5th bomb shot will either instantly KO normal monsters at a #prop% rate or deal #w% damage to bosses with #u attacks, which will receive an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored.)
New - prop (50) (20+level)
Brain Scrambler
Changed - Description (Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd. --> Shoots a monster in the head to deal a great damage to it. Gives you a chance to eliminate the attacked enemy instantly. Deals a massive damage to enemies that are not eliminated outright.)
Changed - Level readout (MP Cost: #mpCon, Chance to Defeat Normal Enemies, Damage: #damage%, Max Attacks vs. Boss Monsters: #attackCount, DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec --> MP Cost: #mpCon, Chance to KO normal monsters: #prop%, Damage to Boss Monsters: #damage%, Number of Critical Hits in a row: #attackCount, Enemy DEF Ignored: #ignoreMobpdpR%, Bonus Critical Chance: #cr% \nCooldown: #cooltime sec)
New - prop (100) (100)
Cannon Shooter (III)Reinforced Cannon
Changed - padX (30 --> 40) (3*level --> 4*level)
Monkey Fury
Changed - z (20 --> 25) (20 --> 25)
Dawn Warrior (IV)Speeding Sunset (In Air)
Changed - damage (360 --> 460) (270+3*level --> 370+3*level)
Speeding Sunset
Changed - damage (360 --> 460) (270+3*level --> 370+3*level)
Moon Dancer
Changed - damage (360 --> 460) (270+3*level --> 370+3*level)
Moon Dancer (Air)
Changed - damage (360 --> 460) (270+3*level --> 370+3*level)
Master of the Sword
Changed - y (60 --> 80) (55+roundDown(level/6) --> 70+roundDown(level/3))
Student of the Blade
Changed - x (30 --> 50) (level --> level+20)
Wind Archer (III)Mortal Blow
Changed - y (15 --> 10) (15 --> 10)
Trifling Wind II
Changed - Description (A spirit of the wind will distress nearby enemies.\nRequired Skill: #cTrifling Wind Ⅰ Lv. 20# --> A spirit of the wind will distress nearby enemies.\nRequired Skill: #cTrifling Wind I Lv. 20#)
Wind Archer (IV)Trifling Wind III
Changed - Description (Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind Ⅰ Lv. 20# --> Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind II Lv. 20#)
Changed - damage (255 --> 280) (215+2*level --> 240+2*level)
Changed - y (330 --> 360) (270+3*level --> 300+3*level)
Trifling Wind III
Changed - damage (330 --> 360) (270+3*level --> 300+3*level)
Song of Heaven
Changed - damage (250 --> 370) (160+3*level --> 280+3*level)
Thunder Breaker (III)Gale
Changed - y (3 --> 4) (1+roundDown(level/10) --> 1+roundDown(level/6))
Thunder
Changed - damage (150 --> 170) (90+3*level --> 110+3*level)
Ascension
Changed - damage (175 --> 225) (115+3*level --> 165+3*level)
Thunder Breaker (IV)Annihilate
Changed - damage (250 --> 350) (130+4*level --> 230+4*level)
Thunderbolt
Changed - damage (280 --> 320) (160+4*level --> 200+4*level)
Aran (I)Combo Ability
Changed - Description (Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 1# --> Gain increased ATT, DEF, and Speed for every 10 Combo Count. Also increases knockback resistance. )
Changed - y (3 --> 5) (3 --> 5)
Combat Step
Changed - Description (Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.1# --> Press the jump key or any direction twice to dash. Also has a passive effect of permanently increasing Speed and Max Movement Speed.\n[Command: #cRight-Right or Jump Jump#]\nRequired Skill: #cDouble Swing Lv.1#)
Aran (III)Advanced Combo Ability
Changed - s (5 --> 7) (5 --> 7)
Final Toss
Changed - Description (Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20# --> Lifts multiple enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown and Up Arrow Key + Attack#].)
Cleaving Blows
Changed - bdR (20 --> 30) (2*level --> 3*level)
Might
Changed - time (120 --> 200) (20+5*level --> 100+5*level)
Changed - epad (25 --> 50) (5+level --> 30+level)
Final Toss
Changed - Description (Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown and Up Arrow Key + Attack#] --> Lifts multiple enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown and Up Arrow Key + Attack#].)
Changed - aranComboCon (20 --> 15) (20 --> 15)
Maha Blessing
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Magic ATT: +#mad, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Magic ATT: +#indieMad, Duration: #time sec)
New - indiePad (30) (3*level)
New - indieMad (30) (3*level)
Removed - pad
Removed - mad
Aran (IV)Combo Tempest
Changed - Description (Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 100.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# --> Freezes the enemy to make them vulnerable to damage. Inflicts high damage on boss monsters up to 4 consecutive times. In addition, permanently increases the damage of Combo Judgment. Can only be used when #cCombo Count reaches 100#. #cWhen skill is used, a buff that uses double combo orb consumption will be maintained for 15 seconds and can be stacked up to 9 times if reused in a given time. #\n[Command: #cDown Arrow and Right Arrow + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# )
New - x (9) (9)
New - y (15000) (15000)
New - u (2) (2)
New - v (15000) (15000)
New - Animation (number)
Final Blow
Changed - damage (355 --> 380) (205+5*level --> 230+5*level)
Changed - attackCount (3 --> 4) (3 --> 4)
Beyond Blade (3rd Hit)
Changed - damage (420 --> 640) (420 --> 640)
Changed - attackCount (4 --> 5) (4 --> 5)
Changed - ignoreMobpdpR (20 --> 30) (20 --> 30)
Beyond Blade (2nd Hit)
Changed - damage (420 --> 640) (420 --> 640)
Changed - attackCount (3 --> 4) (3 --> 4)
Changed - ignoreMobpdpR (20 --> 30) (20 --> 30)
Final Blow
Changed - damage (460 --> 490) (250+7*level --> 280+7*level)
Changed - attackCount (3 --> 4) (3 --> 4)
Changed - aranComboCon (30 --> 15) (30 --> 15)
Beyond Blade
Changed - damage (420 --> 640) (420 --> 640)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - ignoreMobpdpR (20 --> 30) (20 --> 30)
Evan (VIII) (100-120)Phantom Imprint
Changed - time (15 --> 30) (5+5*roundDown(level/5) --> 5+5*roundDown(level/2))
Evan (IX) (120-160)Illusion
Changed - Description (The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored. --> Attacks with the Dragon's clones repeatedly. Ignores a portion of the target's defense. Does additional damage to bosses.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #prop% --> MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #prop%, Damage Against Bosses: +#bdR% )
Changed - Hardcore readout (MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #hcProp% --> MP Cost: #mpCon, Number of Attacks: #attackCount, Damage: #damage%, Enemy DEF Ignored: #ignoreMobpdpR%, Stun Chance: #prop%, Damage Against Bosses: +#bdR% )
New - bdR (30) (level)
Mercedes (III)Unicorn Spike
Changed - x (15 --> 30) (5+roundDown(level/2) --> 20+roundDown(level/2))
Changed - prop (95 --> 100) (15+4*level --> 20+4*level)
Mercedes (IV)Rolling Moonsault
Changed - damage (180 --> 300) (140+2*level --> 260+2*level)
Lightning Edge
Changed - time (10 --> 15) (10 --> 15)
Spikes Royale
Changed - Level readout (Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: #x%, Duration: #time sec\nPassive Effect: Leaf Tornado Damage: +#damR% --> Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#y%, Duration: #time sec\nPassive Effect: Leaf Tornado Damage: +#damR%)
Changed - x (-20 --> -30) (-level --> -(level+10))
New - y (30) ((level+10))
Ishtar's Ring
Changed - damage (155 --> 200) (125+level --> 170+level)
Phantom (III)Clair de Lune
Changed - indiePad (30 --> 40) (3*roundUp(level/2) --> 4*roundUp(level/2))
Phantom (IV)Penombre
Changed - Description (Leaps back and throws a powerful card attack. \nLink with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage. --> Leaps back and throws a powerful card attack that ignores the weapon defense of the enemy for a short time. \nLink with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit's damage.)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w\nPassive Effects - Rapier Wit Damage: +#damR% --> Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w Ignore Weapon Defense of #y% for #time sec. \nPassive Effects - Rapier Wit Damage: +#damR%)
Changed - Hardcore readout (Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w\nPassive Effects - Phantom Charge Damage: +#damR%\nCooldown: #hcCooltime sec --> Active Effects - MP Cost: #mpCon, Damage: #v%, Max Enemies Hit: #x, Number of Attacks: #w Ignore Weapon Defense of #y% for #time sec. \nPassive Effects - Rapier Wit Damage: +#damR%)
New - time (15) (15)
New - z (-20) (-level)
New - y (20) (level)
Cane Expert
Changed - padX (30 --> 40) (level --> level+10)
Carte Noir
Changed - damage (220 --> 270) (160+3*level --> 190+4*level)
Penombre
New - x (-20) (-level)
New - time (20) (20)
New - Animation (mob)
Luminous (I)Abyssal Drop
Changed - gauge (140 --> 240) (140 --> 240)
Flash Shower
Changed - gauge (123 --> 223) (123 --> 223)
Luminous (II)Blinding Pillar
Changed - gauge (30 --> 60) (30 --> 60)
Pressure Void
Changed - gauge (73 --> 173) (73 --> 173)
Luminous (III)Moonlight Spear
Changed - gauge (210 --> 310) (210 --> 310)
Ray of Redemption
Changed - gauge (50 --> 100) (50 --> 100)
Spectral Light
Changed - gauge (155 --> 255) (155 --> 255)
Luminous (IV)Apocalypse
Changed - gauge (397 --> 410) (397 --> 410)
Reflection
Changed - gauge (264 --> 390) (264 --> 390)
Ender
Changed - attackCount (7 --> 8) (7 --> 8)
Demon Slayer (IV)Demon Impact
Changed - Description (Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters. --> Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical and a Slow effect. Final damage increases when fighting boss monsters.)
Changed - Level readout (Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy Defense Ignored: #ignoreMobpdpR%, Final Damage against Boss Monster: +#bdR% --> Fury Cost: #forceCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Additional Critical Rate: #cr%, Enemy DEF Ignored: #ignoreMobpdpR%, Slow Duration: #time sec, Final Damage against Boss Monster: +#bdR%)
Changed - Delay (demonImpact - 1200 ms --> demonImpact - 990 ms)
Changed - damage (405 --> 420) (285+4*level --> 300+4*level)
New - x (-30) (-30)
New - time (3) (3)
New - prop (100) (100)
New - Animation (effect)
New - Animation (mob)
Demonic Avenger (IV)Advanced Desperado Mastery
Changed - padX (30 --> 50) (level --> level+20)
Maple Warrior
Changed - Description (Increases the stats of all party members. --> Increases the party members' every stat by a certain percentage temporarily. Increases your HP permanently.)
Changed - Level readout (HP Cost: #hpCon, All Stats: +#x%, Duration: #time sec --> HP Cost: #hpCon, Duration: #time sec, Increases all stats: #x%\r\n[Passive]: Max HP: +#mhpR%)
New - mhpR (15) ((level/2))
Nether Shield
Changed - Level readout (HP Cost: #hpCon, Shields: #bulletCount, Damage: #damage%, Number of Attacks: #attackCount, Attacks per Shield: #z.\nCooldown: #cooltime sec --> HP Cost: #hpCon, Shields: #bulletCount, Damage: #damage%, Number of Attacks: #attackCount, Attacks per Shield: #z.\nCooldown: #cooltime sec\r\n[Passive Effect: Exceed: Lunar Slash Damage: +#damR%])
New - damR (30) (level)
Mechanic (III)Mech: Siege Mode
Changed - damage (120 --> 240) (100+level --> 220+level)
Overclock
Changed - Description (Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.\n#c[Cooldown: 150 sec] --> Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.)
Removed - cooltime
Mechanic (IV)Mech: Siege Mode
Changed - damage (130 --> 240) (110+level --> 220+level)
Laser Blast
Changed - attackCount (4 --> 5) (4 --> 5)
Mech: Hovering
Changed - damage (135 --> 250) (135 --> 250)
Mech: Missile Tank
Changed - Description (Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10# --> Activates Missile Tank mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage. All attacks become critical hits.\nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#)
Changed - Level readout (Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage% \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z% --> Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Damage: #damage% \nBasic Attack Critical Rate: +#cr%, MP Cost: #w, Damage Bonus (Siege mode): +#z%, All attacks become critical hits.)
Changed - damage (120 --> 250) (90+level --> 220+level)
Xenon (IV)Mecha Purge: Snipe
Changed - damage (432 --> 450) (312+4*level --> 300+5*level)
Kaiser (II)Attacker Mode I
Changed - padX (5 --> 10) (5 --> 10)
Changed - bdR (2 --> 5) (2 --> 5)
Kaiser (III)Attacker Mode II
Changed - padX (10 --> 15) (10 --> 15)
Changed - bdR (2 --> 5) (2 --> 5)
Final Form
Changed - indieDamR (15 --> 20) (5+level --> 10+level)
Changed - w (30 --> 50) (3*level --> 5*level)
Kaiser (IV)Attacker Mode III
Changed - padX (10 --> 15) (10 --> 15)
Changed - bdR (3 --> 5) (3 --> 5)
Final Trance
Changed - indieDamR (30 --> 50) (30 --> 50)
Dragon Barrage (Transfiguration)
Changed - prop (25 --> 10) (10+roundDown(level/2) --> 5+roundDown(level/6))
Gigas Wave (Transfiguration)
Changed - damage (220 --> 330) (160+2*level --> 270+2*level)
Final Form
Changed - indieDamR (30 --> 50) (3*level --> 5*level)
Blade Burst
Changed - Description (Summon multiple swords to strike the ground and explode, dealing bonus damage.\n#cDragon Link Skill: During Attack + ↓ Dragon Link --> Summon multiple swords to strike the ground and explode, dealing bonus damage.\n#cDragon Link Skill: During Attack + Dragon Link Command.)
Gigas Wave
Changed - damage (220 --> 280) (160+2*level --> 220+2*level)
Changed - y (220 --> 330) (160+2*level --> 270+2*level)
Dragon Barrage
Changed - Description (Quickly move and attack enemies with chance to instantly KO them.\n#cDragon Link: During Attack + ← Dragon Link --> Quickly move and attack enemies with chance to instantly KO them.\n#cDragon Link Skill: During Attack + Dragon Link Command )
Changed - prop (25 --> 10) (10+roundDown(level/2) --> 5+roundDown(level/6))
Changed - x (25 --> 10) (10+roundDown(level/2) --> 5+roundDown(level/6))
Angelic Burster (I)Affinity Heart I
Changed - x (20 --> 30) (level --> level+10)
Angelic Burster (III)Affinity Heart III
Changed - Level readout (+#x% Recharge chance when Recharge files 3 consecutive times. Dex: +#dexX, Damage: +#damR% --> +#x% Recharge chance when Recharge fails 2 consecutive times. Dex: +#dexX, Damage: +#damR%)
Changed - s (3 --> 2) (3 --> 2)
Angelic Burster (IV)Trinity-Extra Strike
Changed - Name (Soul Resonance - Persist --> Trinity-Extra Strike)
Changed - Description (Increases Soul Resonance's duration. --> Increases the number of attacks when Trinity's damage becomes 950%.\nRequired Skill: \cTrinity Lv. 30)
Changed - Level readout (Duration +4 sec --> Trinity Number of Attacks: +#attackCount)
New - Pre-requisite (Level 30 Trinity)
New - attackCount (1) (1)
New - x (-650) (-650)
Trinity-Recharge Up
Changed - Name (Soul Resonance - Cooldown Cutter --> Trinity-Recharge Up)
Changed - Description (Reduces Soul Resonance cooldown. --> Increases Trinity's Recharge chance.)
Changed - Level readout (Cooldown: -#coolTimeR% --> Recharge chance +#onActive%)
New - onActive (20) (20)
Removed - coolTimeR
Trinity-Reinforce
Changed - Name (Soul Resonance - Reinforce --> Trinity-Reinforce)
Changed - Description (Increases Soul Resonance's damage. --> Increases Trinity's damage.)
Zero (IV)Advanced Earth Break
Changed - prop (20 --> 10) (10+roundDown(level/3) --> 5+roundUp(level/6))
Advanced Storm Break
Changed - prop (10 --> 5) (4+roundDown(level/5) --> roundUp(level/6))
Eunwol (I)Flash Fist (2nd hit)
Changed - Max level (20 --> 25)
Changed - Delay (megaPunch1 - 0 ms --> megaPunch1 - 480 ms)
Changed - Hitbox (220% --> 230%)
Changed - mpCon (4 --> 11) (3+roundDown(level/20) --> 7+roundDown(level/6))
Changed - damage (150 --> 155) (90+3*level --> 80+3*level)
Changed - mobCount (3 --> 4) (3 --> 4)
Swift Strike (2nd hit)
Changed - Max level (20 --> 25)
Changed - Delay (megaPunch1 - 0 ms --> megaPunch1 - 480 ms)
Changed - Hitbox (230% --> 230%)
Changed - mpCon (4 --> 9) (2+roundDown(level/10) --> 5+roundDown(level/6))
Changed - damage (110 --> 120) (70+2*level --> 70+2*level)
Changed - mobCount (3 --> 4) (3 --> 4)
Cosmic Balance
Changed - Description (The blessings of the heavens and earth envelope you, permanently increasing your Weapon and Magic Defense. --> The blessings of the heavens and earth envelope you, permanently increasing your Weapon and Magic Defense, and Max HP and MP.)
Changed - Level readout (Weapon DEF: +#pddX, Magic DEF: +#mddX --> Permanently increases Weapon Defense #pddX, Magic Defense #mddX, Max HP #mhpR%, Max MP #mmpR%)
New - mhpR (20) (level)
New - mmpR (20) (level)
Swift Strike
Changed - Max level (20 --> 25)
Changed - Delay (megaPunch0 - 0 ms --> megaPunch0 - 360 ms)
Changed - Hitbox (220% --> 220%)
Changed - mpCon (3 --> 9) (2+roundDown(level/20) --> 5+roundDown(level/6))
Changed - damage (80 --> 85) (60+level --> 60+level)
Changed - mobCount (3 --> 4) (3 --> 4)
Changed - x (3 --> 4) (3 --> 4)
Changed - y (110 --> 120) (70+2*level --> 70+2*level)
Flash Fist
Changed - Max level (20 --> 25)
Changed - Delay (megaPunch0 - 0 ms --> megaPunch0 - 360 ms)
Changed - Hitbox (220% --> 230%)
Changed - mpCon (4 --> 11) (3+roundDown(level/20) --> 7+roundDown(level/6))
Changed - mobCount (3 --> 4) (3 --> 4)
Changed - x (3 --> 4) (3 --> 4)
Changed - y (150 --> 155) (90+3*level --> 80+3*level)
Eunwol (II)Back Step
Changed - Description (You take a neat step backwards, temporarily increasing your Avoidability. This skill lets you cancel other skills for quick movement. --> Slides backward quickly and increases Avoidability permanently. \n#cAble to move when using the skill.#)
Changed - Level readout (MP Cost: #mpCon, increases Avoidability for #time sec by #er%, moves you backwards --> MP Cost: #mpCon. Moves a certain distance backward. \n#c[Passive Effect]#: Avoidability: +#er% permanently)
Changed - Max level (10 --> 15)
Changed - Delay (cancelBackStep - 0 ms --> cancelBackStep - 90 ms)
Changed - er (20 --> 15) (2*level --> level)
Removed - time
New - Animation (effect)
New - Animation (special)
Spirit Bond 2
Changed - Description (Your bond with the spirits increase, boosting your Accuracy, Avoidability, and Attack Speed when using Spirit skills.\n[Required Skill]: #cSpirit Bond 1 Lv. 1# --> Your bond with the spirits grows deeper, boosting your Accuracy, Avoidability, and Attack Speed permanently.\n[Required Skill]: #cSpirit Bond 1 Lv. 1#)
Changed - Level readout (Restores #z% HP, #v% MP per attack\nWhen using Spirit skills, Damage Taken: -#q%, Power Stance chance: +#w%, Accuracy: +#x, Avoidability: +#y, Attack Speed increased by 1 stage --> Accuracy: +#accX, Avoidability: +#evaX, and increases Attack Speed by 1 stage permanently)
New - accX (300) (30*level)
New - evaX (300) (30*level)
New - actionSpeed (-1) (-1)
Removed - x
Removed - y
Removed - z
Removed - v
Removed - w
Removed - q
Ground Pound (2nd hit)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount\n[Shockwave]: Max Enemies Hit: #x, Speed: -#y%)
Changed - Delay (groundStrike1 - 0 ms --> groundStrike1 - 720 ms)
Changed - Hitbox (180% --> 175%)
Changed - mpCon (6 --> 18) (4+roundDown(level/10) --> 13+roundDown(level/4))
Changed - damage (340 --> 360) (200+7*level --> 220+7*level)
Changed - mobCount (4 --> 6) (4 --> 6)
New - x (15) (15)
New - y (40) (20+level)
Ground Pound Shockwave
Changed - Name (Ground Pound (shockwave) --> Ground Pound Shockwave)
Changed - Description (A nature spirit appears and punches the ground. The shockwaves it produces slows enemies. --> Summons a nature spirit that punches the ground. The shockwave slows enemies.)
Changed - Level readout (Enemy Slow Duration: #time sec --> Enemy's Speed: -#y%)
Changed - x (-50 --> -40) (-30-level --> -20-level)
New - y (40) (20+level)
Fox Spirits
Changed - damage (150 --> 100) (50+10*level --> 60+4*level)
Changed - mobCount (3 --> 1) (3 --> 1)
Changed - y (5 --> 4) (5 --> 4)
Changed - z (3 --> 2) (1+roundDown(level/5) --> 1+roundDown(level/10))
Blade Imp - Downward Slash
Changed - Delay (dragPulling_down - 0 ms --> dragPulling_down - 630 ms)
Changed - Hitbox (350% --> 225%)
Changed - mpCon (15 --> 40) (10+roundDown(level/2) --> 20+2*level)
Changed - damage (250 --> 100) (150+10*level --> 60+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - cooltime (0 --> 1) (10-level --> 11-level)
Fox Spirits
Changed - Description (Fox spirits may be summoned upon each of your attacks. The foxes chase down and attack enemies. --> Fox spirits may be summoned with each of your attacks. The foxes chase down and attack enemies.)
Changed - Level readout (Summon Chance: #prop%, Number of Foxes: #bulletCount\nFox Damage: #damage% Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\n#cRepeats #y times# per attack --> Summon Chance: #prop%, Number of Foxes: #bulletCount\nFox Damage: #damage% Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\n#cRepeats #ytimes# per attack)
Changed - damage (150 --> 100) (50+10*level --> 60+4*level)
Changed - mobCount (3 --> 1) (3 --> 1)
Changed - prop (15 --> 10) (10+roundDown(level/2) --> 5+roundDown(level/2))
Changed - y (3 --> 2) (1+roundDown(level/5) --> 1+roundDown(level/10))
Ground Pound
Changed - Level readout (MP Cost: #mpCon \n[1st hit] Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \n[2nd hit] Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z --> MP Cost: #mpCon \n[1st hit] Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \n[2nd hit] Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[Shockwave]: Max Enemies Hit: #v, Speed: ュ#s%)
Changed - Delay (groundStrike0 - 0 ms --> groundStrike0 - 720 ms)
Changed - Hitbox (240% --> 235%)
Changed - mpCon (6 --> 18) (4+roundDown(level/10) --> 13+roundDown(level/4))
Changed - damage (300 --> 360) (160+7*level --> 220+7*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Changed - x (4 --> 6) (4 --> 6)
Changed - y (340 --> 360) (200+7*level --> 220+7*level)
New - v (15) (15)
New - s (40) (20+level)
Blade Imp - Forward Slash
Changed - Delay (dragPulling_front - 0 ms --> dragPulling_front - 720 ms)
Changed - Hitbox (400% --> 445%)
Changed - mpCon (15 --> 40) (10+roundDown(level/2) --> 20+2*level)
Changed - damage (250 --> 110) (150+10*level --> 70+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - cooltime (0 --> 1) (10-level --> 11-level)
Spirit Bond 2
Removed Skill
Eunwol (III)Shockwave Punch (2nd hit)
Changed - Delay (shockWavePunch1 - 0 ms --> shockWavePunch1 - 420 ms)
Changed - Hitbox (300% --> 300%)
Changed - mpCon (8 --> 30) (6+roundDown(level/10) --> 20+roundDown(level/2))
Changed - damage (450 --> 260) (250+10*level --> 160+5*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Harmonious Defense
Changed - Description (The spirits flow harmoniously within you, permanently increasing your Defense, Magic Defense, Abnormal Status Resistance, and Elemental Resistances. --> The spirits flow harmoniously within you, permanently increasing your Defense, Magic Defense, Abnormal Status Resistance, and Elemental Resistances. [Required Skill]: #cCosmic Balance Lv. 20 or higher#)
New - Pre-requisite (Level 20 Cosmic Balance)
Changed - pddX (1000 --> 1500) (500+50*level --> 150*level)
Changed - mddX (1000 --> 1500) (500+50*level --> 150*level)
Shockwave Punch (shockwave)
Changed - Hitbox (690% --> 680%)
Changed - damage (500 --> 320) (300+10*level --> 220+5*level)
Changed - mobCount (7 --> 8) (7 --> 8)
Shockwave Punch (3rd hit)
Changed - Delay (shockWavePunch2 - 0 ms --> shockWavePunch2 - 870 ms)
Changed - Hitbox (340% --> 340%)
Changed - mpCon (8 --> 30) (6+roundDown(level/10) --> 20+roundDown(level/2))
Changed - damage (500 --> 300) (300+10*level --> 200+5*level)
Changed - mobCount (5 --> 6) (5 --> 6)
Shockwave Punch
Changed - Description (Summons a nature spirit to attack multiple enemies in front. Can be used 3 times in a row. The shockwave it produces upon the third hit deals additional damage to multiple enemies. --> Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. The shockwave it produces on the third hit deals additional damage to multiple enemies.)
Changed - Level readout (MP Cost: #mpCon \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[Shockwave]: Max Enemies Hit: #t, Damage: #q%, Number of Attacks: #u --> MP Cost: #mpCon \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[Shockwave]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u)
Changed - Delay (shockWavePunch0 - 0 ms --> shockWavePunch0 - 450 ms)
Changed - mpCon (8 --> 30) (6+roundDown(level/10) --> 20+roundDown(level/2))
Changed - damage (400 --> 250) (200+10*level --> 150+5*level)
Changed - mobCount (4 --> 6) (4 --> 6)
Changed - x (4 --> 6) (4 --> 6)
Changed - y (450 --> 260) (250+10*level --> 160+5*level)
Changed - v (5 --> 6) (5 --> 6)
Changed - w (500 --> 300) (300+10*level --> 200+5*level)
New - s2 (8) (8)
Changed - q (500 --> 320) (300+10*level --> 220+5*level)
Removed - t
New - Animation (effect)
Blade Imp - Spin Slash
Changed - Name (Blade Imp - Turn Slash --> Blade Imp - Spin Slash)
Changed - Delay (dragPulling_turn - 0 ms --> dragPulling_turn - 630 ms)
Changed - Hitbox (240% --> 270%)
Changed - mpCon (15 --> 60) (10+roundDown(level/2) --> 30+3*level)
Changed - damage (380 --> 160) (280+10*level --> 110+5*level)
Changed - cooltime (0 --> 1) (10-level --> 11-level)
Spirit Bond 3
Changed - Description (Your bond with the spirits increase, boosting your Attack Power and Damage \n[Required Skill]: #cSpirit Bond 2 Lv. 10# --> Your bond with the spirits increases, boosting your Attack Power and Damage permanently.\n[Required Skill]: #cSpirit Bond 2 Lv. 10#)
Changed - Level readout (Restores #w% HP, #s% MP per attack\nWhen using Spirit skills, Damage Taken: -#q%, Power Stance chance: +#u%, Accuracy: +#z, Avoidability: +#v, Damage +#x%, Attack Power: +#y, Attack Speed increased by 1 stage --> Damage: +#damR%, Attack Power: +#padX permanently)
New - damR (20) (level)
New - padX (20) (level)
Removed - x
Removed - y
Removed - z
Removed - v
Removed - w
Removed - s
Removed - u
Removed - q
Weaken
Changed - Level readout (Summon Chance (per attack): #prop%\nFor #time sec while weakened, Enemy Damage Taken: +#x%, Enemy Accuracy: -#y, Enemy Avoidability: -#z --> Summon Chance (per attack): #prop%\nFor #time sec while weakened, Enemy Damage Taken: +#x%, Enemy Accuracy: -#y%, Enemy Avoidability: -#z%)
Changed - x (30 --> 20) (10+level --> level)
Changed - y (15 --> 60) (5+roundDown(level/2) --> 20+2*level)
Changed - z (20 --> 40) (10+roundDown(level/2) --> 20+level)
Spirit Trap
Changed - Max level (10 --> 15)
Changed - Delay (bindArea - 0 ms --> bindArea - 630 ms)
Changed - Hitbox (310% --> 265%)
Changed - mpCon (30 --> 65) (25+roundDown(level/2) --> 35+2*level)
Changed - time (20 --> 25) (10+level --> 10+level)
Changed - cooltime (120 --> 180) (180-6*level --> 300-8*level)
New - Animation (mob.100.end)
New - Animation (mob.150.end)
New - Animation (mob.150.hold)
New - Animation (mob.150.start)
New - Animation (mob.200.end)
New - Animation (mob.50.end)
Spirit Frenzy
Changed - Description (The spirits break into a frenzy around you, creating a barrier that damages enemies. --> Summons many spirits around you to attack enemies.)
Changed - Delay (summonSoulTent - 0 ms --> summonSoulTent - 270 ms)
Changed - Hitbox (200% --> 185%)
Changed - mpCon (25 --> 7) (20+roundDown(level/4) --> 5+roundDown(level/8))
Changed - damage (250 --> 200) (150+5*level --> 120+4*level)
Changed - mobCount (8 --> 10) (8 --> 10)
Changed - lt2/x (-300 --> -315) (-300 --> -315)
Changed - lt2/y (-250 --> -300) (-250 --> -300)
Changed - rb2/x (300 --> 315) (300 --> 315)
New - Animation (keydown0)
New - Animation (keydownloop0)
Spirit Redemption
New Skill
New - Name (Spirit Redemption)
New - Description (When you die, a guardian spirit revives you, knocking back enemies and making you temporarily invincible.)
New - Level readout (Revives you upon death, Invincibility Duration: #y sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \n#cCooldown: #x sec#)
New - Max level (10)
New - Delay (summonRedemption - 270 ms)
New - Hitbox (230%)
New - Info (type = 10)
New - damage (450) (250+20*level)
New - attackCount (4) (4)
New - mobCount (15) (5+level)
New - y (3) (1+roundDown(level/5))
New - x (300) (420-12*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Other Spirit
Changed - Level readout (Revives you upon death, Invincibility Duration: #y sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \n#cCooldown: #cooltime sec# --> Revives you upon death, Max Enemies Hit: #v, Damage: #x%, Number of Attacks: #z, Invincibility: #y sec\n#cCooldown: #cooltime sec#)
Removed - Delay
Removed - Hitbox
Changed - cooltime (180 --> 300) (300-12*level --> 420-12*level)
New - x (450) (250+20*level)
New - z (4) (4)
New - v (15) (5+level)
New - s (300) (420-12*level)
Removed - damage
Removed - attackCount
Removed - mobCount
Spirit Bond 3
Removed Skill
Eunwol (IV)High Quality Knuckle Mastery
Changed - Name (Advanced Knuckle Mastery --> High Quality Knuckle Mastery)
Changed - Description (Maximizes your knuckle mastery and increases your minimum and maximum critical damage.\n[Required Skill]: #cKnuckle Mastery Lv. 10# --> Uses the power of spirits to maximize your knuckle mastery and increase your minimum and maximum critical damage.\n[Required Skill]: #cKnuckle Mastery Lv. 10#)
Changed - Max level (20 --> 30)
New - Master Level (10)
New - Combat orders (1)
Changed - criticaldamageMin (30 --> 20) (10+level --> 2*roundUp(level/3))
Changed - criticaldamageMax (30 --> 20) (10+level --> 2*roundUp(level/3))
Hero's Will
New - Master Level (5)
New - Combat orders (1)
Fire Fox Spirits
New - Combat orders (1)
Changed - damage (250 --> 200) (150+5*level --> 100+5*level)
Changed - mobCount (3 --> 1) (3 --> 1)
Changed - y (6 --> 5) (6 --> 5)
Changed - z (5 --> 3) (3+roundDown(level/10) --> 2+roundDown(level/20))
Spirit Bond Max
Changed - Description (Your bond with the spirits has been maxed, boosting your Attack Power, Ignore DEF, Boss ATT, and Attack Speed! --> Your bond with the spirits has been maxed, boosting your Damage, Attack Power, Ignore DEF, Boss ATT, and Attack Speed temporarily!)
Changed - Level readout (MP Cost: #mpCon, Duration: #time, Damage: +#indieDamR%, Attack Power: +#indiePad, Boss ATT: +#bdR%, Increases Attack Speed by 1 stage, Bonus Ignore DEF: #indieIgnoreMobpdpR%\n#cCooldown: #cooltime sec# --> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Attack Power: +#indiePad, Boss ATT: +#indieBDR%, Increases Attack Speed by 1 stage, Enemy DEF Ignored: #indieIgnoreMobpdpR%\n#cCooldown: #cooltime sec#)
Changed - indieDamR (30 --> 20) (30 --> 20)
Changed - indiePad (30 --> 20) (30 --> 20)
Changed - indieBDR (30 --> 20) (30 --> 20)
New - Animation (effect0)
Heroic Memories
Removed - Delay
Spirit Claw - Boss Rush
Changed - Level readout (Spirit Claw Boss ATT: +bdR% --> Spirit Claw Boss ATT: +#bdR%)
Spirit Incarnation
Changed - Name (Spirit Transformation --> Spirit Incarnation)
Changed - Description (You temporarily transform into a fire spirit, locking nearby enemies in a fiery tornado and dealing damage. --> Transforms into a spirit incarnation temporarily. Becomes invincible when transformed. Attacks all the surrounding enemies ruthlessly.)
Changed - Delay (blink - 120 ms --> spiritTransformation - 120 ms)
Changed - Hitbox (1000% --> 670%)
Changed - damage (500 --> 700) (500 --> 700)
New - subTime (360) (360)
Critical Insight
New - Master Level (10)
New - Combat orders (1)
Changed - x (30 --> 50) (10+level --> 10+2*level)
Changed - y (60 --> 90) (20+2*level --> 30+3*level)
Spirit Claw - Extra Strike
Changed - Level readout (Spirit Claw Attack Count: +#attackCount --> Spirit Claw Number of Attacks: +#attackCount)
Fire Fox Spirits-Repeated Attack Bonus
Changed - Name (Fire Fox Spirits - Summon Count --> Fire Fox Spirits-Repeated Attack Bonus)
Changed - Description (Increases the number of Fire Fox Spirits that are summoned. --> Increases Fire Fox Spirits's attack repeat count.)
Changed - Level readout (Spirits Summoned: +#bulletCount --> Fire Fox Spirits Repeated Attack Count: +#z)
New - z (1) (1)
Removed - bulletCount
Spirit Ward
Changed - Level readout (Duration: #time sec, Spirits Summoned: #x\nRemoves magic effects or nullifies incoming damage.\nEach hit consumes one Guardian Spirit\n#cCooldown: #cooltime sec# --> MP Cost: #mpCon, Duration: #time sec, Spirits Summoned: #x, Removes debuffs or nullifies incoming damage.\nConsumes one Guardian Spirit when attacked or received a debuff.\n#cCooldown: #cooltime sec#)
Changed - Max level (20 --> 10)
New - Master Level (10)
Changed - Delay (spiritBarrier - 0 ms --> spiritBarrier - 720 ms)
New - Combat orders (1)
Changed - mpCon (30 --> 55) (20+roundDown(level/2) --> 35+2*level)
Bomb Punch (3rd hit)
Changed - Description (Summons a nature spirit to attack multiple enemies in front. Additional fire spirits are summoned per attack. --> Summons a nature spirit to attack multiple enemies in front of you.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[Fire Spirits]: Spirits Summoned: #x, Damage: #y%, Number of Attacks: 1, attacks a random enemy --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (bombPunch2 - 0 ms --> bombPunch2 - 480 ms)
Changed - Hitbox (410% --> 405%)
Removed - Final attack
New - Combat orders (1)
Changed - mpCon (15 --> 45) (10+roundDown(level/6) --> 30+roundDown(level/2))
Changed - damage (500 --> 280) (320+6*level --> 160+4*level)
Changed - mobCount (5 --> 8) (5 --> 8)
Removed - x
Removed - y
New - Animation (effect)
Bomb Punch (4th hit)
Changed - Description (Summons a nature spirit to attack multiple enemies in front. Additional fire spirits are summoned per attack. --> Summons a nature spirit to attack multiple enemies in front of you.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[Fire Spirits]: Spirits Summoned: #x, Damage: #y% Number of Attacks: 1, attacks a random enemy --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\nStun Chance: #prop%, Stun Duration: #time sec)
Changed - Delay (bombPunch3 - 0 ms --> bombPunch3 - 480 ms)
Changed - Hitbox (440% --> 435%)
Removed - Final attack
New - Combat orders (1)
Changed - mpCon (15 --> 45) (10+roundDown(level/6) --> 30+roundDown(level/2))
Changed - damage (540 --> 300) (360+6*level --> 180+4*level)
Changed - mobCount (5 --> 8) (5 --> 8)
New - time (2) (roundUp(level/15))
New - prop (100) (40+2*level)
Removed - x
Removed - y
New - Animation (effect)
New - Animation (mob)
Bomb Punch (2nd hit)
Changed - Description (Summons a nature spirit to attack multiple enemies in front. Additional fire spirits are summoned per attack. --> Summons a nature spirit to attack multiple enemies in front of you.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[Fire Spirits]: Spirits Summoned: #x, Damage: #y%, Number of Attacks: 1, attacks a random enemy --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Changed - Delay (bombPunch1 - 0 ms --> bombPunch1 - 480 ms)
Changed - Hitbox (365% --> 365%)
Removed - Final attack
New - Combat orders (1)
Changed - mpCon (12 --> 45) (9+roundDown(level/10) --> 30+roundDown(level/2))
Changed - damage (460 --> 270) (280+6*level --> 150+4*level)
Changed - mobCount (5 --> 8) (5 --> 8)
Removed - x
Removed - y
New - Animation (effect)
Spirit Claw
New - Master Level (10)
Changed - Delay (spiritClaw - 0 ms --> spiritClaw - 810 ms)
Changed - Hitbox (400% --> 400%)
New - Combat orders (1)
Changed - mpCon (25 --> 80) (20+roundDown(level/6) --> 50+level)
Changed - mobCount (2 --> 3) (2 --> 3)
Changed - damage (430 --> 380) (250+6*level --> 230+5*level)
New - Animation (effect)
Soul Splitter
Changed - Description (Launches a fire spirit forward, splitting enemies' souls from their bodies. The rest of your attacks will deal damage to both, and you'll get bonus kill EXP. --> Summons a fire spirit to attack multiple enemies in front.\nSplits enemies' souls from their bodies.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nSplits enemies' souls from their bodies \n[Split Soul]: appears at the spot the enemy was hit, Enemy Damage taken: +#x%, Kill EXP Earned: +#y%\n#cCooldown: #cooltime sec# --> MP Cost: #mpCon, Max Enemies Hit: #monCount, Damage: #damage%, Number of Attacks: #attackCount\nSplits enemies' souls from their bodies.\nDamage: +#z% for stationary monsters whose souls aren't split from their bodies.\n#c[Split Soul]#: Shares HP with its body. Damage Instake: -#x%, Duration: #time sec at the spot where it's attacked.\nEXP obtained: +#y% when defeating a split soul or the soul's body.\n#cCooldown: #cooltime sec#)
New - Master Level (10)
Changed - Delay (divisionSoulAttack - 0 ms --> divisionSoulAttack - 1065 ms)
Changed - Hitbox (460% --> 460%)
New - Combat orders (1)
Changed - mpCon (30 --> 100) (20+roundDown(level/2) --> 60+2*level)
Changed - damage (1600 --> 2000) (1000+30*level --> 1200+40*level)
Changed - mobCount (1 --> 6) (1 --> 6)
New - z (50) (50)
Changed - cooltime (180 --> 120) (300-6*level --> 300-9*level)
New - Animation (mob)
Death Mark
Changed - Description (Summons a death spirit to attack enemies in front. Those that aren't killed outright will be marked, taking continuous damage. \nYou'll absorb a portion of the mark damage as HP. --> Summons a death spirit to attack enemies in front. Attacks become critical hits, ignoring the Damage Reflection effect. Attacked enemies will be marked, taking continuous damage.\nYou'll absorb a portion of the mark damage as HP.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nInstant Kill Chance: #prop% \n[Mark]: Duration: #dotTime sec, Damage Interval: #dotInterval sec, Damage per Interval: #dot%, HP Absorb Amount: #x% of damage dealt \n#cCooldown: #cooltime sec# --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Critical Hits: #attackCount\n#c[Mark]#: Duration: #dotTime sec, Damage Interval: #dotInterval sec, Damage per Interval: #dot%, HP Absorb Amount: #x% of damage dealt \n#cCooldown: #cooltime sec#)
New - Master Level (10)
Changed - Delay (deathMarker - 0 ms --> deathMarker - 720 ms)
Changed - Hitbox (350% --> 350%)
New - Combat orders (1)
Changed - mpCon (40 --> 100) (30+roundDown(level/2) --> 60+2*level)
Changed - mobCount (6 --> 10) (6 --> 10)
Changed - dot (300 --> 250) (100+10*level --> 150+5*level)
New - cr (100) (100)
Removed - prop
Bomb Punch
Changed - Description (Summons a nature spirit to attack multiple enemies in front. Can be used 4 times in a row. Additional fire spirits are summoned per attack to chase down and damage enemies. --> Summons a nature spirit to attack multiple enemies in front. Can be used 4 times in a row.)
Changed - Level readout (MP Cost: #mpCon \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th hit]: Max Enemies Hit: #t, Damage: #q%, Number of Attacks: #u \n[Fire Spirits] Spirits Summoned: ??, Damage: ?%, Number of Attacks: 1, attacks a random enemy --> MP Cost: #mpCon \n[1st hit]: Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\n[2nd hit]: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z\n[3rd hit]: Max Enemies Hit: #v, Damage: #w%, Number of Attacks: #s\n[4th Hit]: Max Enemies Hit: #s2, Damage: #q%, Number of Attacks: #u, Stun Chance: #prop%, Stun Duration: #time sec)
New - Master Level (10)
Changed - Delay (bombPunch0 - 0 ms --> bombPunch0 - 480 ms)
Changed - Hitbox (325% --> 325%)
Removed - Final attack
New - Combat orders (1)
Changed - mpCon (12 --> 45) (9+roundDown(level/10) --> 30+roundDown(level/2))
Changed - damage (420 --> 260) (240+6*level --> 140+4*level)
Changed - mobCount (5 --> 8) (5 --> 8)
Changed - x (5 --> 8) (5 --> 8)
Changed - y (460 --> 270) (280+6*level --> 150+4*level)
Changed - v (5 --> 8) (5 --> 8)
Changed - w (500 --> 280) (320+6*level --> 160+4*level)
New - s2 (8) (8)
Changed - q (540 --> 300) (360+6*level --> 180+4*level)
New - time (2) (roundUp(level/15))
New - prop (100) (40+2*level)
Removed - t
New - Animation (effect)
Fire Fox Spirits-Summon Chance
Changed - Name (Fire Fox Spirits - Enhance --> Fire Fox Spirits-Summon Chance)
Changed - Level readout (Summon Chance: +#prop% --> Fire Fox Spirits Summon Chance: +#prop%)
Changed - prop (30 --> 10) (30 --> 10)
Bomb Punch - Spread
Changed - Level readout (Monsters Hit: +#targetPlus --> Bomb Punch Max Enemies Hit: +#targetPlus)
Changed - targetPlus (1 --> 2) (1 --> 2)
Fire Fox Spirits
Changed - Level readout (Summon Chance: #prop%, Number of Foxes: #bulletCount\nFox Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\n#cRepeats #y times# per attack --> Summon Chance: #prop%, Number of Fire Fox Spirits: #bulletCount\nFire Fox Spirit Damage: #damage% Max Enemies Hit: #mobCount. Number of Attacks: #attackCount\n#cRepeats #ytimes# per attack)
New - Master Level (10)
New - Combat orders (1)
Changed - damage (250 --> 200) (150+5*level --> 100+5*level)
Changed - mobCount (3 --> 1) (3 --> 1)
Changed - prop (25 --> 20) (15+roundDown(level/2) --> 10+roundDown(level/2))
Changed - y (5 --> 3) (3+roundDown(level/10) --> 2+roundDown(level/20))
New - Animation (hit.0)
Spirit Bond 4
Changed - Description (Your bond with the spirits increase, allowing you to ignore Enemy Defense and deal increased Boss Damage.\n[Required Skill]: #cSpirit Bond 3 Lv. 20# --> Your bond with the spirits increase, allowing you to ignore Enemy Defense and deal increased Boss ATT permanently. [Required Skill]: #cSpirit Bond 3 Lv. 20#)
Changed - Level readout (Restores 1% HP, 1% MP per attack\nWhen using Spirit skills, Damage Taken: -#q%, Power Stance chance: +#u%, Accuracy: +#w, Avoidability: +#s, Damage: +#z%, Attack Power: +#v, Boss Attack Power: +#y%, Enemy DEF Ignored: #x%, Attack Speed increased by 1 stage --> Enemy DEF Ignored: #ignoreMobpdpR%, Boss ATT: +#bdR% permanently)
New - Master Level (10)
New - Combat orders (1)
New - ignoreMobpdpR (30) (level)
New - bdR (30) (level)
Removed - x
Removed - y
Removed - z
Removed - v
Removed - w
Removed - s
Removed - u
Removed - q
Maple Warrior
New - Master Level (10)
Removed - Delay
New - Combat orders (1)
Spirit Bond 4
Removed Skill
Bomb Punch (fire spirits)
Removed Skill
CharacterItem Sets(#275) Maple Black Set
3 items
Weapon Attack: 3
Magic Attack: 3
HP: 500
MP: 500
4 items
Weapon Attack: 8
Magic Attack: 8
Accuracy: 300
Avoid: 300
All Stat: 7
5 items
Weapon Attack: 14
Magic Attack: 14
HP%: 20
MP%: 20
Total Damage: +9%
6 items
Weapon Attack: 20
Magic Attack: 20
All Stat: 8
Ignores 30% of the enemy's DEF when attacking.
Set Items
9th Anniversary Black Hat
Cap - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 23
DEX: 23
INT: 23
LUK: 23
HP: 270
MP: 270
WDEF: 293
MDEF: 293
Magic Attack: 1
Weapon Attack: 1
Accuracy: 180
Avoid: 90
Untradeable
10 slots
9th Anniversary Black Suit
Longcoat - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 27
DEX: 27
INT: 27
LUK: 27
WDEF: 315
MDEF: 315
Magic Attack: 1
Weapon Attack: 1
Accuracy: 45
Avoid: 45
Untradeable
10 slots
9th Anniversary Black Cape
Cape - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 7
DEX: 7
INT: 7
LUK: 7
WDEF: 180
MDEF: 180
Magic Attack: 7
Weapon Attack: 7
Speed: 9
Jump: 5
Scissor Count: 5
Untradeable
Platinum Scissors of Karma
7 slots
9th Anniversary Black Gum
Face Accessory - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 5
DEX: 5
INT: 5
LUK: 5
WDEF: 39
MDEF: 39
Magic Attack: 5
Weapon Attack: 5
Accuracy: 54
Avoid: 54
Untradeable
5 slots
9th Anniversary Black Pendant
Pendant - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 20
DEX: 20
INT: 20
LUK: 20
WDEF: 100
MDEF: 100
Magic Attack: 3
Weapon Attack: 3
Scissor Count: 5
Untradeable
Platinum Scissors of Karma
5 slots
9th Anniversary Black Shining Rod
Shining Rod - Magician
Set: (#275) Maple Black Set
Req Level: 100
Magic Attack: 145
Weapon Attack: 86
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Soul Shooter
Soul Shooter - Pirate
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 92
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Devil Sword
Desperado - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 123
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Chain Sword
Energy Sword - Thief, Pirate
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 92
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Sword
1H Sword - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 118
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Axe
1H Axe - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 118
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Mace
1H BW - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 118
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Cutter
Dagger - Thief
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 115
Equip tradeblock
Fast (4)
8 slots
9th Anniversary Black Cane
Cane - Thief
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 118
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Wand
Wand - Magician
Set: (#275) Maple Black Set
Req Level: 100
Magic Attack: 145
Weapon Attack: 86
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Staff
Staff - Magician
Set: (#275) Maple Black Set
Req Level: 100
Magic Attack: 147
Weapon Attack: 91
Equip tradeblock
Slow (8)
8 slots
9th Anniversary Black Two-handed Sword
2H Sword - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 123
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Two-handed Axe
2H Axe - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 123
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Maul
2H BW - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 123
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Spear
Spear - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 123
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Polearm
Polearm - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 110
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Longbow
Bow - Bowman
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 115
Knockback: 65
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Crossbow
Crossbow - Bowman
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 118
Knockback: 67
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Steer
Claw - Thief
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 62
Equip tradeblock
Fast (4)
8 slots
9th Anniversary Black Grip
Knuckler - Pirate
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 92
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Shooter
Gun - Pirate
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 90
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Twin Angels
Dual Bow - Bowman
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 115
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Cannon
Cannon - Pirate
Set: (#275) Maple Black Set
Req Level: 100
WDEF: 91
Weapon Attack: 126
Equip tradeblock
Slow (8)
8 slots
9th Anniversary Black Buckle
Belt - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 22
DEX: 22
INT: 22
LUK: 22
WDEF: 46
MDEF: 46
Magic Attack: 10
Weapon Attack: 10
Untradeable
3 slots
9th Anniversary Black Maple Ring
Ring - All
Set: (#275) Maple Black Set
Req Level: 10
STR: 7
DEX: 7
INT: 7
LUK: 7
Magic Attack: 3
Weapon Attack: 3
Untradeable
Cannot resell to merchants
1 slots
Black Katara
Katara - Thief
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 54
Equip tradeblock
Faster (3)
7 slots
Black Demon Aegis
Shield - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 10
DEX: 10
HP: 560
MP: 100
WDEF: 81
MDEF: 42
Equip tradeblock
0 slots
Black Soul Shield
Shield - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 10
DEX: 10
HP: 560
MP: 100
WDEF: 81
MDEF: 42
Equip tradeblock
0 slots
Black Soul Ring
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
INT: 8
LUK: 8
HP: 800
WDEF: 275
MDEF: 275
Equip tradeblock
0 slots
Black Magic Arrows
Equippable Projectile - Bowman
Description: Magic arrows blessed by the spirits. Equip them with Dual Bowguns to gain infinite ammo. Potential can be added with a Potential Scroll.
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Equip tradeblock
0 slots
Black Carte
Equippable Projectile - Thief
Set: (#275) Maple Black Set
Req Level: 100
DEX: 8
LUK: 8
Equip tradeblock
0 slots
Black Orb
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Equip tradeblock
0 slots
Nova's Black Essence
Equippable Projectile - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
INT: 8
LUK: 8
WDEF: 30
MDEF: 30
Equip tradeblock
0 slots
Black Magnum
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Accuracy: 120
Equip tradeblock
0 slots
Black Medal
Equippable Projectile - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Rosary
Equippable Projectile - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Chain
Equippable Projectile - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Rusty Book <Black>
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Magic Attack: 5
Equip tradeblock
Unlisted slots
Metallic Book <Black>
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Magic Attack: 5
Equip tradeblock
Unlisted slots
White Gold Book <Black>
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Magic Attack: 5
Equip tradeblock
Unlisted slots
Black Feather
Equippable Projectile - Bowman
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black True Shot
Equippable Projectile - Bowman
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Shadow
Equippable Projectile - Thief
Set: (#275) Maple Black Set
Req Level: 100
DEX: 8
LUK: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Death Sender Charm
Equippable Projectile - Thief
Set: (#275) Maple Black Set
Req Level: 100
DEX: 8
LUK: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Wrist Armor
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Falcon Eye
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Center Fire Bomb
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Dragon Mass
Equippable Projectile - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Dragon Master's Legacy
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Magic Attack: 5
Equip tradeblock
Unlisted slots
Black Maximizer Ball
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Magic Attack: 5
Equip tradeblock
Unlisted slots
Black Wild Heron
Equippable Projectile - Bowman
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Ereve Brilliance
Equippable Projectile - All
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
INT: 8
LUK: 8
Magic Attack: 5
Weapon Attack: 5
Equip tradeblock
Unlisted slots
Black Octo Core Controller
Equippable Projectile - Thief, Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 2
DEX: 2
INT: 2
LUK: 2
HP: 800
MP: 450
WDEF: 380
MDEF: 380
Equip tradeblock
0 slots
Black Fox Marble
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
0 slots
9th Anniversary Black Scepter
Scepter - Magician
Set: (#275) Maple Black Set
Req Level: 100
Magic Attack: 145
Weapon Attack: 86
Equip tradeblock
Normal (6)
8 slots
9th Anniversary Black Katana
Katana - Warrior
Set: (#275) Maple Black Set
Req Level: 100
Weapon Attack: 118
Equip tradeblock
Fast (5)
8 slots
9th Anniversary Black Fan
Fan - Magician
Set: (#275) Maple Black Set
Req Level: 100
Magic Attack: 145
Weapon Attack: 86
Equip tradeblock
Normal (6)
8 slots
Black Whisper
Equippable Projectile - Magician
Set: (#275) Maple Black Set
Req Level: 100
INT: 8
LUK: 8
Magic Attack: 5
Equip tradeblock
0 slots
Black Tiger Blade
Equippable Projectile - Warrior
Set: (#275) Maple Black Set
Req Level: 100
STR: 3
Weapon Attack: 2
Untradeable
Equip tradeblock
0 slots
(#349) Novice Bowman Set
2 items
WDEF: 20
MDEF: 20
Accuracy: 20
Avoid: 20
3 items
HP%: 1
MP%: 1
4 items
Weapon Attack: 1
DEX: 1
Set Items
Green Robin Hat
Cap - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 60
HP: 5
WDEF: 15
7 slots
Brown Hard Leather Top
Coat - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 65
DEX: 1
WDEF: 18
7 slots
Brown Hard Leather Pants
Pants - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 65
HP: 5
WDEF: 15
7 slots
Red Diros
Glove - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 60
DEX: 1
WDEF: 7
5 slots
Bear Huntertop
Shoes - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 45
WDEF: 10
5 slots
Green Shivermail
Coat - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 65
DEX: 1
WDEF: 18
7 slots
Green Shivermail Skirt
Pants - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 65
HP: 3
MP: 2
WDEF: 15
7 slots
(#355) 1st Job Thief Set
2 items
WDEF: 40
MDEF: 40
Accuracy: 40
Avoid: 40
3 items
HP%: 2
MP%: 2
4 items
Weapon Attack: 2
LUK: 2
Set Items
Dark Pilfer
Cap - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 2
WDEF: 27
7 slots
Dark Shadow
Coat - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 3
MP: 10
WDEF: 34
7 slots
Dark Shadow Pants
Pants - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 1
MP: 10
WDEF: 27
7 slots
Dark Cleave
Glove - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 3
WDEF: 16
5 slots
Black Red-Lined Shoes
Shoes - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 2
MP: 5
WDEF: 22
5 slots
Dark Shadow
Coat - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 3
MP: 10
WDEF: 34
7 slots
Dark Shadow Pants
Pants - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 1
MP: 10
WDEF: 27
7 slots
(#361) 2nd Job Pirate Set
2 items
WDEF: 60
MDEF: 60
Accuracy: 60
Avoid: 60
3 items
HP%: 3
MP%: 3
4 items
Weapon Attack: 3
DEX: 3
STR: 3
Set Items
Purple Cast Linen
Cap - Pirate
Set: (#361) 2nd Job Pirate Set
Req Level: 60
STR: 3
DEX: 1
WDEF: 39
7 slots
Black Royal Barone
Longcoat - Pirate
Set: (#361) 2nd Job Pirate Set
Req Level: 60
STR: 5
DEX: 1
HP: 10
WDEF: 65
10 slots
Black Schult
Glove - Pirate
Set: (#361) 2nd Job Pirate Set
Req Level: 60
STR: 1
DEX: 1
WDEF: 24
5 slots
Black Basile Boots
Shoes - Pirate
Set: (#361) 2nd Job Pirate Set
Req Level: 60
STR: 1
DEX: 3
WDEF: 34
5 slots
AccessoryEye Accessory
Cyclops Eye Lv. 1
Eye Accessory - All
Description: The Cyclops Eye is a symbol of special agents. This item is for those who were just promoted. Equip to learn a mount skill.
Set: (#374) Novice Agent Spaceship
Req Level: 30
STR: 1
DEX: 1
INT: 1
LUK: 1
HP: 50
MP: 50
WDEF: 30
MDEF: 30
Equip tradeblock
Cannot be potentialed
Scissors of Karma
1 slots
Cyclops Eye Lv. 2
Eye Accessory - All
Description: The Cyclops Eye is a symbol of special agents. This item is for experienced agents only. Equip to learn a mount skill.
Set: (#375) Advanced Agent Motorcycle
Req Level: 50
STR: 2
DEX: 2
INT: 2
LUK: 2
HP: 100
MP: 100
WDEF: 75
MDEF: 75
Magic Attack: 1
Weapon Attack: 1
Equip tradeblock
Cannot be potentialed
Scissors of Karma
1 slots
Cyclops Eye Lv. 3
Eye Accessory - All
Description: The Cyclops Eye is a symbol of special agents. This item is for legendary agents only. Equip to learn a mount skill.
Set: (#376) Veteran Agent Power Suit
Req Level: 75
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 250
MP: 250
WDEF: 200
MDEF: 200
Magic Attack: 2
Weapon Attack: 2
Equip tradeblock
Scissors of Karma
3 slots
Broken Cyclops Eye
Eye Accessory - All
Description: The Cyclops Eye is a symbol of special agents. This one is defective. Upgrade this item to make it fully functional.
Req Level: 10
HP: 30
MP: 30
WDEF: 15
MDEF: 15
Equip tradeblock
Cannot be potentialed
Scissors of Karma
0 slots
Earrings
Ocean Glow Earrings
Earrings - All
Req Level: 150
STR: 7
DEX: 7
INT: 7
LUK: 7
HP: 750
MP: 750
WDEF: 75
MDEF: 75
Magic Attack: 5
Weapon Attack: 5
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
7 slots
Medal
Date Defender
Medal - All
Description: The mark of fabulous lone wolves who sacrificed to protect busy couples... *Sob*
Req Level: 30
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 100
MP: 100
Magic Attack: 1
Weapon Attack: 1
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Ozzed
Medal - All
Description: A medal for the very first victim of Dorothy, the master of the Tower of Oz. You're going to have to try a bit harder to be a real wizard here.
Req Level: 110
STR: 3
DEX: 3
INT: 3
LUK: 3
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Untradeable
0 slots
The Wizard
Medal - All
Description: A medal for the very first person to defeat Dorothy, the master of the Tower of Oz.
Req Level: 110
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 500
MP: 500
WDEF: 200
MDEF: 200
Untradeable
0 slots
Tourist of Oz
Medal - All
Description: A medal for those that take a little rest at a special spot on the 5th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 50
MP: 50
Untradeable
0 slots
Webmaster
Medal - All
Description: A medal for those who defeat the Giant Spider on the 10th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 100
MP: 100
Untradeable
0 slots
Camper of Oz
Medal - All
Description: A medal for those that rest at the special spot on the 15th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 150
MP: 150
Untradeable
0 slots
Have a Heart
Medal - All
Description: A medal for those who defeated the Tin Can Lumberjack on the 20th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 200
MP: 200
Untradeable
0 slots
Traveler of Oz
Medal - All
Description: A medal for those that hit up the rest spot on the 25th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 300
MP: 300
Untradeable
0 slots
Courageous
Medal - All
Description: A medal for those who defeated the Cowardly Lion on the 30th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 300
MP: 300
WDEF: 50
MDEF: 50
Untradeable
0 slots
Expert of Oz
Medal - All
Description: A medal for those that have a sit-down at the resting spot on the 35th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Untradeable
0 slots
Brainy
Medal - All
Description: A medal for those who defeated the Scarecrow on the 40th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
STR: 1
DEX: 1
INT: 1
LUK: 1
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Untradeable
0 slots
Master of Oz
Medal - All
Description: A medal for those that make it to the resting spot on the 45th floor. You can obtain better medals on harder floors, so don't give up.
Req Level: 110
STR: 2
DEX: 2
INT: 2
LUK: 2
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Untradeable
0 slots
No Place Like Home
Medal - All
Description: A medal for those who defeated Toto and Dorothy on the 50th floor.
Req Level: 110
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 300
MP: 300
WDEF: 100
MDEF: 100
Magic Attack: 10
Weapon Attack: 10
Untradeable
0 slots
Scintillating
Medal - All
Req Level: 33
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Top Stylist
Medal - All
Description: A medal given to the 1st place winner of Stylist Supreme.
Untradeable
Cannot resell to merchants
0 slots
Stylist
Medal - All
Description: A medal given to the winners of Stylist Supreme.
Untradeable
Cannot resell to merchants
0 slots
Furious Typer
Medal - All
Description: A medal given to those who've taken their first step into the world of typing.
Req Level: 33
STR: 1
DEX: 1
INT: 1
LUK: 1
Untradeable
Cannot resell to merchants
0 slots
Lightning Commenter
Medal - All
Description: A medal given to those who can type the fastest and come up with the most interesting comments.
Req Level: 33
STR: 1
DEX: 1
INT: 1
LUK: 1
HP: 100
MP: 100
Untradeable
Cannot resell to merchants
0 slots
Keyboard Battler
Medal - All
Description: A medal given to those who came out on top of the fierce world of typing battles.
Req Level: 33
STR: 3
DEX: 3
INT: 3
LUK: 3
HP: 200
MP: 200
Untradeable
Cannot resell to merchants
0 slots
Shoulderpad
Osiris Shoulders
Shoulderpad - All
Req Level: 30
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 6
Weapon Attack: 6
Untradeable
Time limited
One-of-a-kind
Cannot resell to merchants
0 slots
Revived Osiris Shoulders
Shoulderpad - All
Description: A shoulder accessory that holds Osiris's Spirit.
Req Level: 30
STR: 10
DEX: 10
INT: 10
LUK: 10
HP: 200
MP: 200
WDEF: 100
MDEF: 100
Magic Attack: 6
Weapon Attack: 6
Untradeable
One-of-a-kind
Cannot resell to merchants
3 slots
Badge
Vocalist Badge
Badge - All
Req Level: 10
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 150
MP: 150
Magic Attack: 5
Weapon Attack: 5
Speed: 10
Jump: 10
Untradeable
One-of-a-kind
Epic item
0 slots
Cap
Aquarius Crown
Cap - All
Req Level: 150
STR: 1
DEX: 1
INT: 1
LUK: 1
Magic Attack: 1
Weapon Attack: 1
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
22 slots
Longcoat
Black Royal Barone
Longcoat - Pirate
Req Level: 60
STR: 5
DEX: 1
HP: 10
WDEF: 65
10 slots
Black Royal Barone
Longcoat - Pirate
Set: (#361) 2nd Job Pirate Set
Req Level: 60
STR: 5
DEX: 1
HP: 10
WDEF: 65
10 slots
Pants
Dark Shadow Pants
Pants - Thief
Set: (#355) 1st Job Thief Set
Req Level: 40
Req LUK: 110
LUK: 1
MP: 10
WDEF: 27
7 slots
Brown Hard Leather Pants
Pants - Bowman
Set: (#349) Novice Bowman Set
Req Level: 20
Req DEX: 65
HP: 5
WDEF: 15
7 slots
Ring
Forgotten Hero's Ring
Ring - Pirate
Description: The very last ring left by the forgotten hero who made a noble sacrifice.
Req Level: 100
STR: 10
WDEF: 300
MDEF: 300
Magic Attack: 7
Weapon Attack: 7
Untradeable
Cannot resell to merchants
Cannot be potentialed
0 slots
Fox Ring
Ring - All
Description: A ring infused with a Fox Spirit's special power.
Req Level: 70
STR: 5
DEX: 5
INT: 5
LUK: 5
HP: 250
MP: 250
WDEF: 100
MDEF: 100
Magic Attack: 4
Weapon Attack: 4
Cannot resell to merchants
Account shareable
1 slots
Ring of Restraint
Ring - All
Description: Increases your Weapon ATT and Magic ATT temporarily when using skills. However, your movement will be restricted while the skill lasts.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Ring of Restraint: Increases your Weapon ATT and Magic ATT temporarily. However, your movement will be restricted while the skill lasts.
Ultimatum Ring
Ring - All
Description: The player's ATT stat will be fixed at 2,000,000 temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Ultimatum Ring: The player's ATT stat will be fixed at 2,000,000 temporarily.
Limit Ring
Ring - All
Description: Fixes max MP at 500 and increases Boss ATT temporarily when using skills.\n#c[Cannot be used by classes that do not use MP.]#
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Limit Ring: Fixes the max MP at 500 and increases the boss monster's ATT temporarily.\n#c[Cannot be used by the classes that do not use MP.]#
Health Cut Ring
Ring - All
Description: Decreases max HP and increases Boss ATT temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Health Cut Ring: Decreases the max HP and increase4s the Boss ATT temporarily.
Mana Cut Ring
Ring - All
Description: Decreases max MP and ignores a percentage of Defense Rate temporarily when using skills.\n#c[Cannot be used by classes that do not use MP.]#
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Mana Cut Ring: Decreases the max MP and ignores a certain percentage of the Defense Rate temporarily.\n#c[Cannot be used by the classes that do not use MP.]#
Durability Ring
Ring - All
Description: Doubles max HP temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Durability Ring: The player's max HP will be doubled temporarily.
Max Critical Ring
Ring - All
Description: Increases max Critical Damage temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Max Critical Ring: Temporarily increases the max Critical Damage.
Critical Defense Ring
Ring - All
Description: Temporarily lowers enemy Defense Rate by a percentage of your Critical Chance when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Critical Defense Ring: Temporarily nullifies the enemy's Defense Rate as much as a certain percentage of your Critical Chance.
Critical Shift Ring
Ring - All
Description: Replaces the Critical Chance with some of your main stat values temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Critical Shift Ring: Temporarily replaces the Critical Chance with some values of the main stats in which AP was directly invested.
Stance Shift Ring
Ring - All
Description: Replaces Power Stance with some of your main stat values temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Stance Shift Ring: Temporarily replaces Power Stance with some values of the main stats in which AP was directly invested.
Totalling Ring
Ring - All
Description: Temporarily increases your main stats by the sum of all your stats when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Totalling Ring: Temporarily increases your main stats as much as the sum of all the stats.
Level Jump S Ring
Ring - All
Description: Increases STR by the character's current level temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Level Jump S Ring: Increases STR as much as the character's current level temporarily.
Level Jump D Ring
Ring - All
Description: Increases DEX by the character's current level temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Level Jump D Ring: Increases DEX as much as the character's current level temporarily.
Level Jump I Ring
Ring - All
Description: Increases INT by the character's current level temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Level Jump I Ring: Increases INT as much as the character's current level temporarily.
Level Jump L Ring
Ring - All
Description: Increases LUK by the character's current level temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Level Jump L Ring: Increases LUK as much as the character's current level temporarily.
Weapon Jump S Ring
Ring - All
Description: Temporarily increases STR by part of the main weapon's base ATT when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Weapon Jump S Ring: Temporarily increases STR as much as a portion of the main weapon's default ATT.
Weapon Jump D Ring
Ring - All
Description: Temporarily increases DEX by part of the main weapon's base ATT when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Weapon Jump D Ring: Temporarily increases DEX as much as a portion of the main weapon's default ATT.
Weapon Jump I Ring
Ring - All
Description: Temporarily increases INT by part of the main weapon's base ATT when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Weapon Jump I Ring: Temporarily increases INT as much as a portion of the main weapon's default ATT.
Weapon Jump L Ring
Ring - All
Description: Temporarily increases LUK by part of the main weapon's base ATT when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Weapon Jump L Ring: Temporarily increases LUK as much as a portion of the main weapon's default ATT.
Swift Ring
Ring - All
Description: Increases Attack Speed temporarily when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Swift Ring: Temporarily increases attack speed.
Overdrive Ring
Ring - All
Description: Allows you to attack enemies while ignoring their attacks and buffs like Damage Reflection temporarily when using skills. Also increases your damage.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Overdrive Ring: Able to attack enemies while ignoring the enemies' attacks and buffs like Damage Reflection for a certain amount of time . Also, increases your damage by a certain amount.
Berserker Ring
Ring - All
Description: Ignores a percentage of enemy Defense Rate but also decreases your Weapon Defense and Magic Defense temporarily during attacks.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Berserker Ring: Ignores a percentage of enemy Defense Rate but also decreases your Weapon Defense and Magic Defense temporarily during attacks.
Reflective Ring
Ring - All
Description: Amplifies incoming damage and reflects it for a short time when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Reflective Ring: Amplifies the incoming damage by a certain amount and reflects it for a limited period of time.
Cleansing Ring
Ring - All
Description: Grants a chance to cancel all Abnormal Statuses when using skills.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Cleansing Ring: Cancels all Abnormal Statuses at a set chance.
Risk Taker Ring
Ring - All
Description: Temporarily increases Weapon ATT and Magic ATT when using skills. Buff is canceled when you take damage.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Risk Taker Ring: Temporarily increases Weapon ATT and Magic ATT by a certain amount when. The buff will be canceled when you receive damage.
Crisis H Ring
Ring - All
Description: Activates when your HP gets low. Increases Defense and Avoidability temporarily.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Crisis H Ring: Activates when your HP gets low. Increases Defense and Avoidability temporarily.
Crisis M Ring
Ring - All
Description: Activates when your MP gets low. Increases Defense and Avoidability temporarily.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Crisis M Ring: Gets activated when your MP reaches a certain point or lower. Increases DEF and Avoidability temporarily.\n#c[Cannot be used by the classes that do not use MP.]#
Crisis HM Ring
Ring - All
Description: Activates when your HP and MP get low. Increases Weapon ATT and Magic ATT temporarily.\n#c[Cannot be used by classes that do not use MP.]#
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Crisis HM Ring: Activates when your HP and MP get low. Increases Weapon ATT and Magic ATT temporarily.\n#c[Cannot be used by classes that do not use MP.]#
Clean Stance Ring
Ring - All
Description: Activates when you recover from an Abnormal Status. Increases Power Stance temporarily.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Clean Stance Ring: Activates when you recover from an Abnormal Status. Increases Power Stance temporarily.
Clean Defense Ring
Ring - All
Description: Activates when you recover from an Abnormal Status. Increases Status Ailment Resistance temporarily.
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Clean Defense Ring: Activates when you recover from an Abnormal Status. Increases Status Ailment Resistance temporarily.
Tower Boost Ring
Ring - All
Description: If you clear a map under time limit in the Tower of Oz, you will obtain additional points. (Applies the passive effect when equipped.)
Req Level: 110
STR: 4
DEX: 4
INT: 4
LUK: 4
Magic Attack: 4
Weapon Attack: 4
Equip tradeblock
0 slots
Skill Bonus
Tower Boost Ring: If you clear a map with time limit while using the Seed content, you will obtain a certain amount of additional points.
TamingMob
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TamingMob - All
Cannot resell to merchants
0 slots
TamingMob - All
Cannot resell to merchants
0 slots
TamingMob - All
Unlisted slots
TamingMob - All
Unlisted slots
WeaponStaff
Alicia's Mutated Staff
Staff - Magician
Req Level: 150
Req INT: 999
STR: 50
DEX: 50
INT: 50
LUK: 50
Magic Attack: 300
Weapon Attack: 186
Accuracy: 120
Charm EXP: 100
Equip tradeblock
Platinum Scissors of Karma
Slow (8)
0 slots
Alicia's Brilliance
Staff - Magician
Req Level: 150
Req INT: 999
STR: 200
DEX: 200
INT: 200
LUK: 200
Magic Attack: 500
Weapon Attack: 309
Accuracy: 120
Charm EXP: 100
Untradeable
Slow (8)
1 slots
2H Sword
Ryude's Sword
2H Sword - Warrior
Description: Increases the number of attacks by 1 under the blessing of Ryude, who was a hero for only a moment. (Not applicable to all skills)
Req Level: 150
Req STR: 450
STR: 45
DEX: 35
Weapon Attack: 165
Accuracy: 120
Charm EXP: 100
Ignore Defense%: 10
Boss Damage%: 10
Equip tradeblock
Platinum Scissors of Karma
Normal (6)
6 slots
Bow
Lightseeker
Bow - Bowman
Req Level: 150
Req DEX: 450
STR: 20
DEX: 50
Weapon Attack: 210
Accuracy: 120
Charm EXP: 100
Ignore Defense%: 10
Boss Damage%: 10
Equip tradeblock
Platinum Scissors of Karma
Normal (6)
1 slots
Knuckler
Rusty Steel Knuckler
Knuckler - All
Weapon Attack: 15
Fast (5)
7 slots
Shining Rod
Plain
Shining Rod - All
Magic Attack: 23
Weapon Attack: 15
Normal (6)
0 slots
Equippable Projectile
Blue Fox Marble
Equippable Projectile - Pirate
Req Level: 20
STR: 3
DEX: 3
0 slots
Green Fox Marble
Equippable Projectile - Pirate
Req Level: 30
STR: 4
DEX: 4
Weapon Attack: 1
0 slots
Red Fox Marble
Equippable Projectile - Pirate
Req Level: 60
STR: 6
DEX: 6
Weapon Attack: 2
0 slots
Golden Fox Marble
Equippable Projectile - Pirate
Req Level: 100
STR: 10
DEX: 10
Weapon Attack: 3
0 slots
Black Fox Marble
Equippable Projectile - Pirate
Set: (#275) Maple Black Set
Req Level: 100
STR: 8
DEX: 8
Weapon Attack: 5
Equip tradeblock
0 slots
Cash
Cyclops Bandana
Eye Accessory - All
Cash item
Romantic LED Sunglasses
Eye Accessory - All
Description: Sunglasses full of romance, spilling out every time you move.
Cash item
Shade Floral Hat
Cap - All
Set: (#378) Shade Set
Cash item
Bon-Bon Pony Hair\r\n
Cap - All
Set: (#385) Master Pony Set
Cash item
Jumpy Blue
Cap - All
Set: (#390) Shopaholic Set
Cash item
Shade Flower Hairpin
Cap - All
Set: (#378) Shade Set
Cash item
Bon-Bon Pony Hat\r\n
Cap - All
Set: (#385) Master Pony Set
Cash item
Jumpy Pink
Cap - All
Set: (#390) Shopaholic Set
Cash item
Cap - All
Cash item
Cap - All
Cash item
Cap - All
Cash item
Cap - All
Cash item
Dawn Bear Hoodie
Cap - All
Cash item
Cap - All
Cash item
Cap - All
Cash item
Christmas Antlers
Cap - All
Cash item
Transparent Hat
Cap - All
Cash item
Untradeable
Snail Shell
Cape - All
Cash item
Magical Misty Moon
Cape - All
Set: (#378) Shade Set
Cash item
Royal Spoiled Fairy
Cape - All
Set: (#390) Shopaholic Set
Cash item
White Cherry Knit
Coat - All
Cash item
Banana Cardigan
Coat - All
Cash item
Caterpillar Brow Face (White)
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Grudge Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Eventful Face
Face - All
Cash item
Marron Face
Face - All
Cash item
Dreamy Face
Face - All
Cash item
Glove - All
Cash item
Pony Gloves
Glove - All
Set: (#385) Master Pony Set
Cash item
Black Beau Wild Hunter Hair
Hair - All
Cash item
Red Beau Wild Hunter Hair
Hair - All
Cash item
Orange Beau Wild Hunter Hair
Hair - All
Cash item
Blonde Beau Wild Hunter Hair
Hair - All
Cash item
Green Beau Wild Hunter Hair
Hair - All
Cash item
Blue Beau Wild Hunter Hair
Hair - All
Cash item
Purple Beau Wild Hunter Hair
Hair - All
Cash item
Brown Beau Wild Hunter Hair
Hair - All
Cash item
Black Power Edge Hair
Hair - All
Cash item
Red Power Edge Hair
Hair - All
Cash item
Orange Power Edge Hair
Hair - All
Cash item
Yellow Power Edge Hair
Hair - All
Cash item
Green Power Edge Hair
Hair - All
Cash item
Blue Power Edge Hair
Hair - All
Cash item
Purple Power Edge Hair
Hair - All
Cash item
Brown Power Edge Hair
Hair - All
Cash item
Black Victory Rider Hair
Hair - All
Cash item
Red Victory Rider Hair
Hair - All
Cash item
Orange Victory Rider Hair
Hair - All
Cash item
Yellow Victory Rider Hair
Hair - All
Cash item
Green Victory Rider Hair
Hair - All
Cash item
Blue Victory Rider Hair
Hair - All
Cash item
Purple Victory Rider Hair
Hair - All
Cash item
Brown Victory Rider Hair
Hair - All
Cash item
Black Hoy Hoy Hair
Hair - All
Cash item
Red Hoy Hoy Hair
Hair - All
Cash item
Orange Hoy Hoy Hair
Hair - All
Cash item
Yellow Hoy Hoy Hair
Hair - All
Cash item
Green Hoy Hoy Hair
Hair - All
Cash item
Blue Hoy Hoy Hair
Hair - All
Cash item
Purple Hoy Hoy Hair
Hair - All
Cash item
Brown Hoy Hoy Hair
Hair - All
Cash item
Black Super Antenna
Hair - All
Cash item
Red Super Antenna
Hair - All
Cash item
Orange Super Antenna
Hair - All
Cash item
Yellow Super Antenna
Hair - All
Cash item
Green Super Antenna
Hair - All
Cash item
Blue Super Antenna
Hair - All
Cash item
Purple Super Antenna
Hair - All
Cash item
Brown Super Antenna
Hair - All
Cash item
Black Peculiar Hair
Hair - All
Cash item
Red Peculiar Hair
Hair - All
Cash item
Orange Peculiar Hair
Hair - All
Cash item
Yellow Peculiar Hair
Hair - All
Cash item
Green Peculiar Hair
Hair - All
Cash item
Blue Peculiar Hair
Hair - All
Cash item
Purple Peculiar Hair
Hair - All
Cash item
Brown Peculiar Hair
Hair - All
Cash item
Black Wild Wolf Hair
Hair - All
Cash item
Red Wild Wolf Hair
Hair - All
Cash item
Orange Wild Wolf Hair
Hair - All
Cash item
Yellow Wild Wolf Hair
Hair - All
Cash item
Green Wild Wolf Hair
Hair - All
Cash item
Blue Wild Wolf Hair
Hair - All
Cash item
Purple Wild Wolf Hair
Hair - All
Cash item
Brown Wild Wolf Hair
Hair - All
Cash item
Black Bow Bleached Hair
Hair - All
Cash item
Red Bow Bleached Hair
Hair - All
Cash item
Orange Bow Bleached Hair
Hair - All
Cash item
Yellow Bow Bleached Hair
Hair - All
Cash item
Green Bow Bleached Hair
Hair - All
Cash item
Blue Bow Bleached Hair
Hair - All
Cash item
Purple Bow Bleached Hair
Hair - All
Cash item
Brown Bow Bleached Hair
Hair - All
Cash item
Black Princessy Hair
Hair - All
Cash item
Red Princessy Hair
Hair - All
Cash item
Orange Princessy Hair
Hair - All
Cash item
Yellow Princessy Hair
Hair - All
Cash item
Green Princessy Hair
Hair - All
Cash item
Blue Princessy Hair
Hair - All
Cash item
Purple Princessy Hair
Hair - All
Cash item
Brown Princessy Hair
Hair - All
Cash item
Black Puffram Hair
Hair - All
Cash item
Red Puffram Hair
Hair - All
Cash item
Orange Puffram Hair
Hair - All
Cash item
Yellow Puffram Hair
Hair - All
Cash item
Green Puffram Hair
Hair - All
Cash item
Blue Puffram Hair
Hair - All
Cash item
Purple Puffram Hair
Hair - All
Cash item
Brown Puffram Hair
Hair - All
Cash item
Black Cruller Hair
Hair - All
Cash item
Red Cruller Hair
Hair - All
Cash item
Orange Cruller Hair
Hair - All
Cash item
Yellow Cruller Hair
Hair - All
Cash item
Green Cruller Hair
Hair - All
Cash item
Blue Cruller Hair
Hair - All
Cash item
Purple Cruller Hair
Hair - All
Cash item
Brown Cruller Hair
Hair - All
Cash item
Black Star Rider Hair
Hair - All
Cash item
Red Star Rider Hair
Hair - All
Cash item
Orange Star Rider Hair
Hair - All
Cash item
Yellow Star Rider Hair
Hair - All
Cash item
Green Star Rider Hair
Hair - All
Cash item
Blue Star Rider Hair
Hair - All
Cash item
Blue Star Rider Hair
Hair - All
Cash item
Brown Star Rider Hair
Hair - All
Cash item
Black Bubbling Hair
Hair - All
Cash item
Red Bubbling Hair
Hair - All
Cash item
Orange Bubbling Hair
Hair - All
Cash item
Yellow Bubbling Hair
Hair - All
Cash item
Green Bubbling Hair
Hair - All
Cash item
Blue Bubbling Hair
Hair - All
Cash item
Purple Bubbling Hair
Hair - All
Cash item
Brown Bubbling Hair
Hair - All
Cash item
Black Wonder Bunny
Hair - All
Cash item
Red Wonder Bunny
Hair - All
Cash item
Orange Wonder Bunny
Hair - All
Cash item
Yellow Wonder Bunny
Hair - All
Cash item
Green Wonder Bunny
Hair - All
Cash item
Blue Wonder Bunny
Hair - All
Cash item
Purple Wonder Bunny
Hair - All
Cash item
Brown Wonder Bunny
Hair - All
Cash item
Shiny Shopper
Longcoat - All
Set: (#390) Shopaholic Set
Cash item
Moonlight Shade
Longcoat - All
Set: (#378) Shade Set
Cash item
Grand Pony
Longcoat - All
Set: (#385) Master Pony Set
Cash item
Balloon Overalls
Longcoat - All
Cash item
Lovely Shopper
Longcoat - All
Set: (#390) Shopaholic Set
Cash item
Pretty Shade
Longcoat - All
Set: (#378) Shade Set
Cash item
Glory Pony
Longcoat - All
Set: (#385) Master Pony Set
Cash item
Spring Picnic Dress
Longcoat - All
Cash item
Longcoat - All
Cash item
Longcoat - All
Cash item
Dawn Bear Outfit
Longcoat - All
Cash item
Longcoat - All
Cash item
Longcoat - All
Cash item
Longcoat - All
Cash item
Longcoat - All
Cash item
Pink Pengy Hat
Pet Equip - All
Description: A hat that keeps the Pengys warm during the cold winter.
Cash item
10 slots
Purple Pengy Hat
Pet Equip - All
Description: A hat that keeps the Pengys warm during the cold winter.
Cash item
10 slots
Blue Pengy Hat
Pet Equip - All
Description: A hat that keeps the Pengys warm during the cold winter.
Cash item
10 slots
Devil Bat
Pet Equip - All
Description: A cute little bat that enjoys traveling with #cDemon# and #Devil# pets.
Cash item
10 slots
Ring - All
Cash item
Angel Label Ring
Ring - All
Description: Displays the character name with a charming baby angel below the character avatar. Designed by the Chinese MapleStory player Xiaoshu.
Cash item
New Years Money Defense Label Ring
Ring - All
Description: A ring containing the New Years Moon Bunny energy. Character name will be shown along with this cute bunny.
Cash item
Ring - All
Cash item
Angel Word Bubble Ring
Ring - All
Description: Decorates the player chat bubble with shining stars. Designed by the Chinese MapleStory player, Xiaoshu.
Cash item
New Years Money Defense Word Bubble Ring
Ring - All
Description: A ring containing the New Years Moon Bunny energy. A unique chat bubble will be shown when the character is talking.
Cash item
Always Craving Sweet N' Sour BBQ
Ring - All
Description: A ring that shows how much you miss Sweet N' Sour BBQ Chicken.
Cash item
Rainbow Jewelry
Ring - All
Description: Makes gems of all colors swirl around the character.
Cash item
Shoes - All
Cash item
Shoes - All
Cash item
Shoes - All
Cash item
Dawn Bear Comfy Boots
Shoes - All
Cash item
Shoes - All
Cash item
Blue Moccasin
Shoes - All
Set: (#390) Shopaholic Set
Cash item
Five-Hued Marble
Shoes - All
Set: (#378) Shade Set
Cash item
Pony Wing Shoes
Shoes - All
Set: (#385) Master Pony Set
Cash item
Goodie Bundle
Cash Weapon - All
Description: A weapon that can be equipped over #call weapons#.
Set: (#390) Shopaholic Set
Cash item
Fluttering Camellia Flower
Cash Weapon - All
Description: A weapon that can be equipped over #call weapons#.
Set: (#378) Shade Set
Cash item
Red Flower
Cash Weapon - All
Description: A weapon that can be equipped over #call weapons#.
Cash item
Pony's Carrot
Cash Weapon - All
Description: A weapon that can be equipped over #call weapons#.
Set: (#385) Master Pony Set
Cash item
Sparkling Luck Sack
Cash Weapon - All
Description: A weapon that can be equipped over #call weapons#.
Cash item
Character (Changed)AccessoryMedal
Forgotten Hero
Req Level: [100 --> 200]
HP: [200 --> 50]
Slots: 0
Untradeable
One-of-a-kind
Cannot resell to merchants
Shoes
Balrog's Leather Shoes
Req Level: 58
STR: [2 --> 3]
DEX: [2 --> 3]
INT: [2 --> 3]
LUK: [2 --> 3]
Slots: 6
Untradeable
Cannot resell to merchants
Balrog's Fur Shoes
Req Level: 68
STR: [2 --> 3]
DEX: [2 --> 3]
INT: [2 --> 3]
LUK: [2 --> 3]
Slots: 6
Untradeable
Cannot resell to merchants
Weapon1H Sword
Balrog's Khan
Req Level: 80
Req STR: 230
Weapon Attack: [85 --> 88]
Slots: 8
Fast (5)
Untradeable
Balrog's Fraute
Req Level: 90
Req STR: 250
Weapon Attack: [90 --> 93]
Slots: 8
Fast (5)
Untradeable
1H Axe
Balrog's Gaea
Req Level: 80
Req STR: 230
Weapon Attack: [85 --> 88]
Slots: 8
Normal (6)
Untradeable
Balrog's Vifennis
Req Level: 90
Req STR: 260
Weapon Attack: [90 --> 93]
Slots: 8
Normal (6)
Untradeable
1H BW
Balrog's Golden Hammer
Req Level: 80
Req STR: 230
Weapon Attack: [85 --> 88]
Slots: 8
Normal (6)
Untradeable
Balrog's Ruin Hammer
Req Level: 90
Req STR: 245
Weapon Attack: [90 --> 93]
Slots: 8
Normal (6)
Untradeable
Dagger
Balrog's Angelic Betrayal
Req Level: 80
Weapon Attack: [82 --> 85]
Slots: 8
Fast (4)
Untradeable
Dragon's Tail of Balrog
Req Level: 80
Req LUK: 210
Weapon Attack: [82 --> 85]
Slots: 8
Fast (4)
Untradeable
Balrog's Cursayer
Req Level: 90
Weapon Attack: [87 --> 90]
Slots: 8
Fast (4)
Untradeable
Cane
Balrog's Majesty Cane
Req Level: 80
Req LUK: 240
Weapon Attack: [85 --> 88]
Slots: 8
Fast (5)
Untradeable
Balrog's Phantom Originality
Req Level: 90
Req LUK: 270
Weapon Attack: [90 --> 93]
Slots: 8
Fast (5)
Untradeable
Wand
Balrog's Phoenix Wand
Req Level: 78
Req INT: 235
Magic Attack: [90 --> 93]
Weapon Attack: 57
Slots: 8
Normal (6)
Untradeable
Staff
Balrog's Kage
Req Level: 85
Req INT: 258
Magic Attack: 100
Weapon Attack: [62 --> 65]
Slots: 8
Slow (8)
Untradeable
Balrog's Blue Marine
Req Level: 95
Req INT: 288
Magic Attack: [107 --> 110]
Weapon Attack: 71
Slots: 8
Slow (8)
Untradeable
2H Sword
Balrog's Blue Screamer
Req Level: 80
Req STR: 250
Weapon Attack: [88 --> 90]
Slots: 8
Normal (6)
Untradeable
Heaven's Gate of Balrog
Req Level: 80
Req STR: 250
Weapon Attack: [77 --> 90]
Slots: 8
Normal (6)
Untradeable
Balrog's Berzerker
Req Level: 90
Req STR: 280
Weapon Attack: [93 --> 95]
Slots: 8
Slow (8)
Untradeable
Devil's Sunrise of Balrog
Req Level: 90
Req STR: 280
Weapon Attack: [92 --> 95]
Slots: 8
Normal (6)
Untradeable
2H Axe
Balrog's Helios
Req Level: 80
Req STR: 250
Weapon Attack: [89 --> 92]
Slots: 8
Normal (6)
Untradeable
Balrog's Colonian Axe
Req Level: 90
Req STR: 280
Weapon Attack: [94 --> 97]
Slots: 8
Normal (6)
Untradeable
2H BW
Balrog's Morningstar
Req Level: 80
Req STR: 250
Weapon Attack: [89 --> 92]
Slots: 8
Normal (6)
Untradeable
Balrog's Leomite
Req Level: 90
Req STR: 280
Weapon Attack: [90 --> 97]
Slots: 8
Slow (7)
Untradeable
Spear
Balrog's Omega Spear
Req Level: 80
Req STR: 250
Weapon Attack: [89 --> 92]
Slots: 8
Normal (6)
Untradeable
Polearm
Balrog's Eclipse
Req Level: 80
Req STR: 250
Weapon Attack: [89 --> 92]
Slots: 8
Slow (7)
Untradeable
Balrog's Hellslayer
Req Level: 90
Req STR: 280
Weapon Attack: [94 --> 97]
Slots: 8
Slow (8)
Untradeable
Tru's Mithril Polearm
Req Level: [29 --> 28]
Weapon Attack: 52
Slots: Unlisted
Slow (8)
Untradeable
One-of-a-kind
Cannot resell to merchants
Bow
Balrog's Marine Arund
Req Level: 80
Req DEX: 225
Weapon Attack: [82 --> 85]
Accuracy: 1
Knockback: 55
Slots: 8
Normal (6)
Untradeable
Balrog's Fire Arund
Req Level: 80
Req DEX: 225
Weapon Attack: [82 --> 85]
Avoid: 1
Knockback: 55
Slots: 8
Normal (6)
Untradeable
Balrog's Golden Arund
Req Level: 80
Req DEX: 225
Weapon Attack: [82 --> 85]
Jump: 3
Knockback: 55
Slots: 8
Normal (6)
Untradeable
Balrog's Dark Arund
Req Level: 80
Req DEX: 225
Weapon Attack: [82 --> 85]
Speed: 10
Knockback: 55
Slots: 8
Normal (6)
Untradeable
Balrog's Metus
Req Level: 90
Req DEX: 245
Weapon Attack: [77 --> 90]
Speed: 12
Knockback: 60
Slots: 8
Normal (6)
Untradeable
Crossbow
Balrog's Marine Raven
Req Level: 80
Req DEX: 240
Weapon Attack: [85 --> 88]
Accuracy: 1
Knockback: 57
Slots: 8
Normal (6)
Untradeable
Balrog's Fire Raven
Req Level: 80
Req DEX: 240
Weapon Attack: [85 --> 88]
Avoid: 1
Knockback: 57
Slots: 8
Normal (6)
Untradeable
Balrog's Golden Raven
Req Level: 80
Req DEX: 240
Weapon Attack: [85 --> 88]
Jump: 3
Knockback: 57
Slots: 8
Normal (6)
Untradeable
Balrog's Dark Raven
Req Level: 80
Req DEX: 240
Weapon Attack: [85 --> 88]
Speed: 10
Knockback: 57
Slots: 8
Normal (6)
Untradeable
Balrog's Casa Crow
Req Level: 90
Req DEX: 255
Weapon Attack: [90 --> 93]
Speed: 11
Knockback: 60
Slots: 8
Normal (6)
Untradeable
Claw
Balrog's Black Mamba
Req Level: 80
Req LUK: 230
DEX: 5
WDEF: 4
Weapon Attack: [35 --> 38]
Slots: 8
Fast (4)
Untradeable
Balrog's Caster
Req Level: 90
Req LUK: 260
DEX: 5
WDEF: 1
Weapon Attack: [39 --> 42]
Slots: 8
Fast (4)
Untradeable
Knuckler
Balrog's Steel Renault
Req Level: 80
Weapon Attack: [63 --> 66]
Slots: 8
Fast (5)
Untradeable
Balrog's White Fangz
Req Level: 90
Weapon Attack: [67 --> 70]
Slots: 8
Fast (5)
Untradeable
Gun
Balrog's Infinity
Req Level: 80
Weapon Attack: [63 --> 66]
Slots: 8
Fast (5)
Untradeable
Balrog's The Peacemaker
Req Level: 90
Weapon Attack: [67 --> 70]
Slots: 8
Fast (5)
Untradeable
Shining Rod
Balrog's Light Sage Wing
Req Level: 80
Req INT: 235
Magic Attack: [90 --> 93]
Weapon Attack: 57
Slots: 8
Normal (6)
Untradeable
Soul Shooter
Balrog's Red Wormhead
Req Level: 80
Weapon Attack: [63 --> 66]
Slots: 8
Fast (5)
Untradeable
Balrog's Jade Wormhead
Req Level: 90
Weapon Attack: [67 --> 70]
Slots: 8
Fast (5)
Untradeable
Desperado
Balrog's Brand Edge
Req Level: 80
Req STR: 250
Weapon Attack: [88 --> 90]
Slots: 8
Normal (6)
Untradeable
Balrog's Nightmare
Req Level: 90
Req STR: 280
Weapon Attack: [92 --> 95]
Slots: 8
Normal (6)
Untradeable
Energy Sword
Balrog Diode
Req Level: 80
Weapon Attack: [63 --> 66]
Slots: 8
Fast (5)
Untradeable
Balrog's Green Fairy
Req Level: 90
Weapon Attack: [67 --> 70]
Slots: 8
Fast (5)
Untradeable
Dual Bow
Balrog Sylvan Hunters
Req Level: 80
Req DEX: 225
Weapon Attack: [82 --> 85]
Slots: 8
Normal (6)
Untradeable
Balrog Royal Decrees
Req Level: 90
Req DEX: 245
Weapon Attack: [87 --> 90]
Slots: 8
Normal (6)
Untradeable
Cannon
Balrog's Deck Sweeper
Req Level: 80
WDEF: 42
Weapon Attack: [89 --> 92]
Slots: 8
Slow (8)
Untradeable
Balrog's Bilge Breaker
Req Level: 90
WDEF: 45
Weapon Attack: [94 --> 97]
Slots: 8
Slow (8)
Untradeable
Bookmarks