Bonuses by option type
SpoilerUniversal
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Weapons only
SpoilerRare secondary:
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Unique primary:
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Armor and accessories only
SpoilerRare secondary:
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Unique primary:
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Armor and kataras only
SpoilerEpic primary, unique secondary:
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Accessories only
SpoilerRare primary, epic secondary:
Increase hp recovery (level/5)
Increase mp recovery (level/5)
Hats only
SpoilerRare secondary:
Angry emote (10% chance, 10 seconds)
Cheers emote (10% chance, 10 seconds)
Love emote (10% chance, 10 seconds)
Blaze emote (10% chance, 10 seconds)
Glitter emote (10% chance, 10 seconds)
Unique primary:
Increase all skill levels (1) – requires level 30
Increase all skill levels (2) – requires level 70
Decent Mystic Door – requires level 70
Tops and overalls only
SpoilerEpic primary, unique secondary:
Increase invincibility time (1 second)
Decrease status effect time (2 seconds) – requires level 50
Unique primary:
Increase invincibility time (2 seconds)
Increase invincibility time (2% chance, floor((level + 30)/40 + 4) seconds)
Bottoms only
SpoilerUnique primary:
Decent Hyper Body – requires level 70
Gloves only
SpoilerEpic primary, unique secondary:
Recover hp when attacking (15% chance, level/2 + 35 hp)
Recover mp when attacking (15% chance, level/2 + 35 mp)
Unique primary:
Auto-steal (1% chance) – requires level 20
Auto-steal (2% chance) – requires level 40
Decent Sharp Eyes – requires level 120
Shoes only
SpoilerRare secondary:
Increase speed (job adv range)
Increase jump (job adv range)
Rare primary, epic secondary:
Increase speed (job adv range*2)
Increase jump (job adv range*2)
Unique primary:
Decent Haste – requires level 70
Pet equipment? only
SpoilerEpic primary, unique secondary:
Increase hp and mp recovery (level > 30: level/2 – 15, level < 31: 5) – requires level 30
Reflect damage (floor((level + 40)/50)*5% chance, 20)
Reduce mp consumption (15) – requires level 50
Restore mp (20) – requires level 50
Increase meso (job adv range*5 + 5) – requires level 30
Increase drop rate (job adv range*5 + 5) – requires level 30
Unique primary:
Reflect damage (floor((level + 40)/50)*5% chance, 30)
Reduce mp consumption (floor((level + 40)/50)*10) – requires level 50
Restore mp (40) – requires level 50
Increase meso (job adv range*10 + 10) – requires level 30
Increase drop rate (job adv range*10 + 10) – requires level 30
All possible bonuses for each piece of equipment
SpoilerWeapons, except kataras
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Kataras
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon att (level/20)
Increase magic att (level/20)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon att (floor((level + 10)/20)*2)
Increase magic att (floor((level + 10)/20)*2)
Increase weapon att % (job adv range)
Increase magic att % (job adv range)
Increase critical rate % (4)
Increase damage % (job adv range)
Recover hp when attacking (3% chance, level/2 + 8 hp)
Recover mp when attacking (3% chance, level/2 + 8 mp)
Poison (10% chance, level/5 level) – requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Slow (10% chance, level > 30: job adv range – 1 level, level < 31: 1 level) – requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) – requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) – requires level 10
Ignore defense (15%) – requires level 30
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase critical rate % (8)
Increase damage % (job adv range*2)
Recover hp when attacking (3% chance, level*3/10 + 17 hp)
Recover mp when attacking (3% chance, level*3/10 + 17 mp)
Ignore defense (15%) – requires level 50
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)
Ignore defense (30%) – requires level 50
Increase boss damage % (20) – requires level 50
Increase boss damage % (30) – requires level 50
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Accessories
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Increase hp recovery (level/5)
Increase mp recovery (level/5)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Hats
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Angry emote (10% chance, 10 seconds)
Cheers emote (10% chance, 10 seconds)
Love emote (10% chance, 10 seconds)
Blaze emote (10% chance, 10 seconds)
Glitter emote (10% chance, 10 seconds)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase all skill levels (1) – requires level 30
Increase all skill levels (2) – requires level 70
Decent Mystic Door – requires level 70
Tops and overalls
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Increase invincibility time (1 second)
Decrease status effect time (2 seconds) – requires level 50
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Increase invincibility time (2 seconds)
Increase invincibility time (2% chance, floor((level + 30)/40 + 4) seconds)
Bottoms
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Decent Hyper Body – requires level 70
Gloves
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Recover hp when attacking (15% chance, level/2 + 35 hp)
Recover mp when attacking (15% chance, level/2 + 35 mp)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Auto-steal (1% chance) – requires level 20
Auto-steal (2% chance) – requires level 40
Decent Sharp Eyes – requires level 120
Shoes
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Increase speed (job adv range)
Increase jump (job adv range)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Increase speed (job adv range*2)
Increase jump (job adv range*2)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Decent Haste – requires level 70
Pet equipment?
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase hp and mp recovery (level > 30: level/2 – 15, level < 31: 5) – requires level 30
Reflect damage (floor((level + 40)/50)*5% chance, 20)
Reduce mp consumption (15) – requires level 50
Restore mp (20) – requires level 50
Increase meso (job adv range*5 + 5) – requires level 30
Increase drop rate (job adv range*5 + 5) – requires level 30
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Reflect damage (floor((level + 40)/50)*5% chance, 30)
Reduce mp consumption (floor((level + 40)/50)*10) – requires level 50
Restore mp (40) – requires level 50
Increase meso (job adv range*10 + 10) – requires level 30
Increase drop rate (job adv range*10 + 10) – requires level 30
Shields
SpoilerRare secondary:
Increase str (level/20)
Increase dex (level/20)
Increase int (level/20)
Increase luk (level/20)
Increase max hp (level/2)
Increase max mp (level/2)
Increase accuracy (level/5)
Increase avoidability (level/5)
Increase weapon def (level/2)
Increase magic def (level/2)
Rare primary, epic secondary:
Increase str (floor((level + 10)/20)*2)
Increase dex (floor((level + 10)/20)*2)
Increase int (floor((level + 10)/20)*2)
Increase luk (floor((level + 10)/20)*2)
Increase max hp (level)
Increase max mp (level)
Increase accuracy (level/2.5)
Increase avoidability (level/2.5)
Increase str % (job adv range)
Increase dex % (job adv range)
Increase int % (job adv range)
Increase luk % (job adv range)
Increase accuracy % (job adv range)
Increase avoidability % (job adv range)
Increase all stats ((level + 10)/20)
Increase weapon def (level)
Increase magic def (level)
Increase max hp % (job adv range)
Increase max mp % (job adv range)
Increase weapon def % (job adv range)
Increase magic def % (job adv range)
Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase all stats % (job adv range)
Increase max hp % (job adv range*2)
Increase max mp % (job adv range*2)
Increase weapon def % (job adv range*2)
Increase magic def % (job adv range*2)
Ignore damage (20% chance, level/5 + 1)
Ignore damage (20% chance, level*3/10 + 2)
Ignore damage (30% chance, level*2/5 + 3)
Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase max hp % (job adv range*3)
Increase max mp % (job adv range*3)
Increase weapon def % (job adv range*3)
Increase magic def % (job adv range*3)
Increase potion recovery % (job adv range*10)
Ignore damage % (5% chance, 20% damage) – requires level 20
Ignore damage % (5% chance, 40% damage) – requires level 40
Level = level of the equipment rounded up to the nearest tens
Job adv range = the job advancement level range in which the equipment would fit (10-30 = 1, 31-70 = 2, 71-120 = 3, 121-200 = 4)
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