Page 7 of 48 FirstFirst ... 5678917 ... LastLast
Results 121 to 140 of 958
  1. Default


    Except I've been throwing searches into Google regarding a new elemental multiplier. Got nothing.
    While we should get the post-Union multipliers verified, for now I'd say they're just rumors.

    Basic (GMS) Dual Charge works as (Skill%) * (Charge% + 12.5%)
    Throw a 1.5 multiplier on the applicable charge for advantage, ex. (Charge%*1.5 + 12.5%*1.5) when you have dual advantage.

  2. Default


    yeah... multipler is deffenently lower than 1.5. morelike 1.25 to 1.35

  3. Default


    And I want evidence. Both single and dual charge. Screenshots, with ranges and skill levels.
    I can understand dual charge's advantage being reduced, but single? Are mages being affected too?

  4. Default


    Pretty sure mages still have 1.5x and im not sure about single just that im almost postive that its weaker than dual in all situations except resistence. So you would want a screen shot showing damage range, skill level (hard because some are 3rd job and some are 4th....), and the damage done to an ele weak mob? I can do it but probably after my math test which is on monday.

    edit
    @ joe. several people are saying that enrage has been changed back to +60% damage on 1 target. Did you change your hero table to account for that?

  5. Default


    Basically, yes. Skill level's mainly for the attack skill used, and verification that the charge in use is maxed.

  6. Default


    Yes I did. I saw someone say ACB was reduced by 10%, does anyone know what happened to it exactly?


  7. Default


    It's now +15% per level and goes to 575% at Lv1 instead of 520%.
    Old: 520% -> 700% (740% with Combat Orders)
    New: 575% -> 700% (730% with Combat Orders)

    Lol

  8. Default


    We need KMS. I can check GMS myself.


  9. Default


    That thing where you show your damage range would be helpful.

  10. Default


    With charges and all buffs, 8759~9318. Without charges and all buffs, 6523~9318

  11. Default


    so in summary, From cheapest to most expensive to fund to hit damage cap

    Hero>Demon slayer> aran>dK> paladin

    I am not sure if I am correct, but here's how I see this all with these tables.

    Anyway great job, Joe Tong. I like the amount of work you put in to get these tables.

    Btw would appreciate if you could do one for mages where BAM,evan and fp,il,bs, could be lumped together in 1.

    That would be great. Sorry that is asking too much.

  12. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    He has one:

    http://www.southperry.net/showthread.php?t=49311

  13. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    fff double posting when I only click once >>

  14. Default


    And your level of Blast?


  15. Default


    Why did you bother screenshotting your lowest damage image for the no charge hit, and then cherry pick your highest damages for the charged hits?

  16. Default


    Your buffed range kinda needs to include DS since you had it on for the screenshots, otherwise it's not much help.

    Ignoring damage range and stuff and purely doing comparative numbers,
    43900 without charges
    * 1.4 * 1.5 for Fire Charge
    = 92246
    * (1.4*1.5 + 0.2*1.5) for Fire/Lightning Charge
    = 105360
    Which does match your screenshots.

  17. Default


    I literally took a screenshot on the first hit for all of them. Spent no more than 1 minute for all of this.

    Blessing Armor's buff is included in the range.

  18.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •