
Originally Posted by
Stereo
They changed rope mechanics, you can't be knocked off a rope by normal attacks at all, and if you're climbing, you can't be knocked off by anything. Both make the end of ZJQ easier - you can skip clever timing and just brute force it, jumping to the next rope as soon as you have a gap in the projectiles.
Sabitrama's 2nd JQ has always been my gold standard of annoying as pineapple. The Jr. Neckis make failure so much easier than success. And if you make the mistake of attacking them, they aggro to just the right spot to prevent you ever successfully getting past them.
Annoying quests? Anything that drops at a rate of under 1 in 100. I believe the worst offender here is the set of UA skill quests, which have a droprate of 1 in 5000 or something, and you need 70 items altogether. It's just the most ridiculously soul crushing thing to spend 3 hours training and make no progress. I wouldn't even mind if it was a 1 in 50 drop and you needed 7000 of them, at least you could make visible progress every day.
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