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Thread: [KMST] KMST 1.2.437 - Black Mage

  1. Default Re: KMST 1.2.437 - Black Mage


    Umm, Pirates and V.1 Battle Mages/Wild Hunters?

  2. Default Re: KMST 1.2.437 - Black Mage


    Nexon "nerfing" so called OP classes that hit 999.999's all the time

    Result: so called OP classes still hit 999.999's all the time...

    Excellent work! High Five! :')

  3. Default Re: KMST 1.2.437 - Black Mage


    hmmm if black mage will be a boss he will be repeatable just like pb zak ht

    i can see it already how it work.... the blackmage cant be beat but it can be seal ...
    to seal him he must be down to 1% hp and all the other char must stand or use some kind of trick to seal him away if they attack him on 1% hp he will fully heal to full heath... then when he seal it end. but wait..... later the blackwing saw that and release the seal again and you the heros gotta seal up the blackmage again just like zak / ht / pb

  4. Default Re: KMST 1.2.437 - Black Mage


    this isnt WoW
    also, pb isn't killed, it's warping in to another dimension.
    Zakum isn't killed, the statue that the SPIRIT of Zakum created is destroyed.
    Arkarium is neither killed, he is also warping in to another dimension.
    Von Leon is just defeated, seen panting at his defeat, he's not killed.
    Papulatus is killed.
    Pianus is killed.
    Horntail is killed.
    Cygnus is not killed, she too, divides herself and warps in to another dimension.

  5. Default Re: KMST 1.2.437 - Black Mage


    wtp pap cant be kill cuz i got a repeatable quest said pap counter attack LOL?
    ht cant be kill either cuz i can keep summon him too ?
    pianus why does he keep appearing?
    Cygnus is not real it just a dream
    Last edited by Question; 2012-07-03 at 08:58 PM. Reason: typo

  6. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.437 - Black Mage


    This is a FANTASY game! Who the hell cares. This argument is stupid.

  7. Default Re: KMST 1.2.437 - Black Mage


    I am expecting a laaarge pq before fighthing him(like ht) and whit the requeriments of 1 character of each class... lol

  8. Default Re: KMST 1.2.437 - Black Mage


    No. Restriction based class discrimination is horrible. It's nothing more than class warfare.

  9. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.437 - Black Mage


    But, CWKPQ :(


  10. Default Re: KMST 1.2.437 - Black Mage


    I am pretty sure that it's going to be neccesary atleast 1 of each hero...

  11. Default Re: KMST 1.2.437 - Black Mage


    I like how the edit reason is "typo".

  12. Default Re: KMST 1.2.437 - Black Mage


    Which would exclude the majority of the classes, most of which aren't heroes, and deny them the opportunity to enjoy the new content if they don't have or can't find almost a full party of each hero, 2-3 of which are limited time characters. Which makes it even more exclusionary. Maybe if Nexon stopped removing classes from the game, but until then, no.

    Although, that does sound like the kind of plantain move Nexon would think is the greatest idea ever.

  13. Default Re: KMST 1.2.437 - Black Mage


    In theory it would be good to need 1 of each hero and why not 1 of each class, people would need of every class(including the more "useless" and almost extincted classes) making them neccesary

  14. Default Re: KMST 1.2.437 - Black Mage


    Theory doesn't translate well into reality if it's not founded on logic or experimentation.

    In GMS, not only is it hard to find characters of different classes for PQs, it's hard to find people to PQ with at all.

    Now exacerbate that problem tenfold by requiring 1 of each of a multitude of classes, of which there are 30+ total, some of which are time limited, and those almost extinct classes, rather than becoming useful, will in practice only deter players from enjoying that new content.

    If a PQ doesn't have a solo option, especially if party play requires more than just another person, then in the new age of grinding over PQing, it will ultimately fail for not taking into account the new realities of MapleStory.

    Then again, KMS may not have this problem while Nexon America just doesn't seem to care about it.

    Suffice it to say, novelty and "coolness" don't exactly decide the worth of new content. It's all a matter of incentive and availability.

  15. Default Re: KMST 1.2.437 - Black Mage


    Just remember this could be not another pq like the others, is THE PQ FOR BLACK MAGE, and the level requirement its going to be probably 200... and also i dont think you could solo black mage... at least legit... empress is pretty hard and is just a dream

  16. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.437 - Black Mage


    I mean people love CWKPQ, so saying a class restriction PQ is horrible is a bit asinine.

  17. Default Re: KMST 1.2.437 - Black Mage


    Just saying incase no one knew, Empress Equipment is now statless too.

  18. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.437 - Black Mage


    Not really surprised that the "Encourage 2ndary stat" plan backfired.

  19. Default Re: KMST 1.2.437 - Black Mage


    Since all equipment is now secondary statless, I hope they fix the Auto-Assign for SP to be secondary statless.

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