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  1. Default


    Besides using it to navigate maps faster what use is there?

  2. Default


    Double post more.

    DPS.

  3. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default


    Or moving behind a mob at lhc because you are in the middle of it? I mainly use it for positioning

  4. Default


    Or you could DPS with it.

  5. Default Re: Post-Justice Shadower Build.


    Overdue update. Includes Justice now.

  6. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Post-Justice Shadower Build.


    To be honest, I'd actually max MW now if you're planning on getting Decent CO, since that'd be an extra 1% stat.

    And Justice seemed to have absolutely destroyed third job.

  7. Default Re: Post-Justice Shadower Build.


    Can you use Muspelheim in the air? If so what does it do, keeps you stationary and rushes stuff ahead of you, or rushes you anyway? It sucks that Assaulter is being taken away, it was my favourite CB skill.

  8. Default Re: Post-Justice Shadower Build.


    I've had a question on my mind ever since hunting for Nameless Darkness to get Vampire on my Shadower. How does training in 3rd job work now? Muspelheim + Steal? Meso Explosion is not practical for training purposes with a Rush-type attack...so you'd be killing 4 mobs at a time? Wow, did our mobbing capabilities get shafted.

    And BS+Jump Muspelheim= the new BS+BoT combo? Don't Rush skills traditionally carry a long delay after using them?

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Post-Justice Shadower Build.


    Traditionally, yes.

    Lately? No.

  10. Default Re: Post-Justice Shadower Build.


    You can't use muspelheim in the air. Using steal after muspelheim has a large delay associated with it for some reason. Basically 3rd job sucks.

  11. Default Re: Post-Justice Shadower Build.


    Awesome. That is, until I read...

    My face went -->. Well .

    Holy crap, BS+Steal then? What the hell. That's still only 4 mobs that are taking the brunt of your damage until you rack up enough coins.

    Wow, Vampire may actually become a viable mobbing attack?

  12. Default Re: Post-Justice Shadower Build.


    Sorry! I gave Danny the wrong info.

    You can cast it in the air, it only works when there are monsters, though, but if there are monsters, the monsters are rushed and you remain stationary.

    But yeah, there's a bit of delay between Muspellheim and Steal that makes it faster just to spam Muspellheim.

  13. Default Re: Post-Justice Shadower Build.


    So, what's the best single target DPS combination now?
    I've been using EC+BS+EC+BS+EC+(Nate+BS) ad infinitum, replacing nate with SI when it expires.
    Is spamming Nate+BS macro more efficient?
    Or is EC+EC+EC+EC+EC+AS+BS (so as not to trigger the finisher) better?
    What about ME?

  14. Default Re: Post-Justice Shadower Build.


    You use acronyms one more time and I will slap you.


    Use Edge Carnival and Boomerang Step to build up coins then blow up your motherf`ucking coins like pre-Justice.

  15. Default Re: Post-Justice Shadower Build.


    So despite the skill changes, Assassinate is still not as good as coins/ME as a 1v1 DPSing skill?

  16. Default Re: Post-Justice Shadower Build.


    AS is worth using if you can't, or barely can hit damage cap with it. It works better if you don't need DS to damage cap since that takes more time, and I believe there's still a glitch (?) with SI where you don't spend KP if you cancel the last hit. EC + BS to get coins from PP, ME before coins expire, and use AS whenever its CD is up is best in theory.

    Also, don't forget that casting SS increases your DPS by a small amount since it increases your critical damage.

  17. Default Re: Post-Justice Shadower Build.


    The last hit being the finisher? (i.e., the one that always crits)
    That doesn't work, unfortunately.
    There's no CD cooldown on assassinate.

  18. Default Re: Post-Justice Shadower Build.


    My bad. When did they fix the KP spending?

  19. Default Re: Post-Justice Shadower Build.


    It's never done that for me, so I assume sometime before the 15th of January.

  20. Default Re: Post-Justice Shadower Build.


    Never thought I'd see the day where you would actually spam a rush-type skill for training... Sounds like Bandit hell is back again! Fun, fun, fun.

    The thought of Boomerang Step+Jump Muspelheiming as the new mobbing combo makes me cringe though. You slip up and BAM, you propel yourself into the monsters.

    At least 1v1 is still the same. Get coins, blow crap up.

  21.  

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