
Originally Posted by
kayeyearekay
before GMS v150, wing beat duration was ~20sec, and about 2 hits per second. drop three, and wing beat while they're spinning. makes wingbeat more of a DoT, really, and the main attack, gigas wave, can be spam in between. wingbeat is also so slow to cast, i dont know if in the end, its losing out casting wingbeat, or just not casting it at all. if the hits are only 24, and i can gigas twice in the same time, its nearly equal hits (equal damage) except for each wing beat proc using up a hit count, thus reaching the stop-proc much sooner. Right now, the only way i see to use would be wing beat, + 2 gigas, to fill the cast delay; and repeat. and throwing swords will replace 1 gigas count, every cooldown. that... verses... just gigas & swords (without wingbeat).
im sure that wing beat string required 'wiggle' will add up to a lot of time not attacking
it seems like a mistake; plus... now kaiser is on thin ice with speed-D/C again.
ShinkuDragon;
EDIT: vs magnus, or any boss that cannot sustain the old-style wingbeat, this is dps increase, easily. but, for the boss where old-style wingbeat worked, i think im losing (hits per second) out on dps from "attacking during triple wingbeat. (not counting the increased damage)
old-style wingbeat bosses:
empress, gollux, zakum, sometimes horntail, RA Queen, RA Clown
new-style wingbeat bosses will favor:
magnus, RA Clown, RA Vellum*!! RA chicken,
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