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  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Feedback: Cygnus Awakens


    Yeah, my mouse is very happy with that too.
    I also like that the Monster Farm "friend" list has been expanded.
    And the repeating quest that awards Gems.
    And the Special Shop selling decorative items and useful items (got a 1 Gem coupon from it, base price 100,000 waru). Not too happy about it selling regular buildings at a discount - totally unnecessary to buy a building that's normally 5k waru for 3k, and it takes up a precious Special Shop slot.

  2. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Feedback: Cygnus Awakens


    Oddly both WA and Dw have blue colored atks (even if it is only one two (how did I forget the skill I use the most atm) for WA and thus looks out of place)

  3. Default Re: Feedback: Cygnus Awakens


    Blue attacks are mostly falling moon skills. Which kinda makes sense, since lunar light is almost always associated with blue. Other than that, our skills are mostly yellow or.. regular light.

    As for windbreakers, they control nature and wind, wind's color is also almost associated with blue... so ye.

    other than that, im pretty fine with our flash jumps having the same color. It sort of unifies the cygnus knights.

  4. Default Re: Feedback: Cygnus Awakens


    I made my Wind Archer and Thunder Breaker on Thursday. Got WA to 141 and TB to 45.

    Wind Archer: I love it. The attacks feel great, I feel a great sense of control when I play it, thanks to Wind Walk. (I want Wind Walk on ALL my characters!) Also, Sentient Arrow is a great skill; I use it to lure monsters to the center of Link 3 without having to move. It's also great for maps where complete control of the map from one position is just out of reach, like Red-Nose Pirate Den 2. WA makes training there and other places like it more low-maintenance, but without the monotony of holding only one button down.

    Thunder Breaker: Where Wind Archer makes me feel in control, Thunder Breaker makes me feel like I can't get to that point. I'm talking mostly about their combo system, where skills are supposed to go fluidly from one to the other, reducing delay. No matter how I try to get the timing right so far, the times where delay is actually reduced are seemingly random and I can't figure out how to get consistent with the combos. Otherwise, the skills are beautiful and I like the class; I just feel like I'm not playing it to its potential. (I started this after my Wind Archer was already third job, and there were times I reached for Wind Walk to make it easier to play.. and forgot I didn't have it. )

  5. Default Re: Feedback: Cygnus Awakens


    Finished riena strait yesterday, and I loved itttt. Awesome music, good quests and okay spawns(okay mostly being at the walrus blackwings part), and that boat part. Made me feel like I was playing final fantasy 3, lol.

    And ellinial was awesome too. Was hoping the wings would be bigger, but overall it was much more interesting then mush kingdom. I hate picking up drops, and making it so only quest items are what you need makes it easier to not fill up and stuff.

  6. Default Re: Feedback: Cygnus Awakens


    How does one do the Tinkerer's event? I've gotten no quests for it, but I've seen people megaphoning that they're selling the shoulders.

  7. Default Re: Feedback: Cygnus Awakens


    I like the patch overall. I really feel like with the addition of Riena Strait and Fairy Academy they need to move Mushroom Kingdom and Chryse to other levels and then revamp them so they're at least appealing to do, especially Chryse. Also I think it's weird that Thunder Breakers are Thunder Breakers when now they're not even that associated with thunder anymore.

  8. Default Re: Feedback: Cygnus Awakens


    You need Tinkerer Chests from the Marvel Machine. They reopened the event since the last time Marvel was around, it was giving out chests, but Yulia wasn't in game.

  9. Default Re: Feedback: Cygnus Awakens


    both theme dungeons are amazingly good, short, nice exp, nice rewards..

    yeah they are more like water benders now.. at least their main 1v1 combo has a lightning skill

    It's not hard, you have to rpess the keys fast enough, I'm loving that job so far, I kinda wan't to main it but since I'm poor I cant do that u.u

  10. Default Re: Feedback: Cygnus Awakens


    It seems like the potion and pick up buttons have gotten less responsive since the patch.

    I've had way too many close calls in Evolving World.

    Edit: And I've gotten my Dawn Warrior to 150. Bye bye Mihile. You're useless now.

    Ugh..... no decent leveling spots at this point other than Evolving World or Dimension Invasion. I can't believe I'm saying this, but I miss Party Play LHC. At least I'm done with this character.....

    Edit 2: lol, Tot just gave my Thunder Breaker free levels from 31 to 35, just got the quest to swim across the river from Fanzy.

    Edit 3: I don't have 4 hours to spare to make use of Tot's 4 hour coupon, so I hopped on my Wind Archer.

    I, uhh..... what? She's a bow user, but her primary damaging skill is basically Brave Slash with knockback. (Perhaps not what they intended, but that's how things turned out.)

    Huh.
    Last edited by Endgame; 2013-09-09 at 08:22 PM.

  11. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: Feedback: Cygnus Awakens


    Dont worry whence you hit 3rd job youll be using storm of arrows or whatever it is called just because of how useful it is on small multi leveled maps and the ablity to "snipe" with it

  12. Default Re: Feedback: Cygnus Awakens


    And I think my Wind Archer is even hitting harder than my Thunder Breaker was at the same levels, even though my TB is the one with the Link Skills.

    Must be all that WAtk she gets from passives and buffs.....

  13. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: Feedback: Cygnus Awakens


    ^My Wind Archer was definitely destroying my Thunder Breaker in terms of damage. Albatross is way too good.

    Just made my Dawn Warrior and got it to 40...

    All I have to say for now is who the hell thought making his attack hit behind him was a good idea

  14. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: Feedback: Cygnus Awakens


    Got all 3 kocs to 120.

    IMO DW is the best one. The skill set is quite fun, shame on Soluna's ping dependency though. Really like the 1v1 solar attack. Although not as much as phantom, the buffs is still too much.

    TB is quite hard to MPE with. Maybe I play it wrong. Skill chain is quite effortless and fluid. Hate the fact that the shark uppercut skill jumps, would be better if it ain't as the platform jumping while chaining with thunder is quite annoying.

    Wa is okey. Least fun of the 3. Wind walk and the 4th job mobbing is the only highlight for me. 3rd job mobbing hurricane is terrible unless you're in a small map.

  15. Default Re: Feedback: Cygnus Awakens


    I thought dawn warriors were lame and never used equinox but I just started using it and holy pomegranate they're actually really fun

  16. Default Re: Feedback: Cygnus Awakens


    You know I'm happy they're making Krexel more into a thing.. but they seriously need to buff the EXP it gives. 2.1 million for a level 16x boss? You know in Showa theres a boss that has 3 forms and the first 2 give 7m and 8m EXP. Perhaps if Krexel was given an HP reduction or EXP buff since it has the same amount of HP as the showa bosses... Hell even Hilla gives over 5 million EXP for a level 120 boss.

  17. Default Re: Feedback: Cygnus Awakens


    UhhhhhhHhhhhh you might want to double check your sources.

    Spoiler

  18. Default Re: Feedback: Cygnus Awakens


    As @schwer; showed, it's 11m now, per eye. And his daily quest rewards 7.5m mesos, so even if the exp sucked, 7.5m a day(24hr reset*) for ~2 minutes of work is well worth it. :B

  19. Default Re: Feedback: Cygnus Awakens


    It has always been 11m per eye. The reason it's much better now is because NexonAM removed the EXP penalty when fighting bosses below your level. My Lumi is now super, super happy, as should all Phantoms.

    Hadriel

  20. Default Re: Feedback: Cygnus Awakens


    It has not always been 11m per eye.

    http://i55.tinypic.com/szbi88.jpg

    http://screenshot.xfire.com/s/116451916-4.jpg

    http://img854.imageshack.us/img854/6597/maple0016v.jpg

    Alas, I never noticed the EXP being raised, being 200 the EXP given is just so unsubstantial.

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