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  1. Default Re: Feedback: Cygnus Awakens


    Training my TB at Evo World (getting it from 100-120 like I should've a thousand years ago), and just LOL'ing at how fast it attacks. Anchor Smash thing + Spin Kick also gives me stance as long as I'm spamming it, apparently.

    My WA feels so slow though, hopefully it picks up after 3rd job at 60. No room for a DW, so I'll wait for the Character Slot hot time for that. Had to delete my NL (level 100 or something) for the WA though :<

  2. Default Re: Feedback: Cygnus Awakens



    I completely agree, TB (2nd job) linking the skills together felt very fluid, it moved very fast and was fantastic for clearing flat maps. 3rd job, it gets a little silly and faster... (playing with an xbox controller) I can mash Ascension (bound to X) and Thunder (bound to Y) and decimate any flat map (and my mana) in a fraction of a second. Even though I've read a lot of negative feedback on 4th job, I'm looking forward to it.

    WA is pretty much what I expected, I'm fairly used to the Mercedes play-style so I'm missing jumping/attacking but wind walking is ... amazing. (especially with the controller)

  3. Default Re: Feedback: Cygnus Awakens


    Did they add the key for Battle Album last patch, or is this new?



    Such a tease, though, doesn't look like we're getting Bamon any time soon.

    On an unrelated note, I've never really played my Cannoneer much so I've never noticed until now but, is Counter Crush supposed to have an animation?

  4. Default Re: Feedback: Cygnus Awakens


    It wasn't there before. Must've been added with this patch.

  5. Default Re: Feedback: Cygnus Awakens


    Yeah, it was only just recently in KMS that they removed that swing animation. So it's working as it should, no worries.

    On another note, I just got to 3rd job on my Thunder Breaker, and the Ascension + Thunder Combo is awesome =O it's just like what DBs can do now in KMS.
    Heck, you can even copy all 3 parts of DB's combo by doing Ascension + Thunder + Tidal Crash lol

    It's neat =] I like it, they're fast and mobile <3

  6. Default Re: Feedback: Cygnus Awakens


    Oh, btw, if you saw my post on Chat Emotes here, and noticed that the list of in-game chat emotes was a bit lacking (can you unlock more... or what? Or maybe the scrolling is just messed up?), you can type in any of these phrases, exactly, to use more emotes (you should also be able to see the names of the emotes when you switch from the big chat to the small chat).

    Emotes


    I didn't bother to match them up, but they should be in the same order as the album, and if not, well, the phrases describe them pretty well.

  7. Default Re: Feedback: Cygnus Awakens


    I'm enjoying the WA. I bossed on zak, and it's doable. She's squishy, but not as squishy as my BM.

  8. Default Re: Feedback: Cygnus Awakens


    Anyone else liking the new look for Henesys? It's pretty.

    Also, I'm going around the random group chats asking philosophical questions like "how much wood could a woodchuck chuck..., if a tree falls in a forest..., what's the meaning of life?". I feel like that's marginally better than the sea of "can i have some likeability pls???" going around. Plus, it's neat hearing different people's answers.

  9. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback: Cygnus Awakens


    This game is getting ridiculous when it comes to event items.
    event items don't drop in ANY theme dungeons anymore.. or in party quests, or in pantheon, or in singapore, or in any of the japan areas, or most high level areas.

    It used to be possible to just work on getting event items while you levelled, now you have to go out of your way to find normal hunting grounds. I'm pineappleing sick of it. I've been levelling all day, but in places that don't drop event items. So if I want to do my artifact attendance, I need to go hunt down a place that gives less exp.

  10. Default Re: Feedback: Cygnus Awakens


    Both eyes of Krexel stun. Also, Krexel (might just be the right eye, but I doubt it) has a movement-restriction-zone skill, just like Hilla's tower when fighting Hilla.

    I'm loving the fact that Krexel doesn't spam SuperMDefUp 3/4 of the time any more on left eye. Am loving the changes to drops even more (DIPQ now gives lvl 110 eq, for example), and am loving the removal of underlevelled mob EXP reduction. Now it's time to fight all your favourite bosses and still get the full EXP!

    Hadriel

  11. Default Re: Feedback: Cygnus Awakens


    Do you mean the little swirl at your feet for the movement-restriction-zone at Krexel? If so, I was wondering what that was because I usually stand in the same spot to attack.

    It also has Reverse Keys, Seal, and Slow in addition to that Stun. I hate how delayed the animations are for Seal and Stun, though.

  12. Default Re: Feedback: Cygnus Awakens


    Aside the 'revival' of the name "Versal" in the new quests, which surely doesn't seem to be the same "Versal" we were told about in the old storyline (the parallel dimension where everything is reversed), no, I didn't like it.

    I see no epicness, just a bunch of humour and quite a poor storyline, even though I still cannot completely judge because I haven't finished all the quests yet.

  13. Default Re: Feedback: Cygnus Awakens


    - I played my DW for 10 minutes. The skills look ok however, I couldn't care less.

    - The only useful things about this patch are the hot times, and the exp changes.

  14. Default Re: Feedback: Cygnus Awakens


    Yes. It was amusing for me to see myself suddenly get vacced to the middle of both eyes, because if your skill hitbox is tall enough (e.g. Twister Spin) you can hit Krexel without tanking any damage or getting status-ed or stuff.

    Hadriel

  15. Proton Straight Male
    IGN: RenmazuoDX
    Server: Khaini
    Level: 220
    Job: Hero
    Guild: Mugiwaras
    Alliance: Imperium
    Farm: RenVilleDX
    Kentucky

    Default Re: Feedback: Cygnus Awakens


    DW is nice, likeing most of the changes, the whole moon and sun thing is definitely going to take some time to get used to. Atm Im likeing sun more than moon though, also nice that he gets 100% stance in 4th job, love it and his hp regen and def are pretty good but unfortunately he seems to suck mp up alot lol.

  16. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: Feedback: Cygnus Awakens


    No more loot lag!!!!1111

    I'm getting random lag spikes though that lasts for about 5 seconds.

  17. Default Re: Feedback: Cygnus Awakens


    I though I was the only one..

  18. Default Re: Feedback: Cygnus Awakens


    Still haven't had time to play my wa much, but I'm 29 about to be 30, and I've got to say I really enjoyed the quest line so far.
    500 Boogies sucks though and I want to throw her over a cliff

    And only thing I can say about my wa so far is that I wish she could jump and cast her current skill, but oh well. Wind walk or whatever it's called is nice.

    But most importantly, the auto collect. No songs can compare to the sweet sound of warus being auto collected.

  19. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Feedback: Cygnus Awakens


    A (very) minor complaint, but I'm a bit disappointed that Elemental Shift (Flash Jump) for the Cygnus Knights doesn't change in appearance depending on your job.

    In my opinion it should be:
    Blue: Noblesse and Thunder Breaker
    Yellow: Dawn Warrior
    Green: Wind Archer
    Red: Blaze Wizard
    Black: Night Walker

  20. Default Re: Feedback: Cygnus Awakens


    I was led to believe it did, but I guess that only for the red warrior change.

  21.  

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