2008-07-03, 04:18 AM
(This post was last modified: 2008-07-04, 12:39 AM by Shippo the Fox.)
Original Thread Created by butterfli
Legend
$ -- Easy on your pocket change; possibly a good gold mine
$ -- Heavy spending. This spot is a potion burning furnace.
% -- Awesome experience. Like srsly, zomgwtfhax0rs kind of experience.
% -- Slow experience. Maybe even very slow.
Rogue
Assassins / Hermits / Night Lords
Yes, I know exactly from SW, but Its very useful. Don't worry, Ill touch it up tomorrow morning to make it look MUCH nicer.
Legend
$ -- Easy on your pocket change; possibly a good gold mine
$ -- Heavy spending. This spot is a potion burning furnace.
% -- Awesome experience. Like srsly, zomgwtfhax0rs kind of experience.
% -- Slow experience. Maybe even very slow.
Rogue
Spoiler
Levels: 1-10
Possible Training Grounds:
Maple Island: Snails, Blue Snails, Shrooms
Comments: Do various quests around the island for easy experience gain.
Levels: 10-20
Possible Training Grounds:
Levels: 20-30
Possible Training Grounds:
Maple Island: Snails, Blue Snails, Shrooms
Comments: Do various quests around the island for easy experience gain.
Levels: 10-20
Possible Training Grounds:
- Victoria Road: Right Around Lith Harbor: Blue Snail, Slime
- Victoria Road: The Tree That Grew I: Green Snail
- Victoria Road: Henesy Hunting Ground I: Snail, Blue Snail, Shroom, Slime, Orange Mushroom
- Hidden Street: Mushroom Garden: Orange Mushroom, Shroom, Red Snail
- Hidden Street: Young Catthus Desert: Jr. Cactus
Levels: 20-30
- Possible Training Grounds:
- Hidden Street: Caution Falling Down: Blue Mushrooms, Octopus
- Masteria: Jungle Clearing: Street Slime, Urban Fungus, Boomer
- Victoria Road: Rain-Forest East of Henesys: Pig, Ribbon Pig
- Hidden Street: Pig Beach: Pig, Ribbon Pig
- Victoria Road: Tree Dungeon, Forest Up North II: Green Mushroom, Horny Mushroom
- Transfer Area: Stirge
- Ludibrium: Eos Tower 71st, 72nd Floor: Trixter
- Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
- Kerning City Party Quest
- Hidden Street: Young Catthus Desert: Jr. Cactus
- Cactus Desert 1: Cactus
- Ariant Coliseum
Assassins / Hermits / Night Lords
Spoiler
Bandits / Chief Bandits / Shadowers
Levels: 30-40
Possible Training Grounds:
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
Levels: 50-60
Possible Training Grounds:
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 60-70
Possible Training Grounds:
Levels: 70-80
Possible Training Grounds:
*Jr. Newties has a lot of competition from higher level people, especially mage types. So expect... the competition.
*You can leech Himes with Avenger, and a DK/Priest party if you have the connections. It is extremely good experience to the point you can gain at least a level every hour
very easily. However, it is pot consuming, and requires you to know some people.
You can safely train there if you stand on the left platform in the middle section and just snipe the Jr. Newties.
Death teddies are for the upper level 70's. Most preferably a hermit with a level 21 or higher Shadow Partner.
Levels: 80-90
Possible Training Grounds:
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 90-100
Possible Training Grounds:
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 100-110
Possible Training Grounds:
Spirit Vikings aren't good money. They just mock you for might dropping ilbis.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 110-120
Possible Training Grounds:
For Destroyed Dragon's Nest, hermits/NL usually attack from a popular sniping spot located midleft of the map.
Levels: 120-130
Possible Training Grounds:
Levels: 130-200
Possible Training Grounds:
Possible Training Grounds:
- Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
- Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
- Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner $
- Ludibrium PQ
- Carneval Party Quest
- North Desert Road 1 (or the map before it] - Meerkat
- North Desert Road 2 - Kiyo
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
- Ludibrium: Helios Tower <99th Floor>: Retz
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Orbis: The Road to Garden of 3 Colors: Jr. Cellion, Jr. Grupin, Jr. Lioner $
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner $
- Orbis: Cloud Park V: Lunar Pixie, Luster Pixie $
- Aqua Road: The Dangerous Cave: Flyeye
- Ludibrium PQ
- Carneval Party Quest
Levels: 50-60
Possible Training Grounds:
- Warning Street: Dangerous Croco I, II: Slime, Jr. Necki, Ligator, Croco
- Orbis: Cloud Park V: Lunar Pixie, Luster Pixie
- Aqua Road: The Dangerous Cave: Flyeye
- El Nath: Watch Out for Icy Path I: Jr. Yeti $
- El Nath: El Nath: Cold Field I: Hector, White Pang
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Orbis Party Quest
- Ludibrium Maze Party Quest
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 60-70
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon
- Zipangu: Vanished Village: Samiho, Water Goblin
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Orbis Party Quest
- Ludibrium Maze Party Quest
Levels: 70-80
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem % $
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Ludibrium: Forgotten Path of Time <3>: Death Teddy $
- Zipangu: Vanished Village: Samiho, Water Goblin
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Destroyed Dragon Nest:Jr. Newties*
- Encounter with the Buddha: Dreamy Ghost (or Himes)*
*Jr. Newties has a lot of competition from higher level people, especially mage types. So expect... the competition.
*You can leech Himes with Avenger, and a DK/Priest party if you have the connections. It is extremely good experience to the point you can gain at least a level every hour
very easily. However, it is pot consuming, and requires you to know some people.
You can safely train there if you stand on the left platform in the middle section and just snipe the Jr. Newties.
Death teddies are for the upper level 70's. Most preferably a hermit with a level 21 or higher Shadow Partner.
Levels: 80-90
Possible Training Grounds:
- Leafre: Griffey Forest: Black Kentaurus, Red Kentaurus $
- Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid $
- Ludibrium: Forgotten Path of Time <3>: Death Teddy $
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $ $
- Meso Gears: Wolf Spider Cavern: Wolf Spider $
- Leafre: Destroyed Dragon's Nest: Jr. Newties
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 90-100
Possible Training Grounds:
- Zipangu: Armory: Bains
- Leafre: Griffey Forest: Black Kentaurus, Red Kentaurus
- Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid, Goby
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Meso Gears: Wolf Spider Cavern: Wolf Spider $
- Leafre: Destroyed Dragon's Nest: Jr. Newties
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 100-110
Possible Training Grounds:
- Zipangu: Armory: Bains
- Leafre: Cross Road: Birk, Dual Birk $
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Aqua Road: Deep Sea Gorge II: Goby, Bone Fish
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Hidden Street: Forbidden Time: Grim Phantom Watch
- Zipangu: Encounter with the Buddha: Dreamy Ghost
- Leafre: Destroyed Dragon's Nest: Jr. Newties
Spirit Vikings aren't good money. They just mock you for might dropping ilbis.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 110-120
Possible Training Grounds:
- Zipangu: Armory: Bains.
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Aqua Road: Deep Sea Gorge II: Goby, Bone Fish
- Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Hidden Street: Forbidden Time: Grim Phantom Watch
- Zipangu: Encounter with the Buddha: Dreamy Ghost
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
For Destroyed Dragon's Nest, hermits/NL usually attack from a popular sniping spot located midleft of the map.
Levels: 120-130
Possible Training Grounds:
- Leafre: Canyon : West Road: Dark Wyvern
- Leafre: Entrance to Dragon Nest: Dark Wyvern
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
- Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Levels: 130-200
Possible Training Grounds:
- Zipangu: Parlor: Female Boss
- Leafre: Canyon : West Road: Dark Wyvern
- Leafre: Entrance to Dragon Nest: Dark Wyvern
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
- Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Spoiler
Levels: 30-40
Possible Training Grounds:
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
Comments: Ludibrium Party Quest Slows down by late 40s. Jr Cellions are decent but not the best. Curse eyes are good if they can be kill in 1 hit. Towards the late 40s, Retz become an easier playground. But many people at Retz may not be as nice as other places. If Retz are full, expect to have your brains KSd out if youre too low level or weak.
Levels: 50-60
Possible Training Grounds:
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 60-70
Possible Training Grounds:
Comments: The listed places are only good if you can kill the monsters in those places in 2 hits or under.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 70-80
Possible Training Grounds:
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Theres two things about gobies every level 70-80 Chief Bandit must know:
In order to train there, you must have at least a level 1 Meso Guard and a level 1 Mesos Explosion. You will be using Mesos Explosion to train there.
If you are in a somewhat crowded server, everybody above level 100 will hate you for being there, hogging a Goby map and will KS your brains out until you leave.
Levels: 80-90
Possible Training Grounds:
Comments: People hated you at Goby 10 levels ago, theyll probably still hate you now unless you join a party with them.
Wolf spiders are fast experience but the post cost is high and like vikings were for hermits they mock you with a chance for ilbis
Levels: 90-100
Possible Training Grounds:
Comments: If you chose to solo a Goby map, people hated you at Goby % 20 levels ago, theyll probably still hate you now unless you join a party with them.
Levels: 100-110
Possible Training Grounds:
Comments: If you want to train at Gobies, its smarter to party since youll probably have a priest. Share the map with other players. Sharing doesnt have to be caring but at least itll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Levels: 110-120
Possible Training Grounds:
Comments: If you want to train at Gobies, its smarter to party since youll probably have a priest. Share the map with other players. Sharing doesnt have to be caring but at least itll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 120-130
Possible Training Grounds:
Comments: For red/blue wyverns it's nice to party an F.P./I.L. archmage or high leveled mage.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 130-200
Possible Training Grounds:
Possible Training Grounds:
- Ludibrium: Eos Tower 100th Floor: Ratz
- Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
- Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
- Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Orbis: Garden of Red I: Jr. Cellion
- Hidden Street: The Hidden Town: Krip, Flowerfish
- Ludibrium: The Path of Time <2>: Chronos
- Ludibrium PQ
- Carneval Party Quest
- North Desert Road 1 (or the map before it] - Meerkat
- North Desert Road 2 - Kiyo
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
- Hidden Street: Purple Plains 1: Sakura Cellion $
- Tree Dungeon, Forest Up North VIII: Curse Eyes
- Orbis: The Road to Garden of 3 Colors: Jr. Cellion, Jr. Grupin, Jr. Lioner Jr. Lioner
- Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner
- Aqua Road: The Dangerous Cave: Flyeye $
- Ludibrium: Helios Tower <99th Floor>: Retz
- Zipangu: A Night in the Forest: Paper Lantern Ghost, Night Fox
- Carneval Party Quest
Comments: Ludibrium Party Quest Slows down by late 40s. Jr Cellions are decent but not the best. Curse eyes are good if they can be kill in 1 hit. Towards the late 40s, Retz become an easier playground. But many people at Retz may not be as nice as other places. If Retz are full, expect to have your brains KSd out if youre too low level or weak.
Levels: 50-60
Possible Training Grounds:
- El Nath: Watch Out for Icy Path I: Jr. Yeti $
- Tree Dungeon, Monkey Forest I: Zombie Lupin, Curse Eye
- Aqua Road: The Dangerous Cave: Flyeye
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon %
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Orbis Party Quest
- Ludibrium Maze Party Quest
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 60-70
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem %
- El Nath: Cold Field I: Hector, White Pang
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Masteria: Mountain Cliffs, Highlands: Gryphon %
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Zipangu: Vanished Village: Samiho, Water Goblin
- Orbis Party Quest
- Ludibrium Maze Party Quest
Comments: The listed places are only good if you can kill the monsters in those places in 2 hits or under.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Levels: 70-80
Possible Training Grounds:
- Haunted House: Vanity Room [3]: Hoodoo, Voodoo $ $
- El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
- Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem %
- Aqua Road: Deep Sea Gorge II: Goby % $
- Mu Lung: Practice Field: Beginner: Straw Target Dummy
- Zipangu: Vanished Village: Samiho, Water Goblin
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Theres two things about gobies every level 70-80 Chief Bandit must know:
In order to train there, you must have at least a level 1 Meso Guard and a level 1 Mesos Explosion. You will be using Mesos Explosion to train there.
If you are in a somewhat crowded server, everybody above level 100 will hate you for being there, hogging a Goby map and will KS your brains out until you leave.
Levels: 80-90
Possible Training Grounds:
- Leafre: The Area of Red Kentaurus Red Kentaurus $
- Leafre: The Area of Black Kentaurus Black Kentaurus $
- Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus $
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus $
- Ludibrium: Forgotten Path of Time <3>: Death Teddy $
- Aqua Road: Deep Sea Gorge II: Goby % $
- Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem $ %
- Meso Gears: Wolf Spider Cavern: Wolf Spider $%%
Comments: People hated you at Goby 10 levels ago, theyll probably still hate you now unless you join a party with them.
Wolf spiders are fast experience but the post cost is high and like vikings were for hermits they mock you with a chance for ilbis
Levels: 90-100
Possible Training Grounds:
- Leafre: The Area of Red Kentaurus Red Kentaurus $
- Leafre: The Area of Black Kentaurus Black Kentaurus $
- Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus $
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus $
- Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Aqua Road: Deep Sea Gorge II: Goby % $
- Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem $ %
Comments: If you chose to solo a Goby map, people hated you at Goby % 20 levels ago, theyll probably still hate you now unless you join a party with them.
Levels: 100-110
Possible Training Grounds:
- Leafre: The Area of Red Kentaurus Red Kentaurus
- Leafre: The Area of Black Kentaurus Black Kentaurus
- Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus
- Leafre: The Area of Blue Kentaurus: Blue Kentaurus
- Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
- Hidden Street: Forbidden Time: Grim Phantom Watch $
- Ludibrium: Warped Path of Time <4>: Spirit Viking $
- Aqua Road: Deep Sea Gorge II: Goby $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $ %
Comments: If you want to train at Gobies, its smarter to party since youll probably have a priest. Share the map with other players. Sharing doesnt have to be caring but at least itll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Levels: 110-120
Possible Training Grounds:
- Zipangu: Armory: Bains
- Leafre: Dragon Forest III: Brexton, Dark Cornian $
- Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
- Hidden Street: Forbidden Time: Grim Phantom Watch $
- Aqua Road: Deep Sea Gorge II: Goby, Bone Fish $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $ %
Comments: If you want to train at Gobies, its smarter to party since youll probably have a priest. Share the map with other players. Sharing doesnt have to be caring but at least itll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 120-130
Possible Training Grounds:
- Leafre: Dragon Forest III: Brexton, Dark Cornian $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus $
- Hidden Street: Blue Wyvern's Nest: Blue Wyvern
- Hidden Street: Red Wyvern's Nest: Red Wyvern
- Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems $
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Comments: For red/blue wyverns it's nice to party an F.P./I.L. archmage or high leveled mage.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 130-200
Possible Training Grounds:
- Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
- Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems $
- Zipangu: Encounter with the Buddha: Dreamy Ghost $
- Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
Yes, I know exactly from SW, but Its very useful. Don't worry, Ill touch it up tomorrow morning to make it look MUCH nicer.


:f6: