Training Reference Guide for Thieves. - Shippo the Fox - 2008-07-03
Original Thread Created by butterfli
Legend $ -- Easy on your pocket change; possibly a good gold mine $ -- Heavy spending. This spot is a potion burning furnace. % -- Awesome experience. Like srsly, zomgwtfhax0rs kind of experience. % -- Slow experience. Maybe even very slow.
Rogue
Spoiler
Levels: 1-10
Possible Training Grounds: Maple Island: Snails, Blue Snails, Shrooms
Comments: Do various quests around the island for easy experience gain.
Levels: 10-20
Possible Training Grounds:
Victoria Road: Right Around Lith Harbor: Blue Snail, Slime
Victoria Road: The Tree That Grew I: Green Snail
Victoria Road: Henesy Hunting Ground I: Snail, Blue Snail, Shroom, Slime, Orange Mushroom
Hidden Street: Mushroom Garden: Orange Mushroom, Shroom, Red Snail
Hidden Street: Young Catthus Desert: Jr. Cactus
Comments: Jr.Cactus are good from 15-25
Levels: 20-30
Possible Training Grounds:
Hidden Street: Caution Falling Down: Blue Mushrooms, Octopus
Masteria: Jungle Clearing: Street Slime, Urban Fungus, Boomer
Victoria Road: Rain-Forest East of Henesys: Pig, Ribbon Pig
Hidden Street: Pig Beach: Pig, Ribbon Pig
Victoria Road: Tree Dungeon, Forest Up North II: Green Mushroom, Horny Mushroom
Transfer Area: Stirge
Ludibrium: Eos Tower 71st, 72nd Floor: Trixter
Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
Kerning City Party Quest
Hidden Street: Young Catthus Desert: Jr. Cactus
Cactus Desert 1: Cactus
Ariant Coliseum
Comments: Jr.Cactus are good from 15-25
Assassins / Hermits / Night Lords
Spoiler
Levels: 30-40
Possible Training Grounds:
Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
Hidden Street: Purple Plains 1: Sakura Cellion $
Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner $
Ludibrium PQ
Carneval Party Quest
North Desert Road 1 (or the map before it] - Meerkat
North Desert Road 2 - Kiyo
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
Ludibrium: Helios Tower <99th Floor>: Retz
Hidden Street: Purple Plains 1: Sakura Cellion $
Orbis: The Road to Garden of 3 Colors: Jr. Cellion, Jr. Grupin, Jr. Lioner $
Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner $
Orbis: Cloud Park V: Lunar Pixie, Luster Pixie $
Aqua Road: The Dangerous Cave: Flyeye
Ludibrium PQ
Carneval Party Quest
Comments: Ludibrium Party Quest yeilds fast experience gain in the low to mid 40's. It slows by late 40's. Also, Lusters aren't good money. But their sun pieces are since they can be exchanged for a chance to get 60% scroll for cape INT. So exchange them or sell them to others.
Levels: 50-60
Possible Training Grounds:
Warning Street: Dangerous Croco I, II: Slime, Jr. Necki, Ligator, Croco
Orbis: Cloud Park V: Lunar Pixie, Luster Pixie
Aqua Road: The Dangerous Cave: Flyeye
El Nath: Watch Out for Icy Path I: Jr. Yeti $
El Nath: El Nath: Cold Field I: Hector, White Pang
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
Masteria: Mountain Cliffs, Highlands: Gryphon
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Orbis Party Quest
Ludibrium Maze Party Quest
Comments: Jr yetis are that good for money. You can pick up leather, sell their skins but their money really comes from the chance to get a 60% glove for ATT dropping.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
Masteria: Mountain Cliffs, Highlands: Gryphon
Zipangu: Vanished Village: Samiho, Water Goblin
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Orbis Party Quest
Ludibrium Maze Party Quest
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem % $
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
Ludibrium: Forgotten Path of Time <3>: Death Teddy $
Zipangu: Vanished Village: Samiho, Water Goblin
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Destroyed Dragon Nest:Jr. Newties*
Encounter with the Buddha: Dreamy Ghost (or Himes)*
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
*Jr. Newties has a lot of competition from higher level people, especially mage types. So expect... the competition.
*You can leech Himes with Avenger, and a DK/Priest party if you have the connections. It is extremely good experience to the point you can gain at least a level every hour
very easily. However, it is pot consuming, and requires you to know some people.
You can safely train there if you stand on the left platform in the middle section and just snipe the Jr. Newties.
Death teddies are for the upper level 70's. Most preferably a hermit with a level 21 or higher Shadow Partner.
Levels: 80-90
Possible Training Grounds:
Leafre: Griffey Forest: Black Kentaurus, Red Kentaurus $
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid $
Ludibrium: Forgotten Path of Time <3>: Death Teddy $
Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $$
Meso Gears: Wolf Spider Cavern: Wolf Spider $
Leafre: Destroyed Dragon's Nest: Jr. Newties
Comments: If you can find an holy symbol slave priest, party them along with a hyperbody mule dragon knight, and grind it out at various places. Its faster than solo.
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 90-100
Possible Training Grounds:
Zipangu: Armory: Bains
Leafre: Griffey Forest: Black Kentaurus, Red Kentaurus
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid, Goby
Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
Meso Gears: Wolf Spider Cavern: Wolf Spider $
Leafre: Destroyed Dragon's Nest: Jr. Newties
Comments: Solo only if you have to. If parties are available, join it or invite people.
Watch out for Griffey spawning if training on the Griffey's map. Pretend you're practicing training on himes. A decent experience map with a dangerous spawning any second.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 100-110
Possible Training Grounds:
Zipangu: Armory: Bains
Leafre: Cross Road: Birk, Dual Birk $
Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
Aqua Road: Deep Sea Gorge II: Goby, Bone Fish
Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
Hidden Street: Forbidden Time: Grim Phantom Watch
Zipangu: Encounter with the Buddha: Dreamy Ghost
Leafre: Destroyed Dragon's Nest: Jr. Newties
Comments: Solo only if you have to. If parties are available, join it or invite people.
Spirit Vikings aren't good money. They just mock you for might dropping ilbis.
For Jr.Newties, you kill the first one or two on the middle platform using the snipe spot.
Levels: 110-120
Possible Training Grounds:
Zipangu: Armory: Bains.
Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
Aqua Road: Deep Sea Gorge II: Goby, Bone Fish
Ludibrium: Ludibrium: Warped Path of Time <4>: Spirit Viking $
Hidden Street: Forbidden Time: Grim Phantom Watch
Zipangu: Encounter with the Buddha: Dreamy Ghost
Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Comments: Solo only if you have to. If parties are available, join it or invite people.
For Destroyed Dragon's Nest, hermits/NL usually attack from a popular sniping spot located midleft of the map.
Levels: 120-130
Possible Training Grounds:
Leafre:Canyon : West Road: Dark Wyvern
Leafre: Entrance to Dragon Nest: Dark Wyvern
Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems
Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Comments: Night lords gutsy enough can try cleaning the bottom of Destroyed Dragon's Nest.
Levels: 130-200
Possible Training Grounds:
Zipangu: Parlor: Female Boss
Leafre: Canyon : West Road: Dark Wyvern
Leafre: Entrance to Dragon Nest: Dark Wyvern
Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems
Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Bandits / Chief Bandits / Shadowers
Spoiler
Levels: 30-40
Possible Training Grounds:
Ludibrium: Eos Tower 100th Floor: Ratz
Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
Hidden Street: Purple Plains 1: Sakura Cellion $
Orbis: Garden of Red I: Jr. Cellion
Hidden Street: The Hidden Town: Krip, Flowerfish
Ludibrium: The Path of Time <2>: Chronos
Ludibrium PQ
Carneval Party Quest
North Desert Road 1 (or the map before it] - Meerkat
North Desert Road 2 - Kiyo
Comments: Ludibrium Party Quest is restricted to level 35 and above players. However, a condition that the game did not mention is that players under level 40 will be hated against by players higher than level 40 because those under level 40 will have a hard time being of any use in the party quest.
Kiyos are good from 35-45
Levels: 40-50
Possible Training Grounds:
Hidden Street: Purple Plains 1: Sakura Cellion $
Tree Dungeon, Forest Up North VIII: Curse Eyes
Orbis: The Road to Garden of 3 Colors: Jr. Cellion, Jr. Grupin, Jr. Lioner Jr. Lioner
Orbis: Garden of Red I, Green I, Yellow I: Jr. Cellion, Jr. Grupin, Jr. Lioner
Aqua Road: The Dangerous Cave: Flyeye $
Ludibrium: Helios Tower <99th Floor>: Retz
Zipangu: A Night in the Forest: Paper Lantern Ghost, Night Fox
Carneval Party Quest
Comments: Ludibrium Party Quest Slows down by late 40s. Jr Cellions are decent but not the best. Curse eyes are good if they can be kill in 1 hit. Towards the late 40s, Retz become an easier playground. But many people at Retz may not be as nice as other places. If Retz are full, expect to have your brains KSd out if youre too low level or weak.
Levels: 50-60
Possible Training Grounds:
El Nath: Watch Out for Icy Path I: Jr. Yeti $
Tree Dungeon, Monkey Forest I: Zombie Lupin, Curse Eye
Aqua Road: The Dangerous Cave: Flyeye
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
Masteria: Mountain Cliffs, Highlands: Gryphon %
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Orbis Party Quest
Ludibrium Maze Party Quest
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem %
El Nath: Cold Field I: Hector, White Pang
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
Masteria: Mountain Cliffs, Highlands: Gryphon %
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Zipangu: Vanished Village: Samiho, Water Goblin
Orbis Party Quest
Ludibrium Maze Party Quest
Comments: The listed places are only good if you can kill the monsters in those places in 2 hits or under.
Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie $
Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem %
Aqua Road: Deep Sea Gorge II: Goby %$
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Zipangu: Vanished Village: Samiho, Water Goblin
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Theres two things about gobies every level 70-80 Chief Bandit must know:
In order to train there, you must have at least a level 1 Meso Guard and a level 1 Mesos Explosion. You will be using Mesos Explosion to train there.
If you are in a somewhat crowded server, everybody above level 100 will hate you for being there, hogging a Goby map and will KS your brains out until you leave.
Levels: 80-90
Possible Training Grounds:
Leafre: The Area of Red Kentaurus Red Kentaurus $
Leafre: The Area of Black Kentaurus Black Kentaurus $
Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus $
Leafre: The Area of Blue Kentaurus: Blue Kentaurus $
Ludibrium: Forgotten Path of Time <3>: Death Teddy $
Aqua Road: Deep Sea Gorge II: Goby %$
Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem $%
Meso Gears: Wolf Spider Cavern: Wolf Spider $%%
Comments: People hated you at Goby 10 levels ago, theyll probably still hate you now unless you join a party with them.
Wolf spiders are fast experience but the post cost is high and like vikings were for hermits they mock you with a chance for ilbis
Levels: 90-100
Possible Training Grounds:
Leafre: The Area of Red Kentaurus Red Kentaurus $
Leafre: The Area of Black Kentaurus Black Kentaurus $
Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus $
Leafre: The Area of Blue Kentaurus: Blue Kentaurus $
Ludibrium: Warped Path of Time <4>: Spirit Viking $
Aqua Road: Deep Sea Gorge II: Goby %$
Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem $%
Comments: If you chose to solo a Goby map, people hated you at Goby % 20 levels ago, theyll probably still hate you now unless you join a party with them.
Levels: 100-110
Possible Training Grounds:
Leafre: The Area of Red Kentaurus Red Kentaurus
Leafre: The Area of Black Kentaurus Black Kentaurus
Leafre: Battlefield of Fire and Darkness Red Kentaurus, Black Kentaurus
Leafre: The Area of Blue Kentaurus: Blue Kentaurus
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
Ludibrium: Warped Path of Time <4>: Spirit Viking $
Aqua Road: Deep Sea Gorge II: Goby $
Zipangu: Encounter with the Buddha: Dreamy Ghost $%
Comments: If you want to train at Gobies, its smarter to party since youll probably have a priest. Share the map with other players. Sharing doesnt have to be caring but at least itll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Levels: 110-120
Possible Training Grounds:
Zipangu: Armory: Bains
Leafre: Dragon Forest III: Brexton, Dark Cornian $
Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
Zipangu: Encounter with the Buddha: Dreamy Ghost $%
Comments: If you want to train at Gobies, its smarter to party since youll probably have a priest. Share the map with other players. Sharing doesnt have to be caring but at least itll get you faster experience.
For dreamy ghosts, a bandit would need a lot of money and its not bad to have a priest friend either. Also need max Band of Thieves.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 120-130
Possible Training Grounds:
Leafre: Dragon Forest III: Brexton, Dark Cornian $
Zipangu: Encounter with the Buddha: Dreamy Ghost $
Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus $
Hidden Street: Blue Wyvern's Nest: Blue Wyvern
Hidden Street: Red Wyvern's Nest: Red Wyvern
Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems $
Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Comments: For red/blue wyverns it's nice to party an F.P./I.L. archmage or high leveled mage.
Thank you happyrock for the lovely picture/training guide for Dragon Forest III.
Levels: 130-200
Possible Training Grounds:
Leafre: Destroyed Dragon's Nest: Jr. Newties, Nest Golems
Leafre: Peak of Dragon's Nest: Skelegons, Skelosaurus, Nest Golems $
Zipangu: Encounter with the Buddha: Dreamy Ghost $
Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus
Yes, I know exactly from SW, but Its very useful. Don't worry, Ill touch it up tomorrow morning to make it look MUCH nicer.
Training Reference Guide for Thieves. - wobbufet - 2008-07-03
You seem to have forgotten to add in the colors that you did have on the legend. Either that or you're still working on that part o.o
Training Reference Guide for Thieves. - Shippo the Fox - 2008-07-03
Yeah, working on that now. Just finished Assassin/Hermits/Night Lords.
Its like 4:30 in the morning here and my insomnia is starting to wear off. Ill finish the rest later, cause there is A LOT left to make it at least look decent.
Training Reference Guide for Thieves. - wobbufet - 2008-07-03
Shippo the Fox Wrote:Yeah, working on that now. Just finished Assassin/Hermits/Night Lords.
Its like 4:30 in the morning here and my insomnia is starting to wear off. Ill finish the rest later, cause there is A LOT left to make it at least look decent.
Oh ok, gl with it then.
Training Reference Guide for Thieves. - Retalion - 2008-07-03
Im hoping you asked for permission before just jacking the thread off SW and posting here (or are you the one running the SW one?). Regardless of what people's opinion on SW is, its good to respect the author of the thread and get permission from the author in question before posting his material elsewhere. I wouldnt like it if someone stole my work like that >_>
Training Reference Guide for Thieves. - Shippo the Fox - 2008-07-03
Retalion Wrote:Im hoping you asked for permission before just jacking the thread off SW and posting here (or are you the one running the SW one?). Regardless of what people's opinion on SW is, its good to respect the author of the thread and get permission from the author in question before posting his material elsewhere. I wouldnt like it if someone stole my work like that >_>
The original maker of the thread just stopped updating the thread, and I don't think even uses Sleepywood anymore. Hell, they had to make a completely new thread with it and have someone else take over and update it.
Training Reference Guide for Thieves. - Retalion - 2008-07-03
Shippo the Fox Wrote:The original maker of the thread just stopped updating the thread, and I don't think even uses Sleepywood anymore. Hell, they had to make a completely new thread with it and have someone else take over and update it.
Hmmm, you're right. Butterfli doesnt run the thread anymore (oh right, he had some problems with adura and kinda got "dismissed") so you do have a point. That being said, I would say that its best to ask the people on SW who've written useful threads for permission before just moving their threads over if possible...
Training Reference Guide for Thieves. - wobbufet - 2008-07-03
And if they don't post on sw anymore just put something like 'credits to person x'
Training Reference Guide for Thieves. - Shippo the Fox - 2008-07-04
Ok, finished the Bandit Section. Ill do other touch ups to make it look as decent as the other version tomorrow.
Training Reference Guide for Thieves. - Retalion - 2008-07-04
Just curious, but have you taken a look at my archer where to train reference? I purposely chose a different format that requires a lot more work that has a lot of positive feedback and is perhaps easier to navigate and look at.
What you have is very decent and works already but perhaps a new format is worth considering (so the folks at SW cant say that you/we plagerized them)
Training Reference Guide for Thieves. - Shippo the Fox - 2008-07-04
Retalion Wrote:Just curious, but have you taken a look at my archer where to train reference? I purposely chose a different format that requires a lot more work that has a lot of positive feedback and is perhaps easier to navigate and look at.
What you have is very decent and works already but perhaps a new format is worth considering (so the folks at SW cant say that you/we plagerized them)
Problem is that I know little to nothing about Hermits. They're way to different from each other until like endgame training places. It would make doing make doing this very much complicated for me. That and I plan to start working on a Detailed Bandit/CB/Shadower Guide starting Sunday.
Training Reference Guide for Thieves. - Sandthief - 2008-07-04
Nice to see these kind of guides here, now, if some people could do some exp timing on normal situations, that would be great.
Training Reference Guide for Thieves. - Retalion - 2008-07-05
well, I dont think he'd care but Butterfli is now a member of this forum (Yay!) so you can ask him for permission to use his info and whatnot now, lols (He was the original starter of the thread I think?). I dont think he minds but Im just saying...
Training Reference Guide for Thieves. - wobbufet - 2008-07-05
We have Butterfli too now? WIN
Training Reference Guide for Thieves. - EchoFaith - 2008-07-05
people probably didn't notice, but butterfli kinda got banned from sw for certain reasons. you might want to ask if you could take over the thread for him here, but from knowing him, i'm pretty sure he doesn't mind.
Training Reference Guide for Thieves. - butterfλi - 2008-07-05
I "stopped" updating it because there were no new places coming out. The last few patches have been mostly about upgrading the game and adding new features rather then new places to train.
Besides, people just PQ from level 10 to 70 now. People don't even Ludi PQ anymore than that's still good exp to level 50.
And I got banned because Adura read one of my PMs that I sent to my gf and didn't like what the content said even though it was a joke.
Training Reference Guide for Thieves. - Hazzy - 2008-07-05
butterfli Wrote:And I got banned because Adura read one of my PMs that I sent to my gf and didn't like what the content said even though it was a joke.
._.
He can do that? :f6:
Also, do you know what happened to the Warrior Thread? Just... disappeared. D:
Ontopic, Uhm... I can't think of anything ontopic. o_o
Training Reference Guide for Thieves. - Pyroticwater - 2008-07-05
Now we need one for warriors =P
Training Reference Guide for Thieves. - butterfλi - 2008-07-05
Hazzy Wrote:._.
Also, do you know what happened to the Warrior Thread? Just... disappeared. D:
I made one for warriors too but at the time, I was doing warriors, thieves, and magicians. I gave up on the warriors' first because I don't know much about them. Then EchoFaith took over the magicians' for me. Then someone from the warriors' hunting grounds asked to take over the warriors' training guide and so they did that. I don't know what happened to that one though.
Training Reference Guide for Thieves. - Deity - 2008-07-05
So I've been struggling to get any fast exp solo with my CB lately...
Currently level 93, dexless Asura user. I've been to Kentauruses and Wolf Spiders for the last few levels for money and to get away from Gobies. I'm excited to try out Himes at 95, preferably with my bishop friend and another cb friend...
Anybody have any ideas for what would be faster than Blue Kents (preferably besides Gobies, thought it seems that those might be it...perhaps this post is futile, but if I at least try then I'll feel better =P)?