I apologize, this thread is a tadbit misleading. It's mainly infighters, though since I called it "Pirate" I must add information about gunslingers. That will be added at a later date.
My oh my oh my. I figured I'd post this here and get a head start on most others.
[SIZE="5"]Fun Fact of the Day about Pirates[/SIZE]
(07/27/08) I was wrong about the 01 fact. You'll miss out on about 240 HP. Still not much when you have 8000 HP. Gunslingers, on the other hand, should care.
(07/01/08) By advancing at 29 instead of 10, you will miss out on about 153 HP(73 at the best, 228 at the worst).
[SIZE="5"]Data Crunching[/SIZE]
[SIZE="3"]Formulae[/SIZE]
Infighter
Max- [(STR * 4.8 + DEX) / 100] * Weapon Attack
Min-(STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack
Gunslinger
Max - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
[SIZE="3"]Damage[/SIZE]
Low-DEX Infighter:
DEXless Infighter:
Normal DEX:
Energy Charge Activated Damage[/SIZE]
Low-DEX:
DEXless:
Normal DEX:
[SIZE="5"]Overview of Skills[/SIZE]
[SIZE="3"]The Spammable[/SIZE]
- Straight
- Somersault Kick
- Dash
- Knuckle Booster
- Shockwave
- Energy Drain
- Energy Buster
- Energy Orb
- Snatch
- Wind Booster
- Demolition
[SIZE="3"]The Not-So-Spammable[/SIZE]
- Backspin Blow
- Double Upper
- Screw Punch
- MP Recovery
- Transform
- Fist
- Dragon Strike
- Super Transform
[SIZE="3"]Invincible While Casting[/SIZE]
- Fist
- Screw Punch
- Demolition
[SIZE="3"]Not Dispellable[/SIZE]
- Transform
- Super Transform
- Energy Charge
[SIZE="3"]Skills usable in Transform[/SIZE]
- Snatch (Super only)
- Energy Drain
- Energy Buster
- Demolition (Super only)
- Shockwave
- Wind Booster
- Booster
- Maple Hero
- Hero's Will
[SIZE="5"]Fun-fact Skill Analysis[/SIZE]
[SIZE="3"]Fist[/SIZE]
- Has the same delay in between skill uses as Boomerang Step (approx. 1 second)
- Gives invincibility while skill is casting.
- Multi hit, and each hit can gather energy.
- Final hit does more damage than any of the others. Sometimes upward of 40k.
- Second to last hit does the most damage out of the first 5 hits.
- Not usable in Transformed State
[SIZE="3"]Demolition[/SIZE]
- Invincible while casting.
- Fairly Spamable
- If an auto-hit Magic attack is cast before the skill is used, it will connect.
- Most hits in the game (8).
- Only usable in Super Transformed State
[SIZE="3"]Energy Orb[/SIZE]
- Iron Arrow/Chain Lightening-esque damage for a mob skill
- Unusable in Transformed State
Next on the Agenda: ???
My oh my oh my. I figured I'd post this here and get a head start on most others.
[SIZE="5"]Fun Fact of the Day about Pirates[/SIZE]
(07/27/08) I was wrong about the 01 fact. You'll miss out on about 240 HP. Still not much when you have 8000 HP. Gunslingers, on the other hand, should care.
(07/01/08) By advancing at 29 instead of 10, you will miss out on about 153 HP(73 at the best, 228 at the worst).
[SIZE="5"]Data Crunching[/SIZE]
[SIZE="3"]Formulae[/SIZE]
Infighter
Max- [(STR * 4.8 + DEX) / 100] * Weapon Attack
Min-(STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack
Gunslinger
Max - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
[SIZE="3"]Damage[/SIZE]
Low-DEX Infighter:
Spoiler
DEXless Infighter:
Spoiler
Normal DEX:
Spoiler
[SIZE="3"]Energy Charge Activated Damage[/SIZE]
Low-DEX:
Spoiler
DEXless:
Spoiler
Normal DEX:
Spoiler
[SIZE="5"]Overview of Skills[/SIZE]
[SIZE="3"]The Spammable[/SIZE]
- Straight
- Somersault Kick
- Dash
- Knuckle Booster
- Shockwave
- Energy Drain
- Energy Buster
- Energy Orb
- Snatch
- Wind Booster
- Demolition
[SIZE="3"]The Not-So-Spammable[/SIZE]
- Backspin Blow
- Double Upper
- Screw Punch
- MP Recovery
- Transform
- Fist
- Dragon Strike
- Super Transform
[SIZE="3"]Invincible While Casting[/SIZE]
- Fist
- Screw Punch
- Demolition
[SIZE="3"]Not Dispellable[/SIZE]
- Transform
- Super Transform
- Energy Charge
[SIZE="3"]Skills usable in Transform[/SIZE]
- Snatch (Super only)
- Energy Drain
- Energy Buster
- Demolition (Super only)
- Shockwave
- Wind Booster
- Booster
- Maple Hero
- Hero's Will
[SIZE="5"]Fun-fact Skill Analysis[/SIZE]
[SIZE="3"]Fist[/SIZE]
- Has the same delay in between skill uses as Boomerang Step (approx. 1 second)
- Gives invincibility while skill is casting.
- Multi hit, and each hit can gather energy.
- Final hit does more damage than any of the others. Sometimes upward of 40k.
- Second to last hit does the most damage out of the first 5 hits.
- Not usable in Transformed State
[SIZE="3"]Demolition[/SIZE]
- Invincible while casting.
- Fairly Spamable
- If an auto-hit Magic attack is cast before the skill is used, it will connect.
- Most hits in the game (8).
- Only usable in Super Transformed State
[SIZE="3"]Energy Orb[/SIZE]
- Iron Arrow/Chain Lightening-esque damage for a mob skill
- Unusable in Transformed State
Next on the Agenda: ???

