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Crimsonwood Keep Party Quest
#1
Issue/Problem/Bug: General issues with Crimsonwood Keep Party Quest


Describe the problem. Be as specific as possible!:

In Test of Agility, there are a ton of missing walls that appear to be solid walls, yet you can fall/jump straight through them. Particularly near the end of the path.

In Test of Wit, there is a one sigil that appears to be a normal sigil yet cannot be activated by any of the corresponding class's skill but rather a normal attack like many other reactors.

In Thief Mastery Room, there's a spot that cannot be cleared with a normal hasted jump and must be cleared with a flash jump, so chief bandits and shadowers are unable to clear the room. The spot is circled in red below.

In Magician Mastery Room 1, it's impossible to leave the room normally, and the only way out is to glitch your way out. The problem spot is circled in red below.

In Grandmaster Council Hall, talking to the Battle Statue after killing the four bosses trigger's Jack's speech in the bonus.

(warning: large images)
 Images of problem
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#2
Not sure if it's a glitch, but anyone, not just the leader of the PQ, can summon the pre-boss monsters and the bosses at the final stage, as well as click the statue to enter the room before the bonus room. And I've never heard of the Test of Wit thief statue glitch before, I'll have to check it out
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#3
Test of wit will always have a fake sigil of a random class. There are 6 if you count them, one for each, and 1 fake.
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#4
In stage 3 (The Jump Quest and totem stage), you can go behind the background near the portal at the end, and you can fall off to your right onto a hidden platform.
 Glitched stage
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#5
You also don't get resurrected if you die at the Test of Agility map.
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#6
Combattente Wrote:You also don't get resurrected if you die at the Test of Agility map.

Really? Someone died in CWKPQ today and she got res.
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#7
What did she have to do? I just waited that everyone completed the stage and that they went to the next stage.. and I didn't get resurrected. Maybe I should've waited more?
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#8
Bishop has to be in the same party and within proximity to the dead person in order for the dead person to get resurrected. Easy as that >_>
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#9
..

I didn't mean that.

I meant, if you click Jack at the Test of Agility map he says that you can get AUTOMATICALLY resurrected if you die at the first two/three stages when the next stage begins. Well, that doesn't happen.
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#10
JaredTheUnseen Wrote:Not sure if it's a glitch, but anyone, not just the leader of the PQ, can summon the pre-boss monsters and the bosses at the final stage, as well as click the statue to enter the room before the bonus room. And I've never heard of the Test of Wit thief statue glitch before, I'll have to check it out

I havn't experienced the theif reactor glitch yet, I'll keep an eye out.

And I hope that isn't a glitch...cause that means leader dc's..and the pq might as wel fail )=
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#11
Cyanne Wrote:In Test of Wit, there is a least one (someone confirm?) sigil that appears to be a thief sigil yet cannot be activated by any thief skill, but rather a normal attack like many other reactors.

In Thief Mastery Room, there's a spot that cannot be cleared with a normal hasted jump and must be cleared with a flash jump, so chief bandits and shadowers are unable to clear the room. The spot is circled in red below.

As far as the Test of Wit stage, there's an intended fake sigil (as posted above) that anyone can activate.

I'm fairly sure the Thief Mastery Room was intended to be done by Hermits/NLs anyway, as if you look to the far right side towards the top, there's a huge gap that can only be cleared by Flash Jump.
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#12
Combattente Wrote:I meant, if you click Jack at the Test of Agility map he says that you can get AUTOMATICALLY resurrected if you die at the first two/three stages when the next stage begins. Well, that doesn't happen.

... what!? Utter bullshyt man, I have no reason to believe Jack o.O I don't think Nexon has the utilities to pull off such a stunt.
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#13
Why should NEXON make Jack say something that's not true? He says that you can be resurrected by the power of the Antellion..
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#14
Jaruddd Wrote:As far as the Test of Wit stage, there's an intended fake sigil (as posted above) that anyone can activate.

I'm fairly sure the Thief Mastery Room was intended to be done by Hermits/NLs anyway, as if you look to the far right side towards the top, there's a huge gap that can only be cleared by Flash Jump.

*Facepalm* Why would the THIEF room only be able to be done by HERMITs/NLs? Once again, another short end of the stick for Shadowers.
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#15
It's pretty obviously intentional, it's not like you can almost jump across as a Bandit but not quite make it. The gap up at the top is so wide you pretty well need maxed FJ to even get across.
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#16
Another three things:

1. You can't leave the Party Quest through Jack or any other NPC because they don't give you a "leave" option. The player must leave the game to leave the Party Quest.

2. In the map before bonus, where Jack is, there is a timer. What. The. Pineapple???!?! I still can't find a reason for that. Jack says A LOT of stuff and you have LESS TIME THAN BONUS to read it. The only way to do it, is by making screenshots. Sucks.

3. The PQ bonus should be like all the other bonuses in my opinion. Everyone should be teleported at the bonus map at the same time, for a fair-play. And there should be more boxes. How can a PQ of 20 people have a bonus of like 15 boxes or less (remember that many people get to break more than two boxes).
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#17
iFrancisco Wrote:*Facepalm* Why would the THIEF room only be able to be done by HERMITs/NLs? Once again, another short end of the stick for Shadowers.

You say that as though it would be easier to complete a full run without a few NLs on the attacking party. I don't see why it's so offensive that one PQ room in which the statue is of a thief wearing a claw requires a Hermit/NL instead of a CB/Shadower. It's really not that big of a deal.

As stated, you're going to need a couple NLs on any run anyway if you want it to be done in a reasonable period of time.
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#18
Jaruddd Wrote:You say that as though it would be easier to complete a full run without a few NLs on the attacking party. I don't see why it's so offensive that one PQ room in which the statue is of a thief wearing a claw requires a Hermit/NL instead of a CB/Shadower. It's really not that big of a deal.

As stated, you're going to need a couple NLs on any run anyway if you want it to be done in a reasonable period of time.
Actually after the Bstep upgrade (whenever we get it though... -.-), Shadowers outdamage NL's at the 3 bosses on the bottom with Bstep+BoT, since they hit 3 at once instead of only 1...

Also, How would you feel if that thief room was MASS filled with monsters that did 10k dmg? Then Night Lords couldn't even loot anything... NL's would scream all day that the thief room was bugged...

No, the thief room is just another Nexon failboat, being it intentional or not... it just fails... they should call it the Hermit/NL room, not the thief room...

P.S. The thief statue also wears a dagger btw...
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#19
Devil Wrote:Also, How would you feel if that thief room was MASS filled with monsters that did 10k dmg? Then Night Lords couldn't even loot anything... NL's would scream all day that the thief room was bugged...

No, the thief room is just another Nexon failboat, being it intentional or not... it just fails... they should call it the Hermit/NL room, not the thief room...

I'm comfortable enough with my character that I don't care when there are things it can't do. Nexon hasn't created the ultimate class yet and it's definitely not Shadowers, so don't expect everything to be possible on your own. I know it sucks but sometimes you have to let someone else do something.


In any case, the situation you described is not very dangerous for a Night Lord, what with Dark Sight and all.
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#20
Stereo Wrote:I'm comfortable enough with my character that I don't care when there are things it can't do. Nexon hasn't created the ultimate class yet and it's definitely not Shadowers, so don't expect everything to be possible on your own. I know it sucks but sometimes you have to let someone else do something.


In any case, the situation you described is not very dangerous for a Night Lord, what with Dark Sight and all.
Everything? We're talking about being able to do it or not, not to solo the whole CwKFailboat PQ alone...

Also, I was talking about a room with about 9999 monsters that do 10k touch dmg, where inside of them you have to attack a monster to get an item. Or what about 100 lasers in a row (10k touch dmg again) where you have to walk across to get to an item... Inside the thief room that is...

That would 100% impossible for Night Lords, and that's how Shadowers feel now...

Ah well, my Nightwalker will be an excellent CwKPQ mule for that anyway... but still it's retarded map design by Nexon Failboat America...
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