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New Heal Formula
#1
We've seen the Heal formula before. (Well, some of us.)
Quote:MAX damage:
(-0.00000000930070097298*LUK^3 + 0.00000114245440636277*LUK^2 - 0.00000678550546220552*LUK + 0.0144845947915278) * MAGIC * INT
Meh.

From a game developer's point of view, such a formula is impractical and would never be implemented. (Yeah, I'm no game developer, but it's fairly easy to step into one's shoes and realize this.) So about a week ago, I set out to find another one.

This is what I have, and it's 100% accurate so far on single target:
MAX = (INT * 4.8 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier
MIN = (INT * 1.2 + LUK * 4) * Magic / 1000 * Heal % * Target Multiplier

Unconfirmed Target Multipliers:
48/48 on 1 target
38/48 on 2 targets
33/48 on 3 targets
30/48 on 4 targets
28/48 on 5 targets
These don't match universally, though.

My data:
 Spoiler

*NEW PROJECT*
Heal recovery.
Right now I'm just working with some early data points here.
136 INT, 7 LUK, 157 Magic, level 1 Heal heals 34-41 HP.
136 INT, 7 LUK, 136 Magic, level 1 Heal heals 29-36 HP.
136 INT, 7 LUK, 136 Magic, level 1 Heal heals two for 18-21 HP.
It seems roughly proportional to Magic, just like Heal damage is. However, my calculated Heal damage with these stats is 3-10, so it's not quite the same equation.
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#2
So M-Att has less of a base for heal damage than Int? Odd...
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#3
Where'd you get that from?

(If you meant LUK, that's just an illusion. Yes, LUK has a higher average multiplier than INT, but INT adds to magic as well, which multiplies the whole thing. So INT is unquestionably the stronger of the two.)
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#4
You're ambitious. I commend you. I may take a look some time with my own Cleric, but I rarely play anymore.
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#5
If I had 400 Int and 4 Luck, with a 100 M-Att weapon (500 Magic Total)
308~968
Now if I had 100 Int, 4 Luck, and a 400 M-Att Weapon (500 Magic Total)
48~198

Int > Magic for Heal according to your Formula

Assuming 100% heal.
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#6
Kev, if you doubt the Magic, go find me a 400 MA staff. Then I'll be able to test whether it's true or not Smile
(But yes, INT > Magic. I thought that was common knowledge. And btw, Heal is 300% at max. Go make a cleric before nitpicking on my formula!)

JoeTang, this is coming from the one who found the Venom equation?
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#7
I honestly never knew Int was better than Magic for heal. Makes my Luckless so much better Smile
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#8
I'll be helping testing heal formula's when she comes!
I'll be helping testing heal formula's when she comes!
I'll be healing around the dungeon
Healing around the dungeon
Healing around the dungeon when I Come!
:f6:
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#9
Kevvl Wrote:I honestly never knew Int was better than Magic for heal. Makes my Luckless so much better Smile

Dex>w atk
Str>w atk
Luk>w atk
Int> m atk

wouldn't that just make sense?
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#10
Technolink Wrote:Dex>w atk
Str>w atk
Luk>w atk
Int> m atk

wouldn't that just make sense?

W. ATK > DEX, STR, and LUK. >_>

Hence why it take 5 (more or less) of one of those stats to make 1 W. ATK.

However, 1 INT = 1 M. ATK, 1 M. DEF, and .1 Magic accuracy (I think).
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#11
Yeah, the other always seemed like the damage was pretty low. How did you figure this out by the way?

Oh yeah, and I'm willing to test for you.
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#12
Observations, assumptions, a lot of borrowed data from Sleepy, and some algebra/statistics.

Nothing too intimidating (though if I showed you the Excel sheet that I worked this out on, you'd probably beg to differ).
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#13
Russt Wrote:Observations, assumptions, a lot of borrowed data from Sleepy, and some algebra/statistics.

Nothing too intimidating (though if I showed you the Excel sheet that I worked this out on, you'd probably beg to differ).

I see, I see. It is a lot cleaner than nekonecat's version.
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#14
Yeah. I don't want to bother you with the details, but if you really want to know you can PM me. As for the cleanliness, that's what I was shooting for Smile

Edit: I think I'll post my data. It'll probably be more credible with actual numbers up there than just the formula.
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#15
Technolink Wrote:Dex>w atk
Str>w atk
Luk>w atk
Int> m atk

wouldn't that just make sense?

Weapon attack is a Mele Class's main damage factor, while a Magician's is the Spell Attack.

Magic Attack is to Mage damage, as Str is to Warrior damage. Rolleyes
(Thus why 100 Magic Attk from an Onyx Apple does nothing)
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#16
Yes. But for Heal damage, the main damage is Magic Attack, but it's divided by 10 (or 9.99). So an Apple is equivalent of +10 Attack, which still isn't that impressive.
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#17
Cool, you posted the data, I was kinda curious. Biggrin I'm at Victoria again, so I'll gather some data for you.

EDIT: Alright, I was at Zombie Mushie for a while and gathered the following data.

INT: 331
LUK: 77
M. Atk: 429

Predicted Damage: 909 ~ 2444
Observed Damage: 901 ~ 2411

I'm sure the M. Def of Zombie Mushroom lowered the damage, and the formula is very accurate, better than Nekonecat's, which predicted 585 ~ 2341. If I have time, I'll test out Healing 2 monsters.
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#18
GW2000 Wrote:Cool, you posted the data, I was kinda curious. Biggrin I'm at Victoria again, so I'll gather some data for you.

EDIT: Alright, I was at Zombie Mushie for a while and gathered the following data.

INT: 331
LUK: 77
M. Atk: 429

Predicted Damage: 909 ~ 2444
Observed Damage: 901 ~ 2411

I'm sure the M. Def of Zombie Mushroom lowered the damage, and the formula is very accurate, better than Nekonecat's, which predicted 585 ~ 2341. If I have time, I'll test out Healing 2 monsters.

Z mushies have 30 mdef, asuming your a higher lvl then them (lol), that should be 15 poitns off your max and 18 off your min.

Thus Predicted Damage: 891~2429
Observed Damage-----: 901~2411

A very nice fit if I do say so myself. I think you've done it Sap. Now just to figure out the multipliers for the other monsters =D
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#19
Nice.

The 2-5 are a bit of a mess, though. I'm 99% sure that it's a multiplier over the whole thing, but other than that, the approximations in the thread are all I have for now.
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#20
Data get.

LVL: 50
INT: 262
LUK: 6
MATK: 350

Fighting Coolies (level 57, 180 mdef) for around an hour.

Projected: 355-1347
Observed: 254-1250
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